Type: Normal/Psychic
Stats: 90/60/80/105/110/60 (+15 SpA)
Abilities: Inner Focus, Telepathy, Quick-Witted (User's Speed is doubled during Psychic Terrain)
Notable Moves: Psychic Terrain, Expanding Force, Focus Blast, Shadow Ball, Nasty Plot, Parting Shot
Design/Flavor: The oldest references to the concept of "guru" are found in the earliest texts of Hinduism (thank you Wikipedia), so it only makes sense for the guru Pokemon to get a few buffs from the India region.
Competitive: Quick-Witted Oranguru can either play a utility role by setting a Psychic Terrain then using Expanding Force or pivoting to a teammate... or a wall-breaking role by using Nasty Plot while Psychic Terrain is already up. Either role should be good enough to bump it way up from ZU.
Stats: 90/60/80/105/110/60 (+15 SpA)
Abilities: Inner Focus, Telepathy, Quick-Witted (User's Speed is doubled during Psychic Terrain)
Notable Moves: Psychic Terrain, Expanding Force, Focus Blast, Shadow Ball, Nasty Plot, Parting Shot
Design/Flavor: The oldest references to the concept of "guru" are found in the earliest texts of Hinduism (thank you Wikipedia), so it only makes sense for the guru Pokemon to get a few buffs from the India region.
Competitive: Quick-Witted Oranguru can either play a utility role by setting a Psychic Terrain then using Expanding Force or pivoting to a teammate... or a wall-breaking role by using Nasty Plot while Psychic Terrain is already up. Either role should be good enough to bump it way up from ZU.
Type: Fighting
Stats: 100/120/90/40/60/95 (+15 Spe)
Abilities: Defiant, Libero, Receiver
Notable Moves: Close Combat, Gunk Shot, Knock Off, U-Turn, Court Change, Crouch (User's Speed and Accuracy are boosted by 1 stage)
Design/Flavor: I couldn't give Oranguru a buff for the India region and not do the same for its primate counter-part.
Competitive: Without a way to sharply raise it's attack, Passimian won't be breaking many walls. But with 100% STAB, powerful moves, and a reliable way to boost its already decent speed, it can function as a solid late-game sweeper.
Stats: 100/120/90/40/60/95 (+15 Spe)
Abilities: Defiant, Libero, Receiver
Notable Moves: Close Combat, Gunk Shot, Knock Off, U-Turn, Court Change, Crouch (User's Speed and Accuracy are boosted by 1 stage)
Design/Flavor: I couldn't give Oranguru a buff for the India region and not do the same for its primate counter-part.
Competitive: Without a way to sharply raise it's attack, Passimian won't be breaking many walls. But with 100% STAB, powerful moves, and a reliable way to boost its already decent speed, it can function as a solid late-game sweeper.
Type: Psychic
Stats: 80/120/80/65/85/75 (-10 HP, -10 Atk, +20 Spe)
Abilities: Sheer Force, No Guard, Serene Grace
New Moves: Agility, Zen Headbutt, Spirit Break, Sacred Fire, Future Sight, Psychic, Teleport
Removed Moves: Heavy Slam, Stone Edge, Rock Slide
Height/Weight: 6'2", 227 lbs
Design/Flavor: A taller, more lanky version of standard Machamp with an extra set of arms... inspired by the many deities of Hinduism and Buddhism with multiple arms.
Competitive: A Agility + Sheer Force attacking set is probably Indian Machamps best option, but a bulky attacking set that puts the Serene Grace + Sacred Fire combo to use can be annoying to deal with as well.
Stats: 80/120/80/65/85/75 (-10 HP, -10 Atk, +20 Spe)
Abilities: Sheer Force, No Guard, Serene Grace
New Moves: Agility, Zen Headbutt, Spirit Break, Sacred Fire, Future Sight, Psychic, Teleport
Removed Moves: Heavy Slam, Stone Edge, Rock Slide
Height/Weight: 6'2", 227 lbs
Design/Flavor: A taller, more lanky version of standard Machamp with an extra set of arms... inspired by the many deities of Hinduism and Buddhism with multiple arms.
Competitive: A Agility + Sheer Force attacking set is probably Indian Machamps best option, but a bulky attacking set that puts the Serene Grace + Sacred Fire combo to use can be annoying to deal with as well.
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