Facility Realgam Tower: epicdrill

Only epicdrill and the current referee should be posting in this thread.



Greninja [Lana] (F)
Stage 3*
Types: Water/Dark

Abilities:
Torrent / Protean (unlocked)

Nature: Serious (no effect)

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Metagross [Quinn] (Genderless)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/volkraken:
Volkraken [Cassandra] (F)
Stage 3*
Types: Water/Fire

Abilities:
Analytic / Infiltrator / Pressure (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • When Tierno's Talonflame or Crawdaunt uses a special #Dance move, it is treated as a physical move
  • When Tierno's Oricorio uses a #Dance move that alters stat stages, all stage boosts or drops of that move are increased by 1
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Slot 1: [Oricorio], Hidden Power [Electric]
Slot 2: [Roserade], Hidden Power [Fire]
Slot 3: [Mr. Rime], Hidden Power [Ground]

:ss/Oricorio: :ss/Oricorio-Pom-Pom: :ss/Oricorio-Pa :ss/Oricorio-Sensu:

Oricorio (F)

Type: Fire/Flying OR Electric/Flying OR Psychic/Flying OR Ghost/Flying
Ability: Dancer

Item: Power Lens
Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 90
Atk: 4 (-)
Def: 5
SpA: 7
SpD: 5
Spe: 107 (+)

Size: 1
Weight: 1

Moves:
Acrobatics
Aerial Ace
Agility
Air Cutter
Air Slash
Attract
Baton Pass
Calm Mind
Captivate
Confide
Covet
Defog
Double Slap
Double Team
Embargo
Facade
Feather Dance
Fly
Frustration
Growl
Helping Hand
Hidden Power
Hurricane
Icy Wind
Mirror Move
Peck
Pluck
Pound
Protect
Quash
Rest
Return
Revelation Dance
Role Play
Roost
Round
Safeguard
Sandstorm
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Swagger
Swords Dance
Tailwind
Taunt
Teeter Dance
Toxic
U-turn
Work Up
:ss/Roserade:

Roserade (M)

Type: Grass/Poison
Abilities: Natural Cure/Poison Point/Technician

Item: Grassium Z

Nature: Bold (+Def, -Atk)
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 90

Size: 2
Weight: 2

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Covet
Cut
Dazzling Gleam
Double Team
Double-Edge
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Hidden Power
Hyper Beam
Ingrain
Laser Focus
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nature Power
Nightmare
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
:ss/Mr. Rime:

Mr. Rime (M)

Type: Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt


"Hey! We've been looking forward to a good battle! I'm sure you'll give us one!"

Sending out Oricorio in Pom Pom forme. epicdrill to order.
 
Let's start off with Greninja.

Ice Beam, Ice Beam, Ice Beam
[2 subs] IF Oricorio is to use a Speed-increasing move OR Oricorio is to use Taunt, THEN Taunt.
IF Oricorio is to use a damaging Fire-type move AND you are faster, THEN Rock Slide.
 
Last edited:
:oricorio-pom-pom: Fiery Dance > Fiery Dance > Baton Pass



:xy/greninja: @ Life Orb
Water/Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 85/85 | EN: 100
7/5/7/5/122 | 3/3
Status: OK

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 90/90 | EN: 100
4/5/7/5/53 | 1/2
Status: OK

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
A1

Greninja used Rock Slide! -6 EN, 94 left
Greninja became a Rock-type!
1d10=1, hits, 1d24=12, no crit, 1d10=9, no flinch
8+3+3+2=16*1.5=24 damage, 66 HP Oricorio
-3 HP Greninja, 82 left

Oricorio used Fiery Dance! -6 EN, 94 left
1d24=7, no crit, 1d2=1, ups SpA
8+2=10*.75=8 damage, 74 HP Greninja

A2

Greninja used Rock Slide! -9 EN, 84 left
1d10=3, hits, 1d24=4, no crit, 1d10=7, no freeze
24 damage, 42 HP Oricorio
-3 HP, 71 left

Oricorio used Fiery Dance! -10 EN, 84 left
1d24=6, no crit, 1d2=1, ups SpA
10*.75=8+2=10 damage, 61 HP Greninja

A3

Greninja used Ice Beam! -7 EN, 77 left
Greninja became an Ice-type!
1d24=23, no crit, 1d10=6, no freeze
26 damage, 16 HP Oricorio
58 HP Greninja

Oricorio used Baton Pass! -10 EN, 74 left
Oricorio is swapping out!

