Pet Mod Nativemons-India (S6: Vote Phase)

Question: When designing new mons or revamping old ones, can we also make changes to existing moves and abilities? I've got a fakemon I designed a while ago that I'll be keeping in my pocket until we get to a good region for it, but two of the things that make it neat rely on a subpar move and a subpar ability getting buffed.

India
Brazil
Italy
As of right now, I don’t want to overcomplicate things too much by buffing moves and abilities in the same submissions as fakemon, but it might be cool to have a specific slate solely focusing on buffing pre-existing moves and abilities in the future. It’s a little tough as you’ve got to consider that buffing these will also effect the submissions of others however.
 
I actually have a suggestion if Southeast Asia (or as we call it, SEA) wins, I think it would be best to split it into two regions: One region consisting of Mainland SEA consisting of Indochina, Thailand, Myanmar, and Western Malaysia, then another one consisting of Indonesia, East Timor, Brunei, Malaysian Borneo, the Philippines, and Singapore
 
We Have A Winner!
In a close victory, Charizard8888’s submission, India narrowly edged out SE Asia for the win.
India
India has a huge diversity to offer. It has the Himalayan mountain ranges, Thar Desert, Mangrove Forests, Rainforests, rivers, long coastline - Indian Ocean, two groups of islands. Summer heat, Ice cold mountains, Heavy monsoon rain. Many endemic animals (and plants) like The Nilgiri Tahr, White Tigers, Asiatic Lions, Asiatic Elephants, Lion Tailed Macaque and marine animals. Urban settlements of New Delhi, Mumbai and rural areas too. Different types of food - the Indian curry, spicy food, samosas. Monuments like The Taj Mahal, Qutub Minar and many forts. If we go into culture then it changes immensely between the states (and within the states too) each one having their own folktales.
India: 21
SE Asia: 20
Egypt: 16
Brazil: 12
Italy: 11
Texas: 9
Thanks to everyone who voted, I’ll have the next slate up later today.
 
:Copperajah:
Slate 2: Free For All
:Arbok:
Now that a region has been chosen, its time to add some Pokemon! For this first slate, feel free to submit anything you like, whether it be fakemon, regional variant, or Pokemon lines. Submit as many ideas as you like, but be sure to follow the guidelines stated at the beginning of the thread. Be creative, do things that might not have been done before both in reference to inspiration from the real world and to the competitive scene, just be sure to keep them balanced and based off the vibrant wildlife and culture of India. As stated before, reference Pokemon from SS UU and lower tier OU when balancing your Pokemon. This slate should last 5-7 days before voting starts, and I’ll give a days notice before it ends.

Next Slate: Starter Lines​
 
WIP: Regional evolutions for Simisage, Simisear, and Simipour (they also might get regional forms, we'll see)

The elemental monkeys are kinda-sorta-maybe based on the three wise monkeys (hear no evil, see no evil, speak no evil) but the inspiration doesn't seem to go much further than "there are three monkeys and one of them has its eyes closed". These regional evolutions will draw more heavily from the imagery. While the wise monkeys were popularized in Japan, they are of significance in India, with a small statue of them apparently being the one thing Gandhi owned (they were also important to some other dude who gets his own section on the Wikipedia page for some reason, but that dude seems super gross so let's not).

Besides obviously having buffed stats, the monkeys will have the Unaware ability (subject to change if I can find better flavor reasons for other abilities that relate to each monkey's trait, though this is unlikely, as two of them relate to sound, the only sound abilities are Soundproof, Punk Rock, and Liquid Voice, and Simipour is already see-no-evil).
 
Ideas for normal mons native here:

Cufant Family

These guys are based on Indian Elephants imported into Galar for manpower. This region could be like their home region in a way.

Pichu Family

These guys are a tie-in to a Pokedex entry for Raichu stating it can cause an indian elephant to faint

Gastly Family

These guys are a tie-in to a Pokedex entry for Gastly stating it can topple an indian elephant.

EDIT: Does Gengar push the power level too far? Or is it ok to have in the metagame?
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist

Bengarr
Typing:

Abilities: Flame Body / Limber / Stamina
Stats: 100 / 120 / 110 / 80 / 60 / 60 (BST: 530)
Height: 1.90 m
Weight: 185 kg
Notable Moves:
Flare Blitz, Close Combat, Superpower, Flame Charge, Fire Punch, Heat Crash, Iron Head, Crunch, Thunder Fang, Fire Fang, Knock Off, Psychic Fang
Overheat, Flamethrower, Fire Blast, Focus Blast, Thunderbolt, Thunder, Snarl
Will-O-Wisp, Taunt, Bulk Up, Roar, Work Up, Morning Sun
Bengar, the Scar Pokemon. It takes pleasure in relentlessly fighting enemies seemingly stronger than it. You would never want to be on its bad side.

