Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)
Nature: Jolly (+Spe, +10% Acc, -SpA)
Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))
Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass
Abilities:
Rock Head, Battle Armor, Contrary (unlocked)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
Donphan [Tyra] (F)
Stage 4*
Types: Ground
Abilities:
Sturdy, Sand Veil (unlocked)
Nature: Careful (+SpD, -SpA)
Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Both opponents are battled at the same time.
Battle Info
Format: 4v4 Doubles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref.
Abilities: All
Items: On
Megas: One per trainer
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.
Cipher's Inventory: 2× Shadow Potion
- Shadow Potion:Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
- The Pokemon this is used on has 100% evasion during this action.
- Can only be used on Shadow Pokemon.
- If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".
Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
- Camouflage turns the user into a Steel-type.
- Secret Power may cause confusion.
- Nature Power becomes Flash Cannon
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
- Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
- Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
- Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
- Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
Shadow Blast
Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon.
Shadow Hold
Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions.
Shadow Turn
Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. Applies Pivoting to the user.
Shadow Half
Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action.
Shadow Shed
Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.
Slot 1: [Alakazam], Hidden Power Ice
Slot 2: [Shadow Metagross], Hidden Power Dark
Slot 3: [Salamence], Hidden Power Ice
Slot 4: [Shadow Tyranitar], Hidden Power Grass
Alakazam
Type: Psychic
Abilities: Synchronize/Innner Focus/Magic Guard
Item: Life Orb
Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 80
Atk: 3 (-)
Def: 4
SpA: 10
SpD: 7
Spe: 138 (+)
Size: 3
Weight: 3
Moves:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Laser Focus
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Night Shade
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Shadow Metagross
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws (MEGA)
Item: Metagrossite
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 10 --> 10
Def: 9 --> 11
SpA: 6 --> 7 (-)
SpD: 7 --> 8
Spe: 81 --> 127 (+)
Size: 4 --> 4
Weight: 9 [6 Light Metal] --> 11 [9 Light Metal]
Moves:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Shadow Blast
Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Salamence
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Item: Expert Belt
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95
Atk: 10
Def: 6
SpA: 7 (-)
SpD: 6
Spe: 115 (+)
Size: 4
Weight: 5
Moves:
Aerial Ace
Air Cutter
Air Slash
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Laser Focus
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt
Shadow Tyranitar
Type: Rock/Dark
Abilities: Sand Stream/Unnerve/Sand Stream (MEGA)
Item: Tyranitarite
Nature: Impish (+Def, -SpA)
HP: 95
Atk: 9 --> 11
Def: 10 --> 13 (+)
SpA: 6 --> 6 (-)
SpD: 7 --> 9
Spe: 61 --> 71
Size: 4 --> 4
Weight: 6 --> 6
Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Blast
Shadow Claw
Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
@ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / Synchronize
No recoil. No getting crit. Statuses statusers. Moves last but No Guard.
5/8/6/9/52 | 4/5
Combo Counter: 1
Status: OK, -10% Evasion, +1 Atk, -4 SpA (decaying to 0)
@ Rocky Helmet
Ground | Sturdy / Sand Veil
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
@ Rocky Helmet
Water/Ground | Torrent / Damp
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. Inflicts 25% recoil to #Contact.
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
@ Rocky Helmet
Water/Ground | Torrent / Damp
Below 33 HP, +3 BAP to Water-type moves. Prevent SD moves. Inflicts 25% recoil to #Contact.
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
@ Life Orb
Psychic | Contrary / Inner Focus / Magic Guard
HP: 17/80 | EN: 85
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
@ Expert Belt
Dragon/Flying | Intimidate / Moxie
HP: 95/95 | EN: 83
10/6/7/6/115 | 4/5
Combo Counter: 1
Status: OK, +10% Accuracy
Psychic | Contrary / Inner Focus / Magic Guard
Reverses stat changes. Immune to flinches. No residual damage. +3 BAP to atks.
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
@ Expert Belt
Dragon/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO. +4 damage to non-STAB SE moves.
10/6/7/6/115 | 4/5
Combo Counter: 1
Status: OK, +10% Accuracy
@ Metagrossite
Steel/Psychic | Clear Body / Light Metal / Tough Claws
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
HP: 95/95 | EN: 100
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK
Steel/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks. Summon Shadow Terrain on sendout.
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
Summons Shadow Sky permanently on Mega (make sure to toggle off Sand Stream when sending out!). No Berries for enemies.
