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James-Chimecho (Battle Ready!) Serperior (Megas For All) SV
Zeraora (Moves Mastery)
Spirox (The New First Gen)
Muk (The Pokedex According to Spook)
Registeel (Move Mastery)
Rose Incense (Noble Items)
Protector (Noble Items)
Metal Coat (GSC Neo)
And the items that won: Rose Incense: Contact moves against the holder cause the attacker to lose 12% of their HP. The holder lowers the opponent's evasiveness by 1 on switch-in. Protector: Holder's Defense is increased to 1.5x, but its Speed is reduced to 0.5x. If the holder is a Rhyperior, its Defense is increased to 2x. Metal Coat: Boosts the power of Steel type moves by x1.4
That's it! Next slate will begin tomorrow. Feel free to discuss how the new additions will impact the meta until then!
The metagame is quickly shifting towards a very bulky mindset and I am here for it. For every frail attacker there is probably three bulky bois and that will lead to a very interesting dynamic for the metagame moving forward. Items like Protector and mons like Muk make counterplay for these Pokemon need to evolve beyond simply spamming STAB alot. I still think Smash is a pretty good metagame rn, and RIGHT NOW I do not see any particular playstyle having complete dominion over all others, which is great, but aren't too far from the tipping point, so that should be considered as well.
One thing i am very curious about, before i edit this to include my thoughts- how can Chimecho go from 75 HP to 125? Doesnt that seem a little odd for HP to be increasing?
One thing i am very curious about, before i edit this to include my thoughts- how can Chimecho go from 75 HP to 125? Doesnt that seem a little odd for HP to be increasing?
Muk(Spookdex) - Gains a trusty new stab with Play Rough, but besides being weak to Steel, now, I don't see much of a change. Probably not going to be very useful. James-Chimecho(Battle Ready!) - Its Battle Bond ascended form is a special wall with access to Recover. Very hard to break through. However, it has to net a KO, so it's balanced. Serperior (Megas For All) - Regal Reversal's 50% recoil-inducing effect is broken imo. Especially when you consider this thing has SubLeech and Giga Drain/Horn Leech. Poliwreck(Fourth Frontier) - Lots of staying power with 110/100/115 defenses, and can take advantage of its 115 attack to gain the Moxie boost. Probably would help if it holds a Choice Scarf since it's a little slow. Mothim(Optimons) - No Quiver Dance, but it gains Protean with 114/114 offenses and 112 speed, with great coverage. Very unpredictable. Talondrake(Eevee'd) - Versatile, can run either a physical Tough Claws/DD set or a special Gale Wings Hurricane set. Mediocre bulk means it will have a hard time setting up.
Additionally, here are my takes on new items: Heavy Bracelet (Generation SD): Great item for slower, offense-oriented Pokemon without Trick Room set up. Big Root(G-Luke's Ideal World): Great for mons that need an additional recovery method. Great in conjunction with Leech Seed. Goodranium Z (G-Luke's Ideal World): Once you trap the opponent, if you play it right, you can put yourself in a position to win the game. Makes Goodra much more threatening. Lucky Punch(GSC Neo): Makes punching moves much more scary. Umbrella(Itemized!): Turns Nihilego into a great Water Absorber, and gives it viable usage on Rain teams. Assault Shield(Sylvemons): Great idea. Assault Vest deserved a counterpart. Eviolith (Sylvemons): Broken imo. This will drastically change the metagame. Also gives an inordinate amount of versatility to Eviolite mons. Safety Socks (Sylvemons): Great for 4x weak Stealth Rock mons switching in on SR.
so i was looking through Spookdex for smaller Muk changes, and i saw this.
Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)
if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
so i was looking through Spookdex for smaller Muk changes, and i saw this.
Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)
if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
so i was looking through Spookdex for smaller Muk changes, and i saw this.
Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)
if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
Since custom mechanics are banned, all moves with custom mechanics are unusable. An example of this is Steve and its Lingering Potion, which sets a new field effect. The move simply doesn't exist in Steve's movepool in Smash Mods. This means that for Smash Mods, Spookdex Muk loses Curse, Shadow Punch and Shadow Ball, and Porygon2 loses Curse and Shadow Ball from their movepools.
Porygon2 has Conversion so yes the effect would trigger. Besides, Curse (the move) specifically mentions that the user has to be Ghost-type, but the secondary effect of those other moves don't, they would just inflict Curse (the volatile condition) regardless.
Pokémon: Escavalier
Mod of Origin: Sylvemons
Stats: 70 / 135 / 105 / 60 / 105 / 20
Type:
Abilities: Guard Up / Swarm / Knight's Blade
Aditional moves:
Stalwart Sword - Steel, 90 BP, high crit rate and 30% chance to raise def by 1 Shield Slam - Steel, 80 BP, Uses user's Defense instead of Attack to calculate power Bug Bite - Knock off clone Twineedle - 50 BP, hits twice, 20% poison chance Spike Cannon - 25 BP, Steel, hits 2-5times
Guard Up - Raises Def or Sp Def on switchin depending on foe's highest offense Swarm - Always boosts Bug moves by 50% Knight's Blade - Boosts by 50% the moves Psycho Cut, Cut, Slash, Night Slash, Solar Blade, Leaf Blade, X-Scissor, Cross Poison, Air Slash, Air Cutter, Fury Cutter, Sacred Sword, Secret Sword, Razor Shell
Pokémon: Spirox Mod of Origin: The New First Gen Stats: 76 / 96 / 126 / 96 / 126 / 80 (600) Type: Ghost / Steel Abilities: Battle Armor / Cursed Body / Box In
Box In's Effect: The user's Defense and Special Defense get a 1.5x boost when the user is asleep, similar to Marvel Scale. This boost leaves when the user wakes up. All moves: Brick Break, Calm Mind, Confide, Dark Pulse, Echoed Voice, Embargo, Energy Ball, Explosion, Facade, Flash Cannon, Focus Blast, Frustration, Gyro Ball, Hidden Power, Hone Claws, Iron Defense, Iron Head, Metal Claw, Night Shade, Payback, Phantom Force, Psychic, Psyshock, Quash, Recover, Rest, Rock Polish, Rock Slide, Round, Shadow Ball, Shadow Claw, Shadow Sneak, Sleep Talk, Stone Edge, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thief, Thunder, Thunderbolt, Toxic, Trick Room, Will-O-Wisp
Pokémon: Luxray
Mod of Origin: Sylvemons
Stats: 80 / 120 / 79 / 95 / 79 / 70
Type:
Abilities: Strong Jaw, Intimidate, Guts
Aditional moves: Thunder Clap, Ion Absorb, All-Terrain Blast, Psychic Fangs, Sucker Punch, Night Slash, Swords Dance, Iron Head, Zen Headbutt, Poison Jab
Thunder Clap: Electric, Physical, 100 BP, 100% Acc., 16 Max PP, Hits the entire field (Sound?), Gigavolt Havoc (180 BP)
Ion Absorb: Electric, Special, 80 BP, 100% Acc., 16 Max PP, Applies the Charge effect to the user after doing damage (If used while boosted by Charge, effect is not applied), Gigavolt Havoc (160 BP)
All-Terrain Blast: Normal, Special, 50 BP, 100% Acc., 16 Max PP, Does double damage in terrains and becomes the same type of the terrain, Breakneck Blitz (160 BP), will turn into the appropriate Z-Move that matches the terrain
Pokémon: Serperior
Mod of Origin: The Pokedex According to Spook
Stats: 75 / 75 / 95 / 75 / 95 / 113
Type:
Lets get this party started
(F*CK AQUATIC FOR THAT ONE UP)
Nibbas be wanting Steel types.
Everything has Protecter and Nugget let lose the wallbreakers!
Boi.
