Super Smash Mods

Silvally (Cool Funky Mode)
Yvel-chan (Fusion Evolution)
Magcargo (Type Optimization)
Machamp (Type Optimization)
Espeon-Mega (Megas for All)
Ninetales-Mega (Megas for All)

Deep Sea Scale (Noble Items)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Komodreigon (Fusion Evolution) --- Bring the meme to life
Thanos (Crossover Ex) -- same as above
Registeel (Move Mastery)
Psychoglyph (Evos For Everyone)
Spirox (The New First Gen)
Raichu-EX (All The Aces)

Deep Sea Scale
Like the only available item lol
 

Yung Dramps

awesome gaming
Silvally (Cool Funky Mode, SV)
Rhyperior-MAHEM (Costume Combat, SV)
Pikachu-PHD (Choonmons)
Metagross-Spider (Costume Combat)
Psychoglyph (Evos for Everyone)
Magneton-Eternal (Eternal Pokemon)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Escavalier (Sylvemons)
Magneton-Eternal (Eternal Pokemon)
Blunderbusc (Monotype Gen 8)
Empress Vespiquen (TNFG)
Rhyperior (Costume Combat)
Yvel-Chan (FE)
 

Cookie Butter

formerly the someone
Empress Vespiquen (The New First Gen) SV
Spider Metagross (Costume Combat) SV
Spirox (The New First Gen)
Nyantum (The New First Gen)
Machamp (Type Optimisation)
Elmer Ape (Crossover Chaos EX)
 

Mintly

formerly Spook
is an Artist
Magcargo (Type Optimization)
Magneton (Eternal Pokemon)
Psychoglyph (Evos For Everyone)
Rhyperior (Costume Combat)
Silvally (Cool Funky Mode)
Mega Qwilfish (Fusion Evolution)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
VESPIQUEN SHUNS THE PEASANTS!

189211

Vespiquen (TNFG)

189223
1564953358889.png

70 / 80 / 102 / 80 / 102 / 40
Pressure / Unnerve


189213
189214

90 / 70 / 102 / 70 / 102 / 60
Delta Stream / Queenly Majesty



RHYPERIOR RAMS INTO COMBAT!

189222

Rhyperior (TNFG)

189225
189226

115 / 140 / 130 / 55 / 55 / 40
Lightning Rod / Solid Rock / Reckless


189227
189228

95 / 55 / 130 / 140 / 95 / 40
Sheer Force / No Guard / Mega Launcher



SPIROX SPRINGS INTO BATTLE!
189230

Spirox (TNFG)

189231
1564955042879.png

76 / 96 / 126 / 96 / 126 / 80
Battle Armor / Cursed Body / Box In



ETERNAL MAGNETON PULLS THROUGH!
189233

Magneton-Eternal (Eternal Pokemon)

189234
1564955042879.png

60 / 60 / 95 / 145 / 80 / 94
Magnet Pull / Sturdy / Analytic



MAGCARGO BRINGS THE HEAT!
189237

Magcargo (Type Optimization)

1564954603368.png
1564955036634.png

60 / 70 / 140 / 130 / 140 / 30
Magma Armor / Drought / Weak Armor



PSYCHOGLYPH HONORS THE ANCIENT!
189240

Psychoglyph (Evos for Everyone)

189241
1564953358889.png

82 / 58 / 90 / 115 / 90 / 120
Wonder Skin / Tinted Lens / Magic Guard

As for items:
Imperial Katana - Changes Vespiquen into Empress Vespiquen and functions like Steelium Z
Military Cannons - Changes Rhyperior into Mahem Rhyperior and functions like Steelium Z
Deep Sea Scale - If the holder is in the Water 1 Egg Group, raises their Special Defense by 50%. It they aren't already Water-type, makes their secondary type Water.


