Pet Mod A New Legend: Hoopa

Mintly

formerly Spook
is an Artist
:dewgong:
Pokémon: Manatear
Typing: Water/Ice
Abilities: Thick Fat/Pure Power/Ice Body (HA)
Stats: 100/70/110/90/120/50
New Moves: Liquidation, Icicle Crash, Crunch, Throat Chop, Iron Head, Frost Tail
BP: 50
Accuracy: 90
PP: 25
Category: Physical
Type: Ice
Description: The user hits the target with its ice-covered tail. This may also freeze the target. Critical hits land more easily. (10% chance to freeze + increased critical hit ratio)
Removed Moves: None
Evolution Method: Evolves from Dewgong after using Frost Tail 20 times in Strong Style
 

Yung Dramps

awesome gaming
Ok so ngl some subs are still kinda borderline albeit not insanely broken but with many of them being done on such short notice I'm gonna just see what the community decides. Voting on this slate begins NOW!

zxgzxg's Crusteroid
My Phionirva
AquaticPanic's Cornutropia


One thing I wanna say right now is that with the sheer volume of amazing submissions, we're almost certainly going to admit a higher amount of winners than usual. 5+ at least, of course with votes being a part of that
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:tropius: AquaticPanic’s Cornutropia :tropius:
(If this win, we’ll get two winner fanmade Tropius evo that are Grass / Dragon from different Pet Mods this year, lol)
:lanturn: My Abyssylar :lanturn:
(Fishe. Lanturn can benefit from Eviolite to make itself specially bulkier and makes it’s physical bulk usable.)
:phione: Yung Dramps’ Phionirva :phione:
(Finally, a reason to use Phione!)
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
Kaleideon (Just seems extremely fun to play, not to mention Eviolite Kecleon)
Dartoxic (Strong fastmon of two types that could use more offensive representation, funny gimmick potential)
Gnyarly (I’m biased)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Damn this was a hard slate to keep track of, really good subs all around

Gnyarly
Kaleideon
Phionirva


rip funny boat my beloved tho
 

Yung Dramps

awesome gaming
And that's a wrap! Thanks to AquaticPanic for compiling the votes up to wednesday for me, that was a big help! Now let's meet our winners, which we'll be adding a whopping SIX of!



Crusteroid - 11

Cornutropia - 10
Dovinity - 10
Floccoth - 10
Kaleideon - 10

Abyssylar - 8

Gnyarly - 6

Maractoasis - 4
Phionirva - 4

Cruisola - 3
Paranoyd - 3

Hyperoth - 2
Chimabella - 2
Joruphila - 2
Dartoxic - 2

Dendrogorgon - 1
Terribull - 1


:bw/crustle:--->
crusteroid.png

Pokemon: Crusteroid
Weight: 700 kg (+500)
Type:

Stats: 110 / 115 / 140 / 60 / 85 / 25 (BST: 540) [+40 / +10 / +15 / +0 / +10 / -20 ]
Ability: Sturdy / Weak Armor / Force of Gravity | Moves that set jagged splinters do double damage.
New Moves:
Giga Impact (Crustle loses this), Heat Crash, Pin Missile, Spikes
Focus Blast, Hyper Beam (Crustle loses this), Moonblast, Power Gem
Gravity, Moonlight, Taunt, Trick Room

Lore: The meteorites at Morganite Mountains caused the displaced Crustle to evolve. Its hemispheric shell is tough enough to block small meteors, and its enlarged claws can easily crush boulders. It was once thought Crusteroid's shell was a map of the world.
Competitive: Large offensive tank. Its bad defensive typing is offset by its massive defensive stats, allowing it to tank neutral hits fairly well. Additionally, its ability lets it utilize jagged splinters fairly well, the splinters mostly serving as extra power to relatively low BP moves. Also Eviolite Crustle woah!!!!???
:tropius: --->
cornutropia.png

Cornutropia
The Fruitful Pokémon


Abilities: Ripen / Solar Power // Harvest
Stats: 104 / 98 / 83 / 92 / 87 / 71 [535]
9.4 m | 870 Kg


New Moves:
Berry Blast, Breaking Swipe, Dragon Tail, Grav Apple, Iron Tail, Wood Hammer
Apple Acid, Belch, Draco Meteor, Pollen Puff, Spit Up
Aromatherapy, Jungle Healing, Grassy Terrain, Stockpile, Swallow

