Pet Mod Abilitypos: FINAL

Volt Absorb: Host Absorb, Volt Morb, Very Absurd (SV), Voltage Orb, (zxgzxg), Voltage Orb (DuckeryDoodle)
Swarm: Sword, Storm (SV), Slam, Worm
Metals: Death Metal (SV), Fight Meter, Flight Metal, Heavy Mettle (Blue)

Busy day today, kinda wiped out. More votes later? right the fuck now
 
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Volt Absorb: Host Absorb, Volt Restore, Volt Morb (ha funny meme name, thanks Sony)
Storm: Alarm, Storm (leafsaber47's) (SV), Worm, Swath, Stark
Light Metal/Heavy Metal: Blight Petal (SV), Fight Meter, Death Metal
 
Winners!
Pokémon: Lanturn
Ability Modified: Volt Absorb
New Ability Name: Host Absorb ("host" referring to parasitic relationship)
New Ability Effect: This Pokemon's contact moves apply Leech Seed to their targets.
Typing: Water/Electric
Stats: 125/68/68/86/86/77 (510)
Movepool Changes: +Nuzzle, Flip Turn
Competitive Role: Fat pivot and paraspreader. Kinda weak and pretty passive outside of throwing status around so y'know
BIG AGGRON HOURS
:bw/Aggron:
Pokémon: Aggron
Ability Modified: Heavy Metal
New Ability Name: Death Metal
New Ability Effect: This Pokémon’s Ghost moves become Steel moves and deal 1.2x damage
Typing: Steel / Dragon
Stats: 80 HP / 110 Atk / 120 Def / 60 SpA / 90 SpD / 70 Spe (530 BST)
Movepool Changes: N/A
Competitive Role: Aggron surprisingly has both Shadow Claw and a fuckton of Dragon moves, allowing for an -ate ability and a new type with minimal movepool changes. I also opted to drop some insane physical bulk now that the mon no longer has two 4x weaknesses and instead has a really good defensive type. That said, it should still serve as a decent physical wall, just now with some more offensive capabilities to back it up
The new voting system has really made whole process so much easier, but just like last slate, it appears we have a tiebreaker on our hands. Swarm has a 3 way tie between the following submissions:
Pokémon: Escavalier
Ability Modified: Swarm
New Ability Name: Swarmor (If this Pokemon uses King’s Shield successfully, its Defense and Special Defense go up by one stage)
Typing: Bug / Steel
Stats: 70 / 135 / 105 / 60 / 105 / 20
Movepool Changes: +King's Shield, +Leech Life
Competitive Role: Mixed Wall, bulky wall breaker
Pokémon: Larvesta (no longer Eviolite compatible)
Ability Modified: Swarm
New Ability Name: Worm (meaning the kind of bug + to move around with difficulty)
New Ability Effect: If the user moves last, its Bug-type moves are 1.5x stronger.
Typing: Bug/Fire
Stats: 105/135/100/85/60/65
Movepool Changes: +Defog
Competitive Role: Offensive pivot with U-Turns and Leech Lifes that can really sting. Has to rely on Flare Blitz and Wild Charge outside of that so its bulk isn't as great as it may seem, especially with its vulnerability to Knock Off and whatever other forms of chip come its way.
i got nothin for volt absorb and the metals but i can do swarm

:ss/escavalier:
Pokémon: Escavalier
Ability Modified: Swarm
New Ability Name: Stark (can be used to refer to something stiff and rigid)
New Ability Effect: When the user is hit by a physical attack, increase their Defense by 1 stage. (slightly nerfed Stamina)
Typing: Bug / Steel
Stats: 80 / 135 / 105 / 70 / 75 / 30 (HP +10, Sp. Atk +10, Spd +10, Sp. Def -30)
Movepool Changes: + Body Press, Recover; - Fell Stinger
Competitive Role: Physical Wall and/or Wallbreaker (Also goes fast in Trick Room, but that's not much of a niche yet with no setters)
Didn’t notice before but cut down on the Escaveliers next time guys holy shit they’re like half the Swarm subs You can vote for the submission you prefer in a poll that will be open on this thread for 36 hours. Good luck to those in the tiebreaker and congratulations to those who already got a sub in (it’s just the council lmao)
 
