Pet Mod Two Step 'Mons V.2 | Slate 7 | Step 1: (Moves and Abilities)

Anaconja's Sableye won for Binding Vow!
Pokemon: Sableye
Typing: Ghost / Fighting
Abilities: Keen Eye / Water Absorb / Prankster
Stats: 110 / 75 / 75 / 75 / 65 / 50 (450 BST)
Movepool Additions: Aura Sphere, Focus Blast, Binding Vow
Movepool Removals: Recover, Moonlight, Nasty Plot
Reasoning: made mostly because sharpedo looks kinda too good atm and also ghost fighting is a funny defensive typing. offenses are really lacking but if you really want to you can try cm idk
DuoM2's Rotom won for Soul Drain!
Pokemon Name: Rotom
Typing: Electric/Ghost
Abilities: Levitate
Stats: 70/50/97/95/97/91 (500)
Movepool Additions: Soul Drain, U-Turn
Movepool Removals: Nasty Plot
Reasoning: Cool little Defogger. Rotom's typing is really cool when combined with Levitate, but its raw stats have always been too lackluster to benefit from it in any higher tiers, with the exception being DPPt when its alternate forms were Electric/Ghost. Hopefully this bulk boost should allow it to function here, even if it's not gonna work the same as its alts in DPPt. Choice sets are also possible given its passable Sp. Atk and Speed alongside its typing and Levitate.
Voolpool's Porygon won for Adaptive Armor!
:ss/Porygon:
Pokemon: Porygon
Typing:

Abilities: Adaptive Armor
Stats: 75/60/75/85/75/30 (400 Bst)
Movepool Additions: Volt Switch, Stealth Rock
Movepool Removals: N/A
Reasoning: Neutral wall that can be a general check to a variety of mons, but hates knock off. Thought process was that it could rearrange its shapes to better defend against different types of attack. Volt Switch gives porygon a means of pivoting besides teleport, and rocks gives it some utility.

Slate 3 - Double-Edge
1 powerful ability with a significant drawback: Pretty self-explanatory. It's up to you to judge how much power is worth how much drawback.
1 powerful attack with a significant drawback: Must be an attacking move.
1 powerful setup move with a significant drawback: Must be a status move.
 
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Destructive Aura
Effect: While this ability is active, all active pokemon take 1.3x damage.
Justification: Power boost in exchange for taking more damage.

Power of Friendship
Fairy
Special
BP: 130
Acc: 90%
PP: 5 (8)
Effect: Lowers all of the user's non-Eva & Acc stats by 1.
Justification: Strong move with stat drops to compensate.

Primal Urge
Dragon
Status
BP: ---
Acc: ---
PP: 20 (32)
Effect: Raises the Att, Def, & Spe of all active pokemon by 1.
Justification: Physical Quiver Dance that also affects the foe as well.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Ability Name: Wither Away
Description: The user's attacking moves become 1.5x stronger, but the user loses 1/6th of its max HP each turn
Reasoning: Instant power boost, but you'll need either constant healing or you'll be put on a massive timer. Take that either way you please.
 
Ability Name: Sacred Light
Description: Whenever this Pokemon targets a Dark-type Pokemon, its immunities are nullified and moves gain a 1.3x boost. When targeting an Electric-type, moves lose 0.8x power.
Reasoning: Slap this on a Psychic-type and you've got a beast. The only drawback is making your moves weak against Electrics, which is for flavor reasons.

Move Name: Big Shot
Category: Special
Type: Normal
Base Power: 120
Max PP: 15
Accuracy: 100%
Flags: Ballistic, Secondary Effect
Effect(s): Deals 33% damage as recoil.
Reasoning: NOW'S YOUR CHANCE TO BE A [[BIG SHOT!]] Memes aside, here's a special Normal attack that isn't Hyper Beam and better than Tri Attack. Also gets the Mega Launcher boost, which is very deadly. However, the recoil prevents you from using this attack too often.

Move Name: Evil Presence
Category: Status
Type: Dark
Base Power: N/A
Max PP: 5
Accuracy: N/A
Effect(s): Raises the user's Atk and SpA by 2 stages, but makes the next move that the user uses will cause them to lose 50% of their max HP. The Atk and SpA stats are lowered by 1 stage after that.
Reasoning: will write later
 
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Move Name: Terrible Claw
Type: Dragon
Category: Physical
BP: 125
Acc: 70%
PP: 5 (8)
Effect: 30% Chance to Burn the foe.
Justification: A very strong STAB attack for a Dragon to use, but not a very reliable one. I think this would work on a bulkier Dragon pokemon that finds easy opportunities to spam attacks, or one that has a weaker secondary STAB as an alternative.