Might make pre-evos.
Indian Golett
Type:


Indian Golurk
Type:

Abilities: Iron Fist / Mausoleum / Battle Armor
Stats: 89 / 134 (+10) / 80 / 45 (-10) / 80 / 55 (BST: 483)
Height: 3 m
Weight: 345 kg
Movepool Variations:
+ Knock Off, Embargo, Obstruct, Power Trip, Sucker Punch, Lash Out
- N/A
Custom Elements:
Mausoleum – Soul Heart clone. Heals 1/3rd of the user's total health whenever it sees a pokemon get KOed.


:ss/donphan:
Indian Donphan
Type:

Abilities: Wisdom / Telepathy
Stats: 90 / 60 (Swap) / 60 (Swap) / 120 (Swap) / 120 (Swap) / 50
Height: 1.1 m
Weight: 120 kg
Movepool Variations:
+ Psychic, Psyshock, Dazzling Gleam, Moonlight, Extrasensory, Future Sight, Calm Mind, Stored Power, Magic Coat, Mirror Coat, Reflect, Light Screen, Zen Headbutt, Shadow Ball, Heal Pulse, Miracle Eye (+16)
- Knock Off, Magnitude, Bulldoze, Scary Face, Thunder Fang, Fire Fang (-6)
Custom Elements:
Wisdom – Thick Fat clone. User takes halved damage from Ghost and Dark type moves.

Based on the God of Knowledge in the Hindu religion, Ganesh. Will make a drawing later.
 
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Pokemon: Arbok
Type:
/

Stats: 80 / 110 / 80 / 70 / 80 / 80 (500 BST)
Abilities: Intimidate / Shed Skin / Unnerve (HA) (Unchanged)
Notable Moves: Glare, Coil, Gunk Shot, Sucker Punch, Outrage, Dragon Rush, Dragon Dance, Aqua Tail, Scale Shot, Earthquake
Height/Weight: Unchanged
Design/Flavor: Arbok is already based on the Indian cobra, but its stats made it completely useless in upper tiers.
Competitive: Gaining boosts in all stats and a new Dragon typing, Arbok should now be much more viable. Glare lets it paralyze even Ground types, and Coil goes nicely with its STAB Gunk Shot and Dragon Rush. Sucker Punch provides some priority, Aqua Tail can hit Ground type switch ins, while Earthquake hits grounded Steel types. Dragon Dance helps it against faster offensive teams.


Pokemon: Sandile-India
New Type:
/

Design/Flavor: This regional variant is based on the mugger crocodile which is endemic to this region. Indian Sandile is a little fatter than regular Sandile with thicker legs. Indian Sandile evolves into Indian Krokorok at level 29, which evolves into Indian Krookodile after defeating three opponents in a single battle.

Pokemon: Krookodile-India
New Type:
/

Stats: 95 / 117 / 90 / 65 / 80 / 72 (+10 Def and SpD, -20 Spe)
Abilities: Intimidate / Swift Swim / Strong Jaw (HA)
Notable Moves: Crunch, Thunder Fang, Ice Fang, Liquidation, Aqua Jet, Slack Off, Superpower, Earthquake, Stone Edge, Bulk Up
Height/Weight: 6 ft, 140 kg
Design/Flavor: Krookodile normally prefer hiding in the sand to ambush prey, but Indian Krookodile discovered vast waterways and rivers in the region. Once they got over their fear of water, they learned that it was an excellent place to ambush prey too, and they soon adapted to living in the water. With the abundance of prey and the water carrying their body weight, they grew noticeably larger and heavier than their ground-dwelling relatives, though this extra weight meant they could no longer stand bipedally for more than a few seconds at a time. Indian Krookodile can often be seen lazily basking in the sun on the riverbanks. Indian Krookodile are quadrupedal with front legs as thick as their back legs, their bodies mostly grey in color with the same black stripes on their tails as regular Krookodile, and they lack their black "glasses."
Competitive: Krookodile-India trades some of Krookodile's speed for increased bulk. It has access to priority in Aqua Jet to offset its lower speed, with Slack Off for reliable recovery. It could run a Bulk Up set to make use of its solid mixed bulk and Intimidate to weaken physical attackers. Its Attack stat means it's not passive either.

