Facility Realgam Tower: epicdrill

Team epicdrill:
:Marowak-Alola:
HP: 32
EN: 76
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: -1 Defense

Team Hop:
:Zamazenta-Crowned:
HP: 20
EN: 70
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: +1 Defense [NS]

Field: None
=================
Round 2:

Step One:
Marowak used Detect + Double Team 2
EN: [7+8]*2=30
Marowak protected itself and created two clones
[30 Energy Mar]

Zamazenta used Reflect
Reflect was set up on Hop's side for 6A
[10 Energy Zam]

Step Two:
Zamazenta used Payback + Giga Impact
Clone: d3 [1=Hit, 2-3=Miss]=2=miss
It hit a clone
EN: [7+10]*2=34
[34 Energy Zam]

Marowak used Flare Blitz
To Crit: [1=yes]=3=No
To Burn: [10>= Yes]=1=Yes
Damage: [12+3+2-3]*1.5-2=19
[19 Damage Zam] [7 Energy Mar]
Zamazenta was burned

Burn: [2 Damage Zam]
Zamazenta fainted.

Total
Zamazenta: 21 Damage, 44 Energy
Marowak: 37 Energy

=====================
Team epicdrill:
:Marowak-Alola:
HP: 32
EN: 39
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: Combo used, Double Team [1 Clone]

Team Hop:
:Zamazenta-Crowned:
HP: KO
EN: 26
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: Burned, Combo used, +1 Defense [NS]

Field: None
==================
Hop sends out Boltund.

Turn Order:
epicdrill orders
Hop orders
I ref
 
Last edited:

Okay Fiona, finish off strong!

Earthquake, Earthquake, Earthquake
IF Boltund is to use a damaging Dark-type combo, THEN Protect.
IF Boltund hits you with a damaging Dark-type move, THEN Counter.
IF Boltund successfully uses a Protective move, THEN Chill.
 
:Boltund: "So uh, anyone got any bright ideas?"

:Zamazenta: "..."

:Rillaboom: "..."

"Go flinch."

Bite x3
[CASOS, 2 Subs] If Marowak has 21 or less HP OR Bite is disabled, then use Crunch.
 
Team epicdrill:
:Marowak-Alola:
HP: 32
EN: 39
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: Combo used, Double Team [1 Clone]

Team Hop:
:Boltund:
HP: 85
EN: 100
Atk: 8 (+)
Def: 5
SpA: 6 (-)
SpD: 5
Spe: 121
Size: 2
Weight: 3
Item: Razor Fang
Abilities: Strong Jaw/Competitive
Other: Regretting his life choices

:Zamazenta-Crowned:
HP: KO
EN: 26
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: Burned, Combo used, +1 Defense [NS]


Field: Reflect [Hop, 3A]
=====================
Round 3:

Pre-Round:
Boltund received Zamazenta's Blessing
[+1 Defense Bol]

Step One:
Boltund used Bite
To Hit: d2 [1=Hit, 2=Clone]=2=Clone
It hit the clone
[4 Energy Bol]

Marowak used Earthquake
To Crit: [1=Yes]=16=No
Damage: [10-3+7]*1.5-2=19
[19 Damage Bol] [7 Energy Mar]

Step Two:
Boltund used Bite
To Crit: [1=Yes]=24=No
To Flinch: [30>= Yes]=81=No
Damage: [6+3+3]*1.5+2=20
[20 Damage Mar] [8 Energy Bol]

Marowak used Counter
Damage: [20]*1.5=30
EN: 6+[20/2]=16
[30 Damage Bol] [16 Energy Mar]

Step Three:
Boltund used Crunch
To Crit: [1=Yes]=18=No
To Drop Def: Doesn't matter
Damage: [8+3+3]*1.5+2=21
[23 Damage Mar] [6 Energy Bol]
Marowak fainted

Totals
Boltund: 49 Damage, 18 Energy
Marowak: 43 Damage, 23 Energy


Team epicdrill:
:Marowak-Alola:
HP: KO
EN: 16
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: Combo used

Team Hop:
:Boltund:
HP: 36
EN: 82
Atk: 8 (+)
Def: 5
SpA: 6 (-)
SpD: 5
Spe: 121
Size: 2
Weight: 3
Item: Razor Fang
Abilities: Strong Jaw/Competitive
Other: +1 Defense [NS]

:Zamazenta-Crowned:
HP: KO
EN: 26
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: Burned, Combo used, +1 Defense [NS]


Field: None
===================
Turn order:
epicdrill sends out replacement
Hop orders
epicdrill orders
I ref
 
Last edited:

Sadie, why don't you take over for now?