Move Name: Enrage
Type: Normal
Category: Status
Effect: User gains +4 Atk, -1 Def, and -1 SpD
Justification: With the same downside as Shell Smash and similar boost to Tail Glow, this seems straightforward to work with.

Ability Name: Infest
Effect: User's moves that are not Bug-type gain a 30% boost, but become Bug-type.
Justification: Probably a detrimental ability in most cases, but on the right kind of pokemon or combined with the right moves, it could be pretty fun.
 
Ability Name: Assault Armor
Effect: This Pokémon’s defenses are multipled by 1.3, but it can’t use status moves.
Justification: Inspired by assault vest and can make a faaat special wall when stacked with it. Downside kinda sucks as the mon will have a lot less options for utility or reliable healing, but could it be very solid on the right mon. Wanted to make a defensive ability cause I know most subs will be offensive.

Move Name: Devious Pact
Type:
1644287696669.png

Category:
1644287728749.png

BP
: 130
PP: 10 (16 Max)
Flags: Contact, Secondary Effect ( The burn aspect)
Effect: Inflicts the curse effect on the user. (Loses 25% of their max health per turn) 40% chance to burn the target.

Justification: Big burn spreading move that’s also very powerful, so not much will want to switch in. The downside is pretty huge though, as using this move will guarantee u lose 25% of your health, and if you opt to stay in you’ll lose a lot more. But that 130 bp 40% burn do be looking real spicy still.


Move Name: Blind Rage
Effect: Usere attack is raised by 3 stages, confuses user
Justification: Freee attack boost but if u hit yourself ur screwed.
 
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Idea Dump. Might refine subs or completely alter what is subbed after some feedback idk.

Ability Name: Volatile
Effect: Non-recoil attacks have their power boosted by 30% and cause the user to take 1/3 damage dealt as recoil.
Justification: Every attack is now a recoil attack! Have fun.

Move Name: Enervate
Category:

Type:

Base Power: 140
Max PP: 5 [Max 8]
Accuracy: 100%
Effect(s): Paralyzes the user upon successfully landing the move, will bypass Electric's immunity to paralysis if the user is Electric-type.
Effect Chance: NA
Attributes: Protect, Mirror, Contact
Reasoning: The user channels all of their spiritual energy into performing an all-out assault, leaving their body in a state of paralysis. Strongest Psychic Physical STAB by an incredibly wide margin. However, this incredibly powerful attack will also cripple the user, as paralysis is an incredibly strong tool for slowing offensive momentum. However, there are some interesting roundabouts to this move's negative effects if you so desire. Running a Lum Berry allows for this move to be a one-time burst attack, or even running Toxic Orb could prevent the self-paralysis, at the cost of draining its own hp. Ability roundabouts could also work, but I'd be careful giving a Pokemon wielding this attack any abilities for subverting paralysis.

Move Name: Wither Dance
Category:

Type:

Base Power: ---
Max PP: 5 [Max 8]
Accuracy: ---
Effect(s): Boosts Attack, Special Attack, and Speed by 2 stages each. If the user is still on the field for 2 turns later, they will faint.
Effect Chance: NA
Attributes: Mirror, Dance
Reasoning: Big offensive boost, but at the cost of that offensive momentum getting halted via perish mechanics. Essentially allows 2 actions after using this move: presumably one attack and then switching out. Inspired by a similarly styled move subbed in Extreme Reboot.
 
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Ability Name: Illuminate (Existing ability)
Description: Whenever this Pokemon targets a Dark-type Pokemon, its immunities are nullified and moves gain a 1.3x boost. When targeting an Electric-type, moves lose 0.8x power.
Reasoning: Slap this on a Psychic-type and you've got a beast. The only drawback is making your moves weak against Electrics, which is for flavor reasons.
Ability Name: Battle Armor (Existing)
Effect: This Pokémon’s defenses are multipled by 1.3, but it can’t use status moves.
Justification: Inspired by assault vest and can make a faaat special wall when stacked with it. Downside kinda sucks as the mon will have a lot less options for utility or reliable healing, but could it be very solid on the right mon. Wanted to make a defensive ability cause I know most subs will be offensive.

Move Name: No Retreat (Existing)
Effect: Same as in standard
Justification: I just want this move to get some love tbh
I'm going to say no to modifying existing abilities. Changing Illuminate is by far the least of the troubles (since it's a 100% USELESS ability) but for the sake of consistency please make all of these new moves and abilities. Also, you can't make a clone of No Retreat, sorry. There are plenty of mods with explicitly no custom elements that you can sub No Retreat pokemon to.
 