The tiebreaker is now complete, and we have our final winner for Slate 2:
Pokémon: Larvesta (no longer Eviolite compatible)
Ability Modified: Swarm
New Ability Name: Worm (meaning the kind of bug + to move around with difficulty)
New Ability Effect: If the user moves last, its Bug-type moves are 1.5x stronger.
Typing: Bug/Fire
Stats: 105/135/100/85/60/65
Movepool Changes: +Defog
Competitive Role: Offensive pivot with U-Turns and Leech Lifes that can really sting. Has to rely on Flare Blitz and Wild Charge outside of that so its bulk isn't as great as it may seem, especially with its vulnerability to Knock Off and whatever other forms of chip come its way.
Slate 3 will begin shortly
 

Ducky

Aw Phooey
is a Contributor to Smogon
:ss/noctowl:
Pokemon: Noctowl
Old Ability: Keen Eye
New Ability: Seeing Eye (This Pokemon’s STAB moves cannot miss and go through Protect)
New Stats: 100 / 40 / 85 / 91 / 106 / 55
Typing: Psychic / Flying
Movepool Changes: +U-turn
Role: Defensive pivot that isnt completely passive

:ss/entei:
Pokemon: Entei
Old Ability: Inner Focus
New Ability: Simmer Focus (This Pokemon’s damaging moves have -3 Priority, if it isnt hit by a damaging move before it attacks, its attack does 1.5x damage.)
New Stats: N/A
Typing: Fire
Movepool Changes: N/A
Role: Strong Physical attacker, can punish switches with very strong attacks

:ss/carbink:
Pokemon: Carbink
Old Ability: Clear Body
New Ability: Cleft Body (This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity. + Absorbs Stealth Rocks on switch in)
New Stats: N/A
Typing: Rock / Fairy
Movepool Changes: +Pain Split
Role: Another defensive Pokemon / Hazard removal, with good matchups vs Charizard and Larvesta
 
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blooclipse

formerly Bluecliqse
:ss/farfetch
Pokemon Modified: Farfetch'd
Ability Modified: Keen Eye
New Ability: Keen Egg (or Keen Orb if you are Not Funny 1657137674055.png)
Egg-, Ball-, or Orb- based moves have 1.3x power and accuracy.
(Soft-Boiled heals 65%)
(Notable Affected Moves: Egg Bomb, Soft-Boiled, Pyro Ball, Seed Bomb, Gyro Ball, etc)
Type: Normal / Flying
Stats: 52 HP / 95 Atk (+5) / 55 Def / 58 SpA / 62 SpD / 100 Spe (+40)
BST: 422 (+45)
Movepool changes: + Egg Bomb, + Soft-Boiled, + Seed Bomb, - Close Combat
Competitive Role: Fast normal sweeper. Can use SD sets to really kill stuff and even has Stick to hit super super hard; or it could go with good ol CB and nothing stands in its way. It is super strong with STAB Keen Egg Egg Bombs and it can run 75% healing soft-boiled. It can use SD 3a, SD soft boiled 2a (egg bomb + Brave Bird or Seed Bomb), 4 attacks, 3a softboiled, anything. Has good matchups against Lanturn and Larvesta.

:ss/metagross:
Pokemon Modified: Metagross
Ability Modified: Clear Body
New Ability: Fear Body
Intimidate clone.
Type: Steel/Psychic
Stats: 80 HP / 140 Atk (+5) / 110 Def (-20 )/ 95 SpA / 90 SpD / 70 Spe
BST: 585
Movepool Changes: None
Competitive Role: Fat steel, the new aggron isn't really that much of a fat steel and yk what, metagross with intimidate. Bulky mon that is the opposite of passive with its meaty attack stat, has lots of defensive utility. Good typing, insane physical bulk, pretty good special bulk also. Has good utility options too. Can wall stuff.
we are going to need a good intimidator for the strong physical attackers in the future.