:xy/greninja: @ Life Orb
Water/Dark Ice | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 58/85 | EN: 77
7/5/7/5/122 | 3/3
Status: OK

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK, +2 SpA (passing), Switching Out (Baton Pass)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
"We got lucky on those boosts! Let's try to turn this around!"
:ss/mr rime: "Don't worry, these performance-enhancing items are legal!"

Sending out Mr Rime, activating Berserk Gene.
Psychic > Ice Beam > Psychic
(CASOA) IF Greninja is to use a D/E move AND Greninja is to move first by turn order AND Mr Rime is taunted THEN Freeze Dry+Ice Beam
(CASOA) IF Greninja is to use a D/E move AND Greninja is to move first by turn order THEN Trick Room
(CASOT) IF Greninja is Rock-type when you are to act, THEN use Energy Ball that action
 
Last edited:
:xy/greninja: @ Life Orb
Water/Dark Ice | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 58/85 | EN: 77
7/5/7/5/122 | 3/3
Status: OK

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK, +2 Atk, +4 SpA, Confused (+1 Evasion)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Status: OK

:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
A1

Greninja used Dark Pulse! -6 EN, 71 left
Greninja became a Dark-type!
1d100=45, hits, 1d24=16, no crit, 1d10=3, no flinch
8+3+3=14*1.5=21 damage, 69 HP Mr Rime
Life Orb recoil!

Mr Rime uses Psychic! -6 EN, 94 left
does not affect Greninja

A2

Greninja used Haze! -6 EN, 65 left
Greninja became an Ice-type!
Greninja changed people's stats to 0!

Mr Rime used Ice Beam! -6 EN, 88 left
1d24=11, no crit, 1d10=6, no freeze
9+3+4=16 damage, 39 left

A3

Greninja used Dark Pulse! -6 EN, 59 left
Greninja became a Dark-type!
1d24=3, no crit, 1d10=1, flinch
21 damage, 48 HP Mr Rime
Life Orb recoil!

Mr Rime flinches!
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 48/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK, Confused (0c)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Status: OK

:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
 
Last edited:
Counterswitch accepted. Sending out Roserade

:roserade: Leech Seed > Hidden Power > Fiery Dance
IF under P/E THEN Toxic Spikes
IF behind a substitute when you are to act THEN Hidden Power
IF Metagross has Double Team clones THEN Magical Leaf
 
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 48/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
A1

Metagross used Substitute! -24 EN, 76 left, -25 HP, 65 left
Metagross set up a substitute!

Roserade used Hidden Power! -5 EN, 95 left
1d24=22, no crit
9+1=10*1.5=15 damage, 10 HP Substitute

A2

Metagross used Zen Headbutt! -5 EN, 60 left
1d24=17, no crit, 1d10=9, no flinch
8+3+2+3=16*1.5=24 damage, 61 HP Roserade

Roserade used Hidden Power! -9 EN, 86 left
The substitute goes down!

A3

Metagross used Psycho Cut! -4 EN, 56 left
1d8=7, no crit
7+3+3=13*1.5=19.5=20 damage, 41 HP Roserade

Roserade used Fiery Dance! -6 EN, 80 left
1d24=3, no crit, 1d2=1, raises SpA
8+1=9*1.5=13.5=14 damage, 51 HP Metagross
Roserade's SpA rose!
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 51/90 | EN: 56
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 41/85 | EN: 80
4/7/9/8/90 | 2/2
Status: OK, +1 SpA (decaying to 0)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 48/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
 
Zen Headbutt, Psycho Cut, Zen Headbutt
IF Roserade is to use a damaging Fire-type combo, THEN Protect on the first instance.
IF Roserade is to use Endure AND NOT Super Potion (Roserade) on any previous action AND NOT Super Potion (Roserade) on any subsequent action THEN Sandstorm.
IF Roserade successfully uses a P/E move, THEN Hone Claws and restart queue.
 
