Facility Realgam Tower: epicdrill

oooh a new page

Only [Challenger] and the current referee should be posting in this thread.

Willow the Pyroak @ Lagging Tail
Tyra the Donphan @ Muscle Band
Queendra the Kingdra @ Scope Lens

:ss/Pyroak:
Pyroak [Willow] (F)
Stage 3*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, White Smoke (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 7
SpD: 7
Spe: 60
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Zap Cannon
Zen Headbutt
:ss/Donphan:
Donphan [Tyra] (F)
Stage 3*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 5
SpD: 5
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power (Ice)
High Horsepower
Horn Attack
Hyper Beam
Ice Shard
Iron Tail
Knock Off
Last Resort
Magnitude
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/Kingdra:
Kingdra [Queendra] (F)
Stage 3*
Types: Water, Dragon

Abilities:
Swift Swim, Sniper, Damp (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 85
Size Class: 3
Weight Class: 5

Attacks:
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Breaking Swipe
Brine
Bubble
Bubble Beam
Captivate
Clear Smog
Confide
Curse
Disable
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Endure
Facade
Flail
Flash Cannon
Focus Energy
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Fighting)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Laser Focus
Leer
Liquidation
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Hop), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first

Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball


Slot 1: [Dubwool/Corviknight/Boltund/Sandaconda]
Slot 2: [Rillaboom/Cinderace/Inteleon]
Slot 3: [Zacian/Zamazenta]



:ss/Boltund:

Boltund

Type:
Electric
Abilities: Strong Jaw/Competitive

Item: Razor Fang

Nature: Adamant (+Atk, -SpA)
HP: 85
Atk: 8 (+)
Def: 7
SpA: 6 (-)
SpD: 5
Spe: 121

Size: 2
Weight: 3

Moves:
Agility
Attract
Bite
Bulk Up
Charge
Charm
Crunch
Dig
Discharge
Double-Edge
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Endure
Facade
Fire Fang
Flame Charge
Focus Energy
Giga Impact
Helping Hand
Howl
Hyper Beam
Hyper Voice
Nuzzle
Play Rough
Protect
Psychic Fangs
Rest
Rising Voltage
Roar
Round
Sand Attack
Sleep Talk
Snarl
Snore
Spark
Substitute
Swift
Tackle
Tail Whip
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Uproar
Volt Switch
Wild Charge
:ss/Cinderace:

Cinderace

Type:
Fire
Abilities: Blaze/Libero

Item: Charcoal

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 90
Atk: 8
Def: 5 (-)
SpA: 5
SpD: 6
Spe: 137 (+)

Size: 3
Weight: 3

Moves:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Bulk Up
Coaching
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Scorching Sands
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:ss/Zacian-Crowned:

Zacian-Crowned

Type:
Fairy/Steel
Ability: Intrepid Sword

Item: Fairium Z

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)

Size: 5
Weight: 8

Moves:
Agility
Air Slash
Assurance
Behemoth Blade
Bite
Brick Break
Brutal Swing
Close Combat
Crunch
Dig
Endure
Facade
False Swipe
Fire Fang
Focus Blast
Focus Energy
Giga Impact
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Head
Iron Tail
Laser Focus
Metal Claw
Moonblast
Play Rough
Protect
Psychic Fangs
Psycho Cut
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Reversal
Round
Sacred Sword
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Blade
Steel Beam
Substitute
Swift
Swords Dance
Tail Slap
Thunder Fang
Wild Charge
Work Up


"I was in the League Championships! You'll really have to jump to reach my heights!

Sending out Cinderace @ Charcoal
:ss/cinderace:
 
Last edited:

Queendra, why don't you start us off?

Leading with Queendra the Kingdra
Surf, Dragon Pulse, Surf
IF Cinderace is in the evasive stage of a D/E move when you are to act, THEN Dive (default) and restart queue.
IF Cinderace is Steel-type when you are to use Dragon Pulse, THEN Hydro Pump.
IF Cinderace successfully uses a P/E move, THEN Agility and restart queue.
 
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"Your dragon moves won't work on Cinderace!"