Pokémon: Komodreigon Mod of Origin: Fusion Evolution Typing: Fighting/Dragon Stats: 93/117/117/125/107/101 New ability and desc: S.O.N.A.R - Immune to sound based and ground moves. Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Close Combat, Dragon Claw, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, U-Turn, Thunderbolt, Surf, Taunt, Roost, Bulk Up, Stealth Rock, Defog Competitive Impact: Komodreigon is a fantastic wallbreaker, with its powerful STABs and multiple set up options. Its a pretty exceptional mon, but one of its biggest weaknesses is its massive Fairy weakness and its rather meh options to break them. Either way its still a potent threat.
Absolute Bruh Moment
Pokémon: Machamp Mod of Origin: Type Optimisation Typing: Steel / Fighting Stats: 85 HP / 135 Atk / 120 Def / 60 SpA / 80 SpD / 90 Spe Abilities: Guts / No Guard / Stamina Additional Moves: Meteor Mash Competitive: Machanp makes for a powerful wallbreaker and a nice form of speed control with its STAB Bullet Punch. Its good bulk also gives it a great Assault Vest set.
Pokémon: Magneton-Eternal Mod of Origin: Eternal Pokémon Typing: Electric / Steel Stats: 60 HP / 60 Atk / 95 Def / 145 SpA / 80 SpD / 94 Spe Total: 534 (+69) Abilities: Magnet Pull / Sturdy / Analytic Notable Move: Particle Cannon - Steel, Special, 120 BP, 5 PP, 100% Acc | Has a 10% chance to burn, 10% chance to paralyze and 10% chance to badly poison the target. Competitive: It operates a lot like Magnezone, but with less defenses and more Speed. It can't take a hit like Magnezone can, but it hits harder, outspeeds even Scarf Magnezone and has great STAB in its signature move. Its main use is for trapping and eliminating bulky Steel-types with Magnet Pull, but it can also be used as a relatively fast special sweeper with OK bulk that can comfortably run Scarf, Specs, Leftovers or Life Orb.
Little Ones
Pokémon: Thanos Mod of Origin: Crossover Chaos Expanded Typing: Dark / Normal Base Stats: 120 HP / 130 Atk / 100 Def / 80 SpA / 90 SpD / 90 Spe [600 BST] Abilities: Infinity Gauntlet / Aim For the Head / Forewarn
*Infinity Gauntlet - Changes form based on which stone it holds (can access Full Gauntlet form with this ability as well)
*Aim for The Head - Sturdy clone Notable Moves: Sucker Punch, Knock Off, Punishment, Swords Dance, Nasty Plot, Double Edge, Return / Frustration, Dark Pulse, Dazzling Gleam, Psychic, Scald, Close Combat, Meteor Mash, Shadow Ball
Competitive: Thanos is a powerful wallbreaker, with pretty decent bulk, allowing it to have a good matchup against the bulky teamscthat would populate the meta. Thanos has several other forms, but seeing that I don't actually know how much of them would be allowed, I will just drop all of them into a single spoiler text.
Typing: Dark / Fairy
Stats: 120 HP / 100 Atk / 110 Def / 130 SpA / 120 SpD / 80 Spe [660 BST]
Signature Move: Spacial Warp 100 BP | 8 PP | Fairy | - Accuracy | Special | Switches the user out after use.
Typing: Dark / Psychic
Stats: 120 HP / 80 Atk / 130 Def / 100 SpA / 130 SpD / 100 Spe
Signature Move: Mental Cortex - BP | 8 PP | Psychic | - Accuracy | Status | Clears away all hazards, screens, and field effects (ala Tailwind) active on the field. In addition, it frees the user of Leech Seed, partial trapping and volatile status conditions (ala confusion)
Bruh this stone vague asf please bear with meeeee
Typing: Dark / Water
Stats: 120 HP / 110 Atk / 110 Def / 100 SpA / 120 SpD / 100 Spe
Signature Move: Realm Flux 100 BP | 8 PP | Water | 100% Accuracy | Physical | Ignores typechart matchup when doing damage. (Hits everything neutrally)
Typing: Dark / Fighting
Stats: 120 HP / 140 Atk / 70 Def / 140 SpA / 70 SpD / 120 Spe
Signature Move: Raging Aura 140 BP | 8 PP | Fighting | 80% Accuracy | Special | 10% chance to flinch foe. 20% chance to confuse foe. 30% chance to lower opponent's defense by one stage. These do not stack.
