Super Smash Mods

Cookie Butter

formerly the someone
James-Chimecho (Battle Ready!)
Serperior (Megas For All) SV
Zeraora (Moves Mastery)
Spirox (The New First Gen)
Muk (The Pokedex According to Spook)
Registeel (Move Mastery)

Rose Incense (Noble Items)
Protector (Noble Items)
Metal Coat (GSC Neo)
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
James-Chimecho (Battle Ready!)
Pikachu-PHD (Choonmons)
Serperior (Megas for All)
Muk (The Pokedex According to Spook)
Registeel (Move Mastery)

Poliwreck (Fourth Frontier)


Rose Incense (Noble Items)
Protector (Noble Items)
Metal Coat (GSC Neo)
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Muk (Spookdex)
James-Chimecho (Battle Ready!)
Mothim (Optimons)
Talondrake (Eevee'd)


Voting is closed, I will announce the winners later!
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
MUK TAKES OVER THE NIGHT!

187843


Muk (Spookdex)
187844
187845

105 / 105 / 75 / 65 / 100 / 50
Stench / Sticky Hold / Liquid Ooze / Poison Touch



JAMES-CHIMECHO CHIMES IN!

187848


James-Chimecho (Battle Ready!)
187860

75 / 50 / 80 / 95 / 90 / 65
Levitate / Battle Bond


187860

125 / 50 / 90 / 95 / 140 / 65
Battle Bond



SERPERIOR SLITHERS INTO BATTLE!

187849


Serperior (Megas For All)
187850

75 / 75 / 95 / 75 / 95 / 113
Overgrow / Contrary


187850

75 / 125 / 105 / 105 / 105 / 113
Regal Reversal



POLIWRECK WRECKS THE WAVES!

187851


Poliwreck (Fourth Frontier)
187852
187853

110 / 115 / 115 / 70 / 100 / 70
Water Absorb / Moxie / Swift Swim



MOTHIM FOLLOWS THE LIGHT!

187854


Mothim (Optimons)
187855

70 / 114 / 60 / 114 / 70 / 112
Prankster / Protean



TALONDRAKE SOARS AND ROARS!

187856


Talondrake (Eevee'd)
187857
187858

78 / 81 / 74 / 126 / 69 / 71
Tough Claws / Gale Wings

And the items that won:
Rose Incense: Contact moves against the holder cause the attacker to lose 12% of their HP. The holder lowers the opponent's evasiveness by 1 on switch-in.
Protector: Holder's Defense is increased to 1.5x, but its Speed is reduced to 0.5x. If the holder is a Rhyperior, its Defense is increased to 2x.
Metal Coat: Boosts the power of Steel type moves by x1.4

That's it! Next slate will begin tomorrow. Feel free to discuss how the new additions will impact the meta until then!
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
The metagame is quickly shifting towards a very bulky mindset and I am here for it. For every frail attacker there is probably three bulky bois and that will lead to a very interesting dynamic for the metagame moving forward. Items like Protector and mons like Muk make counterplay for these Pokemon need to evolve beyond simply spamming STAB alot. I still think Smash is a pretty good metagame rn, and RIGHT NOW I do not see any particular playstyle having complete dominion over all others, which is great, but aren't too far from the tipping point, so that should be considered as well.
 

Mintly

formerly Spook
is an Artist
One thing i am very curious about, before i edit this to include my thoughts- how can Chimecho go from 75 HP to 125? Doesnt that seem a little odd for HP to be increasing?
 
Muk (Spookdex) - Gains a trusty new stab with Play Rough, but besides being weak to Steel, now, I don't see much of a change. Probably not going to be very useful.
James-Chimecho (Battle Ready!) - Its Battle Bond ascended form is a special wall with access to Recover. Very hard to break through. However, it has to net a KO, so it's balanced.
Serperior (Megas For All) - Regal Reversal's 50% recoil-inducing effect is broken imo. Especially when you consider this thing has SubLeech and Giga Drain/Horn Leech.
Poliwreck (Fourth Frontier) - Lots of staying power with 110/100/115 defenses, and can take advantage of its 115 attack to gain the Moxie boost. Probably would help if it holds a Choice Scarf since it's a little slow.
Mothim (Optimons) - No Quiver Dance, but it gains Protean with 114/114 offenses and 112 speed, with great coverage. Very unpredictable.
Talondrake (Eevee'd) - Versatile, can run either a physical Tough Claws/DD set or a special Gale Wings Hurricane set. Mediocre bulk means it will have a hard time setting up.

Additionally, here are my takes on new items:
Heavy Bracelet (Generation SD): Great item for slower, offense-oriented Pokemon without Trick Room set up.
Big Root (G-Luke's Ideal World): Great for mons that need an additional recovery method. Great in conjunction with Leech Seed.
Goodranium Z (G-Luke's Ideal World): Once you trap the opponent, if you play it right, you can put yourself in a position to win the game. Makes Goodra much more threatening.
Lucky Punch (GSC Neo): Makes punching moves much more scary.
Umbrella (Itemized!): Turns Nihilego into a great Water Absorber, and gives it viable usage on Rain teams.
Assault Shield (Sylvemons): Great idea. Assault Vest deserved a counterpart.
Eviolith (Sylvemons): Broken imo. This will drastically change the metagame. Also gives an inordinate amount of versatility to Eviolite mons.
Safety Socks (Sylvemons): Great for 4x weak Stealth Rock mons switching in on SR.
 