High Jump Kick > Hidden Power (Fairy) > High Jump Kick

Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 90/90 | EN: 100
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/cinderace: @ Charcoal
Fire | Blaze / Libero
Stronger Fire-type attacks when below 29 HP. Changes types to match damaging moves. +4 final damage to Fire-type attacks.
HP: 90/90 | EN: 100
8/5/5/6/137 | 3/3
Combo Counter: 1
Status: OK, +10% Acc, +1 Atk (Intrepid Sword)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 100
8/7/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
A1

Cinderace used High Jump Kick! -8 EN, 92 left
Cinderace became a Fighting-type!
1d24=15, no crit
13+3+1+2=19 damage, 71 HP Kingdra

Kingdra used Surf! -6 EN, 94 left
1d2=2, no crit
9+3+1=13 damage, 77 HP Cinderace

A2

Cinderace used Hidden Power! -4 EN, 88 left
Cinderace became a Fairy-type!
1d24=15, no crit
(6+3+1)*1.5+4=19 damage, 52 HP Kingdra

Kingdra used Dragon Pulse! -6 EN, 88 left
but Cinderace is immune...

A3

Cinderace used High Jump Kick! -8 EN, 80 left
1d24=22, no crit
19 damage, 33 HP Kingdra

Kingdra used Surf! -6 EN, 82 left
1d2=2, no crit
13 damage, 64 HP Cinderace

Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 33/90 | EN: 82
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/cinderace: @ Charcoal
Fighting | Blaze / Libero
Stronger Fire-type attacks when below 29 HP. Changes types to match damaging moves. +4 final damage to Fire-type attacks.
HP: 64/90 | EN: 80
8/5/5/6/137 | 3/3
Combo Counter: 1
Status: OK, +10% Acc, +1 Atk (Intrepid Sword)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 100
8/7/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
"Might be a little early to pull out those kind of tricks, but hey, it worked out pretty well so far!"
:ss/cinderace: "And there's only more where that comes from!"

Zen Headbutt > High Jump Kick > Zen Headbutt
(CASOA) IF Kingdra is to use a damaging Dragon-type move THEN Hidden Power (Fairy) that action
(CASOT) IF Kingdra is under the effects of Endure AND NOT Kingdra has a status condition THEN Scorching Sands first instance, Gunk Shot second and third instance
(CASOT) IF Cinderace has the Disabled condition THEN initiate string Electro Ball > Low Kick > Mega Kick
 

Queendra, let's see what you can do here, just don't miss!

Icy Wind, Bounce (Evasive), Brine
[CAEOT A1] IF Icy Wind misses A1 OR you flinch A1 THEN Protect A2 and Icy Wind A3.
 
Last edited:
Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 33/90 | EN: 82
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/cinderace: @ Charcoal
Fighting | Blaze / Libero
Stronger Fire-type attacks when below 29 HP. Changes types to match damaging moves. +4 final damage to Fire-type attacks.
HP: 64/90 | EN: 80
8/5/5/6/137 | 3/3
Combo Counter: 1
Status: OK, +10% Acc, +1 Atk (Intrepid Sword)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 100
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
A1

Cinderace used Zen Headbutt! -6 EN, 74 left
Cinderace became a Psychic-type!
1d24=7, no crit, 1d10=3, no flinch
8+3+1=12+2=14 damage, 19 HP Kingdra

Kingdra used Icy Wind! -5 EN, 77 left
1d20=19, hits, 1d2=1, crit
6+1+6=13 damage, 51 HP Cinderace
Cinderace's Speed fell! 78 Speed

A2

Kingdra bounced into the air! -11 EN, 66 left

Cinderace used High Jump Kick! -8 EN, 66 left
Cinderace became a Fighting-type!
Cinderace crashed into the ground! -16 HP, 35 HP Cinderace

Kingdra used Bounce!
1d20=17, his, 1d2=2, no crit
4+2=6*1.5=9 damage, 26 HP Cinderace

A3

Kingdra used Brine! -7 EN, 59 left
1d2=1, crit
13+3+6+1=26 damage, Cinderace faints!
Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 19/90 | EN: 59
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/cinderace: @ Charcoal
Fighting | Blaze / Libero
Stronger Fire-type attacks when below 29 HP. Changes types to match damaging moves. +4 final damage to Fire-type attacks.
HP: 0/90 | EN: 66
8/5/5/6/137 | 3/3
Combo Counter: 1
Status: KO


:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 100
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
"Well played! Boltund, go take our lead back!"