Typing: Dark / Steel
Stats: 120 HP / 130 Atk / 120 Def / 90 SpA / 80 SpD / 130 Spe
Signature Move: Reversal 70 BP | 8 PP | Steel | 100% Accuracy | Special | All hazards that have been previously removed on the opponent's side of the field are readded.
Typing: Dark / Ghost
Stats: 120 HP / 140 Atk / 100 Def / 110 SpA / 80 SpD / 110 Spe
Signature Move: Soul Reaper 110 BP | 8 PP | Ghost | - Accuracy | Physical | Heals user for 80% of damage dealt.
Typing: Dark / Normal**
Ability: Inevitability*
Thanos's typing is simultaneously Dark / Normal / Fairy / Psychic / Water / Fighting / Steel / Ghost
Stats: 160 HP / 170 Atk / 140 Def / 120 SpA / 130 SpD / 130 Spe [BST 740]
Movepool: Base Thanos + Each Signature Move.
Competitive Impact: Even if Full Gauntlet Thanos can't hold an item, that matters little when his form is one of the most broken Pokémon in history. Its ability Inevitability combines all of its typings, giving it great resistances and immunities to multiple common typings.
Idk what it is but seems cool
Pokémon: Robeauty Mod of Origin: The New First Gen Stats: 80/65/95/90/135/70 Type:
Abilities: Serene Grace / Regenerator Additional moves: Dazzling Gleam, Flash Cannon, Iron Head, Trick, Recycle, Magnet Rise, Iron Defense, Heal Bell, Thunder Wave, Moonblast, Trick Room, Stealth Rock, Calm Mind, Wish Competitive: Its a Magearna that trades the ability to sweep and have massive offensive presense for much better defensive capacities. While it doesnt have the amazing Volt Switch to keep up momentum, it has utility options like Wish and Stealth Rock. Other than that, it is essentially Magearna, but easier to kill with Earthquake, but harder to kill with Earth Power.
Tutor Moves
Shock Wave
Water Pulse
Snore
Covet
Low Kick
Signal Beam
Thunder Punch
Drain Punch
Endeavor
Iron Head
Zen Headbutt
Hyper Voice
Focus Punch
Skill Swap
Role Play
Spite
Helping Hand
Trick
Recycle
Magnet Rise
Iron Defense
Heal Bell
Magic Room
Wonder Room
Gravity
Stealth Rock
Type: Water / Grass Ability: Suction Cups / Sniper | Double Barrel (HA)
Double Barrel - This pokemon deals 50% more damage with ballistic moves ( moves blocked by Bulletproof ) Base stats: 90 / 120 / 85 / 120 / 85 / 30 | BST: 530 Additional Moves: Gyro Ball, Giga Drain, Focus Blast, Synthesis, ( + octillery's movepool ) Weight: 63.1 kg Competitive use: This guy hits very very hard with its 50% boosted Grass STABs ( Energy Ball, Seed Bomb, Bullet Seed ) and it gets pseudo-STAB on Acid Spray, Focus Blast, Gyro Ball, Rock Blast, and Sludge Bomb, as well as its Water STAB. Don't forget Fire and Ice coverage. Basically, it's really hard to switch into, but suffers from low speed and mediocre bulk. Gyro Ball + protector could be off-the-charts strong, as well.