Switching to Sadie the Tsareena
Fling, Acrobatics, Acrobatics
[ONCE] IF Rillaboom is to use U-Turn, THEN U-Turn.
IF Rillaboom is to use a Protective move, THEN Feint and push back actions.
 
Team epicdrill:
:Tsareena:
HP: 85
EN: 100
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2
Item: Weakness Policy
Abilities: Leaf Guard/Queenly Majesty/Sweet Veil
Other: None

:Marowak-Alola:
HP: KO
EN: 16
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: Combo used


Team Hop:
:Rillaboom:
HP: 95
EN: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85
Size: 4
Weight: 4
Item: Grassy Seed [3]
Abilities: Overgrow/Grassy Surge
Other: +1 Defense [NS]

:Boltund:
HP: 36
EN: 82
Atk: 8 (+)
Def: 5
SpA: 6 (-)
SpD: 5
Spe: 121
Size: 2
Weight: 3
Item: Razor Fang
Abilities: Strong Jaw/Competitive
Other: +1 Defense [NS]

:Zamazenta-Crowned:
HP: KO
EN: 26
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: Burned, Combo used, +1 Defense [NS]


Field: None
================
Round 4:

Pre-Round:
Rillaboom's Dauntless Shield
[+1 Defense Ril]

Rillaboom's Grassy Surge
[10 Energy Ril] [Grassy Terrain Field]

Action One:
Rillaboom used Knock Off
To Crit: [1=yes]=4=No
Damage: [10+2]=12
[12 Damage Tsa] [7 Energy Ril]
Weakness Policy was knocked off

Tsareena used Fling
No item, the move failed
[1 Energy Tsa]

Grassy Terrain
[+2 HP Tsa]

Action Two:
Rillaboom used Grassy Seed
[+1 Defense Ril]
Rillaboom used Acrobatics
To Crit: [1=Yes]=4=No
Damage: [11+2]*1.5+2=21.5~22
[22 Damage Tsa] [7 Energy Ril]

Tsareena used Acrobatics
To Crit: [1=Yes]=21=No
Damage: [11+2]*1.5-4=15.5~16
[16 Damage Ril] [7 Energy Tsa]

Grassy Terrain
[+2 HP Tsa] [+2 HP Ril]

Action Three:
Rillaboom used Grassy Seed
[+1 Defense Ril]
Rillaboom used Acrobatics
To Crit: [1=Yes]=3=No
Damage: [11+2]*1.5+2=21.5~22
[22 Damage Tsa] [11 Energy Ril]

Tsareena used Acrobatics
To Crit: [1=Yes]=11=No
Damage: [11+2]*1.5-6=13.5~14
[14 Damage Ril] [11 Energy Tsa]

Grassy Terrain
[+2 HP Tsa] [+2 HP Ril]

Totals
Rillaboom: 26 Damage, 35 Energy
Tsareena: 50 Damage, 19 Energy

=============
Team epicdrill:
:Tsareena:
HP: 35
EN: 81
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2
Item: Weakness Policy [Knocked Off]
Abilities: Leaf Guard/Queenly Majesty/Sweet Veil
Other: None

:Marowak-Alola:
HP: KO
EN: 16
Atk: 6 [12]
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Item: Thick Club
Abilities: Cursed Body/Lightning Rod/Rock Head
Other: Combo used


Team Hop:
:Rillaboom:
HP: 69
EN: 65
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85
Size: 4
Weight: 4
Item: Grassy Seed [1]
Abilities: Overgrow/Grassy Surge
Other: +3 Defense [NS]

:Boltund:
HP: 36
EN: 82
Atk: 8 (+)
Def: 5
SpA: 6 (-)
SpD: 5
Spe: 121
Size: 2
Weight: 3
Item: Razor Fang
Abilities: Strong Jaw/Competitive
Other: +1 Defense [NS]

:Zamazenta-Crowned:
HP: KO
EN: 26
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128
Size: 5
Weight: 11
Item: Fightinium Z
Ability: Dauntless Shield
Other: Burned, Combo used, +1 Defense [NS]


Field: Grassy Terrain [3R]
================
Turn Order:
Hop Orders
epicdrill orders
I ref
 
Last edited:
"Keep up the Pressure!"