Last edited:
Bloom Doom (Leaf Storm) > Endure > Super Potion (Mr Rime)

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 51/90 | EN: 56
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (1 Super Potion left)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 41/85 | EN: 80
4/7/9/8/90 | 2/2
Status: OK, +1 SpA (decaying to 0)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 48/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
A1

Metagross used Zen Headbutt! -5 EN, 51 left
1d24=13, no crit, 1d10=6, no flinch
24 damage, 17 HP Roserade

Roserade used Bloom Doom! -8 EN, 72 left
1d24=9, no crit
20+3+1=24*.75=18+2+2=22 damage, 29 HP Metagross

A2

Roserade used Endure! -15 EN, 57 left
Roserade will hold on!

Metagross used Sandstorm! -10 EN, 41 left
Metagross whipped up a sandstorm!

Sandstorm damage! 15 HP Roserade

A3

Tierno used a Super Potion on Mr Rime! 88 HP Mr Rime

Metagross used Zen Headbutt! -5 EN, 36 left
rolls don't matter
24 damage, Roserade holds on with 1 HP

Sandstorm damage! Roserade faints!
Arena: Sandstorm (3r)​

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 29/90 | EN: 36
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use Bloom Doom once.
HP: 41/85 | EN: 80
4/7/9/8/90 | 2/2
Status: OK, +1 SpA (decaying to 0)


:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail.
HP: 88/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
:mr rime: Foul Play > Shadow Ball > Foul Play
(CASOA) IF Endure OR Endure on a subsequent action AND the weather is not Hail THEN Hail ONCE
(CASOA) IF Self-KOing move OR Damaging Steel-type combo THEN Protect and push
 
Rest, Sleep Talk (Meteor Mash, Iron Head, Metal Claw, Rock Slide), Sleep Talk (Meteor Mash, Iron Head, Metal Claw, Rock Slide)
IF you are awake when you are to act AND you are to use Sleep Talk, THEN Meteor Mash.
 
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 29/90 | EN: 36
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail.
HP: 88/90 | EN: 88
5/6/9/7/70 | 3/4
Status: OK

:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
A1

Metagross used Rest! -15 EN, 21 left
Metagross fell asleep!
Metagross restored 10 HP! 39 left

Mr Rime used Foul Play! -7 EN, 81 left
1d24=16, no crit
10-1=9*1.5=13.5=14 damage, 25 left

Sandstorm! 86 HP Mr Rime

A2

Metagross used Sleep Talk! It called Metal Claw! -6 EN, 15 left
1d20=2, hits, 1d24=19, does not crit, 1d10=9, does not raise Atk
5+3+2+4=14*1.5=21 damage, 65 HP Mr Rime
Metagross restored 10 HP! 35 left

Mr Rime used Shadow Ball! -6 EN, 75 left
1d24=19, no crit, 1d10=3, no SpD drop
8+1=9*1.5=13.5=14 damage, 21 left

Sandstorm! 63 left

A3

Metagross used Sleep Talk! It called Rock Slide! -13 EN, 2 left
1d10=3, hits, 1d24=21, no crit, 1d10=1, flinch
8+4=12*1.5=18 damage, 55 left
Mr Rime flinches!
Metagross restored 10 HP! 45 left

Mr Rime flinched!

Sandstorm! 53 left
Arena: Sandstorm (2r)​
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 45/90 | EN: 2
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail.
HP: 53/90 | EN: 75
5/6/9/7/70 | 3/4
Status: OK

:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
 
Chill, Meteor Mash, Iron Head
IF Mr. Rime successfully uses a P/E move, THEN Chill.
[ONCE] IF Mr. Rime is to use Fake Out, THEN push actions back.
 