Berry Blast - Grass | Physical | 55 BP | 100% Acc | 24 PP | Contact | Power doubles if user has no item


Competitive: Cornutropia inherits many interesting moves from Tropius: Earthquake, Dragon Dance, Outrage, Dragon Hammer, Swords Dance and Roost are all standouts. Cornutropia works as a DD Sweeper mostly, having pretty good bulk to secure a turn to set up and mixed offenses that allow it to run either physical or special sets as it pleases. Alongside this flexibility, it has Grav Apple and Apple Acid to help it it stand out among other Dragons, crippling switch-ins consistently with a STAB move. Ripen helps it tank hits it normally wouldn't have, notably taking only around 25 - 30% from Ice Punch Seismitoad without even needing mac defense investment.

Belch is also a pretty funny move to use as your way to hit fairies, even if not very reliable. Mon will try to run Berries one way or another, so while definitely a gimmick, I wouldn't completely discard Belch. Its signature is in a similar spot, having uses in some specific sets but not being an instant pick. Overall not a top tier threat, as it particularly dislikes Skarm andcompetes with Hydra/Hax for aa team slot, but is a pretty neat physical Grass option and its definitely a pretty fun mon to use.

Cornutropia @ Sitrus Berry
Ability: Ripen
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Hammer
- Earthquake
- Grav Apple / Berry Blast


Cornutropia @ Sitrus Berry
Ability: Ripen
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Apple Acid
- Belch
- Swords Dance


Lore: A rare sight, Cornutropia are usually only able to be spotted during Autumn. Their massive size and decayed leaves has cost this evolution Tropius' ability to fly, but its physical strength has increased greatly. Cornutropia's body is coated with fruits of various kinds, which it shares with people and Pokémon alike. As such, Cornutropia have quite a high status in the Hoenn region, as people greatly respect them for bringing food to hundreds of people each year. Their vestigial wings now work as insulators, helping to keep its fruits fresh. It is uknown where Cornutropia migrate to during other seasons of the year, but they always come back during Autumn.

Inspiration: Cornutropia is inspired by the japanese tradition of Koyo, essentially a tradition about appreciating autumn leaves with friends and family while you enjoy seasonal delicacies. Once learned about this tradition, I figured Tropius would've been a natural fit for an evolution. The idea for Cornutropia is relatively simple, being a huge fruit-bearing autumn beast that itself can feed whole villages out of its sheer size, essentially embodying Koyo culture in one mon. This tradition was originally reserved for the nobles, which is why its design has a slight Royal motiff, with the Pineapple Crown, Grape Collar and the decayed leaves looking like a king's robe.

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:tranquill: --->
dovinity-m.png
dovinity-f.png

Dovinity
The Luxuriant Pokémon

Male

Abilities: Big Pecks / Super Luck // Technician
Stats: 90 / 50 / 60 / 105 / 85 / 98 [488]
1.4 m | 34 Kg

Female

Abilities: Big Pecks / Super Luck // Fluffy
Stats: 90 / 105 / 80 / 55 / 55 / 103 [488]
1.3 m | 32 Kg


New Moves:
Brave Bird, Fling, Giga Impact, Heart Stamp (female only), Play Rough, Post Delivery, Sky Drop
Dazzling Gleam, Disarming Voice, Draining Kiss, Fairy Wind, Hurricane, Hyper Beam
Moonlight, Trick, Take Heart (male only)

Post Delivery - Fairy | Physical | 90 BP | 100 Acc | 24 PP | Hits two turns after use. Physical if user is Female, Special if user is Male



Competitive: Fairies! Dovinity essentially adds two new Fairy options to the mod, who themselves also have different possible sets. Male Dovinity is a bit more straightforward, with moves such as Heat Wave, Draining Kiss and Air Cutter coupled with Technician for a decently fast Fairy that can hit Steels. Notably speed reeps Hax by one point in Speed. Female Dovinity, meanwhile, can either go Physically Offensive or Physically Defensive, forming a petty nice core with Skarmory. Its signature move is specifically designed to make it harder for Dragons to switch in so freely. Physically, Dovinity can also slot in Night Slash with Super Luck if it wishes to break through Magcargo. Male can also set up incredibly well with Take Heart (From PLA; raises Offense, guard and heals user's status). Relevant moves from Tranquill include U-turn, Roost and Heat Wave, with a few more niche ones such as Wish, Tailwind and Hypnosis.