Dead by Daylight

are we the last living souls
is a Contributor to Smogon
Ability Name: Catastrophic Presence
Effect: All Pokémon that switch out when this Ability is active have their HP decreased by 1/8 (includes allies and this Pokémon).
Justification: A very sharp dual-edged sword that punishes pivoting but can also easily whittle down your own 'mons. Use with caution.

A resub from Slate 2:

Move Name: Glancing Blows
Category: Physical
Type: th (16).jpg
Base Power: 90 (x2)
Max PP: 5 [8]
Accuracy: 90%
Effect(s): For every hit, the user's Defense, Special Defense, and Speed drop 1 stage. May flinch opponent.
Effect Chance: 20%
Attributes: Contact, Protect
Reasoning: A very strong Dark-type STAB that helps physical attackers (the flinch chance is handy too). However, its accuracy and Defense drops (alongside its Speed drop) make it unreliable to use constantly.

Move Name: Roar of Disaster
Category: Status
Type: th (17).jpg
Base Power: ---
Max PP: 5 [8]
Accuracy: ---
Effect(s): All Pokémon on the field faint in two turns. Traps user, but not target. Strikes through Protect. Bypasses type immunity.
Effect Chance: N/A
Attributes: Snatch, Sound
Reasoning: A sacrificial move. It would have practical implications, such as you gaining momentum or killing the switch; however, if your opponent plays this expertly, you're toast.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Short Circuit
Effect: If an Electric-type move is used while this Pokemon is active, it fails and all Pokemon on the field take 1/4 max HP as damage.
Justification: blocks stuff like volt switch and deals major chip to both the opponent and yourself

Move Name: Rampage
Type: Fairy
Category: Physical
BP: 100
PP: 10
Flags: Contact
Effect: Breaks protection. Lowers the user's Defense by 1 stage.
Reasoning: play rough is cringe so here is a fairy hyperspace fury clone
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Move Name: Jungle Fang
Category: Physical
Type: Grass
Base Power: 150
Max PP: 5 (8)
Accuracy: 75%
Effect(s): 30% chance to confuse the user.
Attributes: Bite
Reasoning: Power Whip is really the best Grass has to offer in terms of dealing damage, but let's turn up the intensity with a move that is more inaccurate with a chance of confusing the user, in exchange for ALOT more power.

Move Name: Cerebral Overtax
Category: Status
Type: Psychic
Base Power: -
Max PP: 10 (16)
Accuracy: -
Effect(s): This attack charges on the first turn and executes on the second. Raises Attack, Special Attack and Speed by 2, raises Defense by 1 and lowers SpD by 2. It then paralyzes the user, regardless of type.
Attributes: None
Reasoning: A funny means of set up that requires the use of Power Herb therefore no Lum Berry shenanigans can interupt it from doing the crippling aspect of the move. If one is down for such an annoying but potent move, take it on.
 
Ability Name: Whimsical
Description: Moves deal 30% more damage, but can't use the same move twice in a row.
Reasoning: Torment is cool! Let's apply it to ourself! It's like Gorilla Tactics, in reverse! Boost is equal to Sheer Force, with a harsher overall downside but a wider amount of moves it can apply to. Make your plays more predictable, but more powerful. Should probably not get VoltTurn cause that kinda defeats the purpose of the gimmick.
 
Voting has begun!

Rules:
-You may select your three favorite submissions, in order of preference
-Your first choice receives three points, your second choice receives two points, and third choice receives one point
-You may self vote, but not as your first choice
 
Attacking: Glancing Blows, Devious Pact, Eneverate
Status: Wither Dance, Enrage, Blind Rage
Ability: Infest, Wither Away, Assault Armor

Free vote template
Attacking:
Status:
Ability:
 
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attacking: terrible claw, jungle fang, rampage
status: wither away, evil presence, primal urge
ability: short circuit, destructive aura, catastrophic presence
Wither Away is an ability, and Short Circuit is a self vote, which can't be in first place.
 
G-Luke's Jungle Fang wins the damaging move category!
Move Name: Jungle Fang
Category: Physical
Type: Grass
Base Power: 150
Max PP: 5 (8)
Accuracy: 75%
Effect(s): 30% chance to confuse the user.
Attributes: Bite
Reasoning: Power Whip is really the best Grass has to offer in terms of dealing damage, but let's turn up the intensity with a move that is more inaccurate with a chance of confusing the user, in exchange for ALOT more power.
Rasdanation's Wither Dance wins the status move category!
Move Name: Wither Dance
Category:

Type:

