Bellossom-Hoenn
Abilities: Chlorophyll / Remaining Hope
Remaining Hope - This Pokémon's Stat changess last for 4 turns instead of 3
Stats: 85 / 50 / 75 / 100 / 90 / 80 (490 BST)
0.6 m | 5.8 Kg
New Moves (from Gloom):
Flame Charge, Giga Impact
Fiery Dance,
Fire Blast, Fire Spin, Hyper Beam, Incinerate, Uproar, Pollen Puff
Follow Me, Helping Hand,
Quiver Dance, Safeguard, Will-o-Wisp
Lore: Long into the past, before even the events of Hoopa, Hoennian Royalty had the custom of travelling around the region. However, one day, the emperor got lost within the deep Emerald Jungle and its thick fog. It was then that an unexpect helper appeared. A group of Hoennian Bellossom helped guide the emperror to safety, and as such, to this day they are reveered as sacred Pokémon. Researches about Hoennian Bellossom indicate that its origins are related to the harsher sun of Hoenn: Rather than just doing a Johtonian Bellossom's typical ritual to summon the Sun, Hoennian Bellossom went further and learned how to do rituals to harness heat from daylight, so that they may produce their own heat and light when times call for it.
(based on Yamaga Lantern Festival)
Competitive: I can't guarantee that this will be great, but QD is an Omniboost and Strength Sap lowers both offenses,so there's that going for it.
Pupitar-Hoenn
Abilities: Magma Armour
Stats: 70 / 84 / 70 / 65 / 70 / 51
1.3 m | 188 Kg
New Moves (From Larvitar):
Heat Crash
Dazzling Gleam, Flame Burst, Incinerate, Power Gem, Shell Trap
Poison Gas
Lore: As a part of their evolution cycle, Larvitar eats mountains to get ready to evolve. However, Hoenn's large ammount of volcanic activity causes a change in Larvitar's diet, leading to a new form once it evolves. The Pokémon itself rests protected and hidden inside the shell. Said shell is made of very sturdy rocks with a diamond cluster as a mask, which it uses to carve paths inside caves to peacefully rest while it waits for its evolution to come. Despite its cocoon appearance, Pupitar is a fierce and dangerous Pokémon: While generally relaxed, once threatened they release a nearly odorless gas from their body, which is heavily flammable. They then set said gas on fire, creating dangerous explosions.
Tyranitar-Hoenn
Abilities: Grassy Surge / Ripen
Stats: 100 / 124 / 110 / 85 / 80 / 91
2.2 m | 408 Kg
New Moves (From Pupitar):
Aerial Ace, Breaking Swipe, Branch Poke, Brutal Swing, Bullet Seed, Counter, Cut, Dragon Claw, Fire Fang,
Fire Punch, Focus Punch, Giga Impact, Heavy Slam, High Horsepower,
Rock Blast,
Tephra Burst
Dragon Breath, Dragon Pulse, Eruption, Fire Blast, Focus Blast, Lava Plume, Overheat, Solarbeam
Block, Grassy Terrain, Roar, Rototiller, Stockpile, Spit Up, Swallow, Will-o-Wisp
Tephra Burst:
|
| 80 BP | 16 PP | 100% Acc | Leaves foe with Fire-Type Splinters for 3 turns.
Lore: Hoennian Tyranitar are keystone species to the biodiversity of the Hoenn region. They are excellent at enriching the soils of wherever they pass by, and whereas Johtonian Tyranitaris destructive, Hoennian Tyranitar is known for helping with plant growth and forest expanding. They use their magma and ash to fertilize soil, and are seen using their rake-like tail to create their own agriculture system. Thanks to them, humans are often seen living near one of hoenn's biggest volcano, an area that would one day become Fallabor Town. Despite all that, Hoennian Tyranitar is a force to be reckoned with, with an extremely resilient body, diamond claws that can leave a mark on almost anything and spewing hot lava everywhere during battle. However, its biggest fight is with Aggron - If an Aggron comes across the territory of a Tyranitar, they will dispute to see which of them is better at cultivation. However, since the results of this are mostly benefic, the people of Hoenn see this rivalry as a blessing more than a curse.