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so i was looking through Spookdex for smaller Muk changes, and i saw this.

Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)

if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
 

Mintly

formerly Spook
is an Artist
so i was looking through Spookdex for smaller Muk changes, and i saw this.

Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)

if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
I never submitted Shadow Punch, Curse, or Shadow Ball, which means that they should be their vanilla versions, if im correct.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I never submitted Shadow Punch, Curse, or Shadow Ball, which means that they should be their vanilla versions, if im correct.
They would have the modified versions of the move, since they carry over any move modifications from their Pet Mod of Origin.

But yall are forgetting none of the Pokémon are Ghost type, so neither effect would trigger either way.
 

Cookie Butter

formerly the someone
so i was looking through Spookdex for smaller Muk changes, and i saw this.

Shadow Punch- has 75 BP, 24 PP, and a 10% Chance to inflict Curse.
Shadow Ball- has 90 BP, and a 10% Chance to inflict Curse. (this also affects Porygon2)
Curse- if used by a Ghost type, no longer cuts HP upon use. (also affects P2, smaller change, but could still happen with Conversion shenanigans)

if im getting this right, since custom mechanics are banned, the regular curse effects (lose 25% Max HP each turn) would be used over the curse effects in the mod (special attack burn). This is raising a red flag for me, because an effect that used to only happen with a 50% Max HP trade-off, can now be activated with a 1/10 chance. Especially combined with Poison Touch, Shadow Punch potentially causes the opponent to lose 38% max HP at the end of each turn.
Since custom mechanics are banned, all moves with custom mechanics are unusable. An example of this is Steve and its Lingering Potion, which sets a new field effect. The move simply doesn't exist in Steve's movepool in Smash Mods. This means that for Smash Mods, Spookdex Muk loses Curse, Shadow Punch and Shadow Ball, and Porygon2 loses Curse and Shadow Ball from their movepools.

They would have the modified versions of the move, since they carry over any move modifications from their Pet Mod of Origin.

But yall are forgetting none of the Pokémon are Ghost type, so neither effect would trigger either way.
Porygon2 has Conversion so yes the effect would trigger. Besides, Curse (the move) specifically mentions that the user has to be Ghost-type, but the secondary effect of those other moves don't, they would just inflict Curse (the volatile condition) regardless.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Pokémon: Escavalier
Mod of Origin: Sylvemons
Stats: 70 / 135 / 105 / 60 / 105 / 20
Type:

Abilities: Guard Up / Swarm / Knight's Blade
Aditional moves:
Stalwart Sword - Steel, 90 BP, high crit rate and 30% chance to raise def by 1
Shield Slam - Steel, 80 BP, Uses user's Defense instead of Attack to calculate power
Bug Bite - Knock off clone
Twineedle - 50 BP, hits twice, 20% poison chance
Spike Cannon - 25 BP, Steel, hits 2-5times

Guard Up - Raises Def or Sp Def on switchin depending on foe's highest offense
Swarm - Always boosts Bug moves by 50%
Knight's Blade - Boosts by 50% the moves Psycho Cut, Cut, Slash, Night Slash, Solar Blade, Leaf Blade, X-Scissor, Cross Poison, Air Slash, Air Cutter, Fury Cutter, Sacred Sword, Secret Sword, Razor Shell



188915

Pokémon: Spirox
Mod of Origin: The New First Gen
Stats: 76 / 96 / 126 / 96 / 126 / 80 (600)
Type: Ghost / Steel
Abilities: Battle Armor / Cursed Body / Box In
Box In's Effect: The user's Defense and Special Defense get a 1.5x boost when the user is asleep, similar to Marvel Scale. This boost leaves when the user wakes up.
All moves: Brick Break, Calm Mind, Confide, Dark Pulse, Echoed Voice, Embargo, Energy Ball, Explosion, Facade, Flash Cannon, Focus Blast, Frustration, Gyro Ball, Hidden Power, Hone Claws, Iron Defense, Iron Head, Metal Claw, Night Shade, Payback, Phantom Force, Psychic, Psyshock, Quash, Recover, Rest, Rock Polish, Rock Slide, Round, Shadow Ball, Shadow Claw, Shadow Sneak, Sleep Talk, Stone Edge, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thief, Thunder, Thunderbolt, Toxic, Trick Room, Will-O-Wisp
 
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Pokémon: Luxray
Mod of Origin: Sylvemons
Stats: 80 / 120 / 79 / 95 / 79 / 70
Type:

Abilities: Strong Jaw, Intimidate, Guts
Aditional moves: Thunder Clap, Ion Absorb, All-Terrain Blast, Psychic Fangs, Sucker Punch, Night Slash, Swords Dance, Iron Head, Zen Headbutt, Poison Jab
Thunder Clap: Electric, Physical, 100 BP, 100% Acc., 16 Max PP, Hits the entire field (Sound?), Gigavolt Havoc (180 BP)
Ion Absorb: Electric, Special, 80 BP, 100% Acc., 16 Max PP, Applies the Charge effect to the user after doing damage (If used while boosted by Charge, effect is not applied), Gigavolt Havoc (160 BP)
All-Terrain Blast: Normal, Special, 50 BP, 100% Acc., 16 Max PP, Does double damage in terrains and becomes the same type of the terrain, Breakneck Blitz (160 BP), will turn into the appropriate Z-Move that matches the terrain