Base Power: ---
Max PP: 5 [Max 8]
Accuracy: ---
Effect(s): Boosts Attack, Special Attack, and Speed by 2 stages each. If the user is still on the field for 2 turns later, they will faint.
Effect Chance: NA
Attributes: Mirror, Dance
Reasoning: Big offensive boost, but at the cost of that offensive momentum getting halted via perish mechanics. Essentially allows 2 actions after using this move: presumably one attack and then switching out. Inspired by a similarly styled move subbed in Extreme Reboot.
anaconja's Short Circuit wins the ability category!
Short Circuit
Effect: If an Electric-type move is used while this Pokemon is active, it fails and all Pokemon on the field take 1/4 max HP as damage.
Justification: blocks stuff like volt switch and deals major chip to both the opponent and yourself

Slate 3 Part 2 - New Pokemon
We will now create new pokemon based on these elements! You can either modify an existing pokemon to have the new element, or create a fakemon that gets it instead.

1 pokemon based on the move Jungle Fang
1 pokemon based on the move Wither Dance
1 pokemon based around the ability Short Circuit
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Pokemon: Rillaboom
Typing: Grass
Abilities: Overgrow / Prankster
Stats: 100 / 110 / 90 / 85 / 75 / 70 (530 BST)
Movepool Additions: Jungle Fang, Jungle Healing
Movepool Removals: Swords Dance, Superpower, Hammer Arm, Leech Seed
Reasoning: prankster stuff on fairly offensive mons is pretty cool. this works as an offensive utility mon with a huge stab option with jungle healing as pseudorecovery and burn healing. prankster taunt or bulk up are great too. has some trouble vs the other grass monkey as well as speed issues

Pokemon: Toxicroak
Typing: Water / Poison
Abilities: Anticipation / Water Absorb / Poison Touch
Stats: 83 / 96 / 80 / 96 / 80 / 85 (520 BST)
Movepool Additions: Flip Turn, Waterfall, Scald, Surf, Slack Off, Wither Dance
Reasoning: wither dance + pivoting sounds pretty nice if the user is in a bad position (of course at the cost of losing the boosts). also has to deal with burns from sableye (and is pretty soundly walled by wabsorb variants) and fairly low bp on the special side as well as much less coverage. more defensive sets exist too given its great defensive typing and recovery.

Pokemon: Nihilego
Typing: Steel / Poison
Abilities: Clear Body / Short Circuit
Stats: 79 / 53 / 131 / 97 / 67 / 113 (540 BST)
Movepool Additions: Strength Sap, Flash Cannon, Moonblast
Reasoning: fast wall 2. solid switchin into the eel, probably switches into rotom too if evd for it (though doesnt do much besides toxic). has v bad offensive typing meaning its susceptible to being set up on
 
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Pokemon: Chesnaught
Typing: Grass/Fighting
Abilities: Overgrow / Bulletproof
Stats: 88 / 108 / 122 / 74 / 75 / 64 (531 BST)
Movepool Additions: Jungle Fang
Movepool Removals: Wood Hammer
Reasoning: Yes this guy can learn Bite I went to check showdown for this lmao. I don't really know how else to justify Chesnaught having this tbh.. I just thought it would be cool. Though from a competitive standpoint, its Speed and SpDef is a cost for its Attack and Defense, for its able to hit quite hard. Hard as in holy crap I'm hoping we get more tanks as this mod goes on.
252+ Atk Chesnaught Wood Hammer vs. +1 252 HP / 252+ Def Porygon: 135-160 (38.1 - 45.1%) -- guaranteed 3HKO
252+ Atk Chesnaught Wood Hammer vs. 0 HP / 252+ Def Rotom: 172-204 (61.2 - 72.5%) -- guaranteed 2HKO
*Jungle Fang is being substituted by Wood Hammer


Pokemon: Oricorio-Sensu
Typing: Poison/Flying
Abilities: Dancer
Stats: 85 / 70 / 70 / 98 / 105 / 93 (521 BST)
Movepool Additions: Wither Dance, Psychic
Movepool Removals: Calm Mind
Reasoning: Heh, dancing bird go brrr. Seriously though this mon looks like it would get Wither Dance, as it draws in nearby spirits and borrows their power to fight (bulbapedia's words not mine). Ghost/Flying is also great offensively, and with its additional special defense it can tank special attacks greatly. The access of U-Turn can pivot itself out of there before the Wither Dance countdown goes off.



Pokemon: Xurkitree
Typing: Electric
Abilities: Short Circuit
Stats: 113 / 89 / 71 / 113 / 71 / 93 (550 BST)
Movepool Additions: Fire Blast, Flamethrower
Movepool Removals: Solar Beam, Rain Dance
Reasoning: It's a bunch of wires, so yeah flavor-wise this is understandable. Competitively it blocks electric moves, mainly volt switch, and can hit back with its new fire coverage and all. Not really much else to say here.
 
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