Despite being a firly good answer to Dragons, Dovinity can't always just freely switch into them, so it doesn't entirely invalidate our current Dragons. It simply gives them more to worry about while also serving as a switch-in on the hands of the right player. Dovinity is essentially designed around making Dragons have to think twice before they click their big damage move, rewarding the player for better reads. All in all, Dovinity is a fairly diverse mon, adding quite a few roles to Fairies while only really adding two new mons.

Dovinity (M) @ Leftovers
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Take Heart
- Draining Kiss
- Air Cutter
- Heat Wave


Dovinity (M) @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draining Kiss
- Air Cutter
- Heat Wave


Dovinity (F) @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Play Rough
- U-turn
- Post Delivery


Dovinity (F) @ Scope Lens
Ability: Super Luck
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Roost
- Play Rough
- Brave Bird
- Night Slash


Lore: In the distant past, rather than evolving into Unfezant, Tranquill were only able to evolve into Dovinity. This is because people of the past had a great relationship with Tranquill, having them as message delievery partners and being a popular pet. This engagement with humans lets Tranquill evolve into Dovinity. This new evolution has excellent navigation skills, and is the main means of communication used by people. Dovinity has great affinity for teamwork and adores engaging with humankind, and people widely believe Dovinity to be a symbol of Human and Pokémon existing peacefully as equals. The male has more plumage, which it uses to attract females and scare opponents, but its flight is slightly crippled as a result.

Inspiration: Dovinity is mainly inspired by Messenger Doves and, alongside Unfezant, is a play on how doves were abandoned as domestic species over time and became feral. For a while, in the past, Pigeons and Doves were common domestic animals used for their excellent navigation skills, but as time went on, they were essentially abandoned - Dovinity plays off of that by being a natural ancient evolution of Tranquill who is very much found of humans and likes to participate in teamwork, but as time went on and people ignored Tranquill, it evolved into a new prideful, selfish and unpleasant evolution in modern times. Dovinity takes inspiration from many different Pigeons and Dove species, notably the Crested Pigeon, the Jacobin Pigeon, the victoria Croned Pigeon and the Nicobar Pigeon.

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:kecleon: --->
kaleideon.png

Kaleideon
The Color Swap Pokémon


Abilities: Colour Change // Protean
Stats: 80 / 90 / 70 / 80 / 70 / 110 [500]
1.6 m | 80 Kg


New Moves:
Camoscope, Giga Impact, Power Whip, Scale Shot, Skitter Smack, Spikes, Steel Wing
Acid Spray, Hyper Beam, Icy Wind, Snarl, Tri Attack
Calm Mind, Entrainment, Haze, Light Screen, Moonlight, Mirror Move, Reflect, Switcheroo, Tailwind

Camoscope - Normal | Physical | 100 BP | 100% Acc | 24 PP | Type varies based on the user's primary type.
(This move is also learned by Kecleon)



Competitive: Kaleideon is an utility Protean user, being able to abuse its high speed and diverse movepool to disrupt the opposing team in one way or another. Kecleon already had quite the diverse movepool with tools such as Knock, Fake Out, Recover, Thunder Wave, Sucker Punch, Trick and Stealth Rock. Kaleideon simply builds on that by giving it more utility. As far as offenses go, protean is balanced out by mediocre offensive stats. Kaleideon does have a fairly big arsenal of coverage to pick from thanks to Kecleon's movepool being pretty wide, but being stuck behing a pretty frail mon with mid offenses sets it back. Notably, its better moves are Special, while its Physical moevs are generally lower in BP, thus why I gave it less Sp atk than Phys Atk. Special has tools such as Flamethrower, Ice Beam, Thunderbolt and Hone Claws as an option to boost the accuracy of a few special moves.

The bigger idea with Kaleideon is to use Camoscope in conjunction with its utility moves for quite unique STABs. For an example, Tailwind will turn you into a Flying type when you use it, consequently turning Camoscope into a 100 BP Physical Flying STAB. Kaleideon learns at least one move of each type, allowing Camoscope to be whatever you want. Still probably a gimmicky move, but it is easly one of the most fun moves to consider.