Discuss!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Gonna resub my fav mons that have ever been subbed by anyone


Ice Ice Baby
Pokemon: Volcanion
Mod of Origin: Type Optimisiation
Stats: 96 / 75 / 108 / 135 / 72 / 84
Typing:
/

Abilities: No Guard
Notable Moves: Fire Blast, Steam Eruption, Blizzard, Ice Beam, Thunder
This would be a fantastic special wallbreaker with its great offensive typing and powerful STABS boosted by No Guard. Only downside is the 4x SR weakness.


malaras_re.png

Set Up Sweeper Stopper. But not broken this time.
Pokémon: Malaras
Mod of Origin: Fusion Evolution
Typing: Dark / Ice
Stats: 119/98/94/86/95/77
Ability: Advocate Scale - Weaknesses become resistances
Notable Moves: Negative Bits*, Knock Off, Scald, Whirlpool, Perish Song, Rest, Aqua Ring, Toxic, Ice Shard, Ice Beam, Dragon Dance, Thunderbolt, Flamethrower(!), Dark Pulse


Negative Bits


Classification:



Base Power: 40
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority; multiplies target's stat changes by -1
Z-Effect: 100 BP
Target: Single Adjacent

A bulky pokemon with a generally horrible defensive typing that actually makes it better thanks to its ability. Advocate Scale makes Malaras resist 9 different types (Ice, Fire, Rock, Steel, Dark, Ghost, Bug, Fairy, and a x4 resistance to fighting) and have an immunity to Psychic type moves while being weak to a whole lotta nothing. Malaras is an absolute terror to Fighting and Fire type sweepers, able to take the strongest of hits as if they were nothing. What a shame that it has no recovery outside of Rest, but that may be all it needs in some cases.



The Boi needs your vote!
Pokémon: Komodreigon
Mod of Origin: Fusion Evolution
Typing: Fighting/Dragon
Stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Close Combat, Dragon Claw, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, U-Turn, Thunderbolt, Surf, Taunt, Roost, Bulk Up, Stealth Rock, Defog
Competitive Impact: Komodreigon is a fantastic wallbreaker, with its powerful STABs and multiple set up options. Its a pretty exceptional mon, but one of its biggest weaknesses is its massive Fairy weakness and its rather meh options to break them. Either way its still a potent threat.


OmniverseFrankenstrike.png
charizard8888 Tennysonmons must LIVE ON!
Pokémon: Frankenstrike
Type:

Stats:
110 / 105 / 105 / 90 / 80 / 70 [560 BST]
Weight: 390 pounds
Abilities: Volt Absorb / Stamina [HA: Technician]
Movepool: Shadow Ball, Shadow Claw, Shadow Sneak, Shadow Punch, Thunder Punch, Ice Punch, Drain Punch, Superpower, Earthquake, Volt Switch, Thunder(bolt), Thunder Wave, Electric Terrain, Plasma Fists, Wild Charge, Magnet Rise, Will o Wisp, Bulk Up, Charge, Charge Up*, Toxic, Rain Dance, Return/Frustration
Charge Up - Electric | Status | 10 PP | - | Heals for 50% of its maximum health. Heals 66% in Electric Terrain | Z-Move: Clears all negative stat boosts
Competitive: A bulky Electric type may not be as rare in this format, but no Electric type in the tier is quite like Frankenstrike. Firstly, its a physical attacker, and with reliable STAB in Plasma Fists too. It also has access to the coveted ability Stamina, which makes it a force to be reckoned with.




God Time.
Pokemon: Electivire
Mod of Origin: G-Luke's Ideal World
Typing: Electric/Fighting
Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 95 Spe
Abilities: Motor Drive / Vital Spirit* / Sheer Force
*Vital Spirit: If the opponent lowers this Pokemon's stats, it's Speed is raised by 2 stages.
Notable Moves: +Close Combat, +Mach Punch, +Swords Dance, +Storm Throw, +Circle Throw, +Vacuum Wave, +Low Sweep +Recharge* (New), Wild Charge*, Elemental Punches*, Giga Impact*
*Wild Charge - 100 BP
*Elemental Punches - 85 BP each
*Giga Impact - Has Gen 1 mechanics
*Recharge - Shore Up clone for Electric Terrain.
Competitive: Remember Electivire? He is god now. On a serious note, Electivire has gotten literally every single thing it coukd ask for and more to be a credible threat in an OU based metagame. Vital Spirit allows it to threaten defoggers, Sheer Force allows it to be a threatening wallbreaker.
 
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Gonna resub my fav mons that have ever been subbed by anyone


Ice Ice Baby
Pokemon: Volcanion
Mod of Origin: Type Optimisiation
Stats: 96 / 75 / 108 / 135 / 72 / 84
Typing:
/

Abilities: No Guard
Notable Moves: Fire Blast, Steam Eruption, Blizzard, Ice Beam, Thunder
This would be a fantastic special wallbreaker with its great offensive typing and powerful STABS boosted by No Guard. Only downside is the 4x SR weakness.