Last edited:
Feather Dance > Fiery Dance > Fiery Dance


:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 45/90 | EN: 2
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail.
HP: 53/90 | EN: 75
5/6/9/7/70 | 3/4
Status: OK

:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
A1

Metagross Chilled! +12 EN, 14 left

Mr Rime used Feather Dance! -6 EN, 69 left
Metagross's Atk fell sharply!

Sandstorm! 51 HP Mr Rime

A2

Metagross used Meteor Mash! -6 EN, 8 left
1d24=14, no crit, 1d10=2, raises Atk
9+3+2+4=18*1.5=27-4=23 damage, 28 HP Mr Rime

Mr Rime used Fiery Dance! -6 EN, 63 left
1d24=12, no crit, 1d2=1, raises SpA
14 damage, 31 HP Metagross
Mr Rime's SpA increased!

Sandstorm! 26 HP Mr Rime

A3

Metagross used Iron Head! -5 EN, 3 left
1d24=9, no crit, 1d10=3, flinches
8+3+2+4=17*1.5=25.5=26-2=24 damage, 2 HP Mr Rime

Mr Rime flinches!

Sandstorm! Mr Rime faints!
Arena: Sandstorm 1r
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 31/90 | EN: 3
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail.
HP: 0/90 | EN: 63
5/6/9/7/70 | 3/4
Status: KO


:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK
:oricorio-pom-pom: Quiver Dance > Fiery Dance > Fiery Dance
IF Damaging Steel-type OR Rock-type OR Psychic-type move A1, Protect and push​
 
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 31/90 | EN: 3
10/11/7/8/127 | 11/9
Status: OK
:xy/greninja: @ Life Orb
Water/Dark Dark | Torrent / Protean
+3 BAP to Water-type moves when below 28 HP. Changes types when using a move. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 36/85 | EN: 59
7/5/7/5/122 | 3/3
Status: OK
:bw/volkraken: @ Life Orb
Fire/Water | Analytic / Infiltrator / Pressure
+2 BAP when moving second. Gets through stuff like subs and screens. +2 EN to enemy attacks. +3 BAP to attacks, but spends HP.
HP: 95/95 | EN: 100
4/6/10/7/95 | 3/3
Status: OK


Team Tierno (0 Super Potions left)
:xy/oricorio-pom-pom: @ Power Lens
Electric/Flying | Dancer
Slower, but boosts SpA harder.
HP: 16/90 | EN: 74
4/5/7/5/53 | 1/2
Status: OK​
A1

Metagross chilled! +12 EN, 15 left

Oricorio used Quiver Dance! -9 EN, 65 left
Oricorio's SpA, SpD, and Spe increased!

A2

Metagross used Rock Tomb! -4 EN, 11 left
1d20=15, hits, 1d24=21, no crit
6+5=11*1.5=16.5=17 damage, Oricorio faints!

epicdrill wins!

Rewards:


epicdrill: 5 RC, 5 TC, -8 JC, two participating Pokemon are eligible to advance to 4*
Me: 5 RC, 5 TC, 8 JC​
 
Only epic and me should be posting in this thread.



Metagross [Quinn] (Genderless)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Suicune:
Suicune [Sarah] (F)
Stage 3*
Types: Water

Abilities:
Pressure, Inner Focus (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 8
Spe: 85
Size Class: 4
Weight Class: 5

Attacks:
Agility
Air Slash
Aurora Beam
Avalanche
Bite
Blizzard
Body Slam
Brine
Bubble Beam
Bulldoze
Calm Mind
Confide
Crunch
Curse
Cut
Detect
Dig
Dive
Double Team
Endure
Extrasensory
Extreme Speed
Facade
Frustration
Giga Impact
Gust
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Iron Head
Iron Tail
Leer
Liquidation
Mirror Coat
Mist
Mud-Slap
Natural Gift
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Sandstorm
Scald
Secret Power
Shadow Ball
Sheer Cold
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Surf
Swagger
Swift
Tailwind
Toxic
Water Gun
Water Pulse
Waterfall
Weather Ball
Whirlpool
:ss/Volcarona:
Volcarona [Flutter] (F)
Stage 3*
Types: Bug, Fire