Sending out Boltund @ Razor Fang
 
Last edited:

Well done Queendra, now just do what you can!

Surf, Hydro Pump, Surf
IF Boltund is in the evasive stage of a D/E move when you are to act, THEN Dive (Evasive).
[2 Subs] IF Boltund is to use Giga Impact in a combo OR Boltund is to use Double-Edge in a combo, THEN Protect.
 
Thunder Fang > Thunder Fang > Thunder Fang


Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 19/90 | EN: 59
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 100
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)


A1

Boltund used Thunder Fang! -4 EN, 96 left
1d20=12, hit, 1d8=7, no crit
7 (BAP)+3(Strong Jaw)+3(Razor Fang)+3(STAB)+1(8 Atk - 7 Def)+2 (+1 Atk)=19 damage, Kingdra faints!
Team Epicdrill

:bw/kingdra: @ Scope Lens
Water/Dragon | Swift Swim / Sniper / Damp
Double Speed in Rain. Crits harder. No SD moves. Crits much more.
HP: 0/90 | EN: 59
7/7/7/7/85 | 3/5
Combo Counter: 1
Status: OK


:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 96
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
"And we're dead even again! I have a feeling I know what's coming, but I'll take it head on!"

epicdrill
 
"You might have the type advantage, but we have the heart advantage!"

Psychic Fangs > Crunch > Psychic Fangs
IF damaging Ground-type combination THEN Protect
IF Counter THEN Hyper Voice 1st and 3rd instance, Swift 2nd instance
IF has Double Team clones when Boltund is to act, THEN Hyper Voice
 
Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 95/95 | EN: 100
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 85/85 | EN: 96
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
A1

bulldoze -4 EN 96 left
1d24=2
6+3+5=14*1.5=21, 64 Boltund
speed 69 nice
competitive +2 SpA

phangs -7 EN 89 left
1d8=5
9+3+3-1-1+2=15, 80 Donphan

A2

EQ -6 EN 90 left
1d24=10
10+3+5=18*1.5=27, 37 Boltund

cronch -6 EN 83 left
1d8=1, 1d10=6
8+3+3+3=18, 63 Donphan

A3

bulldoze -4 EN 86 left
1d24=8
21 damage, 16 Boltund
Boltund speed 48
competitive

phangs -7 EN 76 left
1d8=6
15 damage, 48 Donphan
Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 48/95 | EN: 86
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 16/85 | EN: 76
8/5/6/5/121 48 | 2/3
Combo Counter: 1
Status: OK, +4 SpA (decaying to 0)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
bam easiest reffing of my life​
 
Last edited:

Let's do what we can to take out this Boltund!

Earthquake, Bulldoze, Earthquake
IF Boltund successfully uses a P/E move, THEN Chill and push back actions.
IF Boltund used Endure this action or a previous action AND Boltund is at 1 HP, THEN Sandstorm.
 
"You've done great, Boltund, but I need as much as you can give!"

Endure > Swift > Snarl


Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 48/95 | EN: 86
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 16/85 | EN: 76
8/5/6/5/121 48 | 2/3
Combo Counter: 1
Status: OK, +4 SpA (decaying to 0)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
A1
Boltund used Endure! -15 EN, 61 left
Boltund is holding on!

Donphan used Earthquake! -6 EN, 80 left
Boltund hangs on with 1 HP!

A2

Donphan used Sandstorm! -10 EN, 70 left
Donphan kicks up a Sandstorm!