:ss/sneasel:
Pokemon Modified: Sneasel (still eviolite compatible)
Ability Modified: Inner Focus
New Ability: Winter Focus
1.33x base power to ice-type moves
Type: Ice
Stats: 55 / 100 (+5) / 65 (+10) / 85 (+50) / 75 / 110 (-5)
BST: 490 (+60)
Movepool Changes: +Triple Axel, + Freeze-Dry, - Knock Off, - Icicle Crash, - Low Kick
Competitive Role: literally just weavile but slower. Ice-type nuke. No more Dark stab or knock off, so it literally just spams taxel and hopes it hits. Has focus punch or brick break for steels if you really want, and can go mixed with Freeze-Dry for waters. Will most likely use HDB, LO, or CB(wide lens too maybe). Has SD (and NP if ur a lunatic) and is a fantastic breaker with ice moves. Can be punished by its own TAxel missing or with contact effects because it doesn't have the option of Icicle Crash.
 
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Pokemon: Oranguru
Ability Modified: Inner Focus
New Ability: Inner Lotus (Unaffected by Taunt, Torment, confusion, Attract, and status moves that fail on Grass types. Using Calm Mind will also cure status ailments other than Sleep.)
Type: Normal/Psychic
Stats: 100/60/80/100/120/60 (Total: 520)
Moveset Changes: + Recover, Tri-Attack, Giga Drain, Magical Leaf, Leaf Storm
Overview: A bulky Calm Mind setup sweeper that can cure its own status ailments with it, as well as having Taunt immunity and Leech Seed immunity. Gets Recover to keep itself alive with, and slightly better stats.
 
:Swanna:
Pokémon: Swanna
Ability Modified: Keen Eye
New Ability Name: Clean Eye
New Ability Effect: Raises accuracy by 1 stage upon switching in
Typing: Water/Flying
Stats: 75/67/73/117/73/98 | 503
Movepool Changes: + Hydro Pump, Blizzard, Thunder, Meteor Beam
Competitive Role: Decent breaker with high power moves that don't miss.

:Zubat:
Pokémon: Zubat
Ability Modified: Inner Focus
New Ability Name: Nerdy Focus
New Ability Effect: Receives 1/2 damage from super effective special attack
Typing: Normal/Flying
Stats: 75/45/75/90/75/60 | 420
Movepool Changes: + Tri Attack, Hurricane | - Nasty Plot
Competitive Role: boring,cringe, don't read Uhm, actually... this thing can hold eviolite. Which helps it better accomplishing its trait as a defensive defogger with U-turn, although losing Heavy-duty-boots is an undeniable disadvantage. 75/75/75 bulk blessed with Eviolite and Roost, Zubat can take on hits well. The Normal/Flying typing is considerable in the current meta, as not so many mon can hit it super effectively, also means its ability will not be as useful as it seems. With that said however, Zubat still capable of switching into BoltBeam, hence bringing momentum for the team. On the offensive side, 90 is definitely not great, but doesn't mean this pokemon is a sitting duck, with its decent coverage and a good STAB Hurricane, you can be flexible in its last moveslot.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
:sableye:
Pokémon: Sableye
Ability Modified: Keen Eye
New Ability Name: Mean Eye
New Ability Effect: On switch-in, this Pokemon lowers the Sp. Atk of adjacent opponents by 1 stage.
Typing: unchanged
Stats: 110/75/75/65/65/110 (500)
Movepool Changes: +Teleport, Defog, Thunder Wave, -Will-o-Wisp
Competitive Role: we have one fat pivot and nothing else defensive, literally four of our six mons are physical breakers/pivots lmao. anyways here's an idea that literally every other pet mod that allows custom abilities has done. 110/75/65 bulk equates to having 85ish in all three defensive stats give or take just so you know. c'mon guys you gotta vote for the pet mods staple

:diancie:
Pokémon: Diancie
Ability Modified: Clear Body
New Ability Name: Near God
New Ability Effect: On switch in, if the user holds any plate, it gains an additional typing to match it.
Typing: Rock
Stats: 50/100/150/100/150/50
Movepool Changes: + Recover, Judgment
Competitive Role: Kinda like what Arceus and Silvally have except you're stuck with a pretty bad typing and tasked with patching it up. The way this ability works forces it to be announced on switch so it's basically just like a form change that probably would be possible to Knock Off because it's not a true form change.