Pokémon: Serperior
Mod of Origin: The Pokedex According to Spook
Stats: 75 / 75 / 95 / 75 / 95 / 113
Type:

Abilities: Overgrow, Contrary
Aditional moves: Draco Meteor


Pokémon: Typhlosion
Mod of Origin: The Pokedex According to Spook
Stats: 78 / 84 / 78 / 109 / 85 / 100
Type:

Abilities: Blaze, Flash Fire
Aditional moves: Thunderbolt, Thunder, Earth Power


Pokémon: Espeon-Mega
Mod of Origin: Megas for All
Stats: 65 / 65 / 70 / 180 / 95 / 150
Type:

Abilities: Sheer Force
Aditional moves: Earth Power, Thunderbolt


Pokémon: Flygon
Mod of Origin: Type Optimization
Stats: 101 / 67 / 71 / 129 / 71 / 131
Type:

Abilities: Sheer Force / Sand Force / Levitate
Aditional moves: Quiver Dance, Stealth Rock


Pokémon: Ninetales-Mega
Mod of Origin: Megas for All
Stats: 73 / 56 / 85 / 141 / 110 / 140
Type:

Abilities: Adaptability
Aditional moves: Aura Sphere, Recover
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Lets get this party started
(F*CK AQUATIC FOR THAT ONE UP)

Nibbas be wanting Steel types.
Everything has Protecter and Nugget let lose the wallbreakers!


Boi.
Pokémon: Komodreigon
Mod of Origin: Fusion Evolution
Typing: Fighting/Dragon
Stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Close Combat, Dragon Claw, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, U-Turn, Thunderbolt, Surf, Taunt, Roost, Bulk Up, Stealth Rock, Defog
Competitive Impact: Komodreigon is a fantastic wallbreaker, with its powerful STABs and multiple set up options. Its a pretty exceptional mon, but one of its biggest weaknesses is its massive Fairy weakness and its rather meh options to break them. Either way its still a potent threat.



Absolute Bruh Moment
Pokémon: Machamp
Mod of Origin: Type Optimisation
Typing: Steel / Fighting
Stats: 85 HP / 135 Atk / 120 Def / 60 SpA / 80 SpD / 90 Spe
Abilities: Guts / No Guard / Stamina
Additional Moves: Meteor Mash
Competitive: Machanp makes for a powerful wallbreaker and a nice form of speed control with its STAB Bullet Punch. Its good bulk also gives it a great Assault Vest set.



Cookie Butter
Pokémon: Magneton-Eternal
Mod of Origin: Eternal Pokémon
Typing: Electric / Steel
Stats: 60 HP / 60 Atk / 95 Def / 145 SpA / 80 SpD / 94 Spe Total: 534 (+69)
Abilities: Magnet Pull / Sturdy / Analytic
Notable Move: Particle Cannon - Steel, Special, 120 BP, 5 PP, 100% Acc | Has a 10% chance to burn, 10% chance to paralyze and 10% chance to badly poison the target.
Competitive: It operates a lot like Magnezone, but with less defenses and more Speed. It can't take a hit like Magnezone can, but it hits harder, outspeeds even Scarf Magnezone and has great STAB in its signature move. Its main use is for trapping and eliminating bulky Steel-types with Magnet Pull, but it can also be used as a relatively fast special sweeper with OK bulk that can comfortably run Scarf, Specs, Leftovers or Life Orb.




Little Ones
Pokémon: Thanos
Mod of Origin: Crossover Chaos Expanded
Typing: Dark / Normal
Base Stats: 120 HP / 130 Atk / 100 Def / 80 SpA / 90 SpD / 90 Spe [600 BST]
Abilities: Infinity Gauntlet / Aim For the Head / Forewarn
*Infinity Gauntlet - Changes form based on which stone it holds (can access Full Gauntlet form with this ability as well)
*Aim for The Head - Sturdy clone
Notable Moves: Sucker Punch, Knock Off, Punishment, Swords Dance, Nasty Plot, Double Edge, Return / Frustration, Dark Pulse, Dazzling Gleam, Psychic, Scald, Close Combat, Meteor Mash, Shadow Ball
Competitive: Thanos is a powerful wallbreaker, with pretty decent bulk, allowing it to have a good matchup against the bulky teamscthat would populate the meta. Thanos has several other forms, but seeing that I don't actually know how much of them would be allowed, I will just drop all of them into a single spoiler text.


