Pet Mod Abilitypos: FINAL

Winners!
:sableye:
Pokémon: Sableye
Ability Modified: Keen Eye
New Ability Name: Mean Eye
New Ability Effect: On switch-in, this Pokemon lowers the Sp. Atk of adjacent opponents by 1 stage.
Typing: unchanged
Stats: 110/75/75/65/65/110 (500)
Movepool Changes: +Teleport, Defog, Thunder Wave, -Will-o-Wisp
Competitive Role: we have one fat pivot and nothing else defensive, literally four of our six mons are physical breakers/pivots lmao. anyways here's an idea that literally every other pet mod that allows custom abilities has done. 110/75/65 bulk equates to having 85ish in all three defensive stats give or take just so you know. c'mon guys you gotta vote for the pet mods staple
:ss/carbink:
Pokemon: Carbink
Old Ability: Clear Body
New Ability: Cleft Body (This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity. + Absorbs Stealth Rocks on switch in)
New Stats: N/A
Typing: Rock / Fairy
Movepool Changes: +Pain Split
Role: Another defensive Pokemon / Hazard removal, with good matchups vs Charizard and Larvesta
Everyone gets binked one way or another
:ss/entei:
Pokemon: Entei
Old Ability: Inner Focus
New Ability: Simmer Focus (This Pokemon’s damaging moves have -3 Priority, if it isnt hit by a damaging move before it attacks, its attack does 1.5x damage.)
New Stats: N/A
Typing: Fire
Movepool Changes: N/A
Role: Strong Physical attacker, can punish switches with very strong attacks
We have so many Fire mons now lmao there’s a reason I didn’t put up White Smoke with Clear Body

New slate soon
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
:crawdaunt:
Pokémon: Crawdaunt
Ability Modified: Shell Armor
New Ability Name: Steel Armor
New Ability Effect: When the user is sent out, the Steel-type gets added to it. This gets removed after its first active turn.
Typing: Dark
Stats: 63/120/85/90/55/95 (508)
Movepool Changes: Sucker Punch
Competitive Role: Can use Swords Dance or Dragon Dance, Steel is helpful of course but it does go away. New priority is pretty cool since you don't have Adaptability Aqua Jet anymore.

:bellossom:
Pokémon: Bellossom
Ability Modified: Healer
New Ability Name: Heater
New Ability Effect: If an opponent switches out through the use of a move, it becomes burned.
Typing: Grass/Fairy
Stats: 75/80/105/90/90/50 (490)
Movepool Changes: Recover, Will-o-Wisp, Lava Plume, Fire Blast, Flamethrower, DOES NOT LEARN Strength Sap, Quiver Dance
Competitive Role: Physical fatmon meant to take on Sceptile who we currently have no answers to. Stats are deliberately not amazing to give most Pokemon more realizable counterplay to the ability.

:grumpig:
Pokémon: Grumpig
Ability Modified: Thick Fat
New Ability Name: Think Fast
New Ability Effect: While the user is above half of its maximum HP, its Psychic-type moves gain +1 priority.
Typing: unchanged
Stats: unchanged (80/45/65/90/110/90)
Movepool Changes: unchanged
Competitive Role: Grumpig bad but ability broke (i don't care to type an analysis right now)
 
:sm/audino:
Pokémon: Audino
Ability Modified: Healer
New Ability Name: Stealer
New Ability Effect: If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
Typing:

Stats: 103/60/86/103/96/70
Movepool Changes: +Draco Meteor, Dragon Pulse, Dragon Tail, Meteor Beam
Competitive Role: generally bulky fire resist that can do the funny meteor beam + magician combo
 
:ss/Aromatisse:
Pokémon: Aromatisse
Ability Modified: Healer
New Ability Name: Dealer
New Ability Effect: This Pokemon’s attacks deal 1.3x damage to targets inflicted with a non-volatile status condition (Paralysis, Burn, etc.).
Typing: Fairy / Dragon
Stats: 106 / 72 / 72 / 109 / 89 / 29 {BST: 477}
Movepool Changes: + Recover, Mystical Fire, Draco Meteor, Dragon Pulse, Thunder Wave, Will-O-Wisp
Competitive Role: Bulky status spreader that can set up and abuse statused targets through its ability allowing it to be really nice defensively.