[Activate Grassy Seed] Acrobatics~Acrobatics~Body Slam
[Once, CASOS] If Endure, then use Worry Seed and push actions back.
[CASOS, Non-Consecutive] If Protective move, then use Chill and push actions back.
[CASOT] If your opponent has Double Team clones up, then use Boomburst and push actions back.
 
"Wait, I won?"

Epicdrill has forfeit the match. Game over.
============
Rewards:

Epicdrill gets nothing, alas.

Maxim gets 6 JC and 3 TC.

Thanks for playing!
 
Only epicdrill and the current referee should be posting in this thread.


:ss/marowak-alola:
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost

Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
:ss/Runerigus:
Runerigus [Cleopatra] (F)
Stage 3*
Types: Ground, Ghost

Abilities:
Wandering Spirit

Nature: Bashful (no effect)

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Ally Switch
Amnesia
Astonish
Attract
Body Press
Brutal Swing
Bulldoze
Calm Mind
Crafty Shield
Curse
Dark Pulse
Destiny Bond
Disable
Dragon Pulse
Earth Power
Earthquake
Endure
Energy Ball
Facade
Fake Tears
Giga Impact
Grass Knot
Guard Split
Guard Swap
Haze
Hex
Hyper Beam
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Night Shade
Payback
Phantom Force
Power Split
Power Swap
Protect
Psychic
Rain Dance
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Scary Face
Shadow Ball
Shadow Claw
Skill Swap
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Taunt
Thief
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
:ss/Tsareena:
Tsareena [Sadie] (F)
Stage 3*
Types: Grass

Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2

Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Fire)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Hop), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first

Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball



Slot 1: [Dubwool]
Slot 2: [Inteleon]
Slot 3: [Zamazenta]

:ss/Dubwool:

Dubwool

Type:
Normal
Abilities: Fluffy/Steadfast/Bulletproof

Item: Power Belt

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88

Size: 3
Weight: 3

Moves:
Agility
Attract
Baton Pass
Body Press
Body Slam
Bounce
Copycat
Cotton Guard
Counter
Defense Curl
Double Kick
Double-Edge
Electro Ball
Endure
Facade
Giga Impact
Grassy Glide
Growl
Guard Split
Guard Swap
Headbutt
Hyper Beam
Last Resort
Mega Kick
Payback
Protect
Rest
Retaliate
Reversal
Round
Sleep Talk
Snore
Stomp
Substitute
Swagger
Swords Dance
Tackle
Take Down
Thunder Wave
Wild Charge
Zen Headbutt
:ss/Inteleon:

Inteleon

Type:
Water
Abilities: Torrent/Sniper

Item: Scope Lens

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 85
Atk: 5 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 138 (+)

Size: 3
Weight: 3

Moves:
Acrobatics
Agility
Air Slash
Aqua Jet
Aqua Ring
Attract
Baton Pass
Bind
Blizzard
Bounce
Breaking Swipe
Dark Pulse
Dive
Double Team
Endure
Facade
Fell Stinger
Fling
Focus Energy
Giga Impact
Growl
Haze
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Spear
Icy Wind
Light Screen
Liquidation
Metronome
Mist
Mud Shot
Muddy Water
Pound
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Scald
Scale Shot
Shadow Ball
Sleep Talk
Snipe Shot
Snore
Soak
Substitute
Sucker Punch
Surf
Swift
Swords Dance
Tearful Look
U-turn
Water Gun
Water Pledge
Water Pulse
Waterfall
Weather Ball
Whirlpool
Work Up
:ss/Zamazenta-Crowned:

