Hi! Sorry to bother you, but I asked some questions about developing my solomod in the index forum before reading the recommendation to ask the mods... oops. Please check it out when you have time, but I basically need to know where to start to make the meta playable. Thanks in advance
Where do I look for help with creating whole metagames and developing mechanics for those metagames? Sorry i'm an inconvenience but I need help. The solomon post was me thinking i could have people help out. It was only a rough outline because i didn't have anything firmly set in stone.
I was reading the pet mods rules thread and under the "what to do when you're new" header there's an out of date list of the mods and there's another out of date list at the bottom
it's a nitpick but maybe you want to update it. 'twas an enjoyable read otherwise
Why is Double Dab so pathetic? Swift clones usually have about 60 power, and extreme low base power moves typically have something to somewhat make up for how weak they are (Such as the speed drop of Constrict or life drain of Absorb). I feel like it should be stronger than a Constrict if it doesn't do anything, maybe like 15, 18, maybe even like 20 BP?
Would a Machine move akin to Shell Smash be acceptable? I kinda wanna make one that's akin to the Yugioh card "Limiter Removal" (basically gives machines a power boost for a short time and then they die) but I feel like that falls too close to the "No machine clones of Geomancy" thing
I have a question for the Extreme Reboot slate: Would it be weird to introduce a signature move/ability in the Pokemon slate instead of the move/item slate? I feel like a weird situation could happen where the move passes in the Move/Ability slate, but the original user never gets voted on and the move just ends up being pointless unless something else benefits from the flavor