Abilities:
Flame Body, Swarm (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 5
Def: 5
SpA: 10
SpD: 8
Spe: 100
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Acrobatics
Aerial Ace
Amnesia
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Double-Edge
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power (Ground)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Screech
Secret Power
Silver Wind
Sleep Talk
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thrash
Toxic
U-turn
Whirlwind
Wild Charge
Will-O-Wisp
Zen Headbutt




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • When Tierno's Talonflame or Crawdaunt uses a special #Dance move, it is treated as a physical move
  • When Tierno's Oricorio uses a #Dance move that alters stat stages, all stage boosts or drops of that move are increased by 1
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer

Slot 1: [Talonflame], Hidden Power [Rock]
Slot 2: [Crawdaunt], Hidden Power [Ground]
Slot 3: [Mr. Rime], Hidden Power [Rock]

:ss/Talonflame:

Talonflame (M)

Type: Fire/Flying
Abilities: Flame Body/Gale Wings

Item: Cleanse Tag

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Crawdaunt:

Crawdaunt (M)

Type: Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Mr. Rime:

Mr. Rime (M)

Type: Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Sending out Talonflame. epicdrill to order.
 
Let's start off with Suicune.

Surf, Scald, Surf
IF Talonflame is in the evasive stage of a D/E move when you are to act, THEN Dive (Evasive).
IF Talonflame successfully uses a P/E move, THEN Agility on the first instance and Reflect on the second.
 
Petal Dance > U-turn > Petal Dance

:bw/suicune: @ Life Orb
Water | Pressure / Inner Focus
+2 EN used by enemies per move. Doesn't flinch. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 95/95 | EN: 100
6/8/7/8/85 | 4/5
Status: OK
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
Talonflame is under Pressure doo doo doo dudududu

A1

Talonflame used Petal Dance! -10 EN, 90 left
1d24=7, no crit
12-1=11*1.5-16.5=17 damage, 78 HP Suicune

Suicune used Surf! -6 EN, 94 left
1d24=3, no crit
9+3+3+2=17*1.5=26 damage, 64 HP Talonflame
Life Orb recoil! 75 HP Suicune

A2

Talonflame used U-turn! -7 EN, 83 left
1d24=17, no crit
7-1=6 damage, 72 HP Suicune

Suicune used Scald! -5 EN, 89 left
16*1.5=24 damage, 40 HP Talonflame
LO recoil 69 HP Suicune

A3

Talonflame used Petal Dance! -10 EN, 73 left
1d24=16, no crit
17 damage, 52 HP Suicune

Suicune used Surf! -6 EN, 83 left
1d24=4, no crit
26 damage, 24 HP Talonflame
LO recoil, 49 HP Suicune
:bw/suicune: @ Life Orb
Water | Pressure / Inner Focus
+2 EN used by enemies per move. Doesn't flinch. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 49/95 | EN: 83
6/8/7/8/85 | 4/5
Status: OK
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 20/90 | EN: 73
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
Sending out Mr Rime, activating Berserk Gene.

Freeze Dry > Petal Dance > Freeze Dry
(CASOT) IF Suicune is under P/E THEN Quiver Dance
(CASOA) IF Suicune is to use a D/E move, THEN Block
(CASOT) IF Suicune has Double Team clones THEN Dazzling Gleam
 
Last edited:

Let's go for the ORKO here!

Mirror Coat, Mirror Coat, Crunch+Giga Impact
IF Freeze Dry crits A1 THEN Crunch+Giga Impact A2.
 
:bw/suicune: @ Life Orb
Water | Pressure / Inner Focus
+2 EN used by enemies per move. Doesn't flinch. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 49/95 | EN: 83
6/8/7/8/85 | 4/5
Status: OK
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 20/90 | EN: 73
7/5/4/5/126 | 2/2
Status: OK
Mr Rime consumes the Berserk Gene!