Boltund used Swift! -4 EN, 57 left
1d24=20, no crit
6+1+8=15 damage, 33 HP Donphan

Boltund is hurt by the Sandstorm! Boltund faints!
Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 33/95 | EN: 70
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/boltund: @ Razor Fang
Electric | Strong Jaw / Competitive
+3 BAP to #Jaw moves. +2 SpA when opponent decreases your stats. Bites harder and crits more.
HP: 0/85 | EN: 57
8/5/6/5/121 | 2/3
Combo Counter: 1
Status: KO


:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)
"Don't worry- all of my Pokemon are great, but I've saved the best for last!"

Zacian-C is sent out automatically.

Retaliate > Behemoth Blade > Play Rough
IF Endure THEN Laser Focus A3
IF Fissure AND in a combo THEN Protect and push
IF Endeavor THEN Dig and push
 

Tyra, just do what you can to Zacian and Willow can finish it off!

Endeavor, Earthquake, Endeavor
[CAEOA A2] IF you have strictly more than 3 HP, THEN High Horsepower A3.
[CAEOA A1] IF Dig crits A1 THEN Endeavor A2.
 
Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 33/95 | EN: 70
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: OK

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 95/95 | EN: 100
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)​
A1

Donphan used Endeavor! -21 EN, 49 left
31 damage! 64 HP Zacian

Zacian used Dig! -6 EN, 94 left
1d4=4, misses

A2

Zacian used Retaliate! -8 EN, 88 left
1d4=1, hits, 1d24=22, no crit
14+3+2-1=18 damage, 15 HP Donphan

Donpha uses Earthquake! -6, 43 left
1d24=8, no crit
10+3+2=15*1.5=22.5=23 damage, 41 HP Zacian

A3

Zacian used Play Rough! -6 EN, 82 left
crit doesn't matter
Donphan faints!
Arena: Sandstorm 2r​

Team Epicdrill

:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP on incoming attacks. Dodgy in Sand. +20% Acc and +1 base Atk.
HP: 0/95 | EN: 33
10/9/5/5/50 | 3/5
Combo Counter: 1
Status: KO


:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 41/95 | EN: 82
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)​

 
Last edited:

Well, that crit is a bit unfortunate, but Willow should still be able to clean it up!

Sending out Willow the Pyroak
Inferno, Fire Blast, Inferno
IF Zacian is in the evasive stage of Dig when you are to act, THEN Earthquake.
IF Zacian successfully uses a Protective move, THEN Sunny Day on the first instance and Chill on the second.
 
"We might be cornered, but we have one last trick! Zacian, let loose!"
Super Potion (Zacian) > Revenge+Crunch > Z-Play Rough (Twinkle Tackle)


:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 105/105 | EN: 100
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:bw/zacian-crowned: @ Fairium Z
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 41/95 | EN: 82
12/8/5/8/171 | 5/8
Combo Counter: 1
Status: OK, +1 Atk (Intrepid Sword)​
A1

Hop used a Super Potion! +40 HP Zacian, 81 left

Pyroak used Inferno! -6 EN, 94 left
1d24=16, no crit
10+3-1=12*1.5=18 damage, 63 left
Zacian was burned!

Burn! 61 HP Zacian
Sandstorm! 103 HP Pyroak

A2

Zacian used The Snack that Bites Back! -28 EN, 54 left
1d24=3, no crit
12-3+4+2=15 damage, 88 HP Pyroak

Pyroak used Fire Blast! -7 EN, 87 left
1d24=9, no crit
11+3-1=13*1.5=19.5=20 damage, 41 HP Zacian

Burn! 39 HP Zacian
Sandstorm! 86 HP Pyroak

A3

Zacian used Twinkle Tackle! -6 EN, 48 left
1d24=2, no crit
18-3+3+4=22*.75=16.5+4=20.5=21 damage, 65 HP Pyroak

Pyroak used Inferno! -6 EN, 83 left
1d24=10, no crit
18 damage, 21 HP Zacian

Burn! 19 HP Zacian
Sandstorm! 63 HP Pyroak

Zacian's Attack boost decays.
Arena: Sandstorm 1r
:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 63/105 | EN: 83
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (0 Super Potions remaining)

:bw/zacian-crowned: @ Fairium Z (0/1)
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 19/95 | EN: 48
12/8/5/8/171 | 5/8
Combo Counter: 0
Status: Burned
"It doesn't have to end here! We can still get insanely, absurdly lucky! We have to keep going until the very last moment, partner!"