Pokemon: Sagivana
Type:
/

Design/Flavor: This line is based on the tulsi or holy basil plant, a medicinal plant used in Indian religious rituals. Sagivana evolves into Tulsivana when a Leaf Stone is used while in a temple or holy ground. Sagivana can be found commonly around the region, sitting on hills and roofs of homes to get as much sunlight as possible throughout the day. Their leaves are fragrant and are often used in the people's traditional meals.

Pokemon: Tulsivana
Type:
/

Stats: 80 / 65 / 80 / 100 / 110 / 65 (500 BST)
Abilities: Natural Cure / Regenerator (HA)
Notable Moves: Aromatherapy, Wish, Synthesis, Leech Seed, Growth, Stun Spore, Reflect, Light Screen, Safeguard, Giga Drain, Leaf Storm, Moonblast, Focus Blast, Calm Mind
Height/Weight: 2.5 ft, 12 kg
Design/Flavor: The leaves of Tulsivana not only produce a calming odor but also have healing properties, being used to treat everything from stomachaches to the flu. As a result, the Pokemon is considered sacred, and many are housed at religious sites where people tend to their every need while delicately harvesting their leaves to produce medicines. Tulsivana stand upright on four thin, root-like legs, vaguely resembling Lilligant but without a flower and with rounded aromatic leaves. Its eyes are closed most of the time, only opening to gaze at the full moon on a clear night, revealing bright, lavender colored orbs.
Competitive: Tulsivana is a bulky Regenerator pivot with several support options like Aromatherapy, Wish, dual screens, and Stun Spore. Offensively, its only viable coverage move is Focus Blast alongside its Grass and Fairy STABs, though it also has access to Calm Mind should you want to run offensive sets. While Grass/Fairy has a double weakness to Poison and four other weaknesses, it has a Dragon immunity and useful resistances to Water, Ground, Fighting, Grass, Electric, and Dark.
 
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Pokemon: Elephantom
Type: Ghost/Normal
Stats: 90/32/60/75/60/18 (345)
Abilities: Thick Fat (Intimidate)
Notable Moves: Bone Rush, Bonemerang, Earth Power, Nasty Plot, Curse, Shadow Ball, Hyper Voice, Recover, Roar, Sludge Wave
Height/Weight: 2'5" 23kg
Design/Flavor: This ghostly elephant is bones. It's based on the elephant graveyard, granted that's more an African elephant
Breeding Group: Field/Amorphous
Evolution: Phanatos at lvl 31
Competitive: In Little Cup, a nice ghost resist can go a long way. 90/60/60 is pretty great. So much for Gastly topping an Indian Elephant.

Pokemon: Phanatos
Type: Ghost/Normal
Stats: 120/42/95/105/95/33 (480)
Abilities: Thick Fat (Intimidate)
Breeding Group: Field/Amorphous
Design/Flavor: It is Thanatos, the death god, mixed with Elephant. The name has to be cool!
Competitive: Like its unevolved form, it uses its typing with Thick Fat to wall things. It's a very straightforward attacker with a great defensive typing!



Pokemon: Bovinity
Type: Fairy/Ground
Stats: 55/80/60/28/58/54 (335)
Abilities: Thick Fat/Sap Sipper (Rattled)
Notable Moves: Earthquake, High Horse Power, Milk Drink, Horn Leech, Play Rough, Wild Charge, Heat Crash, Megahorn, Close Combat
Height/Weight: 3 ft, 50 kg
Design/Flavor: The sacred Calf. That's literally the concept here! It's a worshipped cow.
Breeding Group: Field
Evolution: Cowerful at lvl 25 if Female and Bulgavadgita if Male
Competitive: A cool typing with 3 abilities that play off its typing. Little Cup needs some grass resistances to stop gliding monkeys.