Typing: Dark / Fairy
Stats: 120 HP / 100 Atk / 110 Def / 130 SpA / 120 SpD / 80 Spe [660 BST]
Signature Move: Spacial Warp 100 BP | 8 PP | Fairy | - Accuracy | Special | Switches the user out after use.
Typing: Dark / Psychic
Stats: 120 HP / 80 Atk / 130 Def / 100 SpA / 130 SpD / 100 Spe
Signature Move: Mental Cortex - BP | 8 PP | Psychic | - Accuracy | Status | Clears away all hazards, screens, and field effects (ala Tailwind) active on the field. In addition, it frees the user of Leech Seed, partial trapping and volatile status conditions (ala confusion)
Bruh this stone vague asf please bear with meeeee
Typing: Dark / Water
Stats: 120 HP / 110 Atk / 110 Def / 100 SpA / 120 SpD / 100 Spe
Signature Move: Realm Flux 100 BP | 8 PP | Water | 100% Accuracy | Physical | Ignores typechart matchup when doing damage. (Hits everything neutrally)
Typing: Dark / Fighting
Stats: 120 HP / 140 Atk / 70 Def / 140 SpA / 70 SpD / 120 Spe
Signature Move: Raging Aura 140 BP | 8 PP | Fighting | 80% Accuracy | Special | 10% chance to flinch foe. 20% chance to confuse foe. 30% chance to lower opponent's defense by one stage. These do not stack.
Typing: Dark / Steel
Stats: 120 HP / 130 Atk / 120 Def / 90 SpA / 80 SpD / 130 Spe
Signature Move: Reversal 70 BP | 8 PP | Steel | 100% Accuracy | Special | All hazards that have been previously removed on the opponent's side of the field are readded.
Typing: Dark / Ghost
Stats: 120 HP / 140 Atk / 100 Def / 110 SpA / 80 SpD / 110 Spe
Signature Move: Soul Reaper 110 BP | 8 PP | Ghost | - Accuracy | Physical | Heals user for 80% of damage dealt.
Typing: Dark / Normal**
Ability: Inevitability*
Thanos's typing is simultaneously Dark / Normal / Fairy / Psychic / Water / Fighting / Steel / Ghost
Stats: 160 HP / 170 Atk / 140 Def / 120 SpA / 130 SpD / 130 Spe [BST 740]
Movepool: Base Thanos + Each Signature Move.
Competitive Impact: Even if Full Gauntlet Thanos can't hold an item, that matters little when his form is one of the most broken Pokémon in history. Its ability Inevitability combines all of its typings, giving it great resistances and immunities to multiple common typings.


Idk what it is but seems cool
Pokémon: Robeauty
Mod of Origin: The New First Gen
Stats: 80/65/95/90/135/70
Type:

Abilities: Serene Grace / Regenerator
Additional moves: Dazzling Gleam, Flash Cannon, Iron Head, Trick, Recycle, Magnet Rise, Iron Defense, Heal Bell, Thunder Wave, Moonblast, Trick Room, Stealth Rock, Calm Mind, Wish
Competitive: Its a Magearna that trades the ability to sweep and have massive offensive presense for much better defensive capacities. While it doesnt have the amazing Volt Switch to keep up momentum, it has utility options like Wish and Stealth Rock. Other than that, it is essentially Magearna, but easier to kill with Earthquake, but harder to kill with Earth Power.

Start - Dazzling Gleam
Start - Flash Cannon
Start - Iron Head
Start - Heal Pulse
Start - Misty Terrain
Start - Imprison
Start - Pound
Start - Leer
4 - Fake Tears
6 - Helping Hand
8 - Metal Claw
13 - Mirror Shot
16 - Charm
18 - Magnet Bomb
25 - Echoed Voice
27 - Feint Attack
28 - Disarming Voice
30 - Magnet Rise
32 - Iron Defense
35 - Fairy Wind
40 - Bullet Punch
42 - Body Slam
46 - Flash Cannon
47 - Iron Head
50 - Amnesia
53 - Heal Pulse
56 - Meteor Mash
60 - Autotomize
65 - Moonblast
70 - Wish

TM
04 - Calm Mind
06 - Toxic
07 - Hail
08 - Bulk Up
10 - Hidden Power
11 - Sunny Day
12 - Taunt
15 - Hyper Beam
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
23 - Smack Down
24 - Thunderbolt
27 - Return
28 - Dig
29 - Psychic
30 - Shadow Ball
31 - Brick Break
32 - Double Team
33 - Reflect
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
51 - Steel Wing
56 - Fling
57 - Charge Beam
63 - Embargo
66 - Payback
70 - Flash
73 - Thunder Wave
77 - Psych Up
80 - Rock Slide
85 - Dream Eater
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
92 - Trick Room
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
97 - Dark Pulse
99 - Dazzling Gleam
100 - Confide
HM01 - Cut

Tutor Moves
Shock Wave
Water Pulse
Snore
Covet
Low Kick
Signal Beam
Thunder Punch
Drain Punch
Endeavor
Iron Head
Zen Headbutt
Hyper Voice
Focus Punch
Skill Swap
Role Play
Spite
Helping Hand
Trick
Recycle
Magnet Rise
Iron Defense
Heal Bell
Magic Room
Wonder Room
Gravity
Stealth Rock

Gen 7 Moves:
Gear Up
Spotlight
 
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Type: Water / Grass
Ability: Suction Cups / Sniper | Double Barrel (HA)
Double Barrel - This pokemon deals 50% more damage with ballistic moves ( moves blocked by Bulletproof )
Base stats: 90 / 120 / 85 / 120 / 85 / 30 | BST: 530
Additional Moves: Gyro Ball, Giga Drain, Focus Blast, Synthesis, ( + octillery's movepool )
Weight: 63.1 kg
Competitive use: This guy hits very very hard with its 50% boosted Grass STABs ( Energy Ball, Seed Bomb, Bullet Seed ) and it gets pseudo-STAB on Acid Spray, Focus Blast, Gyro Ball, Rock Blast, and Sludge Bomb, as well as its Water STAB. Don't forget Fire and Ice coverage. Basically, it's really hard to switch into, but suffers from low speed and mediocre bulk. Gyro Ball + protector could be off-the-charts strong, as well.