Air Slash > Iron Head > Air Slash
IF P/E THEN Work Up
WHEN I don't flinch THEN gg
 
Team Epicdrill

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 63/105 | EN: 83
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (0 Super Potions remaining)

:bw/zacian-crowned: @ Fairium Z (0/1)
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 19/95 | EN: 48
12/8/5/8/171 | 5/8
Combo Counter: 0
Status: Burned​
A1

Zacian used Air Slash! -6 EN, 42 left
1d20=12, hits, 1d24=10, no crit, 1d10=2, flinches
8-2=6*1.5=9+2=11 damage, 52 HP Pyroak

Pyroak flinched!

Burn! 17 HP Zacian
Sandstorm! 50 HP Pyroak

A2

Zacian used Iron Head! -5 EN, 37 left
1d24=17, no crit, 1d10=6, no flinch
8+3-3+4=12*.75=9 damage, 41 HP Pyroak

Pyroak used Inferno! -7 EN, 77 left
crit doesn't matter
18 damage, Zacian faints!
Sandstorm! 39 HP Pyroak
Team Epicdrill

:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / White Smoke
No recoil. No crits on self. No enemy stat reductions. Slowed down, but both sides always hit.
HP: 39/105 | EN: 77
5/8/7/7/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (0 Super Potions remaining)

:bw/zacian-crowned: @ Fairium Z (0/1)
Fairy/Steel | Intrepid Sword
+1 Atk for all party members while this Pokemon is conscious. Can Fairy Z move. +2 dmg to Fairy-type moves.
HP: 0/95 | EN: 37
12/8/5/8/171 | 5/8
Combo Counter: 0
Status: KO

"Well done! You certainly earned this win!"

Epic gets: 5 RC, 5 TC, three participating Pokemon are eligible to advance to Stage 4*, -8 JC
I get: 5 RC, 5 TC, 8 JC​
 
Only epicdrill and the current referee should be posting in this thread.

[/URL]

Naviathan [Treva] (F)
Stage 3*
Types: Water/Steel

Abilities:
Guts / Heatproof / Light Metal (unlocked)

Item: Flame Orb

Nature: Serious (no effect)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9 (6 with Light Metal)

Attacks:
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
:ss/dracovish:
Dracovish [Valencia] (F)
Stage 3*
Types: Water/Dragon

Abilities:
Water Absorb / Strong Jaw / Sand Rush (unlocked)

Item: Razor Fang

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6

Attacks:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Water Gun
Waterfall
Whirlpool
Zen Headbutt
:ss/muk-alola:
Muk-A [Taina] (F)
Stage 3*
Types: Poison/Dark

Abilities:
Poison Touch / Gluttony / Power of Alchemy (unlocked)

Item: Leftovers

Nature: Bashful (no effect)

Stats:
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Fairy)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Tierno), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • Tierno's Oricorio does not lose speed from holding a Power Lens
  • Tierno's Talonflame also has the ability Tangled Feet
  • Tierno's Meloetta defaults to Pirouette Forme
  • When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
  • When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Slot 1: [d3: 1=Talonflame, 2=Lilligant, 3=Mr. Rime]=2=Lilligant, Hidden Power Ground
Slot 2: [d3: 1=Roserade, 2=Crawdaunt, 3=Volcarona]=2=Crawdaunt, Hidden Power Fighting
Slot 3: [d2: 1=Meloetta, 2=Cresselia]=1=Meloetta, Hidden Power Ground

:ss/Lilligant:

Lilligant

Type:
Grass
Abilities: Chlorophyll/Own Tempo/Leaf Guard

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 4 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 90

Size: 1
Weight: 2

Moves:
Absorb
After You
Aromatherapy
Attract
Bide
Charm
Confide
Covet
Cut
Double Team
Dream Eater
Encore
Endure
Energy Ball
Entrainment
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Ingrain
Laser Focus
Leaf Blade
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pollen Puff
Protect
Quiver Dance
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Sleep Powder
Sleep Talk
Snore
Solar Beam
Solar Blade
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Toxic
Worry Seed
:ss/Crawdaunt:

Crawdaunt

Type:
Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Meloetta-Pirouette: :ss/Meloetta:

Meloetta

Type:
Normal/Fighting <--> Normal/Psychic
Ability: Serene Grace

Item: Weakness Policy

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 95
Atk: 9 <--> 6
Def: 6 <--> 5 (-)
SpA: 6 <--> 9
SpD: 6 <--> 9
Spe: 148 <--> 104 (+)

Size: 1
Weight: 1

Moves:
Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt


"Oh hey, it's epicdrill! How are you doing? I've met some new friends to dance with me. Are you up for another battle?"

Sending out Meloetta-Pirouette. Epicdrill to order.
 
Last edited:

This should be a fun dance! Valencia, why don't you start us off?

Leading with Valencia the Dracovish
Psychic Fangs, Psychic Fangs, Psychic Fangs
IF Meloetta successfully uses a Protective move AND the weather is not Sandy, THEN Sandstorm.
IF you are asleep when you are to act, THEN Sleep Talk (Psychic Fangs, Waterfall, Liquidation, Fishious Rend).
IF Meloetta is to use Relic Song, THEN (replace instances of Psychic Fangs with Crunch, in both main orders and your second sub, but not in this sub) on odd instances and (replace instances of Crunch with Psychic Fangs, in both main orders and your second sub, but not in this sub) on even instances.
 
"Those are some sick moves, but we've got a mean dance of our own. Let's rock them Meloetta!"

:Meloetta-Pirouette: "A tit and a tat for that."

Knock Off~Drain Punch~Drain Punch
 
Team epicdrill:
:Dracovish:
HP: 95
EN: 100
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6
Abilities: Water Absorb/Strong Jaw/Sand Rush
Item: Razor Fang
Other: None

Team Tierno:
:Meloetta-Pirouette:
HP: 95
EN: 100
Atk: 9 <--> 6
Def: 6 <--> 5 (-)
SpA: 6 <--> 9
SpD: 6 <--> 9
Spe: 148 <--> 104 (+)
Abilities: Serene Grace
Item: Weakness Policy
Other: None

Round 1:

Action One:
Meloetta used Knock Off
To Crit: [1=Yes]=23=No
Damage: [10+2]=12
[12 Damage Dra] [7 Energy Mel]
Razor Fang was knocked off

Dracovish used Psychic Fangs
To Crit: [1=Yes]=10=No
Damage: [9+3+1]*1.5=19.5~20
[20 Damage Mel] [7 Energy Dra]
Weakness Policy: +2 Atk/SpA Mel

Action Two:
Meloetta used Drain Punch
To Crit: [1=Yes]=6=No
Damage: [8+3+2]+4=17
Drain: 17/2=8.5~5
[17 Damage Dra] [+5 HP Mel] [8 Energy Mel]

Dracovish used Psychic Fangs
To Crit: [1=Yes]=14=No
Damage: [9+3+1]*1.5=19.5~20
[20 Damage Mel] [11 Energy Dra]

Action Three:
Meloetta used Drain Punch
To Crit: [1=Yes]=17=No
Damage: [8+3+2]+4=17
Drain: 17/2=8.5~5
[17 Damage Dra] [+5 HP Mel] [12 Energy Mel]

Dracovish used Psychic Fangs
To Crit: [1=Yes]=1=Yes
Damage: [9+3+3+1]*1.5=24
[24 Damage Mel] [15 Energy Dra]

Totals
Dracovish: 46 Damage, 33 Energy
Meloetta: 54 Damage, 27 Energy


Team epicdrill:
:Dracovish:
HP: 49
EN: 67
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6
Abilities: Water Absorb/Strong Jaw/Sand Rush
Item: Razor Fang Knocked Off
Other: None

Team Tierno:
:Meloetta-Pirouette:
HP: 41
EN: 73
Atk: 9 <--> 6
Def: 6 <--> 5 (-)
SpA: 6 <--> 9
SpD: 6 <--> 9
Spe: 148 <--> 104 (+)
Abilities: Serene Grace
Item: Weakness Policy Consumed
Other: +2 Attack [Natural], +2 Special Attack [Natural]

============================
"Oof, that critical hit is a pain, but it won't get us down. Let's show him our moves!"