:ss/Hariyama:
Pokémon: Hariyama
Ability Modified: Thick Fat
New Ability Name: Slick Fat
New Ability Effect: This Pokemon receives 20% less damage from contact moves.
Typing: Fighting / Poison
Stats: 144 / 120 / 80 / 40 / 65 / 50 {BST: 499}
Movepool Changes: + Toxic Spikes, Rapid Spin, Gunk Shot, Drain Punch
Competitive Role: Hariyama acts as a blanket check for physical Pokemon as a result of its solid defensive typing and access to really solid utility in Toxic Spikes, Knock Off, Rapid Spin and Drain Punch. It’s definitely not passive either, with 120 Attack and the ability to run Bulk Up + Drain Punch sets.

:ss/Crustle:
Pokémon: Crustle
Ability Modified: Shell Armor
New Ability Name: Fell Armor
New Ability Effect: When this Pokemon is hit with a Super-Effective attack, it inverts its defensive type-chart (weaknesses become resists and vice versa; resets on swap)
Typing: Bug / Ground
Stats: 90 / 105 / 125 / 65 / 75 / 45 {BST: 505}
Movepool Changes: + U-Turn
Competitive Role: Your bulky ground. Good utility, pivoting and key resistances. It’s ability gives it a pretty unique niche that can allow it to take weaker S/E attacks and then stay in later to set up hazards or Shell Smash if it wants to run that.

Wasn't originally planning on doing all defensive but it turned out this way, so yeah
 
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Hrrngh, colonel…
:bw/snorlax:
Pokémon: Snorlax
Ability Modified: Thick Fat
New Ability Name: Thick Ass
New Ability Effect: This Pokémon’s contact moves count as sound moves for the sake of bypassing Substitute.
Typing: Normal / Fighting
Stats:
130 HP / 105 Atk / 110 Def / 65 SpA / 100 SpD / 30 Spe (540 BST)
Movepool Changes: + Play Rough
Competitive Role: Curse sweeping lax with a high defense stat at the expense of a bit from other bulks. The ability allows the Mon to invalidate Sub sets in a unique way, further trading the Special Wall position into a (Very) Bulky Physical Wallbreaker

We have a total of one (1) special wallbreaker, let’s do something about that
:bw/bellossom:
Pokémon: Bellossom
Ability Modified: Healer
New Ability Name: Dealer
New Ability Effect: At the end of each turn, if this Pokémon has stat drops, it transfers its stat drops to its opponent
Typing:
Grass/Poison
Stats:
90 HP / 70 Atk / 95 Def / 90 SpA / 90 SpD / 75 Spe (510 BST)
Movepool Changes: + Toxic Spikes, Power Gem
Competitive Role: Quiver Dance Sweeper that doesn’t lose momentum if it needs to use Leaf Storm before setting up. Middling bulk that could lead to some decent special walking through setting up.

There’s a fuckton of Fire mons. My answer is the way any meta answers anything: a fuckton of Water mons
:bw/Lapras:
Pokémon: Lapras
Ability Modified: Shell Armor
New Ability Name: Slime Armor
New Ability Effect: When this Pokémon is hit by a Special move, it lower’s the attacker’s speed by one stage
Typing:
Water / Ice
Stats:
90 HP / 75 Atk / 120 Def / 100 SpA / 70 SpD / 80 Spe (535 BST)
Movepool Changes: + Incinerate, Flip Turn
Competitive Role: Gooey Goodra but with a Special-based ability and Physically defensive stats, alongside a more offensive typing to make up for mildly worse offenses.
 
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:bw/Audino:
Pokémon: Audino
Ability Modified: Healer
New Ability Name: Heaven
New Ability Effect: Negates all Fairy type weaknesses when user is on the field.
Typing: Fairy/Normal
Stats: 103 / 60 / 86 / 90 / 86 / 50 | 475
Movepool Changes: +Moonblast, Teleport -Knock Off
Competitive Role: Dragonhell Super defensive mon with no weakness(and 2 nice immunities), 90 special attack stat and Moonblast makes it less passive while Teleport helps it better fulfilling its wishport role, your last slot can be Stealth Rock. Knock off is removed so that more pokemon can stay(and switch) in audino, otherwise it becomes toxapex.