:glalie:
Pokémon: Glalie
Ability Modified: Inner Focus
New Ability Name: Zoner Focus (hey more terminology that smash uses, zoner referring to tl;dr projectile characters)
New Ability Effect: If the user's last used move was a status move, the user's Defense is multiplied by 1.5x.
Typing: Water/Ice
Stats: 100/80/80/80/80/80 (500)
Movepool Changes: +Recover, Haze, Knock Off, Scald, -Toxic, Spikes
Competitive Role: Fat Water! Wow!
 
it was too perfect, i had to
:ss/Klinklang:
Pokemon: Klinklang
Ability Modified: Clear Body
New Ability Name: Gear Body
New Ability Effect: Pokemon making contact with this Pokémon lose 1/16 of their max HP and have a 20% chance to be paralyzed.
Typing: Steel/Electric
Stats: 60 / 60 / 120 / 100 / 105 / 90 {BST: 535}
Movepool Changes: +Pain Split, Ice Beam
Role: Bulky pivoting Steel-type that is able to come in and out with Volt Switch while punishing physical attackers and having the possibility to run specially defensive sets to beat special Pokemon. Ice Beam allows it to punish Ground-types, while Pain Split allows it to keep healthy.

:ss/Meowstic-F:
Pokemon: Meowstic-F
Ability Modified: Keen Eye
New Ability Name: Unseen Eye
New Ability Effect: This Pokemon’s Psychic-type moves hit Dark-types.
Typing: Psychic/Fairy
Stats: 90 / 48 / 76 / 111 / 101 / 109 {BST: 535}
Movepool Changes: + Moonblast, Recover, Dazzling Gleam, Teleport
Role: Just a very versatile option all around, can set up with Nasty Plot or CM and then abuse boosts with an unblockable Stored Power alongside its workable coverage (Shadow Ball, Energy Ball, Thunderbolt). Defensive sets with an unblockable Future Sight seem to be not out of the question either, just a great progress maker.

:ss/Lucario:
Pokemon: Lucario
Ability Modified: Inner Focus
New Ability Name: Beginner Focus
New Ability Effect: If this Pokémon uses an attacking move that its target has, that move has 1.5x power.
Typing: Fighting/Dark
Stats: 80 / 115 / 70 / 115 / 70 / 100 {BST: 550}
Movepool Changes: + Knock Off
Role: Versatile breaker that deals heavy damage using Copycat or through common moves like Knock Off or Earthquake.
 
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I’m late to my own goddamn Slate
:bw/braviary:
Pokémon: Braviary-Hisui
Ability Modified: Keen Eye
New Ability Name: Deadeye
New Ability Effect: When this Pokémon switches in, it’s unable to miss against the first opponent it sees until the user or the opponent switches out. (Sound familiar? This was my Infernape)
Typing: Psychic / Fighting
Stats:
94 HP / 69 Atk / 75 Def / 112 SpA / 85 SpD / 95 Spe (530 BST)
Movepool Changes: (for sanity) - All of Hisuian Braviary’s moves + All of Unovan Braviary’s Moves - All Normal moves, Hone Claws + Focus Blast, Aura Sphere, Psychic, Psyshock, Power Gem, Meteor Beam
Competitive Role: Have I made it clear I’m a fan of Special Fighting mons yet? I also like making Focus Blast more consistent. Filling out speed tiers with a unique offensive pivot set with some rock coverage if it ever unfortunately sees itself up against Zard.


I’m gonna keep pushing for weather lmao
:bw/Glalie:
Pokémon: Glalie
Ability Modified: Inner Focus
New Ability Name: Inner Forecast
New Ability Effect: This Pokémon sets hail and resists Water moves

Typing: Ice
Stats: 69 HP / 70 Atk / 76 Def / 109 SpA / 85 SpD / 91 Spe (500 BST)
Movepool Changes: + Earth Power, Stealth Rock - Rain Dance

Competitive Role: It’s clearly a Hail setter, but it’s also an Ice mon that can take a Water move. Stealth Rocks are to cover for Zard, which outspeeds this, and Earth Power’s for insurance against future rocks and non-dragon steels. Fills out speed tiers as a bit as well. Expect sets that resemble Vanilluxe, with Blizzard, Freeze Dry, EP, and SR/Taunt.

