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Psychic Fangs, Dive (Evasive), Psychic Fangs
IF Meloetta is to use a damaging Priority move in a combo AND you are not to use Feint, THEN Protect and push back actions.
IF Meloetta successfully uses a Protective move, THEN Chill and push back actions.
[Only check A2] IF Meloetta is to use Trick Room AND you are to use Dive (Evasive), THEN initiate action string Psychic Fangs+Retaliate, Feint.
Low Sweep~Low Kick~Close Combat
[CASOA, Non-Consecutive] If Protective move, then Chill and push actions back.
[CASOT] If your opponent has Double Team clones up, then use Hyper Voice and push actions back.
[CASOA, Once] If Substitute, then initiate action string Snatch~Low Sweep~Brick Break.
Poison Jab, Gunk Shot, Poison Jab
IF Lilligant uses Bide A1, THEN Toxic A1 and Infestation A2.
IF you are asleep when you are to act, THEN Sleep Talk (Poison Jab, Gunk Shot, Infestation, Fire Blast).
IF Lilligant successfully uses a Protective move, THEN Mean Look on the first instance and Minimize on the second.
Action One:
Lilligant used Hidden Power
Lilligant's Own Tempo prevents it from hitting itself in confusion
To Crit: [1=Yes]=12=No
Damage: [6+1]*1.5+4=14.5~15
[15 Damage Muk] [4 Energy Lil]
Muk used Poison Jab
To Crit: [1=Yes]=20=No
To Poison: [30>= Yes]=96=No
Damage: [8+3+2]*1.5=19.5~20
[20 Damage Lil] [5 Energy Muk]
Leftovers: [+3 HP Muk]
Action Two:
Lilligant used Giga Drain
To Crit: [1=Yes]=4=No
Damage: [8+3+1]*.75+4=13
Drain: [13/2]=6.5~5
[13 Damage Muk] [+5 HP Lil] [8 Energy Lil]
Muk used Gunk Shot
To Hit: [20>= Miss]=84=Hit
To Crit: [1=yes]=3=No
To Poison: [30>= Yes]=37=No
Damage: [12+3+2]*1.5=25.5~26
[26 Damage Lil] [7 Energy Muk]
Leftovers: [+3 HP Muk]
Action Three:
Lilligant used Leaf Storm
To Hit: [10>= Miss]=45=Hit
To Crit: [1=Yes]=2=No
Damage: [13+3+1]*.75+4=16.75~17
[17 Damage Muk] [8 Energy Lil] [-2 SpA Lil]
Muk used Poison Jab
To Crit: [1=Yes]=10=No
To Poison: [30>= Yes]=37=No
Damage: [8+3+2]*1.5=19.5~20
[20 Damage Lil] [5 Energy Muk]
Leftovers: [+3 HP Muk]
Totals
Lilligant: 61 Damage, 20 Energy
Muk: 36 Damage, 17 Energy
Okay, I think we have a decent chance of pulling this back now! Treva, let's see what you can do!
Switching to Treva the Naviathan
Thunder Punch, Thunder Punch, Thunder Punch
IF Crawdaunt is to use Counter, THEN Slack Off the first instance and Surf subsequent instances.
IF Crawdaunt is to use Hydro Vortex AND you are faster, THEN Dive (Evasive).
[CASOA] IF Crawdaunt is to use Aqua Jet AND you have at most 10 HP, THEN Feint.
Knock Off~Endeavor~Dig (Normal)
[CASOT] If successful Protective move then Chill and push actions back.
[CASOA] If Speed Reducing move, then Rock Tomb and push actions back.
[CASOA, Once] If Substitute then Taunt and push actions back.
Action One:
Crawdaunt used Knock Off
To Crit: [1=Yes]=19=No
Damage: [10+3+2+3]*.75=13.5~14
[14 Damage Muk] [6 Energy Cra]
Muk's Leftovers were knocked off
Muk used Rock Polish
[+2 Speed Muk] [7 Energy Muk]
Action Two:
Muk used Poison Jab
To Crit: Shell Armor
Poison Jab Poison: [30>= Yes]=84=No
Poison Touch: [30>= Yes]=51=No
Damage: [8+3+2]=13
[13 Damage Cra] [5 Energy Muk]
Crawdaunt used Endeavor
FD: [50-15]/2=17.5~18
EN: 6+(18/1.5)=18
[18 Damage Muk] [18 Energy Cra]
Action Three:
Muk used Brick Break
To Poison: Doesn't matter
Damage: [8+2]*1.5=15
[15 Damage Cra] [6 Energy Muk]
Crawdaunt fainted!
Totals
Crawdaunt: 28 Damage, 24 Energy
Muk: 32 Damage, 18 Energy
Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Fire)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: None Z-Moves: One (for Hop), None (for challenger) Recoveries: 2 Chills: 5 Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first
Rival Hop's Item Bag: 1× Super Potion
Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
We definitely have some good matchups going in to this! Fiona, why don't you start things off?
Leading with Fiona the Marowak-A @ Thick Club
Flare Blitz, Low Kick, Flare Blitz
IF Zamazenta is in the evasive stage of Dig when you are to act, THEN Earthquake and restart queue.
IF Zamazenta successfully uses a Protective move, THEN Stealth Rock the first instance and Sunny Day the second, restarting queue each time.
IF Zamazenta is to use a damaging Dark-type combo, THEN Protect and restart queue.
Dice:
d24 for Critical Hits
d100 for Standard Effects
Other Dice as Noted
Pre-Round:
Dauntless Shield: [+1 Def Zam]
Step One:
Zamazenta used Crunch
Cursed Body: [30>= Disabled]=48=No
To Crit: [1=Yes]=9=No
To Drop Def: [20>= Yes]=27=No
Damage: [8+2]*1.5+2=17
[17 Damage Mar] [6 Energy Zam]
Marowak used Flare Blitz
To Crit: [1=Yes]=18=No
To Burn: [10>= Yes]=48=No
Damage: [12+3+2]*1.5-2=23.5~24
Recoil: Rock Head
[24 Damage Zam] [6 Energy Mar]
Step Two:
Zamazenta used Crunch
Cursed Body: [30>= Disabled]=50=No
To Crit: [1=Yes]=6=No
To Drop Def: [20>= Yes]=7=Yes
Damage: [8+2]*1.5+2=17
[17 Damage Mar] [10 Energy Zam] [-1 Defense Mar]
Marowak used Low Kick
To Crit: [1=Yes]=19=No
Damage: [6+11+2]*1.5-2=26.5~27
[27 Damage Zam] [10 Energy Mar]
Step Three:
Zamazenta used Crunch
Cursed Body: [30>= Disabled]=82=No
To Crit: [1=Yes]=5=No
To Drop Def: [20>= Yes]=70=No
Damage: [8+2]*1.5+2+2=19
[19 Damage Mar] [14 Energy Zam]
Marowak used Flare Blitz
To Crit: [1=Yes]=18=No
To Burn: [10>= Yes]=48=No
Damage: [12+3+2]*1.5-2=23.5~24
Recoil: Rock Head
[24 Damage Zam] [7 Energy Mar]
Total
Marowak: 53 Damage, 24 Energy
Zamazenta: 75 Damage, 30 Energy