Type:
Ability: *Volatile
*Volatile - when this pokemon's health falls below 33%, it immediately uses the move Explosion. Stats: HP: 65 Atk: 95 -> 125 (+30) Def: 85 -> 115 (+30) SpA: 55 SpD: 55 -> 85 (+30) Spe: 85 -> 95 (+10) New Moves: Iron Head, Fire Fang, Magnet Rise Descritpion: Mega Qwilfish would be a rather mediocre Swords Dance wallbreaker, if not for its ability, which should be, if nothing else, very exciting. It Explodes in all of the same situations that a berry would be consumed: in the middle of multi-hit moves, before the user of a pivoting move can switch out, etc. If you Mega Evolve starting below 33%, you will use Explosion even before an opponent who used Extremespeed. It's a meme but a fun one.
: Calm Mind, Weight: 63.1 kg Competitive use: A wallbreaker / sweeper with a great offensive dual/type. Hyper Voice / Surf-Hydro Pump / Freeze Dry are mostly on every set, with either U-turn and a Choice Item, or Calm Mind filling the last slot.
Pokémon: Stone Talus Type: Rock Ability: Sturdy / Pressure | Solid Rock Moves: Head Smash, Stone Edge, Rock Slide, Earthquake, Heavy Slam, Stealth Rock Stats: 100 / 150 / 150 / 50 / 80 / 25 | BST: 555 ( Weight: 875 kg. ) Reasoning: No dual STAB, no priority, no Rock Head, this ok?.
Type: Psychic / Flying Ability: Wonder Skin / Tinted Lens | Magic Guard (HA) Moves: Sigilyph's Movepool + Power Gem, Earth Power, Moonblast, Nasty Plot, Focus Blast Stats: 82 / 58 / 90 / 115 / 90 / 120 | BST: 555 Reasoning: Powerful Life Orb sweeper from Evos for Everyone, would certainly be able to threaten fat slower teams.
Pokémon: Breakdancer Swampert Mod of Origin: Costume Combat Stats: 100/125/100/60/100/70 (555) Type:
Signature Item: Dancer Bandanna - When held by Swampert, transforms it into Breakdancer Swampert and works like Fightinium-Z. Abilities: Dancer | Contrary (HA) Additional Moves: Dragon Dance, Swords Dance, Mach Punch, Iron Head, Bullet Punch
We still don't have a Bullet Punch user or a Costume Pokémon. Why not both? Note: This also adds TNFG Swampert and its Mega to the mod (Those new moves are Costume Swampert-exclusive).
Pokémon: Spider Metagross Mod of Origin: Costume Combat Stats: 80/140/120/95/95/90 (620) Type:
Signature Item: Compound Glasses - When held by Metagross, transforms it into Spider Metagross and works like Buginium-Z. Abilities: Intimidate | Quick Feet Additional Moves: Poison Fang, Cross Poison, Toxic Thread, Sticky Web, X-Scissor
Note: This also adds TNFG Metagross to the mod (Those new moves are Costume Metagross-exclusive).
I heard we need wallbreakers...
Pokémon: Sceptette-Eternal Mod of Origin: Fusion Evolution Stats: 72/75/66/125/116/126 (580) Stats (Mega): 72/100/76/165/116/151 (680)
Type:
->
(Mega) Abilities: Surge Bloom - Allied Grass type Pokemon have their Grass STAB increased by x1.5 and their stats can't be lowered. Abilities (Mega): Lightningrod Movepool: Sceptile's movepool, Floette-Eternal's movepool, Chloro Blast
Chloro Blast
Grass
Special
140 BP
90% Acc
8 PP
Single Adjacent
50% drain in Sun. 50% recoil in other weather. No weather, no added effect.
Makes contact. Hits the target's Special Defense. Has a 50% chance to badly poison the target.
Serpent's Stance
Psychic
Other
---
---
32
Self
Raises Attack, Defense, Special Attack, Special Defense, and accuracy by 1 stage.