Zamazenta-Crowned

Type:
Fighting/Steel
Ability: Dauntless Shield

Item: Fightinium Z

Nature: Adamant (+Atk, -SpA)
HP: 95
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128

Size: 5
Weight: 11

Moves:
Agility
Behemoth Bash
Bite
Close Combat
Coaching
Crunch
Dazzling Gleam
Dig
Endure
Facade
Fire Fang
Flash Cannon
Focus Blast
Focus Energy
Giga Impact
Guard Swap
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Defense
Iron Head
Iron Tail
Laser Focus
Light Screen
Metal Burst
Metal Claw
Moonblast
Payback
Play Rough
Power Swap
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Retaliate
Revenge
Reversal
Round
Safeguard
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Beam
Steel Beam
Substitute
Swift
Tail Slap
Thunder Fang
Wide Guard
Wild Charge
Work Up


"Jumping at the bit, are we? Man, it is getting harder and harder to make new 'hop' puns every time I ref one of these."

:ss/zamazenta-crowned: "This is a bad team matchup. The only way we're getting anywhere is by going all out from the start!"

Sending out Zamazenta-Crowned. Epicdrill to order.
 

I think the right play here is actually just to repeat the same opening as last time, which is interesting since this opening was the misplay that lost me the last try.

Leading with Fiona the Marowak-A @ Thick Club
Flare Blitz, Low Kick, Flare Blitz
IF Zamazenta is in the evasive stage of Dig when you are to act, THEN Earthquake and restart queue.
IF Zamazenta successfully uses a Protective move, THEN Stealth Rock the first instance and Sunny Day the second, restarting queue each time.
IF Zamazenta is to use a damaging Dark-type combo, THEN Protect and restart queue.
 
"You're fighting an entirely new version of me this time, in a way!"
:ss/zamazenta-crowned: "Your pebbles mean nothing to me!"

Protect + Reflect > Crunch > Crunch
IF Zamazenta is under the Disabled condition when it is to act, THEN use Payback

:ss/marowak-alola: @ Thick Club
Fire/Ghost | Cursed Body / Lightningrod / Rock Head
30% to disable a move when hit. Eats Elec. No recoil. Double Atk rank.
HP: 85/85 | EN: 100
12/8/4/6/45 | 2/3
Status: OK

:ss/runerigus: @ Leftovers
Ground/Ghost | Wandering Spirit
Switches abilities when hit with contact. 2 HPpA.
HP: 80/80 | EN: 100
7/10/4/8/30 | 3/4
Combo Counter: 1
Status: OK

:ss/tsareena: @ Weakness Policy
Grass | Leaf Guard / Queenly Majesty / Sweet Veil
No status in sun. No prio moves on it. No sleeping for it.
HP: 85/85 | EN: 100
9/7/4/7/72 | 2/2
Combo Counter: 1
Status: OK


:ss/zamazenta-crowned: @ Fightium Z (1/1)
Fighting/Steel | Dauntless Shield
+1 Def to self and allies. +2 dmg to Fighting-type moves, can Z move.
HP: 95/95 | EN: 100
10/10/5/10/128 | 5/11
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 85/85 | EN: 100
5/5/9/5/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 85/85 | EN: 100
6/7/5/7/88 | 3/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
A1

Zamazenta threw up a protective barrier! -34 EN, 66 left
Zamazenta's side is more resilient to physical attacks!

Marowak used Stealth Rock! -12 EN, 88 left
Pointed stones surround Hop's side!

A2

Zamazenta used Crunch! -6 EN, 60 left
1d24=21, no crit, 1d10=10, no Def drop
8+2=10*1.5=15+2=17 damage, 68 HP Marowak
1d10=3, disables Crunch

Marowak used Flare Blitz! -7 EN, 81 left
1d24=6, no crit, 1d10=3, no burn
12+3-3+2=14*1.5=21-2=19 damage, 76 HP Zamazenta

A3

Zamazenta used Payback! -7 EN, 53 left
1d24=3, no crit
5+2=7*1.5=11.5=12+2=14 damage, 54 HP Marowak