Pokemon: Volcanion
Mod of Origin: Type Optimisiation
Stats: 96 / 75 / 108 / 135 / 72 / 84
Typing:
/

Abilities: No Guard
Notable Moves: Fire Blast, Steam Eruption, Blizzard, Ice Beam, Thunder
This would be a fantastic special wallbreaker with its great offensive typing and powerful STABS boosted by No Guard. Only downside is the 4x SR weakness.
Little Late there to be subbing it first. (it was subbed on first page)
 
Type: Fire / Fairy
Stats: 78 / 68 / 75 / 105 / 89 / 115 | BST: 530
Abilities: Flash Fire / Serene Grace | Prankster (HA)
Movepool:
Fire Blast, Flamethrower, Moonblast, Thunderbolt, Psychic, Psyshock, Focus BlastCleansing Fire, Nasty Plot, Calm Mind, Celebrate, Aromatherapy, Will-o-Wisp, Thunder Wave, Moonlight, Light Screen, Reflect,
Custom Elements: Cleansing Fire - Clears away Screens, Hazards, Leech Seed, and status from both sides of the field. Deals 12.5% Fire-type damage to any pokemon having its status cured.
Reasoning: The tier doesn't have many fire types, and this one has many tricks up its sleeve. It has a bunch of good things to do with Prankster such as Calm Mind + Will-o-Wisp + Moonlight or dual screens. Celebrate and Nasty Plot could be used separately or together as it has good dual STAB and speed tier. At +1 only a few Scarf pokemon can really outspeed and threaten it.



Pokémon: Frost Talus
Type: Rock / Ice
Ability: Ice Body / Rock Head | Solid Rock
Moves: Head Smash, Stone Edge, Rock Slide, Icicle Crash, Ice Shard, Earthquake, Heavy Slam, Stealth Rock
Stats: 100 / 170 / 150 / 50 / 80 / 25 | BST: 575 ( Weight: 875 kg. )
Reasoning: Back for the memes. Less broken that Mahem Rhyperior in all likelihood.


Type: Ice / Fairy
Stats: 100 / 75 / 65 / 110 / 135 / 95 | BST: 580
Abilities: Oceanic - This pokemon is immune to Water and their own Water moves are boosted by 30%.
Movepool:
Ice Beam, Blizzard, Moonblast, Draining Kiss, Hydro Pump, Surf, Whirlpool, Focus Blast, Psychic, U-turn, EarthquakeSacred Current, Soak, Aurora Veil, Moonlight, Wish, Heal Bell, Gravity
Custom Elements: Sacred Current - Boosts the user's two highest stats by 1.
Reasoning: Ice type sweeper that can boost Spe and SpA and got to town with Fairy/Ice/Water coverage, or a couple of other options. Could go defensive, but its typing makes that tough to pull off. ( It's a shrimp associated with the arctic ocean, and the tides )


Pokemon: Master Chief
Type: Steel/Fighting
Ability: Regenerator / Sniper | Grenadier (HA)
Grenadier -
If the user's held item was a grenade, and it was thrown with Fling, there is a 50% chance to regenerate the item at the end of each turn
Stats: 80 / 115 / 120 / 125 / 80 / 80 | 600 BST
Custom Moves:
Battle Rifle: Steel type | Special | 35 BP | 100% acc. | 10-16 PP | hits 3 times, calculates damage using the opponent's Def stat
M6D Pistol: Steel type | Special | 45 BP | 100% acc. | 15-24 PP | +1 priority | calculates damage using the opponent's Def stat. High critical hit ratio
Custom Items:
Fragmentation Grenade | When thrown with Fling, this item deals damage the following turn, based on the SpA of the pokemon who threw it. Hits both sides in Double Battles. | 10 BP Fling
Fragmentation Grenade Damage: Fire type | Special | 150 BP
Plasma Grenade | When thrown with Fling, this item deals damage the following turn, based on the SpA of the pokemon who threw it. It has a 30% chance to "stick" the target, which prevents them from switching out until the grenade explodes. Hits both sides in Double Battles. | 10 BP Fling
Plasma Grenade Damage: Electric type | Special | 130 BP
Moves: Battle Rifle, M6D Pistol, Fling, Recycle, Heavy Slam, Close Combat,
Reasoning: We could use some more Fighting types. If SSB is never going to have him then we might as well.
 