Resub:
Pokémon: Empress Vespiquen Mod of Origin: The New First Gen Stats: 90/70/102/70/102/60 (494) Type:
Signature Item: Imperial Katana is a Costume item that works like Steelium-Z. When held by Vespiquen, transforms her into Empress Vespiquen. (Think of it like Graduation Scale.) Abilities: Delta Stream | Queenly Majesty Additional Moves: Whirlwind, Secret Sword, Flash Cannon, Quiver Dance, Thunder Wave Description: Offensive Fairy-types with pesky Fighting coverage beating all the other Steels? Sinnoan Decidueye and Bastiodon outspeeding the entire Scarfed tier under their respective weathers? Maybe you think Stall should be a little better to make Hyper Offense not overcentralizing? Empress Vespiquen is here to solve all your problems. It has average bulk, but with Delta Stream, its only weakness is Fire and it resists a LOT of things. As for utility, Vespiquen has some options to offer. Hazard control with Defog, slow pivoting with U-Turn, phazing with Thunder Wave+Whirlwind, trapping with Infestation. It's not as passive as it seems, as Z-Flash Cannon is an option (you're using Imperial Katana as its item anyway).
Scared of Delta Stream? It's a weather with no abusers except the setter. Unlike our Sky High AG overlord, Empress Vespiquen has no real offensive presence. You could attempt to run Quiver Dance on this mon, but 70 SpA and 60 Spe won't get you very far.
248 HP / 252+ Def Empress Vespiquen vs 252 Atk Mega Lopunny
248 HP / 8 Def / 252+ SpD Empress Vespiquen vs 252 Atk / 252 SpA Mega Absol
Weird set for Absol, it's just to show how both sides do.
One thing of note, physically defensive sets on Vespiquen don't take Fire Blast so good.
4 SpA Absol-Mega Fire Blast vs. 248 HP / 8 SpD Vespiquen: 174-206 (45.4 - 53.7%) -- 36.3% chance to 2HKO
252 SpA Absol-Mega Fire Blast vs. 248 HP / 8 SpD Vespiquen: 214-254 (55.8 - 66.3%) -- guaranteed 2HKO
248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252 SpA Vivillon (no item)
Needless to say the Specially Defensive set is even better.
248 HP / 8 Def / 252+ SpD Empress Vespiquen vs 252+ Attack Life Orb Baloon
Baloon has 4 HP / 252 SpD in this calc.
248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252+ Attack Life Orb Baloon
Baloon has no investment in bulk in this calc.
248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252 Atk / 252+ SpA Deoxys (no item)
Another weird set to show off how these mixed attackers do.
248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 4 HP / 252+ Atk Scarix-Mega
Things that counter it: Necroltres, Mega Camerupt X, Mega Camerupt Y, Cargolure, Delta Latias, Mega Delta Latias, Goodra, Dragon, Harmo Gliscor
Note: This also adds TNFG Vespiquen to the mod (Those new moves are Costume Vespiquen-exclusive).
Pokémon: Rhyperior Mod of Origin: Costume Combat
When holding the exclusive item "Military Cannons", it functions like Steelium Z and transforms Rhyperior into Rhyperior-MAHEM Stats: 95 / 55 / 130 / 140 / 95 / 40 (555 BST) Type:
/
Abilities: Sheer Force, No Guard, Mega Launcher Additional moves: Mega Melt, Dark Pulse, Molten Glass, Aura Sphere, Flaming Barrier
Mega Melt: 70 BP, 90% accurate Special Fire move. Hits Rock types super-effectively and removes the foes' Rock, Ice and/or Steel type until they switch out.
Molten Glass: 150 BP, 50% accurate Special Ground move. 100% chance to burn the foe.
Flaming Barrier: Fire type Protect clone that burns foes that make contact. Overview: Having trouble with walls? Rhyperior will fix that up real quick with his nuclear Special Attack and massive host of coverage to break stuff down with. If you're looking for defensive utility, you can give the base form the new Protector!