Marowak used Low Kick! -10 EN, 71 left
17-3+2=16*1.5=24-2=22 damage, 54 HP Zamazenta
Arena: Reflect on Hop's side, 4a | Stealth Rock on Hop's side
:ss/marowak-alola: @ Thick Club
Fire/Ghost | Cursed Body / Lightningrod / Rock Head
30% to disable a move when hit. Eats Elec. No recoil. Double Atk rank.
HP: 54/85 | EN: 71
12/8/4/6/45 | 2/3
Status: OK

:ss/runerigus: @ Leftovers
Ground/Ghost | Wandering Spirit
Switches abilities when hit with contact. 2 HPpA.
HP: 80/80 | EN: 100
7/10/4/8/30 | 3/4
Combo Counter: 1
Status: OK

:ss/tsareena: @ Weakness Policy
Grass | Leaf Guard / Queenly Majesty / Sweet Veil
No status in sun. No prio moves on it. No sleeping for it.
HP: 85/85 | EN: 100
9/7/4/7/72 | 2/2
Combo Counter: 1
Status: OK


:ss/zamazenta-crowned: @ Fightium Z (1/1)
Fighting/Steel | Dauntless Shield
+1 Def to self and allies. +2 dmg to Fighting-type moves, can Z move.
HP: 54/95 | EN: 53
10/10/5/10/128 | 5/11
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 85/85 | EN: 100
5/5/9/5/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 85/85 | EN: 100
6/7/5/7/88 | 3/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
"Alright, we're going to have to work with this! Zammy, come back, get some rest!"
:ss/inteleon: "And leave it to the deadeye to get 'em dead in the eye."

Switching to Inteleon, counterswitch?​
 

Sadie, this seems like an ideal matchup for you to work with!

Counterswitching to Sadie the Tsareena
Solar Blade, Solar Blade, Solar Blade
IF Inteleon is to use Rain Dance, THEN Leaf Blade and replace all future instances of Solar Blade with Leaf Blade.
IF Inteleon is to use a Protective move AND Inteleon did not use a Protective move last action, THEN Feint.
IF Inteleon is to use a D/E move AND you are to use Leaf Blade, THEN Solar Blade.
 
:ss/inteleon: "And there's the opening. Hit or miss, I guess I never miss."

Icicle Spear > Icicle Spear > Icicle Spear

:ss/tsareena: @ Weakness Policy
Grass | Leaf Guard / Queenly Majesty / Sweet Veil
No status in sun. No prio moves on it. No sleeping for it.
HP: 85/85 | EN: 100
9/7/4/7/72 | 2/2
Combo Counter: 1
Status: OK
:ss/runerigus: @ Leftovers
Ground/Ghost | Wandering Spirit
Switches abilities when hit with contact. 2 HPpA.
HP: 80/80 | EN: 100
7/10/4/8/30 | 3/4
Combo Counter: 1
Status: OK

:ss/marowak-alola: @ Thick Club
Fire/Ghost | Cursed Body / Lightningrod / Rock Head
30% to disable a move when hit. Eats Elec. No recoil. Double Atk rank.
HP: 54/85 | EN: 71
12/8/4/6/45 | 2/3
Status: OK


:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 85/85 | EN: 100
5/5/9/5/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)
:ss/zamazenta-crowned: @ Fightium Z (1/1)
Fighting/Steel | Dauntless Shield
+1 Def to self and allies. +2 dmg to Fighting-type moves, can Z move.
HP: 54/95 | EN: 53
10/10/5/10/128 | 5/11
Combo Counter: 0
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)
:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 85/85 | EN: 100
6/7/5/7/88 | 3/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
Pointed rocks dug into Inteleon! -9 HP, 76 left

A1

Tsareena took in sunlight!

Inteleon used Icicle Spear! -7 EN, 93 left
1d6=4, 3 hits, 3d2=2, 2, 1, 1 crit
9+2+2=13*1.5=19.5=20+2=22 damage, 63 HP Tsareena
Weakness Policy! +2 Atk and SpA (nat stage)

Tsareena's move was disrupted!

A2

Tsareena took in sunlight!