Get binked (couldn’t find a good 2D sprite lmao)
:swsh/carbink:
Pokémon: Carbink
Ability Modified: Clear Body
New Ability Name: Gleam Body
New Ability Effect: This Pokémon can’t be hit by priority moves
Typing: Rock / Fairy
Stats: 69 HP / 50 Atk / 131 Def / 100 SpA / 82 SpD / 70 Spe (502 BST)
Movepool Changes: N/A
Competitive Role: You guys just got binked. This mon’s here to futureproof against any potential Prankster-adjacent sub. With SR, good STABs, and coverage in EP, the mon’s movepool didn’t need much changing. Otherwise, the Mon serves as a Physical Wall with a Special Attack stat that can prove threatening due to an offensive typing and Meteor Beam potential.
 
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:bw/crobat:
Pokemon: Crobat
New Ability: Inner Fort
Ability Modified: Inner Focus
Description: Raises a Pokemon's Def or Sp. Def when hit by a Super Effective move of the relevant category. (If hit by a physical move, defense is increased, if hit by a special move, special defense is increased.)
Type: Psychic/Flying
Base Stats: 105/70/85/95/85/95
New Moves: -Haze, +Stored Power, +Recover, +Psychic, +Stockpile, +Swallow, +Spit Up
 
This seems potentially fun, and my computer has finally stopped exploding, so I'll give it a try. I'll see if I can get Keen Eye idea finished in the next 20 minutes or so and edit it into here. (EDIT: Make that 40 minutes since I both changed my original, likely either broken or unfun idea--sorry, Lycanroc-Midnight--and then couldn't--and still can't--think of a good, fitting name for the idea. Also decided to add Teleport to Oranguru because I apparently hate everyone.)

:sm/drapion:
Pokémon: Drapion
Ability Modified: Keen Eye
New Ability Name: Lean Eye
New Ability Effect: This Pokémon's Poison, Bug, and Dark attacks do 1.3x in Sandstorm; this Pokémon is to Sandstorm. {a.k.a. type-shifted Sand Force}
Typing: Poison/Dark {unchanged}
Stats: 075 HP / 100 Atk / 110 Def / 060 SpA / 075 SpD / 100 Spe = 520 BST {+05 HP, +10 Atk, and +05 Spe = +20 BST}
Movepool Changes: gains Crush Claw, First Impression, Gunk Shot, Metal Claw, Sandstorm, Scorching Sands, Sucker Punch, and U-Turn.
Competitive Role: I hate adding so many moves at once, but at least half of these are moves it should arguably already have and at least three of them are moves it will never use and thus more for flavor than anything. That said, it does need more threatening physical Poison STAB to make the best of its new ability given it already has Knock Off, and First Impression, Sucker Punch, and U-Turn legitimately make sense for a mon that's known for sandy ambushes. Speaking of which, I hate more that for all Drapion's potential and lore, it's mostly ended up as an Acupressure meme as well as a desert mon that somehow takes damage from Sand; even Cacturne is spared that indignity, meaning it bugs me a lot. So giving Drapion an ability that at least gives it a potential niche on Sand teams as a form of decently strong Speed control that now naturally outpaces and has STAB to blow up both Tapu Lele and Tapu Fini is at least something more concrete it has going for it beyond the slight buff to its stats and its many new moves. It's probably doubtless still a lesser mon than Excadrill in that sense, who also still destroys it in Sand, but it at least gives Sand teams more type diversity despite unfortunately sharing the typical weakness to Ground. Still, it at least isn't weak to Water or Ice or Fighting, though it doesn't resist any of those either, and it outright resists Grass, which at least helps it cover its esteemed enemy Hippowdon some. Yay?