Type:

Ability: *Volatile
*Volatile - when this pokemon's health falls below 33%, it immediately uses the move Explosion.
Stats:
HP: 65
Atk: 95 -> 125 (+30)
Def: 85 -> 115 (+30)
SpA: 55
SpD: 55 -> 85 (+30)
Spe: 85 -> 95 (+10)
New Moves: Iron Head, Fire Fang, Magnet Rise
Descritpion: Mega Qwilfish would be a rather mediocre Swords Dance wallbreaker, if not for its ability, which should be, if nothing else, very exciting. It Explodes in all of the same situations that a berry would be consumed: in the middle of multi-hit moves, before the user of a pivoting move can switch out, etc. If you Mega Evolve starting below 33%, you will use Explosion even before an opponent who used Extremespeed. It's a meme but a fun one.


Type: Water / Ice
Ability: Thick Fat / Frisk | Refrigerate (HA)
Base stats: 90 / 92 / 60 / 112 / 62 / 115 | BST: 530
Useful Moves:
:
Ice Shard, Liquidation, U-turn, Megahorn, Double Edge,
:
Ice Beam, Freeze Dry, Blizzard, Hydro Pump, Surf, Hyper Voice
:
Calm Mind,
Weight: 63.1 kg
Competitive use: A wallbreaker / sweeper with a great offensive dual/type. Hyper Voice / Surf-Hydro Pump / Freeze Dry are mostly on every set, with either U-turn and a Choice Item, or Calm Mind filling the last slot.



Pokémon: Stone Talus
Type: Rock
Ability: Sturdy / Pressure | Solid Rock
Moves: Head Smash, Stone Edge, Rock Slide, Earthquake, Heavy Slam, Stealth Rock
Stats: 100 / 150 / 150 / 50 / 80 / 25 | BST: 555 ( Weight: 875 kg. )
Reasoning: No dual STAB, no priority, no Rock Head, this ok?.



Type: Psychic / Flying
Ability: Wonder Skin / Tinted Lens | Magic Guard (HA)
Moves: Sigilyph's Movepool + Power Gem, Earth Power, Moonblast, Nasty Plot, Focus Blast
Stats: 82 / 58 / 90 / 115 / 90 / 120 | BST: 555
Reasoning: Powerful Life Orb sweeper from Evos for Everyone, would certainly be able to threaten fat slower teams.
 
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Cookie Butter

formerly the someone

Pokémon: Breakdancer Swampert
Mod of Origin: Costume Combat
Stats: 100/125/100/60/100/70 (555)
Type:

Signature Item: Dancer Bandanna - When held by Swampert, transforms it into Breakdancer Swampert and works like Fightinium-Z.
Abilities: Dancer | Contrary (HA)
Additional Moves: Dragon Dance, Swords Dance, Mach Punch, Iron Head, Bullet Punch

We still don't have a Bullet Punch user or a Costume Pokémon. Why not both?
Note: This also adds TNFG Swampert and its Mega to the mod (Those new moves are Costume Swampert-exclusive).


Pokémon: Spider Metagross
Mod of Origin: Costume Combat
Stats: 80/140/120/95/95/90 (620)
Type:

Signature Item: Compound Glasses - When held by Metagross, transforms it into Spider Metagross and works like Buginium-Z.
Abilities: Intimidate | Quick Feet
Additional Moves: Poison Fang, Cross Poison, Toxic Thread, Sticky Web, X-Scissor

Note: This also adds TNFG Metagross to the mod (Those new moves are Costume Metagross-exclusive).

I heard we need wallbreakers...
Pokémon: Sceptette-Eternal
Mod of Origin: Fusion Evolution
Stats: 72/75/66/125/116/126 (580)
Stats (Mega): 72/100/76/165/116/151 (680)
Type:
->
(Mega)
Abilities: Surge Bloom - Allied Grass type Pokemon have their Grass STAB increased by x1.5 and their stats can't be lowered.
Abilities (Mega): Lightningrod
Movepool: Sceptile's movepool, Floette-Eternal's movepool, Chloro Blast
Chloro BlastGrassSpecial140 BP90% Acc8 PPSingle Adjacent50% drain in Sun. 50% recoil in other weather. No weather, no added effect.


I heard we need wallbreakers part 2...
Pokémon: Mewdeuca
Mod of Origin: Fusion Evolution
Stats: 89/120/89/115/89/130 (632)
Stats (Mega Y): 89/160/69/155/119/140 (732)
Stats (Mega X): 89/200/99/115/99/130 (732)
Type:
(Base and Mega Y) |
(Mega X)
Abilities: Unnerve (Base) | Insomnia (Mega Y) | Steadfast (Mega X)
Movepool: Mewtwo's movepool, Arbok's movepool, Gorgon Swarm, Serpent's Stance
Gorgon SwarmPoisonPhysical10010016Single AdjacentMakes contact. Hits the target's Special Defense. Has a 50% chance to badly poison the target.
Serpent's StancePsychicOther------32SelfRaises Attack, Defense, Special Attack, Special Defense, and accuracy by 1 stage.