:Meloetta-Pirouette: "Let's see how you handle this special move of mine!"

Secret Power~Secret Power~Secret Power
[CASOT] If your opponent is asleep and goes not have a substitute up, then use Wake-Up Slap.
[CASOA, Non-Consecutive] If your opponent is to use a Protective move, then use Recycle the first instance and Chill the second.
[CASOA, Once] If your opponent has a substitute up, then use Relic Song that action and use Hyper Voice for all remaining actions.

epicdrill to order.
 
Last edited:

Let's see how this works!

Bulldoze, Bulldoze, Psychic Fangs+Giga Impact
IF you are asleep when you are to act, THEN Sleep Talk (Bulldoze, Rock Tomb, Psychic Fangs, Zen Headbutt).
IF you are to use Psychic Fangs+Giga Impact AND Meloetta has at most 20 HP, THEN Psychic Fangs.
IF you are to use Psychic Fangs+Giga Impact AND Meloetta has at least 30 HP, THEN Zen Headbutt.
 
Team epicdrill:
:Dracovish:
HP: 49
EN: 67
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6
Abilities: Water Absorb/Strong Jaw/Sand Rush
Item: Razor Fang Knocked Off
Other: None

Team Tierno:
:Meloetta-Pirouette:
HP: 41
EN: 73
Atk: 9 <--> 6
Def: 6 <--> 5 (-)
SpA: 6 <--> 9
SpD: 6 <--> 9
Spe: 148 <--> 104 (+)
Abilities: Serene Grace
Item: Weakness Policy Consumed
Other: +2 Attack [Natural], +2 Special Attack [Natural]

Round 2:

Action One:
Meloetta used Secret Power
To Crit: [1=Yes]=2=No
To Sleep: [60>= Yes]=51=Yes
Counters: [d3, 1,2=1 Counter, 3=2 Counters]=3=2 Counters
Damage: [7+3+2]+4=16
[16 Damage Dra] [4 Energy Mel]

Dracovish used Sleep Talk
Move: [d4; Bulldoze, Rock Tomb, Psychic Fangs, Zen Headbutt in order]=4=Zen Headbutt
To Hit: [10>= Miss]=26=Hit
To Crit: [1=Yes]=5=No
Damage: [8+1]*1.5=13.5~14
[14 Damage Mel] [9 Energy Dra]

Action Two:
Meloetta used Wake-Up Slap
To Crit: [1=Yes]=6=No
Damage: [14+3+2]+4=23
[23 Damage Dra] [8 Energy Mel]
Dracovish woke up!

Dracovish used Bulldoze
To Crit: [1=Yes]=1=Yes
Damage: [6+3+1]=10
[10 Damage Mel] [4 Energy Dra]
-1 Speed Mel

Action Three:
Meloetta used Secret Power
To Crit: [1=Yes]=17=No
To Sleep: Does not matter
Damage: [7+3+2]+4=16
[16 Damage Dra] [4 Energy Mel]
Dracovish fainted!

Totals
Meloetta: 24 Damage, 16 Energy
Dracovish: 55 Damage, 13 Energy


Team epicdrill:
:Dracovish:
HP: KO
EN: 54
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6
Abilities: Water Absorb/Strong Jaw/Sand Rush
Item: Razor Fang Knocked Off
Other: None

Team Tierno:
:Meloetta-Pirouette:
HP: 17
EN: 57
Atk: 9 <--> 6
Def: 6 <--> 5 (-)
SpA: 6 <--> 9
SpD: 6 <--> 9
Spe: 148 [84] <--> 104 (+) [59]
Abilities: Serene Grace
Item: Weakness Policy Consumed
Other: +2 Attack [Natural], +2 Special Attack [Natural], -1 Speed

Turn order:
epicdrill sends out replacement and orders.
Tierno orders
Maxim refs
 

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