:sm/regirock:
Pokémon: Regirock
Ability Modified: Clear Body
New Ability Name: Sheer Body {"Sheer" as in "sheer cliff"}
New Ability Effect: This Pokémon's Psychic power is 2x; it can't be burned; Water power against it is halved. {a.k.a. an erosion-themed Water Bubble that boosts Psychic attacks rather than Rock or Ground so as to be actually be balanced.}
Typing: Rock {unchanged}
Stats: 080 HP / 100 Atk / 200 Def / 050 SpA / 100 SpD / 050 Spe = 580 BST {unchanged}
Movepool Changes: gains Power Gem, Psycho Cut, Stored Power, and Zen Headbutt
Competitive Role: A ("pure") Rock type that is not only actually good without needing automatic Sandstorm, a Mega form, an exclusive Z-Stone move, Tough Claws, and/or being part Fighting, but that also isn't weak to Water (without being named Cradily), quad weak to anything, or lacking an actual resistance to Flying. Furthermore, it's the rare physical mon that doesn't have to worry about random Scald burns or even Burn in general from actual Fire moves, which finally gives it parity with its initial Regi-brethen along the lines of status immunity given Regice is immune to Freeze and Registeel is immune to Poison (and Regigigas is immune to Being Used). While definitely weird, super pseudo-STAB Psychic--ultimately based on its lack of a heart and other organs but obvious consciousness despite that--also enables it to potentially 2HKO Toxapex as well as explode most Fighting types that try to aggressively switch in on it. It also makes Stored Power potentially hilariously strong despite its abysmal SpA via its various boosting moves, though that takes a while and it's thankfully still slow as molasses (without Rock Polish) and still has four other weaknesses even if it can't be Burned now. So that basically should help still keep this in check given I have refrained from giving it Shore Up even as thematic as giving it Shore Up would otherwise be for it--please no. Finally, it makes an interesting abuser of Psychic Terrain given the only real overlap it has with Psychic mons is being weak to Steel like Tapu Lele is.

:sm/oranguru:
Pokémon: Oranguru
Ability Modified: Inner Focus
New Ability Name: Center Focus
New Ability Effect: This Pokémon draws Dark moves to itself to raise its Special Attack by 1; it is immune to Dark moves. {a.k.a. like Storm Drain for chocolate Dark}
Typing: Normal/Psychic {unchanged}
Stats: 090 HP / 057 Atk / 100 Def / 108 SpA / 100 SpD / 060 Spe = 515 BST {-03 Atk, +20 Def, +18 SpA, and -10 SpD = +25 BST}
Movepool Changes: gains Defog, Hurricane, Hyper Voice, Recover, and Teleport; loses Nasty Plot {since I don't want to think about it interacts with its new ability and it makes even less sense flavor-wise now}
Competitive Role: "Shining with an easy enlightenment, Oranguru now leads by example! It shields others from temptation, drawing Darkness (within Darkness) towards itself before showing and Instructing others how to better themselves!" By way of its new ability, it already has several niches, the chiefest of which being that it becomes the only mon to be outright immune to Knock Off. It's not "doesn't lose its item and takes less damage" pseudo-immune but totally immune. That already would be pretty big, but given that it was previously weak to Dark as well, it outright loses a weakness too, now only weak to Bug, which is slightly less of an issue on physical defensive side despite all the U-Turn due to its base Defense getting boosted by 25%. Being immune to Dark also means it's immune to Pursuit, to Taunt, and, amusingly, to Switcheroo, meaning that Trick is literally the only way to remove its item forcibly without bypassing its ability somewhat. Between all its gained move-wise and already having Calm Mind and Knock Off, it should actually be worth using in Singles now at least as either a Calm Mind cleaner or Supportive mon, especially since its recovery is now more reliable than I was considering giving it. As recompense, however, I decided to make it slightly more vulnerable on the SpD side just so it's not as bulky as it might otherwise be, especially with only one weakness, even given Normal/Psychic's lack of resists; R.I.P. Sableye(-Mega) though. (Also, it might be somewhat obnoxious in Doubles now given how Center Focus would work, but in an inverse of Game Freak's current policy, I couldn't really care much less about Doubles unless I would adding something obviously broken. I'm sure there are still (far) more busted strategies anyway, especially since it's now ironically vulnerable to Fake Out, basically the Doubles move.)
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Apologies for the delay. Vetoes!