Inteleon used Icicle Spear! -11 EN, 82 left
1d6=3, 3 hits, 3d2=2, 2, 1, 1 crit
22 damage, 41 HP Tsareena

Tsareena's move was disrupted!

A3

Tsareena took in sunlight!

Inteleon used Icicle Spear! -15 EN, 67 left
1d6=5, 4 hits, 4d2=1, 2, 2, 2, 1 crit
12+2+2=16*1.5=24+2=26 damage, 15 HP Tsareena!

Tsareena's move was disrupted!
Arena: Stealth Rocks (Hop), Reflect 1a (Hop)
:ss/tsareena: @ Weakness Policy
Grass | Leaf Guard / Queenly Majesty / Sweet Veil
No status in sun. No prio moves on it. No sleeping for it.
HP: 15/85 | EN: 100
9/7/4/7/72 | 2/2
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage)
:ss/runerigus: @ Leftovers
Ground/Ghost | Wandering Spirit
Switches abilities when hit with contact. 2 HPpA.
HP: 80/80 | EN: 100
7/10/4/8/30 | 3/4
Combo Counter: 1
Status: OK

:ss/marowak-alola: @ Thick Club
Fire/Ghost | Cursed Body / Lightningrod / Rock Head
30% to disable a move when hit. Eats Elec. No recoil. Double Atk rank.
HP: 54/85 | EN: 71
12/8/4/6/45 | 2/3
Status: OK


:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 76/85 | EN: 67
5/5/9/5/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)
:ss/zamazenta-crowned: @ Fightium Z (1/1)
Fighting/Steel | Dauntless Shield
+1 Def to self and allies. +2 dmg to Fighting-type moves, can Z move.
HP: 54/95 | EN: 53
10/10/5/10/128 | 5/11
Combo Counter: 0
Status: OK, +10% Accuracy, +1 Def (Dauntless Shield)
:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 85/85 | EN: 100
6/7/5/7/88 | 3/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
:ss/inteleon: "And we move first this time. No running!"
Ice Beam > Ice Beam > Ice Beam
IF Protect THEN Rain Dance first instance, Swords Dance second instance, push each time
IF Feint AND in a combo THEN Protect and push
IF Tsareena is under the effects of Endure AND NOT under the effects of Whirlpool THEN Whirlpool and push​
 
This is Epic's thread stay out nerds


Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Pyroak:
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, Contrary (unlocked)

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:ss/Donphan:
Donphan [Tyra] (F)
Stage 4*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/swampert:
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground

Abilities:
Torrent / Damp (unlocked)

Nature: Adamant (+Atk -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / Contrary
No recoil. No getting crit. Reverses stat changes. Moves last but No Guard.
HP: 105/105 | EN: 100
5/8/6/9/52 | 4/5
Combo Counter: 1
Status: OK, -10% Evasion
:gs/donphan: @ Rocky Helmet
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
:rs/swampert: @ Rocky Helmet
Water/Ground | Torrent / Damp
Below 33 HP, +3 BAP to Water-type moves. Prevent SD moves. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK


⚠Both opponents are battled at the same time.
Battle Info
Format:
4v4 Doubles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref.
Abilities: All
Items: On
Megas: One per trainer
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.

Cipher's Inventory: 2× Shadow Potion
  • Shadow Potion:Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
    • The Pokemon this is used on has 100% evasion during this action.
    • Can only be used on Shadow Pokemon.
    • If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".

Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.

The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.

  • Camouflage turns the user into a Steel-type.
  • Secret Power may cause confusion.
  • Nature Power becomes Flash Cannon

Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
  • Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
  • Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
  • Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
  • Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
    Shadow Blast
    Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
    A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon.
    Shadow Hold
    Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
    The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions.
    Shadow Turn
    Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
    The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. Applies Pivoting to the user.
    Shadow Half
    Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
    A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action.
    Shadow Shed
    Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
    Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.


