Sandy Shocks @ Choice Specs
Ability: Protosynthesis
Tera Type: Grass
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Tera Blast
- Thunderbolt
- Earth Power
Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- U-turn
- Roost
- Body Press
Torkoal @ Heavy-Duty Boots
Ability: Drought
Tera Type: Steel
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Rapid Spin
- Will-O-Wisp
Slither Wing @ Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Whirlwind
- First Impression
- Close Combat
- U-turn
Chi-Yu @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Fire Blast
- Dark Pulse
- Flamethrower
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Make It Rain
- Thunder Wave
- Hex
- Recover
This sun team is designed around letting Chi-Yu and Sandy Shocks go crazy once sun is up. Corviknight and Slither Wing are used as pivots to allow Sand and Chi entry, while Sand also has Volt Switch to scout and provide chip damage while switching. The EV spread on Sand allows Protosynthesis to boost its Speed instead of its Special Attack, allowing it to function as both a Choice Specs and Choice Scarf pokemon at the same time when sun is up, letting it be a very lethal wallbreaker that breaks through the Clodsire + Dondozo core and can take on other ground types, Quagsire, and Rotom-W with Tera Grass. Chi-Yu is meant to be a nuclear bomb of a wallbreaker on this team, opening holes for Sand and the others with various fire moves depending on the situation and Dark Pulse, although it appreciates Stealth Rock removal from Torkoal due to the lack of boots to stop it from getting worn down too fast.
Torkoal is critical for this team to work, as it functions as a sun setter, Stealth Rock setter, a Rapid Spinner, and a burn spreader to help soften blows from the multitude of physical attackers running around. Its role compression as a hazard and sun setter and hazard remover is why I chose to warrant HDB over leftovers or heat rock. Being a fire type also makes opposing Gholdengo think twice before coming in to stop hazard removal, as a right prediction with Lava Plume can destroy it and allow Torkoal to remove hazards. Corviknight is here to help with the team's ground weakness and serves as a way to keep Chi-Yu safe from Mach Punch from Breloom and counter it in return. Gholdengo with a bulky utility build helps with speed control and preventing stealth rocks from being removed, and just being annoying like Gholdengo is known for. Finally, Slither Wing's role is take down Chein-Pao and Tyranitar, who can give the team some issues, be a pivot, resist ground/grass/dark/and fighting moves, and screw with Shed Tail users and physical attackers thanks to its acceptable natural bulk, Rocky Helmet, Close Combat (who both users of the move are weak to), and Whirlwind in case they get the move off and switch to a setup Pokemon. This team's been working pretty well for me atm, and I hope you guys get the same results with it!
Very good team, using double U-turn and voltswitch to switch in Chi-Yu is a really good idea,
but this team still has some problems:
First, because of the sunlight, Chi-Yu is also a popular pokemon for other people to use, when the sunrise, opponent's Chi-Yu is really hard to guard, Sandy Shocks,Corviknight, Slither Wing, and Gholdengo will be taken down by one hit, only Torkoal and Chi-Yuthe resist Fire type, but you know that under the sun, they also will be taken down by 2 hits, and they are the sole of this team, so they can not switch in, then this team will be very easy to destroy.
Second, the gen9 OU environment has a lot of boosting teams, such as
Espathra、Volcarona、Dragonite, they will not only increase their SpA or Atk, but they also increase their speed and/or defense, this team does not have a good method to solve this problem, scarf is still slow after one boost, no pokemon can counter this situation.
Third, a lot of hazard teams cause a lot damage on Fire-type pokemons, hazard+ Gholdengo will be a problem for this team to clean Stealth Rock, toxic spikes, and spikes. it is a big pressure on Torkoal.
Here I suggest some pokemons you can think about it, but I still didn't find good way;
Roaring Moon, this pokemon has a good type to counter fire pokemon ( except Chi-Yu, which is still a problem) and also can use U-turn.
Espeon, Espeon can be a shield to solve the problem of the hazard team, and Espeon has Fairy type skill can take down dragon pokemon, and probably can solve the problem of boosting team( Not sure)
Scovillain, a very fast pokemon under the sun, and fire/grass type + tera type ice with tera blast can take down most of the pokemon.
You can think about these pokemon, and I will keep studying the sun team, welcome to communicate.