:ss/metagross:
Pokemon Modified: Metagross
Ability Modified: Clear Body
New Ability: Fear Body
Intimidate clone.
Type: Steel/Psychic
Stats: 80 HP / 135 Atk / 120 Def (-10 )/ 95 SpA / 95 SpD (+5) / 70 Spe
BST: 595
Movepool Changes: None
Competitive Role: Fat steel, the new aggron isn't really that much of a fat steel and yk what, metagross with intimidate. Bulky mon that is the opposite of passive with its meaty attack stat, has lots of defensive utility. Good typing, insane physical bulk, pretty good special bulk also. Has good utility options too. Can wall stuff.
we need a good intimidator for the broken stuff thats gonna come in the future lemme be real wit u

:ss/sneasel:
Pokemon Modified: Sneasel (still eviolite compatible)
Ability Modified: Inner Focus
New Ability: Winter Focus
Ice type steelworker clone (1.5x base power to ice moves)
Type: Ice
Stats: 55 / 100 (+5) / 65 (+10) / 85 (+50) / 75 / 110 (-5)
BST: 490 (+60)
Movepool Changes: +Triple Axel, + Freeze-Dry, - Knock Off, - Icicle Crash
Competitive Role: literally just weavile but slower. Ice-type nuke. No more Dark stab or knock off, so it literally just spams taxel and hopes it hits. Has focus punch or brick break for steels if you really want, and can go mixed with Freeze-Dry for waters. Will most likely use HDB, LO, or CB(wide lens too maybe). Has SD (and NP if ur a lunatic) and is a fantastic breaker with ice moves. Can be punished by its own TAxel missing or with contact effects because it doesn't have the option of Icicle Crash.
That is a lot of bulk to be giving an otherwise decent utility tank with such a good typing. I definitely don't hate the idea of having an Intimidate user on the off chance something broken pops up, although I don't think it's fair to go off of the assumption that it WILL happen and I think it could be a little bit less overtuned than this.

A 1.5x boost to back up STAB on such a good offensive typing has shown to be pretty insane with something like Regieleki and while this Sneasel has less Speed, it has an arguably even better offensive typing for something like this in addition to more than one type of coverage. Having Ice priority is a huge boon as well. I'd probably reduce the boost to Ice moves if I were you, maybe to something like 1.3x.

Pokemon: Oranguru
Ability Modified: Inner Focus
New Ability: Inner Lotus (Unaffected by Taunt, Torment, confusion, Attract, and status moves that fail on Grass types. Using Calm Mind will also cure status ailments other than Sleep.)
Type: Normal/Psychic
Stats: 100/60/80/100/120/60 (Total: 520)
Moveset Changes: + Recover, Tri-Attack, Giga Drain, Magical Leaf, Leaf Storm
Overview: A bulky Calm Mind setup sweeper that can cure its own status ailments with it, as well as having Taunt immunity and Leech Seed immunity. Gets Recover to keep itself alive with, and slightly better stats.
This is a lot of bulk for something with otherwise such good stallbreaking capabilities, more than makes up for its lack of strong resistances. I'd say you should lower that by a good bit.

:sm/drapion:
Pokémon: Drapion
Ability Modified: Keen Eye
New Ability Name: Lean Eye
New Ability Effect: This Pokémon's Poison, Bug, and Dark attacks do 1.3x in Sandstorm; this Pokémon is to Sandstorm. {a.k.a. type-shifted Sand Force}
Typing: Poison/Dark {unchanged}
Stats: 075 HP / 100 Atk / 110 Def / 060 SpA / 075 SpD / 100 Spe = 520 BST {+05 HP, +10 Atk, and +05 Spe = +20 BST}
Movepool Changes: gains Crush Claw, First Impression, Gunk Shot, Metal Claw, Sandstorm, Scorching Sands, Sucker Punch, and U-Turn.
Competitive Role: I hate adding so many moves at once, but at least half of these are moves it should arguably already have and at least three of them are moves it will never use and thus more for flavor than anything. That said, it does need more threatening physical Poison STAB to make the best of its new ability given it already has Knock Off, and First Impression, Sucker Punch, and U-Turn legitimately make sense for a mon that's known for sandy ambushes. Speaking of which, I hate more that for all Drapion's potential and lore, it's mostly ended up as an Acupressure meme as well as a desert mon that somehow takes damage from Sand; even Cacturne is spared that indignity, meaning it bugs me a lot. So giving Drapion an ability that at least gives it a potential niche on Sand teams as a form of decently strong Speed control that now naturally outpaces and has STAB to blow up both Tapu Lele and Tapu Fini is at least something more concrete it has going for it beyond the slight buff to its stats and its many new moves. It's probably doubtless still a lesser mon than Excadrill in that sense, who also still destroys it in Sand, but it at least gives Sand teams more type diversity despite unfortunately sharing the typical weakness to Ground. Still, it at least isn't weak to Water or Ice or Fighting, though it doesn't resist any of those either, and it outright resists Grass, which at least helps it cover its esteemed enemy Hippowdon some. Yay?