:sm/type-null:
Pokémon: Type: Null
Ability Modified: Battle Armor
New Ability Name: Fat Armor
New Ability Effect: Takes 90% damage from neutral moves
Typing: Normal
Stats: unchanged
Movepool Changes: n/a
Competitive Role: TBD
 
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ItzaDelta

formerly I-Deepblue-I
:samurott:
:bw/samurott:
Name: Samurott

Ability Modified: Shell Armor
New Ability Name: Spell Armor
New Ability Effect: The first Special attack this Pokemon takes deals 0 damage.

Typing: Water/Psychic
Stats:
HP: 95
ATK: 90
DEF: 75
SPA: 118
SPD: 80
SPE: 70

Movepool Changes:
+Psycho Cut, Flip Turn, Psychic.
-Superpower, Sacred Sword, Megahorn.


Competitive Role: Mixed attacker that can run an immediately threatening Special set or a setup physical set with Swords Dance taking advantage of its ability and STAB Aqua Jet to bypass its mediocre speed.
 
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blooclipse

formerly Bluecliqse
:ss/lapras:
Pokemon Modified: Lapras
Ability Modified: Shell Armor
New Ability: Jelly Armor
This pokemon takes 3/4 damage from physical attacks
Type: Water / Ice
Stats: 130 HP / 85 Atk / 80 Def / 110 SpA (+25)/ 85 SpD (-10)/ 60 Spe
BST: 550 (+15)
Movepol Changes: +Teleport, +Flip Turn, +Recover
Competitive Role: Physically bulky pivot that switches into attacks and eats them for breakfast. Good matchups vs the billion fire types in the meta

will add in the rest later
 
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it's gen 4 time


"If cats looked like frogs, we'd realise what nasty, cruel little bastards they are."
- Terry Prachett
Pokémon: Purugly
Ability Modified: Thick Fat
New Ability Name: Slick Cat
New Ability Effect: Damaging increased priority moves always land critical hits and are able to bypass the effects of the target's Reflect, Light Screen, Safeguard, Mist, Aurora Veil, and Substitute.
Typing:
normal.png
dark.png

Stats:
71/102 (+20)/64/64/59/122 (+10) (BST: 482 (+30))
Movepool Changes: N/A
Competitive Role: No longer stuck in the shadows of the many Normal-type sweepers roaming its former lower tier home, Purugly inserts itself into the undiscovered niche of Normal/Dark-type revenge killer with its access to priority moves with power up through the roof. With its new secondary Dark-typing, it now can receive STAB on Sucker Punch, providing it with a nasty 105 BP STAB priority move that destroys crit-me-not setup sweepers and puts a kibosh on Substitute abuse. Its mediocre base Attack is now a decently useful 102. Its new Speed tier of base 122 outspeed both Sceptile and Sableye, notable threats.


"Don't be afraid darling! Scorpions are just nature's way of combining lobsters, spiders, wasps and nightmares!"
- Serqet (Smite)
Pokémon: Drapion
Ability Modified: Battle Armor
New Ability Name: Selcis Armor
New Ability Effect: User ignores any stat decreases inflicted by non-volatile status conditions. (ignores the Attack drop of burn and ignores the Speed drop of paralysis)
Type:
poison.png
dark.png
(unchanged)
Stats: 70/90/110/60/75/95 (BST: 500) (unchanged)
Movepool Changes: + Aromatherapy, + Spikes, + Wood Hammer
Competitive Role: Drapion's new ability helps keeps its offensive capabilities stay afloat as with the new insurance given to it by Selcis Armor, now Swords Dance and Choice Band sets can easily give Will-O-Wisp and Scald users the middle finger. As a scorpion, the animal the Egyptian goddess Serket (or Selcis/Serqet/etc.), is based on, it gains some of the deity's medicine and venom-healing capabilities with Aromatherapy, making it a cleric with the unusual Poison typing. With its newfound access to Spikes, Toxic Spikes is no longer the only entry hazard Drapion can make use of, and helps prevent the issues that Toxic Spikes brought with opposing Poison-types often switching into Drapion to get rid of what it already put down a turn or two ago. Wood Hammer for use against Ground-types prevents Drapion from risking game-ending whiffs from Aqua Tail, as the recoil damage is a better tradeoff compared to a 10% chance to completely do no damage. Wood Hammer has slightly higher PP than Aqua Tail as well, allowing Drapion to better take on PP stall wars.
 