Slot 1: [Alakazam], Hidden Power Ice
Slot 2: [Shadow Metagross], Hidden Power Dark
Slot 3: [Salamence], Hidden Power Ice
Slot 4: [Shadow Tyranitar], Hidden Power Grass

:ss/Alakazam:

Alakazam

Type:
Psychic
Abilities: Synchronize/Innner Focus/Magic Guard

Item: Life Orb

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 80
Atk: 3 (-)
Def: 4
SpA: 10
SpD: 7
Spe: 138 (+)

Size: 3
Weight: 3

Moves:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Laser Focus
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Night Shade
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
:ss/Metagross: :ss/Metagross-Mega:

Shadow Metagross

Type:
Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws (MEGA)

Item: Metagrossite

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 10 --> 10
Def: 9 --> 11
SpA: 6 --> 7 (-)
SpD: 7 --> 8
Spe: 81 --> 127 (+)

Size: 4 --> 4
Weight: 9 [6 Light Metal] --> 11 [9 Light Metal]

Moves:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Shadow Blast
Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn

Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Salamence:

Salamence

Type:
Dragon/Flying
Abilities: Intimidate/Moxie

Item: Expert Belt
Nature: Jolly (+Spe, -SpA, +10% Acc)

HP: 95
Atk: 10
Def: 6
SpA: 7 (-)
SpD: 6
Spe: 115 (+)

Size: 4
Weight: 5

Moves:
Aerial Ace
Air Cutter
Air Slash
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Laser Focus
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt
:ss/Tyranitar: :ss/Tyranitar-Mega:

Shadow Tyranitar

Type:
Rock/Dark
Abilities: Sand Stream/Unnerve/Sand Stream (MEGA)

Item: Tyranitarite
Nature: Impish (+Def, -SpA)

HP: 95
Atk: 9 --> 11
Def: 10 --> 13 (+)
SpA: 6 --> 6 (-)
SpD: 7 --> 9
Spe: 61 --> 71

Size: 4 --> 4
Weight: 6 --> 6

Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Blast
Shadow Claw
Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn

Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool

:rb/alakazam: @ Life Orb
Psychic | Synchronize / Inner Focus / Magic Guard
Statuses statusers. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 80/80 | EN: 100
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks. Summon Shadow Terrain on sendout.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:rs/salamence: @ Expert Belt
Dragon/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO. +4 damage to non-STAB SE moves.
HP: 95/95 | EN: 100
10/6/7/6/115 | 4/5
Combo Counter: 1
Status: OK, +10% Accuracy
:sm/tyranitar-mega: @ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
Summons Shadow Sky permanently on Mega (make sure to toggle off Sand Stream when sending out!). No Berries for enemies, imm
HP: 95/95 | EN: 100
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK

(credit to Evice sprite from here)



Sending out Alakazam and Salamence. Epicdrill to order.
 

Let's see how we can handle this pair!

Leading with Quinn the Metagross and Willow the Pyroak

Metagross: [Mega Evolve] Meteor Mash (Alakazam), Iron Head (Alakazam)
IF Alakazam is to use a D/E move, THEN Pursuit (Alakazam).
IF Alakazam successfully uses a self-targeted Protective move, THEN Ice Punch (Salamence).
IF Alakazam is to use Counter, THEN Ice Punch (Salamence).

Pyroak: Overheat (Alakazam), Leaf Storm (Alakazam)
IF Salamence successfully uses Protect (Alakazam), THEN Inferno (Salamence).
IF Alakazam is to use a D/E move, THEN Solar Beam (Alakazam).
IF Alakazam successfully uses a self-targeted Protective move, THEN Inferno (Salamence).
 
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / Contrary
No recoil. No getting crit. Reverses stat changes. Moves last but No Guard.
HP: 105/105 | EN: 100
5/8/6/9/52 | 4/5
Combo Counter: 1
Status: OK, -10% Evasion
:gs/donphan: @ Rocky Helmet
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
:rs/swampert: @ Rocky Helmet
Water/Ground | Torrent / Damp
Below 33 HP, +3 BAP to Water-type moves. Prevent SD moves. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK


:rb/alakazam: @ Life Orb
Psychic | Synchronize / Inner Focus / Magic Guard
Statuses statusers. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 80/80 | EN: 100
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
:rs/salamence: @ Expert Belt
Dragon/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO. +4 damage to non-STAB SE moves.
HP: 95/95 | EN: 100
10/6/7/6/115 | 4/5
Combo Counter: 1
Status: OK, +10% Accuracy
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks. Summon Shadow Terrain on sendout.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:sm/tyranitar-mega: @ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
Summons Shadow Sky permanently on Mega (make sure to toggle off Sand Stream when sending out!). No Berries for enemies, imm
HP: 95/95 | EN: 100
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK

Pyroak's Attack increased! (Contrary Intimidate)

A1
Alakazam used Skill Swap! -6 EN, 94 left
Alakazam got Contrary! Pyroak got Synchronize!