Additional/Modified moves: Charge Beam, Dark Pulse, Dragon Pulse, Earthquake, Energy Ball, Grass Knot, Hyper Beam, Multi-Attack, Poison Jab, Psychic, Psyshock, Razor Wind, Recover, Sludge Bomb, Sludge Wave, Taunt, Wild Charge
Dark Pulse: 90 BP
Dragon Pulse: 90 BP, 10% chance to lower Special Defense
Hyper Beam: Physical or Special depending on higher attack stat, no drawbacks, 250 BP Z-Move
Multi-Attack: Gives Silvally a different move depending on the held Memory:
No Memory: Normal/Physical; 100BP, never misses; non-contact
Bug Memory: Tail Glow
Dark Memory: Sucker Punch
Dragon Memory: Dragon Dance
Electric Memory: Volt Switch
Fairy Memory: Wish
Fighting Memory: Sacred Sword
Fire Memory: Fire Spin or Blaze Kick depending on higher offensive stat
Flying Memory: Gust or Drill Peck depending on higher offensive stat
Ghost Memory: Will-O-Wisp
Grass Memory: Spore
Ground Memory: Drill Run
Ice Memory: Freeze-Dry or Icicle Crash depending on higher offensive stat
Poison Memory: Toxic
Psychic Memory: Synchronoise
Rock Memory: Stealth Rock
Steel Memory: Metal Burst
Water Memory: Scald
Fire Spin: Special Fire Pursuit clone
Blaze Kick: 95 BP, 100% accurate, 10% burn chance
Gust: +1 priority
Drill Peck: 85 BP, 20% chance to lower Defense
Drill Run: 85 BP, 10% chance to lower Defense, hits levitating Pokemon for neutral damage at most
Icicle Crash: 100% accurate, 20% flinch chance
Synchronoise: 90 BP, hits user's primary type for super-effective damage
Psyshock: 10% chance to lower Defense
Razor Wind: Flying type, 100% accurate, no charge turn, targets Defense, 10% chance to lower Defense
Wild Charge: 25% recoil, 10% chance to Paralyze Lost moves: Explosion, Toxic on all forms besides Poison w/ Multi-Attack Description: When you're fighting Silvally, you quite literally have no idea what you're up against. It can be anything: A Tail Glow sweeper, a BoltBeam glass cannon, a wall, a Wish supporter, a Rocker, ANYTHING!!!! This quality makes it the state-of-the-art team glue its vanilla form wishes it was. That said, once it reveals what its up to, it'll always be lacking in something: tankier forms will have a tendency to be passive, and offensive forms have little to no defensive utility. It's the initial question mark at teambuilding that makes Silvally so scary: Use that to its full potential and you can really fuck with your opponents.
Pokemon: Elmer Ape Mod of Origin: Crossover Chaos EX Type: Grass Ability: Fruits of the Ape* / Grassy Surge
Fruits of the Ape- The user's berry cannot be removed by any means, even by consumption (the berry's effect can only happen once per turn). The Pokemon gets an additional type based on the Natural Gift type of the berry, unless it already has that type Stats: 80/110/80/110/80/120 (BST: 580) Added Moves: Natural Gift, Leaf Blade, Wood Hammer, Energy Ball, Sacred Sword, Night Slash, Psycho Cut, Psychic, Psyshock, Brave Bird, Fly, Air Slash, Recover, Refresh, Reflect, Light Screen, Taunt Description: Elmer Ape is a versatile Grass type physical attacker that can have any secondary typing it wants thanks to Fruits of the Ape. It also gives the metagame a Terrain Setter, if you do not want to run Natural Gift.
resub from a while back
Pokemon: Raichu-ex Mod of Origin: All the Aces V1 Type: Electric Ability: Rai-Shield: This pokemon takes 1/2 damage from Mega, EX, (meaning other Raichu-ex if this gets in) Level X, Break, and GX pokemon (but there are currently none of these in the roster), and 3/4 damage from anything else. Stats: 60/120/55/90/80/130 (BST: 535) Additional Moves: Dazzle Blast (Electric, Physical, 95 BP, 100% Accuracy, 30% Confuse the target) Overview: A strong and fast Electric physical attacker, something that the metagame is currently lacking. While it's defenses look bad, it's ability makes it take less damage from all pokemon, especially the numerous offensive megas in the metagame, like Lopunny-Mega, Scarix-Mega, and Absol-Mega. It is also the second fastest non-mega pokemon (tied with Sly), only behind Unfezant. It's signature move, Dazzle Blast, is a nice STAB option if you are afraid of Volt Tackle recoil. It can run Volt Switch, Knock Off, Extreme Speed, and even Groundium Dig as attacking moves.