A1

Mr Rime used Freeze Dry! -6 EN, 94 left
1d24=11, no crit, 1d10=4, no freeze
7+3+1=11*1.5=16.5+4=20.5=21 damage, 28 HP Suicune

Suicune used Mirror Coat! -17 EN, 66 left
1d100=32, hits
31.5=32 damage, 58 HP Mr Rime

A2

Mr Rime used Petal Dance! -10 EN, 84 left
1d24=21, no crit
12+1=13*1.5=19.5+4=23.5=24 damage, 4 HP Suicune

Suicune used Mirror Coat! -18 EN, 48 left
1d100=63, hits
36 damage, 22 HP Mr Rime

A3

Suicune used Gigabyte! -32 EN, 16 left
1d24=3, no crit, 1d10=2, drops Def
15+3=18 damage, 4 HP Mr Rime
Life Orb! -1 HP Suicune

Mr Rime used Freeze Dry! -6 EN, 78 left
KOes
:bw/suicune: @ Life Orb
Water | Pressure / Inner Focus
+2 EN used by enemies per move. Doesn't flinch. +3 BAP to attacks, but -3 HP doing so (or less on weak moves).
HP: 0/95 | EN: 16
6/8/7/8/85 | 4/5
Status: OK

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK

:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 4/90 | EN: 78
5/6/9/7/70 | 3/4
Status: OK, +2 Atk and SpA (nat stage)
:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 20/90 | EN: 73
7/5/4/5/126 | 2/2
Status: OK
epicdrill to send out and order​
 
Last edited:

Well, that didn't exactly turn out as planned. Note to self: Crunch+Giga Impact is not a Dark-type combo. Metagross, it's your turn!

Sending out Metagross
[Always Mega Evolve A1] Meteor Mash, Iron Head, Meteor Mash
IF Mr. Rime successfully uses a P/E move, THEN Reflect on the first instance.
IF Mr. Rime uses Endure, THEN Sandstorm.
[CASOA] IF Mr. Rime is to use Ice Shard AND Mr. Rime has at most 20 HP remaining, THEN Bullet Punch.
 
Endure > Super Potion (Talonflame) > Ice Shard

:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK
:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 4/90 | EN: 78
5/6/9/7/70 | 3/4
Status: OK, +2 Atk and SpA (nat stage)
:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 20/90 | EN: 73
7/5/4/5/126 | 2/2
Status: OK
A1

Mr Rime used Endure! -15 EN, 63 left
Mr Rime will hold on!

Metagross used Sandstorm! -10 EN, 90 left
Metagross whipped up a sandstorm!

-2 HP Mr Rime, 2 left

A2

Tierno used a Super Potion on Talonflame! +40 HP, 60 left

Metagross ued Meteor Mash! -6 EN, 84 left
1d10=3, no Atk raise
1 HP Mr Rime

Mr Rime faints from sandstorm!
:sm/metagross-mega: @ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 90/90 | EN: 84
10/11/7/8/127 | 11/9
Status: OK
:bw/volcarona: @ Life Orb
Bug/Fire | Flame Body / Swarm
30% chance to burn contact attackers. When below 30 HP, +3 BAP to Bug-type moves. +3 BAP to attacks, but spends HP.
HP: 90/90 | EN: 100
5/5/10/8/100 | 3/3
Status: OK

Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 0/90 | EN: 63
5/6/9/7/70 | 3/4
Status: KO

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 64/90 | EN: 73
7/5/4/5/126 | 2/2
Status: OK
Sending out Talonflame.

Flare Blitz > Fiery Dance > Flare Blitz
(CASOA) IF Rock Slide AND Talonflame is at 26 HP or below, use Flare Blitz + Quick Attack
(CASOA) IF Zen Headbutt AND Talonflame is at 18 HP or below, use Flare Blitz + Quick Attack
(CASOA) IF Bullet Punch AND in a combo THEN Protect
 
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