Metagross used Meteor Mash! -6 EN, 94 left
1d24=8, no crit, 1d10=6, no Atk buff
9+3+2+6=20 damage, 60 HP Alakazam

Salamence used Fire Blast! -8 EN, 92 left
1d20=7, hits, 1d24=8, no crit, 1d10=2, no burn
11*1.5=16.5=17+4=21 damage, 69 HP Metagross

Pyroak used Overheat! -8 EN, 92 left
1d24=11, no crit
13+3-1=15 damage, 45 HP Alakazam
Pyroak's SpA fell harshly!

A2

Alakazam used Reflect! -9 EN, 85 left
Alakazam put up a barrier against physical attacks!

Metagross used Iron Head! -5 EN, 89 left
1d24=9, no crit
8+3+2-2+6=17 damage, 28 HP Alakazam

Salamence used Tailwind! -9 EN, 83 left
Salamence kicked up a tailwind!

Pyroak used Leaf Storm! -8 EN, 84 left
1d24=15
13+3-1-4=11 damage, 17 HP Alakazam
Pyroak's SpA fell harshly!
Arena: Reflect (6a), Tailwind (6a) Cipher side
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 69/90 | EN: 89
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:bw/pyroak: @ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / Synchronize
No recoil. No getting crit. Statuses statusers. Moves last but No Guard.
HP: 105/105 | EN: 84
5/8/6/9/52 | 4/5
Combo Counter: 1
Status: OK, -10% Evasion, +1 Atk, -4 SpA (decaying to 0)
:gs/donphan: @ Rocky Helmet
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
:rs/swampert: @ Rocky Helmet
Water/Ground | Torrent / Damp
Below 33 HP, +3 BAP to Water-type moves. Prevent SD moves. Inflicts 25% recoil to #Contact.
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK


:rb/alakazam: @ Life Orb
Psychic | Contrary / Inner Focus / Magic Guard
Reverses stat changes. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 17/80 | EN: 85
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
:rs/salamence: @ Expert Belt
Dragon/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO. +4 damage to non-STAB SE moves.
HP: 95/95 | EN: 83
10/6/7/6/115 | 4/5
Combo Counter: 1
Status: OK, +10% Accuracy
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks. Summon Shadow Terrain on sendout.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
:sm/tyranitar-mega: @ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
Summons Shadow Sky permanently on Mega (make sure to toggle off Sand Stream when sending out!). No Berries for enemies.
HP: 95/95 | EN: 100
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK
Alakazam: Shadow Ball (Metagross) > Shadow Ball (Metagross)
IF Metagross is to use Brick Break targeting Alakazam THEN use Protect (Alakazam) first instance, Disable (Metagross, Brick Break) second instance
(2 subs, CASOS) IF Metagross is to use a damaging Steel-type move OR damaging Dark-type move targeting Alakazam, THEN Protect + Light Screen
Salamence: Twister + Hurricane (Pyroak) > Fire Blast (Metagross)
(CASOS) IF Metagross is to use Brick Break targeting Salamence A1 AND NOT Pyroak is to use a self-protective move A1 THEN Fly (Pyroak) and push
(CASOS) IF Metagross is to use Brick Break targeting Salamence THEN Fly (Pyroak) and push
(CASOS) IF Pyroak is to use a self-protective move AND Salamence is to use Twister+Hurricane targeting Pyroak THEN Fire Blast (Metagross) and push
 

It looks like our opponent forgot something!

Metagross: Ice Punch (Salamence), Brick Break (Salamence)

Pyroak: Solar Blade (Alakazam), Counter
[Check at priority 0] IF Salamence is unable to act due to FRZ S2, THEN Zap Cannon (Salamence).
 
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