Pokemon: Cowerful
Type: Fairy/Ground
Stats: 85/110/110/43/108/34 (490)
Abilities: Thick Fat/Sap Sipper (Water Absorb)
Notable Moves: Same as pre-form but add Wish, Zen Headbutt, Heavy Slam, Bulk Up
Height/Weight: 6 ft, 220 kg
Design/Flavor: This cow is FAT! FATFATFAT! Overfed on its worship.
Breeding Group: Field
Competitive: This thing is a wall! Hellawall. Like 85/110/108 with either Grass immunity or Fire/Ice halving is no joke! Or Water Absorb! With Thick Fat this thing can set up on things like Volcarona that don't have Giga Drain, or RotomH.


Pokemon: Bulgavadgita
Type: Fairy/Ground
Stats: 70/120/80/43/78/89 (490)
Abilities: Thick Fat/Sap Sipper (Dark Tidings: a Dark type Steelworker)
Notable Moves: Same as pre-form but add Quick Attack, Bulk Up, Sucker Punch, Throat Chop, Stone Edge, Rock Slide, Sword Dance, Outrage, Poison Jab, Iron Head, Agility
Height/Weight: 6 ft, 107 kg
Design/Flavor: This is a male horned cow of old lore, a dark harbinger spoken of in the Bhagavad Gita, hence the name!
Breeding Group: Field
Competitive: Hard hitting with a good triple STAB of Dark/Ground/Fairy. Not much else to say.



1597762198988.png

These mons are based on the names of the three Prongs of the higher deity Shiva's three aspects, represented by prongs in a trishula, or Trident, or battle pitchfork. Let's get to it. All mons look like monks with a disk of their respective color behind them and a pitchfork prong.

Pokemon: Sattverity
Type: Fire/Fairy
Stats: 115/80/95/100/100/70 (560)
Abilities: Regenerator (Drought)
Notable Moves: Sacred Fire, Fire Blast, Moon Blast, Recover, Psychic, Energy Ball, Weather Ball, Solar Beam, Calm Mind, Morning Sun
Height/Weight: 4 ft, 67 kg
Design/Flavor: The meditating aspect of Shiva has a fire of life in its hand. It is doing a Sun Salutation from Yoga, hence the drought
Breeding Group: Legendary, cannot breed
Competitive: Well, both abilities are really goddamn good! Maybe too good? A defensive fire type isn't the worst thing ever, but its itemization requires boots to function best, not that it has too much trouble. Keep in mind it is a legendary.

Pokemon: Rajaster
Type: Water/Electric
Stats: 80/70/115/110/120/55 (560)
Abilities: Adaptability (Drizzle)
Notable Moves: Volt Switch, Thunderbolt, Thunder, Scald, Hydro Pump, Waterfall, Liquidation, Thunder Wave, Nasty Plot, Dark Pulse, Sludge Bomb, Hurricane, Snatch
Height/Weight: 5 ft, 77 kg
Design/Flavor: This meditating aspect of Shiva has controlling energies of thunder in its hand. Dark clouds circle it with storms.
Breeding Group: Legendary, cannot breed
Competitive: Both abilities are really goddamn good! Maybe too good? An offensive Water/Electric type though Washing Machine has a more consistent burn, and ignores ground types. This thing has decent defenses let down by a lower than 100 HP.



Pokemon: Tamastrophy
Type: Dark/Poison
Stats: 90/110/90/100/90/80 (560)
Abilities: Sheer Force (Tough Claws)
Notable Moves: Sword Dance, Nasty Plot, ludge Bomb, Gunk Shot, Wicked Blow, Dark Pulse, Sludge Wave, Poison Jab, Crunch, Liquidation, Fire Punch, Ice Punch, Thunderpunch, Earthquake, Focus Blast, Energy Ball
Height/Weight: 5 ft, 77 kg
Design/Flavor: This meditating aspect of Shiva is covered in DARK! It drips dark, almost poisonous energies.
Breeding Group: Legendary, cannot breed
Competitive: This thing brings pain, although if you think this thing overshadows Urshifuu, this thing has lower Attack AND Special Attack despite the Wicked Blow and Fight just hits more types as a STAB, and this thing gets no fight type moves other than Focus Blast despite having the elemental punches. This thing can go mixed Sheer Force, Special Attacker Sheer force or Physical Sheer Force. Its typing options are a little limited on the special end, but it should be able to do great things to cause Tamas and Catastrophy... Tamastrophy!
 