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Mintly

formerly Spook
is an Artist

Pokémon: Ditto
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Mod of Origin: Clean Slate
Stats: 115 / 30 / 50 / 90 / 60 / 50
------

------
Abilities: Sticky Hold / Sturdy / Protean
Additional moves: Hyper Voice, Flash Cannon, Shadow Ball, Dazzling Gleam, Spikes, Toxic Spikes, Conversion, Hyper Beam
------

189393




Pokémon: Guzzlord
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Mod of Origin: The Pokedex According to Spook
Stats: 223 / 53 / 53 / 101 / 97 / 41
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|

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Abilities: Beast Boost / --- / --- / Gluttony
Additional moves: Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Psychic Fangs
------
Just a better Guzzlord.



Pokémon: Rotom-Mow
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Mod of Origin: The Pokedex According to Spook
Stats: 50 / 65 / 117 / 105 / 107 / 86
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|

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Abilities: Levitate / Download / --- / Volt Absorb
Additional moves: Knock Off, Energy Ball
------
A better way of dealing with Gengar-Alola, Rotom-Mow can not only Knock Off/Dark Pulse Gengar-Alola, but can absorb any Electric-type move that it's Mega Evolution dishes out. Rotom-Mow is one of the better Rotom forms, since it's Ground and Flying weaknesses are neutralized. It's also got a better STAB that doesnt completely destroy it's SpA, and a Defense stat allowing it to take better hits from the likes of Kirby-Rock, Scarix-Mega, and Lopunny-Mega.



Pokémon: Tangrowth
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Mod of Origin: The Pokedex According to Spook
Stats: 100 / 100 / 125 / 110 / 50 / 50
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|

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Abilities: Chlorophyll / Mossy Growth* / Regenerator / Natural Cure
Additional moves: None
Mossy Growth: If this Pokemon is not holding an Item at the end of the turn. It will equip an Old Moss.
------
Tangrowth now has some great abilities, but at the cost of always taking a full powered Knock Off, and a sub-par defensive typing. It's ability to always have an Old Moss after it loses it's item means that Tangrowth will have an easy time recovering health.



Pokémon: Klinklang
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Mod of Origin: The Pokedex According to Spook
Stats: 60 / 100 / 115 / 70 / 85 / 90
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Abilities: Plus* / Minus* / Clear Body / Technician
Plus: Special Attack is doubled to Electric-type Pokemon
Minus: Attack is doubled to Electric-type Pokemon

Additional moves: Automaton Mishmash: 180 BP Z-Move - 30% Chance to flinch the target. Steel-type.
------
Resub.



Item: Klinklangium-Z
Mod of Origin: The Pokedex According to Spook
Effect: Powers up Klinklang's Gear Grind into Automaton Mishmash
 
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Pokémon: Tenshi Hinanawi
Mod of Origin: Crossover Chaos V2
Type: Ground/Rock
Ability: Scarlet Temperament- Negates any benefits the opponent gains from weather and any harmful effects the weather would have on Tenshi's team. Tenshi also gains increased stats depending on the weather:
Sun/Desolate Land- Attack X1.5
Rain/Primordial Sea- Special Defense X1.5
Sand- Defense X1.5
Hail- Speed X1.5
Delta Stream- 2x All Stats.
Scarlet Temperament cannot be copied, disabled or removed.
Moves: Sword of Hisou, Earthquake, Slash, Night Slash, Stone Edge, Fury Cutter, Iron Defense, Protect, Swords Dance, All Weather moves, Stealth Rock, Etc.
Signature Move: Sword of Hisou- Ground-type, Physical, 90 BP, 100 Accuracy, 10 PP. Can damage Flying-type foes and foes with Levitate. Fails unless used by Tenshi. If there is a weather active, Sword of Hisou's power doubles and will deal typed damage depending on which would do more damage:
Sun/Desolate Land- Fire
Rain/Primordial Sea- Water
Sand- Steel
Hail- Ice
Delta Stream- Flying.
Signature Z-Move: Scarlet Weather Rapture- Ground-type, Special, 220 BP. Upgrades from Tenshi's Sword of Hisou with Tenshium Z. Can damage Flying-type foes and foes with Levitate. If there is a weather active, it is dispelled and Scarlet Weather Rapture's power is increased by 50%. If Scarlet Weather Rapture is boosted this way, it deals typed damage based on the weather dispelled. Can remove Primordial Sea, Desolate Land and Delta Stream. Typed damage is the same as Sword of Hisou's. Does damage based on Tenshi's Attack.
Stats: 120 HP/110 Atk/120 Def/50 SpA/100 SpD/60 Spd (BST: 570)