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No need to apologize for your rejections, RedwoodRogue. It's your mod after all, and I basically submitted my last entry last minute, which is part of things were so forced. I hope that these entries are more acceptable and logical (and balanced):

:sm/bellossom:
Pokémon: Bellossom
Ability Modified: Healer
New Ability Name: Weaver
New Ability Effect: "Whenever this Pokémon successfully affects an opposing Pokémon with one of its Grass moves, it also lowers that Pokémon's Speed by one stage."
Typing: Grass/Fairy {added Fairy typing}
Stats: 075 HP / 080 Atk / 090 Def / 110 SpA / 110 SpD / 060 Spe {-05 Def, +20 SpA, +10 Spe, +10 Spe = +35 BST → 525 BST}
Movepool Changes: gains Mystical Fire {since unfortunately most Fairies get it and this is a Sun-related mon} and Revelation Dance {which would be Grass type}; loses Strength Sap {since that move would be even more busted with Weaver}
Competitive Role: Basically a threatening Quiver Dance of the non-Volcarona variety that is more of a team player and doesn't have to rely on Quiver Dance to be worthwhile, though most of the time it will likely still be used for that. As such, it took a slight hit to its Defense just so that it's easier to knock out on that side, with Strength Sap leaving in part for the same reason as well as the aforementioned fact that it would basically make Weaver broken. Really not much to say behind that outside of the fact that Weaver is themed on around the fact that grass skirts like the ones Bellossom "wears" have to be woven out of plants, hence why this ability triggers by Grass moves and only Grass moves; the Fairy type is mostly because Fairy is a busted type Comfey is a lei and because I wanted this to still resist both Grass and Water, so unfortunately Grass/Water and Grass/Fire were out.

:sm/dewgong:
Pokémon: Dewgong
Ability Modified: Thick Fat
New Ability Name: Icy Fat
New Ability Effect: "Electric-type and Rock-type moves used against this Pokémon deal half their damage." {a.k.a. Thick Fat for Electric and Rock moves but worded to explicitly include Stealth Rock damage too.}
Typing: Water/Ice {no change}
Stats: 090 HP / 060 Atk / 080 Def / 100 SpA / 095 SpD / 100 Speed {-10 Atk, +30 SpA, +30 Spe = +50 BST → 525 BST; R.I.P. using Megahorn}
Movepool Changes: gains Flash Cannon, Flip Turn, Freeze-Dry {geez, it didn't even have this already?}, Knock Off, and Shadow Ball.
Competitive Role: Gods, for a Gen 1 mon that was never great to begin with, that Game Freak has utterly neglected this poor mon shows from its terrible original stats to its desolate original movepool that is so barren that Game Freak didn't even bother to give it Freeze-Dry or Flip Turn even though they went out of their way to give it Smart Strike--the hell? While I hate having to buff stats and/or movepools this much, much less do both at once, I think it's still relatively tame given how middling its stats still are and given both Lapras and Walrein already break 530 BST anyway. The niche of this is to be a supportive Water/Ice mon that's actually has decent speed instead of being stuck at 70 or less base Spe like literally every other Water/Ice in addition to now being able to clear away hazards one-sidedly without actually losing a quarter of its health to Stealth Rock (since glaciers are pretty hard) unless it somehow wears boots; at least someone finally learned from the abject failure of Avalugg on that front instead of just making another version that's probably still bad, especially since it still doesn't even resist Rock. So Icy Fat exists to give Dewgong that niche as well as the niche of the only Water that type that isn't weak to Electric--due to Ice being a poor conductor, which would make a fine resist for Ice to actually have--that doesn't either explode if a Grass attack or Freeze-Dry so much as grazes it or have Electric itself as its secondary typing. Finally, speaking of Freeze-Dry, Dewgong remains one of few Water mons that is actually neutral to that move overall, though ironically losing Thick Fat means it can no longer resist it, which is basically the only time that being octuply resistant to Ice originally ever matters otherwise; I think it's a more than fair trade given the buffs I've given Dewgong.

EDIT: Thanks for the correction, anaconja. Sigh, I must have missed that in the first post.