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Pokemon: Padatry
Typing: Rock/Fighting
Stats: 57/81/54/46/59/52 (BST: 349)
Abilities: Iron Fist, Intimidate, Stamina
Notable Moves: Rock Slide, Swords Dance, Earthquake, Mach Punch, Drain Punch, High Horsepower, No Retreat
Design/Flavor: Padatry are Pokemon that never lose sight of their opponent, so they always charge forward. Padatry are based on the padati or pawns of chatarunga, or by its current name, chess.
Evolutions: Ashvalry (Level up while knowing High Horsepower), Phantaja (Level up with high friendship), Chariatha (Level 31 while knowing No Retreat), Matreneral (Level 45 with its ability being Stamina)

Pokemon: Ashvalry
Typing: Ground/Fighting
Stats: 79/111/99/61/99/82 (BST: 531)
AbilitIes: Battle Armor, Unburden, Limber
Notable Moves: Earthquake, Close Combat, High Horsepower, Swords Dance, Mach Punch, Drain Punch, Body Press, Stealth Rock
Height/Weight: 3'6" 45 kg
Design/Flavor: Ashvalry is a horse-like Pokemon that wears armor. It is based on the chess knight.
Competitive: Ashvalry makes for a decent trapper in the Indian OU meta. It has decent Attack and well-rounded defenses, but it is not able to take advantage of Arena Trap to revenge kill because of its below-average Speed. Nonetheless, it is able to serve as an entry hazard stacker and a wallbreaker. It can potentially run three sets: Choice Band, Choice Scarf, and Swords Dance.

Pokemon: Phantaja
Type: Normal/Fighting
Stats: 81/67/81/120/87/95 (BST: 531)
AbilitIes: Trunk Point, Thick Fat, Limber
Notable Moves: Boomburst, Aura Sphere, Earth Power, Nasty Plot, Dark Pulse
Height/Weight: 5'9" 66 kg
Design/Flavor: Phantaja is an elephant-like Pokemon that is immensely decorated. It is based on the chess bishops, which were based on war elephants.
Competitive: Phantaja, unlike its pre-evolution and fellow Padatry evolutions, is a special attacker. I think it would not fare well, since its STAB moves are not able to hit Ghost-types, and has to rely on coverage, which it has in Dark Pulse.

Pokemon: Chariatha
Type: Steel/Fighting
Stats: 90/124/98/62/101/56 (BST: 531)
AbilitIes: Battle Armor, No Guard, Sturdy
Notable Moves: No Retreat, Iron Head, Close Combat, Head Smash, Spikes, Stealth Rock, Body Press
Height/Weight: 4'4" 51 kg
Design/Flavor: Chariatha is a chariot-like Pokemon with spikes at its front. It is based on the chess rooks, and although they look like castles, they are actually based on war chariots in chatarunga.
Competitive: Chariatha is a bulky physical attacker thanks to its high Attack stat and well-rounded 90/90/101 bulk. It can be used as a physical wallbreaker with Swords Dance, and a utility thanks to its ability to stack entry hazards and to tank hits.

Pokemon: Matreneral
Type: Fire/Steel
Stats: 76/82/85/108/91/89
AbilitIes: No Guard, Overcoat, Analyti
Notable Moves: Fire Blast, Flamethrower, Flash Cannon, Steel Beam, Earth Power
Height/Weight: 5'2" 43 kg
Design/Flavor: Matreneral are fierce battlers due to their ability to spot tactics fast. They are based on queens, but they were once called generals.
Competitive: Matreneral is also a special attacker, but unlike Phantaja, Matreneral is bulkier, and it can take advantage of its mediocre Speed-tier to power up moves due to Analytic.

Trunk Point - Anger Point clone that maxes SpA instead of Atk.
 
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Pokemon: Ashvalry
Typing: Ground/Fighting
Stats: 79/111/99/61/99/82 (BST: 531)
AbilitIes: Battle Armor, Unburden, Arena Trap
Notable Moves: Earthquake, Close Combat, High Horsepower, Swords Dance, Mach Punch, Drain Punch, Body Press, Stealth Rock
Height/Weight: 3'6" 45 kg
Design/Flavor: Ashvalry is a horse-like Pokemon that wears armor. It is based on the chess knight.
Competitive: Ashvalry makes for a decent trapper in the Indian OU meta. It has decent Attack and well-rounded defenses, but it is not able to take advantage of Arena Trap to revenge kill because of its below-average Speed. Nonetheless, it is able to serve as an entry hazard stacker and a wallbreaker. It can potentially run three sets: Choice Band, Choice Scarf, and Swords Dance.