Resub:

Pokémon: Empress Vespiquen
Mod of Origin: The New First Gen
Stats: 90/70/102/70/102/60 (494)
Type:

Signature Item: Imperial Katana is a Costume item that works like Steelium-Z. When held by Vespiquen, transforms her into Empress Vespiquen. (Think of it like Graduation Scale.)
Abilities: Delta Stream | Queenly Majesty
Additional Moves: Whirlwind, Secret Sword, Flash Cannon, Quiver Dance, Thunder Wave
Description: Offensive Fairy-types with pesky Fighting coverage beating all the other Steels? Sinnoan Decidueye and Bastiodon outspeeding the entire Scarfed tier under their respective weathers? Maybe you think Stall should be a little better to make Hyper Offense not overcentralizing? Empress Vespiquen is here to solve all your problems. It has average bulk, but with Delta Stream, its only weakness is Fire and it resists a LOT of things. As for utility, Vespiquen has some options to offer. Hazard control with Defog, slow pivoting with U-Turn, phazing with Thunder Wave+Whirlwind, trapping with Infestation. It's not as passive as it seems, as Z-Flash Cannon is an option (you're using Imperial Katana as its item anyway).

Scared of Delta Stream? It's a weather with no abusers except the setter. Unlike our Sky High AG overlord, Empress Vespiquen has no real offensive presence. You could attempt to run Quiver Dance on this mon, but 70 SpA and 60 Spe won't get you very far.

248 HP / 252+ Def Empress Vespiquen vs 252 Atk Mega Lopunny


248 HP / 8 Def / 252+ SpD Empress Vespiquen vs 252 Atk / 252 SpA Mega Absol
Weird set for Absol, it's just to show how both sides do.

One thing of note, physically defensive sets on Vespiquen don't take Fire Blast so good.
4 SpA Absol-Mega Fire Blast vs. 248 HP / 8 SpD Vespiquen: 174-206 (45.4 - 53.7%) -- 36.3% chance to 2HKO
252 SpA Absol-Mega Fire Blast vs. 248 HP / 8 SpD Vespiquen: 214-254 (55.8 - 66.3%) -- guaranteed 2HKO

248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252 SpA Vivillon (no item)
Needless to say the Specially Defensive set is even better.


248 HP / 8 Def / 252+ SpD Empress Vespiquen vs 252+ Attack Life Orb Baloon
Baloon has 4 HP / 252 SpD in this calc.


248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252+ Attack Life Orb Baloon
Baloon has no investment in bulk in this calc.


248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 252 Atk / 252+ SpA Deoxys (no item)
Another weird set to show off how these mixed attackers do.


248 HP / 252+ Def / 8 SpD Empress Vespiquen vs 4 HP / 252+ Atk Scarix-Mega


Things that counter it: Necroltres, Mega Camerupt X, Mega Camerupt Y, Cargolure, Delta Latias, Mega Delta Latias, Goodra, Dragon, Harmo Gliscor

Note: This also adds TNFG Vespiquen to the mod (Those new moves are Costume Vespiquen-exclusive).
 
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Yung Dramps

awesome gaming

Pokémon: Rhyperior
Mod of Origin: Costume Combat
When holding the exclusive item "Military Cannons", it functions like Steelium Z and transforms Rhyperior into Rhyperior-MAHEM
Stats: 95 / 55 / 130 / 140 / 95 / 40 (555 BST)
Type:
/

Abilities: Sheer Force, No Guard, Mega Launcher
Additional moves: Mega Melt, Dark Pulse, Molten Glass, Aura Sphere, Flaming Barrier
Mega Melt: 70 BP, 90% accurate Special Fire move. Hits Rock types super-effectively and removes the foes' Rock, Ice and/or Steel type until they switch out.
Molten Glass: 150 BP, 50% accurate Special Ground move. 100% chance to burn the foe.
Flaming Barrier: Fire type Protect clone that burns foes that make contact.
Overview: Having trouble with walls? Rhyperior will fix that up real quick with his nuclear Special Attack and massive host of coverage to break stuff down with. If you're looking for defensive utility, you can give the base form the new Protector!


Pokémon: Silvally
Mod of Origin: Cool Funky Mode
Stats: 91 / 100 / 85 / 100 / 85 / 109 (580)
Type:

Abilities:
RKS System
RKS System: On switch-in, gives boosts to Silvally depending on the held Memory:
Bug: +1 Atk, +1 SpA, -2 Def
Dark: +1 Atk, +1 SpA, -2 SpD
Dragon: +1 Atk, +1 SpA, -1 Def, -1 SpD
Electric: +2 Spe, -1 Atk, -1 Def
Fairy: +2 SpD, -2 Atk
Fighting: +2 Atk, -2 SpD
Fire: +1 Atk, +1 SpA, -2 Def
Flying: +1 Atk OR +1 Spa, +1 Spe, -2 Def
Ghost: +1 Atk OR +1 SpA, +1 SpD, -2 Def
Grass: +1 Def, +1 SpA, +1 SpD, -3 Atk
Ground: +1 Atk, +1 Def, -1 SpA, -1 SpD
Ice: +2 Atk OR +2 SpA, -1 Def, -1 SpD
Poison: +1 Def, +1 SpD, -1 SpA, -1 Spe
Psychic: +2 SpA, -2 Def
Rock: +1 Atk, +2 Def, -3 SpA
Steel: +3 Def, -3 Spe
Water: +1 Def, +1 SpA, -1 Atk, -1 Spe