"There was an Escavalier here. It's gone now."
:sm/armaldo:
Pokémon: Armaldo
Ability Modified: Battle Armor
New Ability Name: Brine Armor
New Ability Effect: "This Pokémon can't be burned. When this Pokémon is at 50% of its max HP or less, its Water-type and Bug-type do 1.2x more damage."
Typing: Water/Bug {Rock replaced by Water}
Stats: 080 HP / 130 Atk / 105 Def / 075 SpA / 095 SpD / 045 Spe (+05 HP, +05 Atk, +10 Def, +05 SpA, +15 SpD, -05 Spe = +35 BST → 530 BST)
Movepool Changes: gains First Impression, Scald, and U-Turn; loses Meteor Beam and Stone Edge.
Competitive Role: This would have the niche of bulky, strong revenge killer that's also a slow pivot and supportive mon that can both set-up hazards and remove them too, basically like a more specially bulky, slightly stronger Golisopod :golisopod: without an ability that backfires a lot of the time. While its priority attacks are rather strong even before any boot items or its ability is fully active, like Golisopod, it's is held in check on that front by the fact that neither of its STABs are particularly abusive on that front offensively in addition to Aqua Jet having low base power. Finally, it also has the niche of a physical (Water) mon that can actually switch into Scald (or, gasp, actual Fire attacks) without worrying about getting Burned and becoming more or less useless for the rest of the match.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
...Unless, of course, you combine the two and enchant your cold iron and steel so as to better smite the privileged Fairies of the world, becoming the fabled savior capable of switching into Tapu Lele without potentially getting OHKO or 2HKO'd if it guesses incorrectly, Specs Focus Miss without HP & SpD investment aside; thank gods that thing didn't get Mystical Fire like too many other Fairies--yes, I am aware of the slight hypocrisy given my Bellossom--did, though I imagine Tapu Lele would have just been banned by now if it had gotten that. Anyway, reliable Tapu Lele and Tapu Fini check aside, this also ironically helps bolster Tapu Fini's worth even more given how weirdly and thankfully restrained Misty Terrain is compared to the other Terrains for all the other overpowered aspects of the Fairy type. Despite sharing an Electric weakness, the two's typings otherwise synergize quite well, especially in the face of Rillaboom, who has to either switch out or get exploded by Escavalier's Bug STAB unless it's U-Turn, which still basically rips Rillaboom's HP in half. These changes do indirectly make Tapu Koko a bit stronger too though, which doesn't need the help, but it was either that, strengthening Tapu Lele instead who needs the help even less and has a less logical weakness, or making it "weak" to Grass(y Terrain), which would both break even and be the least logical of the options. Being weak to Electric also helps throw poor Magnezone a bone since gods know that poor thing has suffered this Gen with Body Press and pivoting everywhere and HP Fire MIA, not that it gets to switch in on Escavalier with impunity between Close Combat, Knock Off, and now U-Turn. Finally, absorbing the Fairy oppressor's power means this plays of course places nicely with the mons weak to them, whether Dark, Dragon, or Fighting, so that's of course a significant niche too. (Unfortunately I can't give this Gyro Ball for the sake of balance since that would just make this outright overpowered, especially with access to Sword Dance and with Misty Terrain making it immune to Burn. Oh well. It now has Curse as "compensation" since its dabbling in "spells" anyway.)
abilitypos is a micrometa, tapu fini and tapu lele and rillaboom and tapu koko and magnezone do not exist

:ss/hatterene:
Pokémon: Hatterene
Ability Modified: Healer
New Ability Name: Feeler
New Ability Effect: On switch-in, Def or Sp. Def is raised 1 stage based on the foes' higher Attack.
Typing: Psychic / Fairy
Stats: 77 / 80 / 105 / 116 / 103 / 29 {BST: 510}
Movepool Changes: + Moonblast, Recover, Teleport
Competitive Role: defensive pivot. credit to TheCoastsOfToast for the idea.

:ss/crawdaunt:
Pokémon: Crawdaunt
Ability Modified: Shell Armor
New Ability Name: Hell Armor
New Ability Effect: This Pokemon is immune to Fire, Dark and burns.
Typing: Dark / Fighting
Stats: 75/110/75/100/75/85 {BST: 520}
Movepool Changes: + Drain Punch, Mach Punch, Focus Blast, Pursuit, Poison Jab
Competitive Role: physical or special wallbreaker.