Pokemon: Phantaja
Type: Normal/Fighting
Stats: 81/67/81/120/87/95
AbilitIes: Trunk Point, Thick Fat, Limber
Notable Moves: Boomburst, Aura Sphere, Earth Power, Nasty Plot, Dark Pulse
Height/Weight: 5'9" 66 kg
Design/Flavor: Phantaja is an elephant-like Pokemon that is immensely decorated. It is based on the chess bishops, which were based on war elephants.
Competitive: Phantaja, unlike its pre-evolution and fellow Padatry evolutions, is a special attacker. I think it would not fare well, since its STAB moves are not able to hit Ghost-types, and has to rely on coverage, which it has in Dark Pulse.
I probably should have stated this in the rules, but its probably not a great idea to include trapping abilities like Arena Trap and Shadow Tag, especially on a 531 BST mon with 111 Attack. I’d suggest maybe altering the ability to function as a magnet pull clone, trapping only one specific type. Additionally, Ashvalry already seems to fill the role of an extremely threatening Unburden sweeper. For Phantaja, can you provide an explanation on what the ability Trunk Point is? I will say though that I love the concept behind these Pokemon and am looking forward to seeing more!
Ideas for normal mons native here:

Cufant Family

These guys are based on Indian Elephants imported into Galar for manpower. This region could be like their home region in a way.

Pichu Family

These guys are a tie-in to a Pokedex entry for Raichu stating it can cause an indian elephant to faint

Gastly Family

These guys are a tie-in to a Pokedex entry for Gastly stating it can topple an indian elephant.

EDIT: Does Gengar push the power level too far? Or is it ok to have in the metagame?
Although it is definitely on the more powerful side, I’d say Gengar would probably be fine as long As there are plenty of special walls and options for revenge killing it. As this is a Pet Mod, it can always be slightly nerfed if it proves to be overbearing.
 

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
images (10) (10).jpeg

Pokemon: Bengal White Tiger
Type: Normal/Fighting
Stats: 70/110/85/60/80/95
Ability: Strong Jaw
Notable Moves: Hyper Fang, Close Combat (?), Extreme Speed, Jaw Lock, Fake Out, Hone Claws, Scratch (Flavour)
Height/Weight: 3m (9.8 ft), 200 kg
Design/Flavor: White Tigers, found in parts of India (and SE Asia), use their speed, teeth, claws and great night vision for predation. Hone Claws fits sharpening claws and increasing accuracy because of its great vision. It's not good in camouflaging so no Camouflage.

I don't know how Close Combat works as a move like whetherit uses hands or what. Is there some kind of a dex entry of moves for that?

Hockey being the national sport of India, Hockey Stick can be made a Pokemon similar to the Honhedge, Doublade, Aegislash line but I don't know how to evolve Hockey sticks.

images (12).jpeg

Pokemon: Samosa
Type: Normal
Stats: 90/95/50/45/60/80
AbilitIes: Flame Body / Overcoat / Intimidate
Notable Moves: Explosion (Flavour), Sizzly Slide, Double Edge, Bulk Up, Hari Chutney
Height/Weight
: 0.15m, 0.5 kg
Design/Flavor: Spicy, it can be oily, stuffed with potatoes and other special stuffings. Intimidating to some who are scared to eat it because of the spiciness (Intimidate). It's slightly hard but doesn't have much defence so high HP low defences.

Hari Chutney (Green Chutney): Normal-type, Beak Blast effect + raises Atk by 1 stage
Chutney makes the Samosa more lethal by adding spice. This increases its power and burning effect.

Competitive: Boosting attacker, low defenses so Sash would be good.


images (13).jpeg
Pokemon: Combiner
Type: Ground/Steel
Stats: 95/105/105/70/80/60
AbilitIes: Full Metal Body / Filter / Harvest
Notable Moves: Steel Roller, Heavy Slam, Thousand Waves, Bulldoze, Fuel Refill (Milk Drink clone) Shift Gear, No Retreat | Flavour: Cut, Steamroller, Thrash, Fury Cutter
Height/Weight: 11.5m, 5868 kg
Design/Flavor: Combine Harvester represents the agriculture of India which is gradually being mechanised. It's movement can e similar to waves on the Ground (Not as much as an Earthquake though). No Retreat because crops can't escape it.
Competitive: Bulky physical attacker, can run a Shift Gear or a Fuel Refill based set.
 