Reasoning: Pretty much the same as she is in Crossover Chaos. Decently strong 'mon in a neutral field owing to good all around stats, raises all sorts of hell when weather is active. The only real difference is the addition of Stealth Rock to her notable moves. She also pretty much leaves Mega Rayquaza dead in the water against her, for what it's worth.




Pokémon: Cirno
Mod of Origin: Crossover Chaos V2.
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Levitate/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target. Icium Z turns it into 190BP Subzero Slammer.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)

Alternate Form: Tanned Cirno [Cirno-Tan]

Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. In the sun, all of Cirno's stats except for HP get a 1.5x increase.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.

Reasoning: Also pretty much the same as in Crossover Chaos. Mostly an attempt to make Ice-types viable by granting unique support and the very paradoxical idea of an Ice-type that functions well under Sun. Also, stats are a nod to the obvious 9-ball joke that is part of Cirno's memetic nature.



Pokémon: Joker.
Mod of Origin: Crossover Chaos V2.
Typing: Dark
Abilities: Moxie/Mold Breaker/Persona Change (HA)
Signature Ability: Persona Change- Joker gains a secondary typing based on the type of move he uses (He gains the new typing BEFORE attacking, so STAB is applied). Additionally, the damage of all of his attacks is calculated based on his higher offensive stat. This ability cannot be disabled, removed or copied.
Moves: Ice Beam, Thunderbolt, Flamethrower, Aeroblast, Psychic, Psyshock, Dark Pulse, Swords Dance, Night Slash, Sucker Punch, Slash, Close Combat, Poison Jab, U-Turn, X-Scissor, Calm Mind, Baton Pass, etc.
Z-Move: Sinful Shell- Dark-type, Physical, 230 BP. Upgraded from Joker's Dark Pulse using Jokerium Z. Super-Effective against Fairy-types. Bypasses all defensive boosts of the foe.
Stats: 70 HP/ 120 Atk/70 Def/120 SpA/70 SpD/140 Spe (BST: 590)
Reasoning: Basically a bit more of a min-maxed Greninja, plus a consistent typing to take advantage of. He's the same as in Crossover Chaos, though, Type-shifting and all.



Pokémon: Zero
Mod of Origin: Crossover Chaos V2.
Type: Steel/Fighting
Ability: Sougenmu*/Zero Virus (HA)*
Sougenmu: Basically Parental Bond. Works on each individual hit of Z-Saber (but not other Multi-hit moves). Sougenmu hits do not count as making contact regardless of the move used. Does not work on Z-Moves.
Zero Virus: Upon scoring a KO, transforms into Awakened Zero for the rest of the battle. Upon transforming, ability changes to Sougenmu.

Moves: Z-Saber*, Sacred Sword, Night Slash, Fire Lash, Leaf Blade, Psycho Cut, Cross Poison, Icicle Crash, Zing Zap, Earthquake, Waterfall, other physical moves.
Signature Move: Z-Saber. Steel-type, Base 25 power, 100 Accuracy, 20 PP. High Critical Hit Ratio. Makes contact. Hits 3 times. Z-Move: Base 190 Power Corkscrew Crash.
Signature Z-Move: Genmu Zero. Upgraded from Z-Saber with Zeroium Z. Steel-type Base 240 Power, High Critical Hit Ratio. Hits both enemies in a Double Battle. Super Effective against Steel-Type enemies. Does not make contact.
Stats: 60 HP/120 Atk/60 Def/80 SpA/60 SpD/125 Spe (Zero. BST: 525)
100 HP/150 Atk/100 Def/100 SpA/100 SpD/150 Spe (Zero-Awakened. BST: 700).
Reasoning: Physically Offensive Steel-type with a touch of Ash-Greninja on steroids via Zero Virus, or he can use Sougenmu from the word go for more reliable damage. Pretty much the same as in Crossover Chaos. Poor defenses for a Steel-type, though.
 