Additional/Modified moves: Charge Beam, Dark Pulse, Dragon Pulse, Earthquake, Energy Ball, Grass Knot, Hyper Beam, Multi-Attack, Poison Jab, Psychic, Psyshock, Razor Wind, Recover, Sludge Bomb, Sludge Wave, Taunt, Wild Charge
Dark Pulse: 90 BP
Dragon Pulse: 90 BP, 10% chance to lower Special Defense
Hyper Beam: Physical or Special depending on higher attack stat, no drawbacks, 250 BP Z-Move
Multi-Attack: Gives Silvally a different move depending on the held Memory:
No Memory: Normal/Physical; 100BP, never misses; non-contact
Bug Memory: Tail Glow
Dark Memory: Sucker Punch
Dragon Memory: Dragon Dance
Electric Memory: Volt Switch
Fairy Memory: Wish
Fighting Memory: Sacred Sword
Fire Memory: Fire Spin or Blaze Kick depending on higher offensive stat
Flying Memory: Gust or Drill Peck depending on higher offensive stat
Ghost Memory: Will-O-Wisp
Grass Memory: Spore
Ground Memory: Drill Run
Ice Memory: Freeze-Dry or Icicle Crash depending on higher offensive stat
Poison Memory: Toxic
Psychic Memory: Synchronoise
Rock Memory: Stealth Rock
Steel Memory: Metal Burst
Water Memory: Scald

Fire Spin: Special Fire Pursuit clone
Blaze Kick: 95 BP, 100% accurate, 10% burn chance
Gust: +1 priority
Drill Peck: 85 BP, 20% chance to lower Defense
Drill Run: 85 BP, 10% chance to lower Defense, hits levitating Pokemon for neutral damage at most
Icicle Crash: 100% accurate, 20% flinch chance
Synchronoise: 90 BP, hits user's primary type for super-effective damage

Psyshock: 10% chance to lower Defense
Razor Wind: Flying type, 100% accurate, no charge turn, targets Defense, 10% chance to lower Defense
Wild Charge: 25% recoil, 10% chance to Paralyze
Lost moves: Explosion, Toxic on all forms besides Poison w/ Multi-Attack
Description: When you're fighting Silvally, you quite literally have no idea what you're up against. It can be anything: A Tail Glow sweeper, a BoltBeam glass cannon, a wall, a Wish supporter, a Rocker, ANYTHING!!!! This quality makes it the state-of-the-art team glue its vanilla form wishes it was. That said, once it reveals what its up to, it'll always be lacking in something: tankier forms will have a tendency to be passive, and offensive forms have little to no defensive utility. It's the initial question mark at teambuilding that makes Silvally so scary: Use that to its full potential and you can really fuck with your opponents.
 
resub


Pokemon: Elmer Ape
Mod of Origin: Crossover Chaos EX
Type: Grass
Ability: Fruits of the Ape* / Grassy Surge
Fruits of the Ape- The user's berry cannot be removed by any means, even by consumption (the berry's effect can only happen once per turn). The Pokemon gets an additional type based on the Natural Gift type of the berry, unless it already has that type
Stats: 80/110/80/110/80/120 (BST: 580)
Added Moves: Natural Gift, Leaf Blade, Wood Hammer, Energy Ball, Sacred Sword, Night Slash, Psycho Cut, Psychic, Psyshock, Brave Bird, Fly, Air Slash, Recover, Refresh, Reflect, Light Screen, Taunt
Description: Elmer Ape is a versatile Grass type physical attacker that can have any secondary typing it wants thanks to Fruits of the Ape. It also gives the metagame a Terrain Setter, if you do not want to run Natural Gift.

resub from a while back

Pokemon: Raichu-ex
Mod of Origin: All the Aces V1
Type: Electric
Ability: Rai-Shield: This pokemon takes 1/2 damage from Mega, EX, (meaning other Raichu-ex if this gets in) Level X, Break, and GX pokemon (but there are currently none of these in the roster), and 3/4 damage from anything else.
Stats: 60/120/55/90/80/130 (BST: 535)
Additional Moves: Dazzle Blast (Electric, Physical, 95 BP, 100% Accuracy, 30% Confuse the target)
Overview: A strong and fast Electric physical attacker, something that the metagame is currently lacking. While it's defenses look bad, it's ability makes it take less damage from all pokemon, especially the numerous offensive megas in the metagame, like Lopunny-Mega, Scarix-Mega, and Absol-Mega. It is also the second fastest non-mega pokemon (tied with Sly), only behind Unfezant. It's signature move, Dazzle Blast, is a nice STAB option if you are afraid of Volt Tackle recoil. It can run Volt Switch, Knock Off, Extreme Speed, and even Groundium Dig as attacking moves.
 
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Pokémon: Nyantum
Mod of Origin: The New First Gen
Stats: 70/85/115/60/105/110 (545)
Type:

Abilities: Unstable Molecules* / Cute Charm / Poison Heal
Notable Moves: Shaded Claws**, Return, Brick Break, Shadow Sneak, U-Turn, Swords Dance, Protect, Slack Off, Toxic, Taunt, Will-o-Wisp, Thunder Wave
*Unstable Molecules: Both deals and takes 1.3x damage.
**Shaded Claws: Physical Ghost, 50 BP, hits 2 times, high crit.
Level:

1. Scratch
1. Astonish
1. Growl
7. Quick Attack
11. Tail Whip
14. Curse
18. Slash
23. Shadow Sneak
27. Charm
30. Night Shade
36. Assist
39. Shadow Claw
46. Body Slam
52. Slack Off (Nyantum only)

TMs:

1. Work Up
5. Roar
6. Toxic
9. Venoshock
10. Hidden Power
12. Taunt
13. Ice Beam
14. Blizzard
15. Hyper Beam (Nyantum only)
17. Protect
21. Frustration
24. Thunderbolt
25. Thunder
27. Return
30. Shadow Ball
31. Brick Break
32. Double Team
35. Flamethrower
36. Sludge Bomb
38. Fire Blast
40. Aerial Ace
42. Facade
44. Rest
45. Attract
46. Thief
48. Round
49. Echoed Voice
52. Focus Blast (Nyantum only)
57. Charge Beam
61. Will-o-Wisp
64. Explosion
65. Shadow Claw
68. Giga Impact (Nyantum only)
73. Thunder Wave
75. Swords Dance
84. Poison Jab
87. Swagger
88. Sleep Talk
89. U-Turn
90. Substitute
100. Confide
120. Shaded Claws

Egg:
Wish


Pokémon: Yvel-chan
Mod of Origin: Fusion Evolution
Stats: 208/68/70/83/101/74 (604)
Type:

Ability: Dark Cure*
Moves: Everything Yveltal gets + Everything Chansey gets

*Dark Cure: Upon switching out, cures status. The replacement has the power of their Dark moves multiplied by 1.33x.

Wishpasser.

Pokémon: Ai Mizuno
Mod of Origin: Crossover Chaos Expanded
Stats: 150/80/60/120/60/100 (570)
Type:

Abilities: Dancer / Lightning Rod / Mummy
Moves: Shocking Finale*, Quiver Dance, Recover, Shadow Ball, Thunderbolt, Thunder, Flash Cannon, Boomburst, Petal Dance, Power Gem

*Shocking Finale: Special Electric-Type, 150 BP, 90 Acc, 5/8 PP, hits the entire field (including the user), user must recharge afterwards, 200 BP Gigavolt Havoc

Quiver Dancer. Also has Mummy which is a neato ability, and is an Electric-type that isn't immune to Ground.

Pokémon: Pikachu-PHD
Mod of Origin: Choonmons
Stats: 66/132/99/132/110/66 (605)
Type:

Abilities: Static / Lightning Rod / Analytic
Moves: Genesis Nova*, Volt Tackle**, Dynamo Cannon***, Meteor Mash, Iron Head, Flash Cannon, Flamethrower, Fire Punch, Thunderpunch, Dazzling Gleam****, Moonblast*****, Ice Beam, Focus Blast******, Poison Jab, Dark Pulse*******, Shadow Ball********, Hyper Voice, Sludge Bomb*********, Stone Edge, Rock Slide, Bulk Up, Swords Dance, Calm Mind, Electric Terrain [Level-up], Extreme Speed [Level-up], Surf********** [HM], Fly [HM], Recover
*Genesis Nova: 180 BP | Psychic | The user's Defense, Special Defense, and Speed drop by 1 stage. | 8 PP | 100% Acc | Special
**Volt Tackle: No more recoil.
***Dynamo Cannon: Special Equivalent of Volt Tackle.
****Dazzling Gleam: 90 BP | 10% to lower SpA.
*****Moonblast: 120 BP | 10% to lower SpA | 85% acc | 8 PP.
******Focus Blast: 85% Accuracy
*******Dark Pulse: 90 BP | 10% to flinch | 16 PP
********Shadow Ball: 90 BP | 10% to lower SpD
*********Sludge Bomb: 10% to Poison.
**********Surf: 100 BP | 16 PP

Heard rumors we needed more Psychic? Slow and not especially bulky, but hits like a truck. (might be OP but idk)

Pokémon: Registeel
Mod of Origin: Move Mastery
Stats: 80/75/150/75/150/50 (580)
Type:

Abilities: Clear Body / Light Metal
Moves: All moves that lower enemy stats, including: Strength Sap, Sticky Web, Defog, Parting Shot (all incompatible with HA). All moves related to weight (all incompatible with Clear Body).

registeel but with recovery and webs and defog and pivoting and as such actually good

Item: Deep Sea Scale
Mod of Origin: Noble Items
Effect: If the holder is in the Water 1 Egg Group, raises their Special Defense by 50%. It they aren't already Water-type, makes their secondary type Water.

the crossover chaos community collectively agreed that steve would be in the water 1 egg group so you can use this on him
 
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Mintly

formerly Spook
is an Artist

Pokémon: Magcargo
------
Mod of Origin: Type Optimization
Stats: 60/70/140/130/140/30
------

Abilities: Magma Armor/Drought/Weak Armor
Additional moves: Bug Buzz, U-Turn, Rapid Spin
------
Drought Pivot with access to Shell Smash for one mixed up sweep. can either give some Sun to a teammate or keep it to itself and spam +2 Fire Blasts and Bug Buzzes. access to Stealth Rocks and Rapid Spin as well as a high Defense and Special Defense stat make clearing hazards a breeze, but it keels over to Stealth Rocks and any Rock-type moves.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting will begin soon, but before that


Frost Talus

Type: Rock / Ice
Ability: Ice Body / Rock Head | Solid Rock
Moves: Head Smash, Stone Edge, Rock Slide, Icicle Crash, Ice Shard, Earthquake, Heavy Slam, Stealth Rock
Stats: 100 / 170 / 150 / 50 / 80 / 25 | BST: 575 ( Weight: 875 kg. )
Reasoning: Somebody requested a wall breaker.
I'll have to ask you to either remove or replace this one. I feel like it would be a bit too much, despite its awful typing. nvm
 
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