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Evolution line is based on the blue peacock butterfly (Papilio arcturus) that is native in the town of Cherrapunji in the northeast Indian state of Meghalaya, which is often credited as the wettest place on Earth.
Pokemon: Meghaworm
Type: Bug/Water
Stats: 30/35/30/55/45/65 (BST: 260)
Ability
: Shield Dust
Design/Flavor: Based on a caterpillar, this evolution line follows the classic butterfly metaphorphosis route. Name is Meghalaya + worm.
Evolution: Evolves at Level 10

Pokemon: Mawcoon
Type: Bug/Water
Stats: 40/45/75/65/55/40 (BST: 320)
Ability
: Shed Skin
Design/Flavor: The traditional cocoon stage. Name gets from the town Mawsynram + cocoon. Mawsynram is a town in Meghalaya, India that holds the world record for the most rainfall in a calendar year.
Evolution: Evolves at Level 25

Pokemon: Cherrafly
Type: Bug/Water
Stats: 70/75/70/95/85/105 (BST: 500)
Ability
: Drizzle
Notable Moves: Hydro Pump, Surf, Scald, Quiver Dance, Bug Buzz, Pollen Puff, U-Turn, Flip Turn, Sleep Powder, Stun Spore, Hurricane, Air Slash, Defog, Roost, Liquidation, Dual Wingbeat
Height/Weight: 3'08"ft, 31.0 kg
Design/Flavor: The final evolution and the butterfly stage. Name comes from Cherrapunji + butterfly. Cherrapunji is the wettest place on earth, holding the world record for the most rain in a calendar month. Cherrafly's Drizzle ability and water-typing is are references to that, and they also give Cherrafly a consistent role in the metagame.
Competitive: Cherrafly can either work as a weather setter on Rain teams or as a self-sufficient sweeper with Quiver Dance and Drizzle-boosted Water attacks.
 
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220px-Sloth_Bear_Washington_DC.jpg
sloth-bear.jpg

Sloth Bear (Melursus ursinus) based Pokémon. The sloth bear is a species of bear that feed on ants, termites and fruit, mostly found in India. It is known for its mouth, tailored for sucking up insects, its shaggy fur and mane, as well as its long claws. Because of these things, mainly its claws, they are hunted by humans. This Fakémon line also takes inspiration from actual sloths, namely being slow.

Pokemon: Melucub
Type: Normal
Evolution: Evolves into Melurslea at level 28
Abilities: Oblivious/Hustle
Stats: 60/70/65/45/60/45 (BST: 345)
Notable Moves: Body Slam, Double-Edge, Slack Off, Thunder Wave, Body Press
Flavour: This is based on a bear's cub, where they're born blind (hence Hustle), hairless and entirely dependant on their mother. The low speed comes from the main aspect taken from the sloth. Melucub from Melursus + Cub.

Pokémon: Melurslea
Type: Normal
Evolution: Fully Evolved
Abilities: Overcoat/Fluffy
Stats: 105/85/100/65/90/55 (BST: 500)
Notable Moves: Slack Off, Yawn, Bulk Up, Thunder Wave, Body Slam, Body Press, Earthquake, Crunch, Encore (Maybe Toxic?)
Height & Weight: 1.6m (5'02), 180 kg (397 lbs)
Flavour: This one takes its main inspiration from the sloth bear itself, both of its abilities being related to its fur. Its low speed again takes inspiration from actual sloths. Its low-ish base attack stat represents its more passive style of play, where its meant to mainly stick around and slowly chip away at the opponent. In a more Pokédex entry type of thing, it would have something along the lines of: This Pokémon hibernates next to trees, as it is too lazy to find itself a cave and makes collecting fruit for itself much easier, it also gets away with this as its fur is too thick to be successfully attacked by other Pokémon. It hibernating next to trees is a slight nod to sloths, as they spend most of the time hanging upside down from trees. Melurslea from Melursus + (Sort of ursinus) + Sloth + Acedia (Sloth comes from the translation of the Latin term Acedia, which means 'Without Care')
Competitive: Like I put in flavour, this Pokémon is built towards a more passive style of play, being very annoying to KO with Slack Off and Fluffy, while using its low-ish but still ok base attack stat of 85 to deal damage with most probably Body Slam for the paralysis chance.
 
