Pet Mod Roulettemons 2 (Now Playable!)

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Venoapi makes it in and nothing else. 2 spots left!
NAME: Flajinn
STATS: 165/87/80/157/47/64
TYPING: Steel/Fairy
ABILITIES: Overcoat / Moxie | Corrosion
MOVES: Iron Head, Flash Cannon, Play Rough, Moonblast, Fillet Away, Light Screen, Giga Drain, Megahorn, Wicked Blow, Mystical Fire, Icicle Spear, Stone Axe, Fire Lash, Spikes, Stored Power, Rapid Spin, Behemoth Blade, Seed Flare, Psychic Fangs, Surf
UNVIABLE MOVES: Assurance, Synchronoise, Fling, Signal Beam, Cosmic Power, Echoed Voice, Solar Beam, Power Shift, Charge Beam, Coaching, Foresight, Sandstorm, Barrier, Smokescreen, Hyperspace Fury, Power Trick, Wrap, Chilling Water, Natural Gift, Rage

NAME: Darkarrot
STATS: 88/90/167/121/48/86
TYPING: Grass/Normal
ABILITIES: Beast Boost / Compound Eyes | Slush Rush
MOVES: Leaf Blade, Energy Ball, Strength, Hyper Voice, Blue Flare, Zing Zap, Dragon Darts, Springtide Storm, Triple Dive, Play Rough, Light Screen, Super Fang, Flip Turn, Extrasensory, Dragon Hammer, Dragon Pulse, Discharge, Steam Eruption, Triple Axel, Dragon Energy
UNVIABLE MOVES: Covet, Rock Smash, Water Pledge, Camouflage, Power Trip, Topsy-Turvy, Smack Down, Helping Hand, Assurance, Land's Wrath, Freeze Shock, Role Play, Wonder Room, Future Sight, Aromatic Mist, Inferno, Psybeam, Harden, Worry Seed, Aura Wheel

NAME: Swanball
STATS: 147/135/13/57/142/106
TYPING: Flying
ABILITIES: Mimicry / Cud Chew | Tough Claws
MOVES: Drill Peck, Air Slash, Heat Wave, Endeavor, Shift Gear, Oblivion Wing, Thunder Wave, Rapid Spin, Belly Drum, Triple Arrows, Judgment, Autotomize, Kowtow Cleave, Double-Edge, Ice Shard, Refresh, U-Turn, Wild Charge, Ice Spinner, Blazing Torque
UNVIABLE MOVES: Lick, Secret Power, Jaw Lock, Horn Attack, Flower Shield, Feather Dance, Electric Terrain, Heat Crash, Doodle, Defense Curl, Flash, Night Daze, Grass Whistle, Power Swap, Magnet Bomb, Charm, Uproar, Bite, Dive, Stuff Cheeks

NAME: Scaleform
STATS: 53/169/54/157/99/68
TYPING: Fighting
ABILITIES: Moxie / --- | Receiver
MOVES: Sky Uppercut, Aura Sphere, Milk Drink, Whirlwind, Infernal Parade, Bug Buzz, Bleakwind Storm, Revelation Dance, Parting Shot, Salt Cure, Heal Bell, Dragon Darts, Aurora Veil, Avalanche, Leech Seed, Boomburst, Anchor Shot, Silk Trap, Power Gem, Psychic
UNVIABLE MOVES: Cut, Purify, Ancient Power, Tar Shot, Swift, Defense Curl, Branch Poke, Mirror Coat, Electroweb, Mud-Slap, Smokescreen, Shell Trap, Supersonic, Work Up, Power Trick, Electro Ball, Scary Face, Magic Room, Psybeam, Beat Up

NAME: Renemush
STATS: 61/66/109/94/121/149
TYPING: Poison
ABILITIES: Light Metal / Receiver | Insomnia
MOVES: Poison Jab, Sludge Bomb, Fire Lash, Fake Out, Brave Bird, Wild Charge, Tail Glow, Court Change, Fishious Rend, Autotomize, Stone Edge, Freezing Glare, Spin Out, Attack Order, Healing Wish, Sacred Fire, Apple Acid, Sludge Wave, Shadow Force, Curse
UNVIABLE MOVES: Poison Powder, Conversion 2, Thunder Fang, Secret Power, Struggle Bug, Dive, Power Trick, Entrainment, Swagger, Rising Voltage, Psych Up, Psycho Shift, Flame Charge, Mimic, Sky Attack, Chilling Water, Ice Ball, Egg Bomb, Comeuppance, Spit Up
 
As a bored forums user, I’ve been invested in the first 3 pages of this. I have no idea what’s already in or not, but here are thoughts:

Flajinn: I’m seeing fillet away + stored power on this thing and I’m liking it. Idk if it’ll be fast enough to do anything at +2 as it reaches 498, which isn’t crazy, but maybe it’s typing, hp stat, and spin can make up for it. I can be convinced otherwise but I want it in.