However, that is not all! Kecleon would also gain access to Eviolite, which makes it a fairly interesting defensive option. Kecleon's constant type changing do make it rather tricky to use, but it already commonly runs AV in Vanilla so I can imagine Eviolite working pretty well. It is a bit passive, but it does have many tools to cripple opponents over time and access to Seismic Toss for what that is worth. Specially Defensive sets can even take on the likes of Hydreigon, making Kecleon a possible OU option.

Kaleideon @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Shadow Ball
- Recover


Kaleideon @ Leftovers
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Camoscope
- Knock Off
- Icy Wind / Calm Mind
- Scale Shot


Kecleon @ Eviolite
Ability: Protean
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Recover
- Revelation Dance
- Knock Off
- Toxic


Lore: For a long time, people of the Hoenn region were terrified of eerie apparitions that resembled floating faces, many believing it to be some sort of malevolent spirit. After years of research and observation, it was discored that these apparitions were caused by Kaleideon, a Pokémon who can mostly turn itself invisible - the exception being marks in its body, which it uses to scare others. Thanks to this, Kaleideon ends up being quite a prankster, purposefully going out of its way to shock people. However, Kaleideon's body also changes according to its mood. It is common practice for a Kaleideon to attempt to scare someone in a mean-spirited fashion, but get too excited about the prank and accidentally reveal itself as its body changes colour to match its emotions.

Inspiration: The idea for a Kecleon evo mainly comes from the ancient setting. In the modern Hoenn games, Kecleon is often a roadblock that you deal with by using the Devon Scope. In an age without such advanced technology, how would people react to Kecleon and how would it use its near invisibility to its advantage? The way I went about it is essentially making Kaleideon play off of Kecleon being unable to make its belly stripe invisible, essentially having scarry-looking marks to look like a creepy floating face when invisible. Kaleideon is a mix of a few different chameleon species, notably the Jackson's Chameleon (same species as Kecleon) and the Panther Chameleon.

undefined

:ss/wurmple:
Name: Saccoon
Typing:

Abilities: Shed Skin
Stats: 50 / 35 / 55 / 25 / 25 / 15 [BST: 205] (wt=10.7 kg)
Movepool Wurmple's Movepool + Harden, Iron Defense
Name: Floccoth
Typing:

Abilities: Fluffy / Tinted Lens
Stats: 60 / 50 / 95 / 70 / 50 / 65 [BST: 390] (wt=30.0 kg)
Pixie Dust
|
| 90 bp | 100% acc | 16pp
Inflicts Powder on the target with +1 priority. If the Powder is ignited before this move hits, it deals halved damage. (Think Focus Punch having different priority brackets for its effect and its damage.)
Priority: -1 | Powder | Targets one adjacent mon Movepool Saccoon's Movepool + Acrobatics, Aerial Ace, Air Cutter, Attract, Bug Buzz, Captivate, Confide, Dazzling Gleam, Defog, Double Team, Double-Edge, Endure, Energy Ball, Facade, Fairy Wind, Flash, Frustration, Giga Drain, Giga Impact, Gust, Hidden Power, Hyper Beam, Infestation, Laser Focus, Mimic, Moonblast, Natural Gift, Ominous Wind, Protect, Psychic, Quiver Dance, Reflect, Rest, Return, Roost, Round, Secret Power, Shadow Ball, Signal Beam, Silver Wind, Pixie Dust, Sleep Talk, Solar Beam, Strength Sap, Struggle Bug, Substitute, Sunny Day, Swagger, Swift, Tailwind, Thief, Toxic, Twister, U-turn, Venoshock, Whirlwind Flavour: The Wurmple lines are clearly based on divergent evolution, where populations of one species evolve in different ways to create multiple species. Floccoth is based on the same idea, a Pokemon that both Beautifly and Dustox evolved from, before they outcompeted it due to them being more successful in the niches they've evolved for and having super-effective STAB on it, hence its rarity in the modern day. The mon itself is based on the Japanese Oak Silkmoth, a species historically used to produce silk in Japan, though its use is now rare compared to the Domestic Silk Moth. Design-wise, I'm picturing a fuzzy silkmoth face (google them they're adorable) with its wings draped over it like a blanket. Oh, and Saccoon is pretty much the same as the other two Wurmple mid-stages, including the same stats and movepool, and named after a Sack because it feels like a reasonable middle ground between Silk and a Cask.