*Shocking Finale: Special Electric-Type, 150 BP, 90 Acc, 5/8 PP, hits the entire field (including the user), user must recharge afterwards, 200 BP Gigavolt Havoc
Quiver Dancer. Also has Mummy which is a neato ability, and is an Electric-type that isn't immune to Ground.
Pokémon: Pikachu-PHD Mod of Origin: Choonmons Stats: 66/132/99/132/110/66 (605) Type:
Abilities: Static / Lightning Rod / Analytic Moves: Genesis Nova*, Volt Tackle**, Dynamo Cannon***, Meteor Mash, Iron Head, Flash Cannon, Flamethrower, Fire Punch, Thunderpunch, Dazzling Gleam****, Moonblast*****, Ice Beam, Focus Blast******, Poison Jab, Dark Pulse*******, Shadow Ball********, Hyper Voice, Sludge Bomb*********, Stone Edge, Rock Slide, Bulk Up, Swords Dance, Calm Mind, Electric Terrain [Level-up], Extreme Speed [Level-up], Surf********** [HM], Fly [HM], Recover
*Genesis Nova: 180 BP | Psychic | The user's Defense, Special Defense, and Speed drop by 1 stage. | 8 PP | 100% Acc | Special
**Volt Tackle: No more recoil.
***Dynamo Cannon: Special Equivalent of Volt Tackle.
****Dazzling Gleam: 90 BP | 10% to lower SpA.
*****Moonblast: 120 BP | 10% to lower SpA | 85% acc | 8 PP.
******Focus Blast: 85% Accuracy
*******Dark Pulse: 90 BP | 10% to flinch | 16 PP
********Shadow Ball: 90 BP | 10% to lower SpD
*********Sludge Bomb: 10% to Poison.
**********Surf: 100 BP | 16 PP
Heard rumors we needed more Psychic? Slow and not especially bulky, but hits like a truck. (might be OP but idk)
Pokémon: Registeel Mod of Origin: Move Mastery Stats: 80/75/150/75/150/50 (580) Type:
Abilities: Clear Body / Light Metal Moves: All moves that lower enemy stats, including: Strength Sap, Sticky Web, Defog, Parting Shot (all incompatible with HA). All moves related to weight (all incompatible with Clear Body).
registeel but with recovery and webs and defog and pivoting and as such actually good
Item: Deep Sea Scale Mod of Origin: Noble Items Effect: If the holder is in the Water 1 Egg Group, raises their Special Defense by 50%. It they aren't already Water-type, makes their secondary type Water.
the crossover chaos community collectively agreed that steve would be in the water 1 egg group so you can use this on him
Pokémon: Magcargo
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Mod of Origin: Type Optimization
Stats: 60/70/140/130/140/30
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Abilities: Magma Armor/Drought/Weak Armor
Additional moves: Bug Buzz, U-Turn, Rapid Spin
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Drought Pivot with access to Shell Smash for one mixed up sweep. can either give some Sun to a teammate or keep it to itself and spam +2 Fire Blasts and Bug Buzzes. access to Stealth Rocks and Rapid Spin as well as a high Defense and Special Defense stat make clearing hazards a breeze, but it keels over to Stealth Rocks and any Rock-type moves.
Type: Rock / Ice Ability: Ice Body / Rock Head | Solid Rock Moves: Head Smash, Stone Edge, Rock Slide, Icicle Crash, Ice Shard, Earthquake, Heavy Slam, Stealth Rock Stats: 100 / 170 / 150 / 50 / 80 / 25 | BST: 575 ( Weight: 875 kg. ) Reasoning: Somebody requested a wall breaker.