Darkarrot: It’s too slow and not bulky enough imo. Compound eyes and blue flare/springtide storm look cool but I don’t think this moon will have a chance to use either. I’m not voting for it.

Swanball: I find this very funny. Tough claws, some speed, utility, and a weird stat spread make me love it. It also has a good looking movepoll with stuff like shift gear, bdrum, triple arrows, and ice shard. I’d vote for it.

Scaleform: Its stats are just cacturne’s. Cacturne is not good already, and only has a niche in low tiers from spikes, water absorb, and sucker punch, which this thing doesn’t have. No.

Renemush: It’s got cool moves like court change and tail glow, it’s fast, but it’s also defensive and without recovery. I think it’s neat, but I don’t love it too much. I’d probably abstain here because I see potential but nah.
 

Fragmented

procrastinating...
is a Pokemon Researcher
Flajinn: Could always have more Steel types. Decent bulk to Fillet Away, Stored Power + other shenanigans afterwards. Cosmic Power might even be used.

Darkarrot: Very big special movepool to customise what it wants to not hit, can tank a physical hit and fire off a decently strong hit. A bit slow to properly sweep with Beast Boost though.

Swanball: Yeah I think this is a good SpDef mon and is pretty balanced, just need to remove Shift Gear, remove Tough Claws, lower Attack, and it's good :)

Scaleform: Love the movepool, hate the stats. Not bulky and very slow. It had potential to run some stupid sets, but statline let it down (harshly).

Renemush: Just added a special Poison, the main difference between the two is one can hit Steel types super-effectively, the other Tail Glows and lowers SpDef. Shouldn't be particularly overwhelming since it isn't very strong to begin with and doesn't have very good coverage.
 

LOrd Fernado

I COULD BE BANNED!
Flajinn: Fillet Away + Stored Power is the main thing about this so i’m unsure about this due to good bulk but not that high offensive stats or offensive abilities

Darkarrot: Scarf DEnergy sets look interesting and it certainly has good offensive profile with its movepool and beast boost. Not against this one actually

Swanball: Hmmm how do I put this….NO! Tough Claws, a decent speed tier and has access to belly drum AND shift gear.

Scaleform: This is weird in terms of movepool and stats, especially the latter. This is quite weak, I’ll pass

Renemush: I feel this is gonna hit a bit too hard since Manaphy has almost the exact same Sp.Atk with Tail Glow and its NDOU. Its also faster than Manaphy so nooo.
 
Last edited:

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
As a bored forums user, I’ve been invested in the first 3 pages of this. I have no idea what’s already in or not, but here are thoughts:
Hey! If it helps you can view the currently accepted Pokemon here. Good to see your opinions regardless!


As for mine...

Flajinn: So the bulk calc tells me this thing's physical bulk is about the same as something having 110 in HP and Defense and the special bulk is about the same as something having 85 in both, which is very respectable, and 64 at +2 actually outpaces Elemadillo with Timid who has always felt like the big benchmark in what little I've played of this. Our meta kinda lacks specially fat mons so those sets might be difficult to handle after a boost, which won't be difficult to get, and that's also ignoring the fact that this may end up with very prevalent Cosmic Power + Rest sets or utility sets with all the hazard stuff it gets. Looks a bit too overtuned for my liking.

Darkarrot: So a fun story - the one time I've ever experienced a Grass/Normal without an immunity ability in a Pet Mod, its typing was so detrimental that it felt rare to find an opposing Pokemon that didn't have a move it was weak to. We don't have many Ground resists, which technically is a point in its favor, but the ones we do have I feel like are easier to justify slotting onto a team than this, and if this somehow ends up any good then we run into the issue of already having a bunch of stuff that gives physical breakers a lot of trouble. Compound Eyes Inferno sounds really funny but Compound Eyes Steam Eruption does not help this point. Pass.