:ss/raticate-alola:
Pokémon: Raticate-Alola
Ability Modified: Thick Fat
New Ability Name: Tricky Rat
New Ability Effect: This Pokemon's moves break protection and ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Typing: Dark / Poison
Stats: 92/101/80/50/80/97 {BST: 520}
Movepool Changes: + Gunk Shot, Poison Jab, Drill Run
Competitive Role: physical wallbreaker/stallbreaker. credit to TheCoastsOfToast for the idea.
 
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Healer: Feeler, Dealer(Redwood Rogue), Dealer(SV)
Thick Fat: Tricky Rat, Slick Fat(SV), Slick Cat
Shell Armor / Battle Armor: Jelly Armor, Fell Armor(SV), Hell Armor
 

ItzaDelta

formerly I-Deepblue-I
Healer: Stealer, Dealer (RedwoodRogue), Heaven, Heater.
Thick Fat: Think Fast, Rocky Fat, Slick Cat, Slick Fat.
Shell/Battle Armor: Steel Armor, Selcis Armor, Slime Armor, Fell Armor.
 
Healer: Weaver, Feeler, Heaven, Heater
Thick Fat: Slick Fat, Rocky Fat, Thick Ass, Think Fast
Shell/Battle: Slime Armor, Selcis Armor (SV), Fell Armor, Hell Armor
 
Healer: Feeler, Heaven(sv), Dealer(RedwoodRogue)
Thick Fat: Thick Ass, Think Fast
Shell Armor / Battle Armor: Jelly Armor, Hell Armor, Fell Armor
 
Last minute voting time, totally responsible for the mod owner to do

Healer: Dealer (SV), Stealer, Weaver, Feeler
Thick Fat: Tricky Rat, Thick Ass (SV)
Shell/Battle Armor: Steel Armor, Brine Armor, Slime Armor (SV), Hell Armor, Selcis Armor, Spell Armor (I loved subs in this category so much lmao, great job guys)
 
Sorry for the holdup, here are our winners!
:ss/hatterene:
Pokémon: Hatterene
Ability Modified: Healer
New Ability Name: Feeler
New Ability Effect: On switch-in, Def or Sp. Def is raised 1 stage based on the foes' higher Attack.
Typing: Psychic / Fairy
Stats: 77 / 80 / 105 / 116 / 103 / 29 {BST: 510}
Movepool Changes: + Moonblast, Recover, Teleport
Competitive Role: defensive pivot. credit to TheCoastsOfToast for the idea.
Anacogchamp
:ss/raticate-alola:
Pokémon: Raticate-Alola
Ability Modified: Thick Fat
New Ability Name: Tricky Rat
New Ability Effect: This Pokemon's moves break protection and ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Typing: Dark / Poison
Stats: 92/101/80/50/80/97 {BST: 520}
Movepool Changes: + Gunk Shot, Poison Jab, Drill Run
Competitive Role: physical wallbreaker/stallbreaker. credit to TheCoastsOfToast for the idea.
R.I.P. in peace Thick Ass Snorlax, you alerted the guards too soon
:ss/lapras:
Pokemon Modified: Lapras
Ability Modified: Shell Armor
New Ability: Jelly Armor
This pokemon takes 3/4 damage from physical attacks
Type: Water / Ice
Stats: 130 HP / 85 Atk / 80 Def / 110 SpA (+25)/ 85 SpD (-10)/ 60 Spe
BST: 550 (+15)
Movepol Changes: +Teleport, +Flip Turn, +Recover
Competitive Role: Physically bulky pivot that switches into attacks and eats them for breakfast. Good matchups vs the billion fire types in the meta
Water mon real

I’d tell you when the next slate starts, but honestly I don’t know either. Just keep an eye out, and congratulations to the winners.
 
Slate 5: Time For More Gimmicks
:swsh/eevee::swsh/pikachu::swsh/sableye-mega:
Your abilities are Run Away, Lightning Rod, and something special
You see, instead of a third ability, you will be choosing one mega-viable Pokémon already in the mod a mega evolution, but there are some stipulations:​
- The mega evolution must share at least one type with the base form
- You must add a net total of 100 to the Pokémon’s base stats, distributed however you want
- You will alter the ability obtained upon mega evolution (that could technically mean we get two different Lightning Rods this slate, that’s fine)
You can choose any one mega form to submit, and come voting, only one will win.

With these new rules, I’d like to wish everyone good luck, and submissions will end after a warning​
 
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