Pokemon: Dustox
Typing:
Abilities: Poison Touch / Natural Cure
Stats: 90/105/75/105/80/85
Movepool Additions: Wither Dance, Earth Power, Leech Life, Poltergeist, Heat Wave, Gunk Shot
Movepool Removals: Quiver Dance
Reasoning: Acts as a mixed attacker, which there is not a lot of. Can come in on guemanon and force it out to get up wither dances, and can also pivot out with u-turn when it’s about to faint. Poltergeist was added for rotom, and earth power of the future steel types. Wither dance will make mixed sets really cool to threaten both special and physical walls, pivoting out when it wants to redo it. Poison touch is kinda cool as when you u-turn out u have a chance of leaving the opponent with a status, while natural cure is for all the annoying burns and paras. EDIT: Heat Wave improves steel mu and gunk shot encourages physical sets as well.
Pokemon: Landorous-Therain
Typing:
Abilities: Grassy Surge
Stats: 80/110/95/80/80/96
Movepool Additions: Jungle Fang, High Horsepower
Movepool Removals: Knock Off
Reasoning: We lack a ground type and and ground immune so here is one funny one, Gsurge boosts jungle fang, lets it weaken eq for your team and gives passive recovery. Checks eel somewhat but just be weary of aqua tail and gut punch annoys it a bit as it can’t have its passive recovery anymore. Jungle fang is a nice tool for the mon to threaten bulky waters which would otherwise come in for free in it. Pair with blunder policy and make an SD set if your feeling spicy.
Pokemon Name: Zephire (idk + wire and fire)
Typing:
Abilities: Short Circuit
Stats: 74/86/114/84/89/100
Movepool:
-Physical: Fire Lash, Flare Blitz, Brave Bird, Drill Peck, Peck, Aerial Ace, Steel Wing, Frustration, Return, Fire Fang
-Special: Flamethrower, Hurricane, Air Slash, Air Cutter, Overheat, Heat Wave, Scorching Sands, Fire Blast, Ember
-Status: Roost, Defog, Whirlwind, Taunt, Will-o-wisp, Tail Wind, Sunny Day, Hone Claws, Focus Energy, Calm Mind
Weight: 30 kg
Visual: A stork with wires for legs and “hair”
Flavor: Zephire have open wire limbs and spark 30-60 times a day. Their sparks are so hot when concentrated they can melt metal.
Reasoning: Fire/Flying typing allows Zephire to switch in on rotom’s will-o-wisps and voltawitches, and check eelektross and guemanon. Fire Lash and taunt can also make Zephire a nice stall breaker, and it can also provide Defog and burn spreading support for your team. Short Circuit eliminates a weakness and pairing it with taunt can make it so opponents won’t be able to heal off that chip.
Calc: 252+ Atk Eelektross Aqua Tail vs. 252 HP / 0 Def Ho-Oh: 188-222 (53.4 - 63%) -- guaranteed 2HKO.
Zephire can take the hit, outspeed and threaten with a willo-wisp
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