Swanball: Was really not a fan of this at first and my opinion's definitely gone up on it but I still don't really like it here. Before checking I assumed Triple Arrows was a contact move and it isn't, and that makes things like Radimite check it way better, and our meta does have a fair amount of things that resist both Flying and Fighting which all should make it easier to check defensively than I initially thought. Several of those Pokemon are weak to Kowtow Cleave, though, and the rest of the things that switch in on this are slower than it and could theoretically be lured out by a Belly Drum set even if I doubt that'll ever end up being prominent. Probably the nail in the coffin for me though is that this is a Pokemon that's very difficult to switch into while also looking like an extremely efficient cleaner with Shift Gear. Its special bulk would make it very, very difficult for any of our specially offensive Pokemon to one shot, and then its offensive presence would get to shine through. Tack on the issue of this outcompeting Cloudsite and I'm really just not a fan of this one.

Scaleform: A Pokemon with those sort of stats would need a defensive typing that carries it super hard and pure Fighting just isn't that. Wouldn't be strong enough to suddenly make Trick Room good either. Kind of disappointing because Salt Cure, Anchor Shot, and Leech Seed seem pretty cool here, among other things.

Renemush: Don't know why the generator felt the need to give us a mon so similar to Venoapi at a glance, which we just voted in, but oh well. If you're not running Tail Glow on this then you should just be running Venoapi since Poison/Psychic/Grass coverage is legitimately awful. You get completely walled out by any Steel-type not named Giranium or Radimite, which actually does lead to a pretty compelling argument. Those two are by far the best Steels in the meta and it'd be nice to have something encouraging different kinds of cores to pop up using the otherwise less good Steels. It's not like it's impossible to answer outside of those other Steels either since Radiore and Vibraash probably still make solid but imperfect answers, although I admittedly haven't calced. It does REALLY struggle to make progress against those other Steels but could pair well with Coyotail as well. Leaning towards this probably being alright, definitely not worthless and probably not broken, and I kinda doubt it competes with Venoapi oddly enough since Venoapi's definitely better for straight up hazard removal. Don't know if I like it enough to straight up vote for yes because of how extreme its strengths are and how volatile it could be but we'll see.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
It appears as though nothing was voted in.
NAME: Goriander
STATS: 157/141/101/62/116/23
TYPING: Fairy
ABILITIES: Levitate / Unburden | Propeller Tail
MOVES: Play Rough, Moonblast, Cross Chop, Frustration, Dazzling Gleam, No Retreat, Hex, Moongeist Beam, Shelter, Avalanche, Order Up, Accelerock, Grass Knot, Earth Power, Drill Run, Dragon Energy, Acrobatics, Double-Edge, Shadow Force, Hone Claws
UNVIABLE MOVES: Mud Shot, Thunder Fang, Powder Snow, Growl, Scratch, Bounce, Magnet Bomb, Solar Blade, Misty Terrain, Me First, Mat Block, Dizzy Punch, Conversion, Aerial Ace, Defense Curl, Acupressure, Smog, Attract, Vine Whip, Nightmare

NAME: Buffly
STATS: 109/56/95/74/111/155
TYPING: Fighting/Dark
ABILITIES: Long Reach / Quick Feet | Stakeout
MOVES: Sky Uppercut, Aura Sphere, Crunch, Dark Pulse, Judgment, Combat Torque, Techno Blast, Poltergeist, Fillet Away, Scale Shot, Weather Ball, Springtide Storm, Searing Shot, Icicle Spear, Wildbolt Storm, Explosion, Court Change, Vacuum Wave, Drill Run, Shell Smash
UNVIABLE MOVES: Sing, Confide, Flower Shield, Flying Press, Swallow, Bug Bite, Guard Split, Mud Shot, Covet, Fake Tears, Magic Powder, Role Play, Razor Shell, Cosmic Power, Struggle, Pollen Puff, Water Pulse, Ancient Power, Simple Beam, Flame Burst