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK
A1
Pyroak took in light!
Alakazam used Shadow Ball! -6 EN, 79 left
1d24=11, no crit, 1d10=3, no SpD drop
8+3+2=13*1.5=19.5=20 damage, 49 HP Metagross
Salamence used Draconic Hurricane! -21 EN, 62 left
1d24=22, no crit, 1d10=6, no flinch, 1d10=9, no confuse
11-2+3=12*1.5=18 damage, 87 HP Pyroak
Metagross used Ice Punch! -6 EN, 83 left
1d24=24, no crit, 1d10=7, no freeze
8+2-2+4=12*1.5=18 damage, 71 HP Salamence
Pyroak used Solar Blade! -8 EN, 76 left
1d24=3, no crit
13+3-2+1+2=17 damage, Alakazam faints!
A2
Metagross used Brick Break! -6 EN, 77 left
8+2+4=14*.75=10.5=11 damage, 60 HP Salamence
The Ciphers' screen shatters!
Salamence used Fly! 6 EN, 56 left
1d20=6, hits, 1d24=8, no crit
9+3+2=14*1.5=21 damage, 59 HP Pyroak
Pyroak used Counter! -19 EN, 57 left
25*1.5=31.5=32 damage, 28 HP Salamence[/spoilers]
Arena: Tailwind (Ciphers) 4a
Pyroak took in light!
Alakazam used Shadow Ball! -6 EN, 79 left
1d24=11, no crit, 1d10=3, no SpD drop
8+3+2=13*1.5=19.5=20 damage, 49 HP Metagross
Salamence used Draconic Hurricane! -21 EN, 62 left
1d24=22, no crit, 1d10=6, no flinch, 1d10=9, no confuse
11-2+3=12*1.5=18 damage, 87 HP Pyroak
Metagross used Ice Punch! -6 EN, 83 left
1d24=24, no crit, 1d10=7, no freeze
8+2-2+4=12*1.5=18 damage, 71 HP Salamence
Pyroak used Solar Blade! -8 EN, 76 left
1d24=3, no crit
13+3-2+1+2=17 damage, Alakazam faints!
A2
Metagross used Brick Break! -6 EN, 77 left
8+2+4=14*.75=10.5=11 damage, 60 HP Salamence
The Ciphers' screen shatters!
Salamence used Fly! 6 EN, 56 left
1d20=6, hits, 1d24=8, no crit
9+3+2=14*1.5=21 damage, 59 HP Pyroak
Pyroak used Counter! -19 EN, 57 left
25*1.5=31.5=32 damage, 28 HP Salamence[/spoilers]
Arena: Tailwind (Ciphers) 4a
@ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Lagging Tail
Fire/Grass | Rock Head / Battle Armor / Synchronize
No recoil. No getting crit. Statuses statusers. Moves last but No Guard.
5/8/6/9/52 | 4/5
Combo Counter: 1
Status: OK, -10% Evasion, +1 Atk (nat stage), -3 SpA (decaying to 0)
@ Rocky Helmet
Ground | Sturdy / Sand Veil
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
@ Rocky Helmet
Water/Ground | Torrent / Damp
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. Inflicts 25% recoil to #Contact.
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK
@ Rocky Helmet
Water/Ground | Torrent / Damp
Below 33 HP, +3 BAP to Water-type moves. Prevent SD moves. Inflicts 25% recoil to #Contact.
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Psychic | Contrary / Inner Focus / Magic Guard
Reverses stat changes. Immune to flinches. No residual damage. +3 BAP to atks.
3/4/10/7/138 | 3/3
Combo Counter: 1
Status: OK, +10% Accuracy
@ Expert Belt
Dragon/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO. +4 damage to non-STAB SE moves.
10/6/7/6/115 | 4/5
Combo Counter: 0
Status: OK, +10% Accuracy
@ Metagrossite
Steel/Psychic | Clear Body / Light Metal / Tough Claws
HP: 90/90 | EN: 100
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
HP: 95/95 | EN: 100
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK
Steel/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks. Summon Shadow Terrain on sendout.
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy
@ Tyranitarite
Rock/Dark | Sand Stream / Unnerve / Sand Stream
Summons Shadow Sky permanently on Mega (make sure to toggle off Sand Stream when sending out!). No Berries for enemies.
11/13/6/9/71 | 4/6
Combo Counter: 1
Status: OK
Sending out Tyranitar. Toggling Sand Stream OFF.
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