Competitive: We could use a defensive Fairy or two, but it's hard to make them stand out from Clefable. Floccoth's bulk and typing allows it to wall out threats like Krookodile(!), Conkeldurr, Gyarados, and non-PJab Haxorus, not to mention being a thorn in the side of any Physical attacker that can't hit it super-effectively thanks to the combination of Fluffy and Strength Sap. Pixie Dust makes it a lot harder to exploit this thing's massive Fire weakness, though you can still nuke it on the switch. Beyond defensive sets, Quiver Dance is pretty strong for the omniboost, though the lack of coverage means you're not sweeping entire teams with this unless you catch someone off-guard with TLens.
:lanturn:
1661801800702.png

Abyssylar (evolved from Lanturn through leveling up with Thunder Fang)
Based off… well, being more accrate to real-life anglerfish by being scarier.
Name Meaning: Abyss + corruption of angler
(yes it is intentionally Dark / Electric)
Abilities: Water Absorb / Illuminate | Strong Jaw
Stats: 135 / 112 / 70 / 70 / 100 / 63 [550]
Female: 4.8 m | 100.6 Kg
Male: 2.4 m | 50.3 kg
New Moves (From Lanturn):
Crunch, Bite, Thunder Fang (also for Lanturn), Psychic Fang, Ice Fang, Storm of Light*, Jaw Lock, Liquidation, Flip Turn
Eerie Impulse, Dark Pulse, Snarl
Leer, Scary Face, Mean Look, Recover
Other notable moves are Thunder Wave, Waterfall, Hydro Pump, Soak, Volt Switch, Sucker Punch and Curse.

Storm of Light - Electric | Physical | 200 BP | 5 PP | 100% Acc | User loses 80% of max HP on use. Hits all adjacent targets.

Competitive: Dark-type Strong Jaw monster with STAB Crunch / Jaw Lock that that is effectively 120 before STAB. Storm of Light can be used as a sacrificial move, but will backfire if used on a Ground-type opponent. If for some reason you go instead as a special wall that is far from passive, go for Water Absorb.

Lore: The pressure by competition in the abyssal depth of ancient Hoenn region‘s ocean caused Lanturn to become more aggressive, to the point that it started to bite when the exploring humans least expected. As it evolve into Abyssylar, it becomes larger and scarier-looking, lurking in the deepest depth of Hoenn’s ocean. The lights it emits will cause prey to be attracted, which then the prey gets quickly devoured if too near. A female Abyssylar and their smaller mate will occasionally leap up to the surface of the sea, which is when even Sharpedo become terrified of it’s presence.
 

Yung Dramps

awesome gaming
Consider the following something of a "State of the Mod" address
So, what's next for A New Legend: Hoopa?

New Additions
If you haven't been keeping up with Discord communications, there are going to be VERY few of these from here on out. At this point we have enough forms and evolutions to be roughly adjacent with Legends Arceus, and as such the predominant focus for the near future will be on metagame development. In fact, I can say that right now there are only three new forms I feel strongly about implementing later on:
-A Jirachi form explicitly designed for Ubers and as a retroactive counterpart to Hoopa-Unbound controlled by it, as described in the lore. Save for a dramatic change in plans, this will be the final proper slate of the mod.
-Not one, but two new Cyclizar forms based on the Mach and Acro bikes as a commemorative tie-in with the release of Scarlet & Violet. Shoutouts to Hematite for this very fun and charming idea! This won't be a slate but rather a special discussion workshop thing within the Discord server. Stay tuned for details!

Tiering
I sort of hinted it already with the Jirachi form, but overtime I want to expand ANL to have 3 main tiers: Ubers, OU and UU. The lattermost will be determined based off whenever we make an OU viability rankings, using some sort of cutoff like "everything in B/B- or lower".
 
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Yung Dramps

awesome gaming
As many of you know, SV has been leaking and datamines have been going down. Without spoiling anything super major, here's what you need to know:

1) Girafgiraf is getting a stat buff to put it on par with Farigiraf, which has been found to have 520 BST. After talking it over with its submitter Ema Skye, it will be receiving +5 HP, Attack and Special Attack.

2) The Mach and Acro Cyclizar workshop discussion can take place. Please head on to the Discord and tell what date and time you'd like to see it take place! It will be done in its own thread in case more intense SV spoilers are brought up, including the full depths of the base's mechanics.
 
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