NAME: Skelloach
STATS: 57/101/114/60/176/92
TYPING: Ground
ABILITIES: Ice Scales / Telepathy | Swarm
MOVES: Earthquake, Earth Power, Water Shuriken, Final Gambit, Shore Up, Sunsteel Strike, Crabhammer, Whirlwind, Teleport, Ice Fang, Quiver Dance, Poltergeist, Triple Arrows, Grav Apple, Anchor Shot, Toxic Spikes, Roost, Belly Drum, Aqua Tail, Mystical Fire
UNVIABLE MOVES: Leer, Misty Terrain, Miracle Eye, Mirror Move, Misty Explosion, Bone Club, Aqua Cutter, Blizzard, Present, Captivate, Rolling Kick, Disarming Voice, Stomp, Spotlight, Mimic, Instruct, Torment, Purify, Bubble Beam, Shock Wave

NAME: Blastweed
STATS: 39/82/114/116/138/111
TYPING: Grass/Rock
ABILITIES: Wind Rider / Soul-Heart | Technician
MOVES: Leaf Blade, Energy Ball, Stone Edge, Power Gem, Dark Pulse, Final Gambit, Memento, Dragon Hammer, Focus Blast, Head Charge, Lunar Dance, Soft-Boiled, Healing Wish, Combat Torque, Freezing Glare, Will-o-Wisp, Baneful Bunker, Body Press, Fire Lash, Brick Break
UNVIABLE MOVES: Electric Terrain, Nightmare, Sandstorm, Lovely Kiss, Heart Swap, Mean Look, Shell Trap, Safeguard, Egg Bomb, Grass Pledge, Dragon Breath, Dynamic Punch, Dive, Rising Voltage, Steel Roller, Wring Out, Hyperspace Fury, Leafage, Power Shift, Metal Claw

NAME: Anteigo
STATS: 95/63/75/148/150/69
TYPING: Bug
ABILITIES: Misty Surge / --- | Soul-Heart
MOVES: X-Scissor, Bug Buzz, Drill Peck, Collision Course, Volt Switch, Dragon Hammer, Focus Punch, Pursuit, Switcheroo, Tidy Up, Reflect, Poison Jab, Trick Room, Close Combat, Soft-Boiled, Bleakwind Storm, Fake Out, Weather Ball, Defog, Flip Turn
UNVIABLE MOVES: Jungle Healing, Breaking Swipe, Sludge, Water Pulse, Fell Stinger, Giga Impact, Flying Press, Entrainment, Rock Smash, Needle Arm, Power Trick, Tar Shot, Leaf Tornado, Mind Reader, Sweet Scent, Psybeam, Karate Chop, Quash, Belch, Rage
 

Fragmented

procrastinating...
is a Pokemon Researcher
Goriander: Would seem a bit too slow to make use of No Retreat and Unburden, but with max Speed investment and a neutral nature, you can hit 432 speed with a combination of both of them, which would make you faster than 146 Speed with boosting nature. It is very bulky to begin with, and No Retreat makes it harder to take down as well, though it can still be chipped down since it doesn't have reliable recovery. It does have priority Accelerock coming off base 141 Atk to hit the Fire/Flyings that would otherwise wall it, while Fairy/Fighting or Fairy/Ground to round out the move set is good for coverage. It'll still probably function mainly as a bulky attacker since getting the set up going takes a while, though you can probably pull it off thanks to its bulk.

Buffly:
Thought it could be the SpDef mon everybody wanted, but it has no recovery or utility. It's very fast, but also not very strong. It can afford to run Modest over Timid, and has decent enough bulk to get Shell Smash several times throughout a game, hitting a respectable 542 SpAtk, with many coverage options on the special side, and Judgement to fill in any holes (mainly coverage for Fairies). Considering the lack of SpDef mons, I think this mon has a chance to carve a niche in the metagame despite its low offenses.

Skelloach: 252/252+ SpDef investment takes 29% to 34% from Marshsaur's Sheer Force Energy Ball. It'll probably invest in its Def instead since SpDef is already so big, which makes it difficult to whittle down considering that it has Shore Up and Roost in its movepool. Only super-effective physical hits have any hope of breaking this mon. It has a pretty diverse movepool, though any bulk Grass type can come in on it, maybe worrying about an Ice Fang or a Poltergeist. It can set up TSpikes, phaze around with Whirlwind, and potentially wall break with Grav Apple. Belly Drum is also something that it could attempt, though it may be a bit slow to be a sweeper for the meta, but its bulk is good enough to let it survive some hits at 50%, which it can then proceed to recover. While not completely without counterplay, this mon could be pretty centralising if it enters the pool.
252 SpA Sheer Force Marshsaur Energy Ball vs. 252 HP / 0 SpD Ice Scales Skelloach: 120-142 (37.7 - 44.6%) -- guaranteed 3HKO
252 Atk Choice Band Rosemire Wood Hammer vs. 252 HP / 252+ Def Skelloach: 308-366 (96.8 - 115%) -- 87.5% chance to OHKO
252 Atk Rhinoshroom Leaf Blade vs. 252 HP / 252+ Def Skelloach: 186-222 (58.4 - 69.8%) -- guaranteed 2HKO
252 Atk Kommodung Waterfall vs. 252 HP / 252+ Def Skelloach: 204-240 (64.1 - 75.4%) -- guaranteed 2HKO

