Got permission from DuoM2 and Yoshiblaze to revive this:
Welcome to Two Step 'Mons!
In this mod we follow a two step program: first, we create and vote on custom moves and abilities; second, we create or modify pokemon to make optimal use of said moves and abilities! It's a simple process that is somewhat collaborative and focuses the concept of each new pokemon.
As the result of a poll, this mod will be a micrometa. Once we are far enough along, we will revisit Version 1 pokemon to see if we want to include them in the Version 2 metagame.
Step One - Moves and Abilities:
- Each slate will provide parameters that the move or ability must adhere to. These will be outlined in the post for that slate.
- Try not to give your new moves or abilities too many effects. Try to limit it to one or two things, unless there is a precedent in an existing move or ability.
- Depending on how powerful the custom element is, the pokemon we create around it may need to be more or less powerful. Just try to avoid making a move or ability that accomplishes too much for too little effort ( i.e. sets Stealth Rock just for switching in ).
Step Two - New Pokemon:
- The slate will simply be one pokemon for each move or ability that was decided on in the previous slate.
- You can create a fakemon based around the new move or ability; you can also take an existing pokemon and modify it as much as you want.
- If the pokemon is receiving a custom move, try to make sure it would use that move on a majority of its sets. If it receives a custom ability, that must be by far its best ability.
- No custom elements aside from those that the pokemon is based around.
Council:
Scoopapa
Welcome to Two Step 'Mons!
In this mod we follow a two step program: first, we create and vote on custom moves and abilities; second, we create or modify pokemon to make optimal use of said moves and abilities! It's a simple process that is somewhat collaborative and focuses the concept of each new pokemon.
As the result of a poll, this mod will be a micrometa. Once we are far enough along, we will revisit Version 1 pokemon to see if we want to include them in the Version 2 metagame.
- Each slate will provide parameters that the move or ability must adhere to. These will be outlined in the post for that slate.
- Try not to give your new moves or abilities too many effects. Try to limit it to one or two things, unless there is a precedent in an existing move or ability.
- Depending on how powerful the custom element is, the pokemon we create around it may need to be more or less powerful. Just try to avoid making a move or ability that accomplishes too much for too little effort ( i.e. sets Stealth Rock just for switching in ).
Step Two - New Pokemon:
- The slate will simply be one pokemon for each move or ability that was decided on in the previous slate.
- You can create a fakemon based around the new move or ability; you can also take an existing pokemon and modify it as much as you want.
- If the pokemon is receiving a custom move, try to make sure it would use that move on a majority of its sets. If it receives a custom ability, that must be by far its best ability.
- No custom elements aside from those that the pokemon is based around.
Move Name:
Category: Physical / Special / Status
Type:
Base Power:
Max PP:
Accuracy: %
Effect(s):
Effect Chance: % - if applicable
Attributes: Contact, Biting, Sound, etc.
Reasoning:
Category: Physical / Special / Status
Type:
Base Power:
Max PP:
Accuracy: %
Effect(s):
Effect Chance: % - if applicable
Attributes: Contact, Biting, Sound, etc.
Reasoning:
Ability Name:
Description:
Reasoning:
Description:
Reasoning:
Pokemon:
Typing:
Abilities:
Stats:
Movepool Additions:
Movepool Removals:
Reasoning:
Typing:
Abilities:
Stats:
Movepool Additions:
Movepool Removals:
Reasoning:
Pokemon Name:
Typing:
Abilities:
Stats:
Movepool:
-Physical:
-Special:
-Status:
Weight: kg
Reasoning:
Typing:
Abilities:
Stats:
Movepool:
-Physical:
-Special:
-Status:
Weight: kg
Reasoning:
Council:
Scoopapa
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