Competitive: Great offensive typing with an ability that helps it mitigate massive EQ weakness. Lack of Stealth Rock really helps it as it allows more item options. Larvitar gives it important moves in DD, Stone Edge and Earthquake, and from there you go Fire Stab (With Tephra Burst being a pretty good option for DamageOver Time) and can try to tech Bullet Seed to snipe some of the fatter waters of the tier
I did not have time to sprite all of them ok
Gastly-Hoenn
Ability: Levitate
Stats: 30 / 35 / 30 / 90 / 35 / 90
1.3 m | 0.1 Kg
Removed Moves:
Explosion, Sucker Punch, Poison Jab, Self-Destruct, Thief
Clear Smog, Sludge bomb, Sludge Wave, Smog, Venoshock, Infestation
Acid Armor, Corrosive Gas, Haze, Poison Gas, Grudge, Toxic, Mist
New Moves:
Aqua Jet
Brine, Bubble,
Scald, Water Spout, Water Gun, Gust
Aqua Ring,
Calm Mind, Life Dew, Soak, Purify, Refresh,
Slack Off
Lore: Gastly's body is made up of 95% vapor, resembling steam. While its origins are uncertain,many believe them to be the spirits of people in the afterlife who are relaxing in Hoenn's natural hot springs. Unlike their Kantonian counterparts, Hoenning Gastly do not have any poison within them. It is widely believed that inhaling Gastly's gas will have a relaxing, purifying effect on someone. Gastly itself is a pretty relaxed species, and enjoys getting pushed around by Hoenn's winds. However, under windstorms, they prefer to sneak into a safe place to relax quietly and wait for the storm to end.
Haunter-Hoenn
Ability: Hydration
Stats: 45 / 50 / 45 / 95 / 55 / 115
1.6 m | 0.3 Kg
New Moves (From Gastly):
Shadow Claw, Shadow Punch
Icy Wind, Weather Ball, Storm In
Encore, Whirliwind
Storm In:
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| 90 BP | 16 PP | 100% Acc | User becomes Fixated after use
Lore: Hoennian Haunter lurk high in the sky, learning how to ride wind currents at their will. This Pokémon's water has healing properties, being one of the only known cure to Kantonian Haunter's curse. As such, when Hoennian Haunter gather up and create rain, the people of the region go outside to be blessed by their healing water. This status has made Haunter a highly reveered Pokémon in the Hoenn region, with people often making offerings for Haunter in exchange for Rain.
Oh no! It seems this Pokémon has used it's ghostly propeties to go invisible in the post, so you'll have to imagine what it looks like instead!
Spectrosphere
Ability: Hydration
Stats: 75 / 65 / 60 / 100 / 80 / 120
1.8 m | 10 Kg
New Moves (From Haunter):
Fly, Giga Impact, Phantom Force
Air Cutter, Air Slash, Discharge, Hyper Beam, Shock Wave
Charge, Defog, Eerie Impulse, Laser Focus, Metronome, Nasty Plot, Thunder Wave, Tailwind
Lore: Spectrosphere are a rare sight. They lurk among the clouds, and avoid human contact. This is because their bodies become overcharged with electricity, so they isolate themselves to avoid accidental harm to other creatures. While hard to notice from far away, they use their gaseous body to form shapes in the sky, as an attempt to communicate with others in the land, as they get lonely up in the sky. A Spectrosphere can only get close to land if it causes its body to storm beforehand, and as a result, it turns into vapor, becoming impossible to spot by visual means. Should you feel yourself approached by a sudden refreshing breeze, it is the sign of an approaching Spectrosphere. There are tales all around Hoenn about how Storms are signs of this benevolent spirit coming to visit the land.
Competitive: We are lacking in Electrics aside from like, Jolteon and Galvantula. Spectrosphere adds a fast option with moderately decent Special Attack and decent Water coverage tohit Grounds.