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I'mma take this final slate to represent the unrepresented (mostly by inspiration).



Pokémon: Bronzong
Mod of Origin: Community Create a Pet Mod
Stats: 67 HP, 89 Atk, 116 Def, 79 SpA, 116 SpD, 33 Spe (500 BST)
Type:

Abilities: Levitate, Heatproof, Time Chime*
*Sets Trick Room upon switching in.

Auto Trick Room y/n



Pokémon: Bayoknight
Mod of Origin: The Complete Pokédex Project
Stats: 75 HP, 135 Atk, 110 Def, 70 SpA, 80 SpD, 70 Spe (540 BST)
Type:

Abilities: Defiant, Inner Focus, Pressure
Additional moves: Sacred Sword

Steel-type Pursuit trapper.


Pokémon: Diamondhead
Mod of Origin: Tennysonmons
Stats: 80 HP, 100 Atk, 130 Def, 60 SpA, 90 SpD, 80 Spe
Type:

Abilities: Solid Rock, Regenerator
Additional moves: Diamond Blade (Rock-type Sacred Sword), Zen Headbutt, Earthquake, Stealth Rock, Rock Polish, Recover, Hammer Arm, Meteor Mash, Reflect, Light Screen, Refresh, Swords Dance

Setup tank or Stealth Rock / dual screen supporter.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Pokémon: Gallade (Mega is prolly too op)
Mod of Origin: Sylvemons
Stats: 68 / 125 / 65 / 65 / 115 / 80
Type:

Abilities: Knight's Blade / Justified / Guard Up
Relevant new moves:
Stalwart Sword - Steel, 90 BP, Physical, 30% chance to increase def
Fairy Charge - Fairy-Type double edge
Psycho Cut - Aims for Sp Def now

Guard Up - Raises Def or Sp. Def on switch-in based on foe's higher offense
Justified - Traps Dark-Types
Knight's Blade - Boosts the power of Psycho Cut, Cut, Slash, Night Slash, Solar Blade, Leaf Blade, X-Scissor, Cross Poison, Air Slash, Air Cutter, Fury Cutter, Sacred Sword, Secret Sword, Razor Shell by 50%

Good Attack, decent Speed and bulk and fairly versatile set of abilities. Mega is prolly too much tho.




Pokémon: Incineroar
Mod of Origin: OptiMons
Stats: 115 / 125 / 95 / 80 / 90 / 95
Type:

Abilities: Blaze / Intimidate
Aditional moves: Sucker Punch, Superpower, Wild Charge, Knock Off, Blaze Kick, Power Trip, Haze, Pursuit

We need Fire mons, so here.




Pokémon: Beartic
Mod of Origin: Sylvemons
Stats: 95 / 130 / 80 / 70 / 80 / 50
Type:

Abilities: Adaptability / Slush Rush / Swift Swim
Aditional moves: Close Combat, Drain Punch, Ice Shard, Icicle Spear, Mach Punch

This thing abuses its Priority stabs like a monster. Adaptability makes it godly. You can also be a boring person and go for Slush Rush




Pokémon: Combusken
Mod of Origin: Sylvemons
Stats: 60 / 85 / 60 / 85 / 60 / 55
Type:

Abilities: Blaze (Now always active) / Speed Boost
Aditional moves: Morning Sun (Does not have debuff in other weathers, 16 pp), Pluck (Flying Knock Off), Hot Tag (Switches user out, replacement gets +1 offenses), Double Kick (50 BP, hits twice)

Might look like a joke, but it abuses Eviolith really well.



Item: Rage Candy Bar
Mod of Origin: Sylvemons
Effect: Changes Darmanitan to Darmanitan-Zen and boosts its Psychic moves by 1.2x. (Darmanitan keeps its pre-zen mode ability after transformed)

Item: Serperium-Z
Mod of Origin: Z-Moves Everwhwere
Effect: Serperior acces it's Z-Move through Glare. Target becomes Paralyzed, confused, and its Attack, Special Attack, and Speed are lowered by 1 stage each.

Item: Serenity Brace
Mod of Origin: Sylvemons
Effect: Item version of Shield Dust
 
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Let the weather wars begin!