Blastweed: Haha, weed. There isn't anything overwhelming or outstanding about this. HP is too low to be a proper wall, but its has speed and many utility options to support the team. Baneful Bunker and Wisp are useful status-spreading options to cripple opponents, Lunar Dance/Healing Wish/Memento allows another teammate to come in safely once Blastweed has done its job, Heart Swap can be funny. Defensive typing isn't the best, though having more Rock and Grass types is always appreciated (can we get 10 rocks on this mod?). Gets Body Press to hit Steels at least. Has some use.

Anteigo: The SpDef mon I guess? Gets recovery, pivoting, and hazard removal, maybe a bit passive despite 148 SpAtk. Yeah, it's coming home.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
had this ready and was waiting until someone posted so i could avoid the legendary triple post

Goriander: So with Unburden, Jolly nature, and +1 Speed from No Retreat, this is able to outpace Elemadillo...and this is with an insanely bulky Pokemon with a very high Attack stat. STAB Play Rough / Drill Run is perfect for the bulky stuff our meta has too, and it'd be easy to fish for crits to combat Slowghast having Opportunist. Would be very consistent and extremely difficult to handle, especially for offense. No thanks.

Buffly: Weird one. It's pretty worthless but has some points of interest for every role. Its stats are nice defensively but its typing and movepool are terrible for that other than Court Change, Stakeout with that typing and Speed tier are insane but its offensive stats suck, same with Shell Smash. I don't see it being worthwhile enough in any of those three roles to see usage.

Skelloach: This Pokemon looked awesome to me until I saw that it had Ice Scales. We've needed a fat Ground for a while and this has Teleport, Whirlwind, Toxic Spikes, Anchor Shot, and 50% healing, plus some great stats to boot. Great stats if not for Ice Scales ruining it. Such a shame because that would have been extremely clutch.

Blastweed: This would probably not be a bad Pokemon in standard but it's just not suited to the Roulettemons 2 power level. All of its stats are just very middling and none of its moves, abilities, or typing help it stand out. Why would you put a Pokemon that isn't truly great in any area on your team? I do think it's funny though that this Pokemon has four viable moves that can kill itself.

Anteigo: Believe it or not, quite a good option here. Pure Bug actually isn't as awful defensively as I think a lot of people say since it has some nice resists but it typically is just worse than Flying and Grass at what it tries to do and hazard weakness does suck. This is locked into Boots but does have a really high Sp. Def stat to make up for even if not fix the issue, and I don't think it'll be overwhelming with it either. This also has Misty Surge which is awesome for it, hazard removal, pivoting, and is capable of setting Trick Room as well. I don't think its special attack is worth concern because of how bad its coverage options are. We've needed some Ground resists for a while here and we do have Zephyrelp now but it never hurts to add another solid option to that, will be voting yes for this one for sure.
 

Cookie Butter

formerly the someone
Goriander: Very funny mon. Slowghast kinda pushed defense over the edge with how good it is, this would push offense over the edge. Checking broken with broken is not a very good idea for the rest of the meta though.

Buffly: Awesome mon. Stakeout is a strong boosting ability. Fillet Away and Shell Smash are strong set-up moves. Springtide Storm, Searing Shot, Wildbolt Storm and Judgment are strong coverage. Court Change is strong utility. It has STAB priority in Vacuum Wave. If its SpA was any higher, it would be broken. As it is, it's balanced and good.

Skelloach: haha Roulettemons Ubers is even crazier

Blastweed: unfortunately mid

Anteigo: Offensive Trick Room looking good here since only 10 mons are slower than it, and they might not be running 0 IVs and negative nature. Also I think this is only "locked into boots" if you run it in balance teams (w/ Misty Surge). This could fit hyper-offense (w/ Soul-Heart), run boosting items, only switch in once, and go to town.
 

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