I don't know why people are making their own elephants when gamefreak already gave us indian elephants from pokemon india
:ss/Cufant: :ss/Copperajah:

Pokemon: Indian Cufant
New Type: Steel/Ground
Design/Flavor: This regional form is actually the true form of Cufant. Due to their now affinity with the ground they can do their job of excavation even better.
Competitive: I know so little about LC that I can't say. It'll have the same stats as regular cufant though.
Pokemon: Indian Copperajah
Type: Steel/Ground
Stats: 122/130/84/50/84/30 (BST 500)
Abilities: Hydrophilic(Metalworker but for water type moves)/Sheer Force
Notable Moves: Heavy Slam, Earthquake, Iron Head, Power Whip, Superpower, Play Rough, Heat Crash, Steel Roller, Liquidation, Waterfall, Aqua Jet, Slack Off
Height/Weight
: 9'10 ft, 650.0kg
Design/Flavor: Copperajah's in their home region are both hard working and fairly playful. They have a mastery over excavation, however they also favor mud bathes and generally just being in water.
Competitive: This is basically a bulkier version of Copperajah with water stab. I would say it could be a wall breaker due to its high attack, STABquake, and an interesting combo of having both fire and water attacks at its disposal, but it shares a speed tier with slowbro. Most walls will out speed it, but I guess banded it can to some damage to pex and the spikey boys.
 
Pokemon: Medechi, the Meditation Pokemon (Split evo of Meditite)
Type: Psychic/Fighting
Stats:
80/30/50/95/95/105 (Bst: 455)
Ability: Meditation (Status moves have no effect against this pokemon)
Notable Moves: Calm Mind, Psychic, Psyshock, Chakra Strike ( Psychic, Special, 75 BP, 100% Accuracy. User uses the Spdef stat of the target to deal damage, Foul Play clone.), Focus Blast, Aura Sphere, Shadow Ball, Dazzling Gleam, Energy Ball, Aromatherapy, Power Gem, Thunderbolt, Thunder Wave, Recover, Rapid Spin, Taunt
Height/Weight: 4'6", 25kg
Insparation: Medechi takes inspiration from meditation and the development/use of the 7 chakras, practices that are popular in in India.
Competitive Use: Fast special attacker that can serve as a devastating stall breaker by using the high Spdef stats of many walls and immunity to status conditions to its advantage. Medechi can also run a more support set, with Rapid Spin, Thunder Wave as speed control, and Aromatherapy to cure the status conditions of teammates.


Pokemon: Burgabon, the Monkey Pokemon
Type: Dark/Fighting
Stats:
65/110/75/50/80/120 (BST: 500)
Ability: Prankster
Notable Moves: Taunt, Knock Off, Crunch, Darkest Lariat, Foul Play, Parting Shot, Sucker Punch, Switcherroo, Close Combat, Mach Punch, Bulk Up, Gunk Shot, Toxic, Seed Bomb, Ice Punch, Earthquake, Spikes, Acrobatics, Psychic Fangs, U-Turn, Thunder Wave, Quick Attack
Height/Weight: 2'8", 6.8kg
Insparation: Burgabon is based on a Gibbon, a type of monkey found in India. Monkeys in India are infamous for stealing people's belongings, which is referenced by its ability, name, and Dark typing.
Competitive Use: Burgabon can be used as a fast support mon with its Prankster Ability, Switcheroo, Taunt, Spikes, various status moves, and priority pivoting in Parting Shot. It can also run choice sets, or a sweeping set with Bulk Up and colorful movepool.


Pokemon: Tangrowth-India, The Vine Pokemon
Type: Grass/Water
Stats
: 100/110/95/100/110/30 (+10 Atk, +60 SpD, -30 Def, -10 SPA, -20 Spe )
Abilities: Water Absorb / Thick Fat / Regenerator (HA)
Notable Moves: All moves that regular Tangrowth has + Scald, Surf, Waterfall, Rain Dance, Salty Water ( Water, Special, 70 BP, 100% Accuracy. Super Effective against Grass types, Freeze-Dry clone.), Ice Beam
Height/Weight: 6'7" ft, 128.6 kg
Design/Flavor: Tangrowth-India is based on Mangroves, trees that live in salt water swamps in warm environments, including Southern India. The move Salty Water is a reference to the water these trees grow in.
Competitive Use: Tangrowth-India sacrifices some of its defense to become more of a mixed defensive pivot that can threaten Physical attackers with Scald Burns. A new Water typing eliminates the weaknesses to Ice and Fire that the original Tangrowth had.
 

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