Pokemon:

Pokémon: Moltres
Mod of Origin: Cool Funky Mode
Stats: 80 / 120 / 95 / 125 / 85 / 95
Type:

Abilities: Flame Body / Flash Fire-CFM: If hit by a Fire-type attack: grants immunity and boosts the higher of Attack and Sp. Atk by one stage / Drought
Air Slash-CFM: 80BP, 100% Accurate; 20% chance to flinch the target
Drill Peck-CFM: 85BP, 100% Accurate; 20% chance to lower the target's Defence
Fire Blast-CFM: 120BP, 85% Accurate; 10% chance to burn
Flare Blitz
120BP, 70% Accurate; 10% chance to confuse
When used in Rain or Hail:
· never misses

When used by an Ice-type in Hail:
· 10% chance to freeze instead of a 10% chance to confuse

When used in the Sun:
· 50% Accurate

When used by a Fire-type in the Sun:
· never misses; 10% chance to burn instead of a 10% chance to confuse
Scald-CFM: Base power is not reduced in the Sun
Sky Attack-CFM: Flying-type Focus Punch
Solar Beam-CFM: 120BP; no charge turn; base power is halved if weather is not harsh sunlight


Pokémon: Typhlosion
Mod of Origin: Type Optimization
Stats: 80 / 90 / 75 / 115 / 85 / 125
Type:

Abilities: Drought / Sheer Force / No Guard
Aditional moves: Thunderbolt, Earth Power, Energy Ball


Pokémon: Volcarona
Mod of Origin: Cool Funky Mode
Stats: 85 / 60 / 65 / 135 / 105 / 100
Type:

Abilities: Flame Body / Swarm / Drought
Fire Blast-CFM: 120BP, 85% Accurate; 10% chance to burn
Gust-CFM: 40BP, 100% Accurate; +1 Priority
120BP, 70% Accurate; 10% chance to confuse
When used in Rain or Hail:
· never misses

When used by an Ice-type in Hail:
· 10% chance to freeze instead of a 10% chance to confuse

When used in the Sun:
· 50% Accurate

When used by a Fire-type in the Sun:
· never misses; 10% chance to burn instead of a 10% chance to confuse
Psychic-CFM: 90BP, 100% Accurate; 20% chance to lower the target's Sp. Def
Scald-CFM: Base power is not reduced in the Sun
Solar Beam-CFM: 120BP; no charge turn; base power is halved if weather is not harsh sunlight
Loses access to Morning Sun


Pokémon: Flygon
Mod of Origin: Type Optimization
Stats: 101 / 67 / 71 / 129 / 71 / 131
Type:

Abilities: Sheer Force / Sand Force / Levitate
Aditional moves: Quiver Dance, Stealth Rock


Pokémon: Zapdos
Mod of Origin: Cool Funky Mode
Stats: 80 / 95 / 85 / 120 / 95 / 125
Type:

Abilities: Static / Lightningrod-CFM: If hit by an Electric-type attack: grants immunity and boosts the higher of Attack and Sp. Atk by one stage / Drizzle
Air Slash-CFM: 80BP, 100% Accurate; 20% chance to flinch the target
Charge Beam-CFM: 40BP, 100% Accurate; 100% chance to raise the user's Attack
Drill Peck-CFM: 85BP, 100% Accurate; 20% chance to lower the target's Defence
For five turns:
· all Electric-type moves boosted by 50%
· Ground-types can be hit by Electric-type moves
· no Pokémon on the field may use Rest
120BP, 70% Accurate; 10% chance to confuse
When used in Rain or Hail:
· never misses

When used by an Ice-type in Hail:
· 10% chance to freeze instead of a 10% chance to confuse

When used in the Sun:
· 50% Accurate

When used by a Fire-type in the Sun:
· never misses; 10% chance to burn instead of a 10% chance to confuse
Thunder-CFM: 120BP, 70% Accurate; 30% chance to paralyse; never misses in Rain or Hail
Sky Attack-CFM: Flying-type Focus Punch
Volt Tackle

Items:
Expert Belt (Noble Items): Holder's Super Effective Attacks do 1.4x Damage
Heat Rock (Noble Items): Doubles the duration of Sun set by the holder and renders the holder immune to Rock type moves.
Never-Melt Ice (Noble Items): The holder takes 40% less damage from Ice- and Fire-type moves.
 
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