:sm/regirock:
Pokémon: Regirock
Ability Modified: Clear Body
New Ability Name: Sheer Body {"Sheer" as in "sheer cliff"}
New Ability Effect: This Pokémon's Psychic power is 2x; it can't be burned; Water power against it is halved. {a.k.a. an erosion-themed Water Bubble that boosts Psychic attacks rather than Rock or Ground so as to be actually be balanced.}
Typing: Rock {unchanged}
Stats: 080 HP / 100 Atk / 200 Def / 050 SpA / 100 SpD / 050 Spe = 580 BST {unchanged}
Movepool Changes: gains Power Gem, Psycho Cut, Stored Power, and Zen Headbutt
Competitive Role: A ("pure") Rock type that is not only actually good without needing automatic Sandstorm, a Mega form, an exclusive Z-Stone move, Tough Claws, and/or being part Fighting, but that also isn't weak to Water (without being named Cradily), quad weak to anything, or lacking an actual resistance to Flying. Furthermore, it's the rare physical mon that doesn't have to worry about random Scald burns or even Burn in general from actual Fire moves, which finally gives it parity with its initial Regi-brethen along the lines of status immunity given Regice is immune to Freeze and Registeel is immune to Poison (and Regigigas is immune to Being Used). While definitely weird, super pseudo-STAB Psychic--ultimately based on its lack of a heart and other organs but obvious consciousness despite that--also enables it to potentially 2HKO Toxapex as well as explode most Fighting types that try to aggressively switch in on it. It also makes Stored Power potentially hilariously strong despite its abysmal SpA via its various boosting moves, though that takes a while and it's thankfully still slow as molasses (without Rock Polish) and still has four other weaknesses even if it can't be Burned now. So that basically should help still keep this in check given I have refrained from giving it Shore Up even as thematic as giving it Shore Up would otherwise be for it--please no. Finally, it makes an interesting abuser of Psychic Terrain given the only real overlap it has with Psychic mons is being weak to Steel like Tapu Lele is.
Really hate to do this to you in particular because you said you were having computer issues, but council agrees that these two ability effects don't really make much sense going with their names. The abilities do need to make sense flavorfully with what their name implies so keep that in mind when subbing!


You all have 24 hours to modify these. Please let us know if you have any other questions or concerns!
 
The veto period is now over, and Keegan’s Oranguru as well as The Damnned’s Drapion and Regirock are banned. The voting system worked pretty well last slate, so we’re gonna try to stick with it. With that, voting can now begin and will close in about 48 hours. Good luck everyone.
 
Keen Eye: Mean Eye, Deadeye (SV), Unseen Eye, Keen Egg
Clear Body: Cleft Body, Gear Body, Gleam Body (SV), Near God, Fear Body
Inner Focus: Inner Forecast (SV), Winter Focus, Inner Fort, Beginner Focus
 
Keen Eye: Deadeye (RedwoodRogue), Unseen Eye (APaidActor), Keen Egg (BlueCliqse)

Clear Body: Cleft Body (Ducky), Near God (DuoM2), Gleam Body (RedwoodRogue)

Inner Focus: Inner Forecast (RedwoodRogue), Inner Fort (SV), Simmer Focus (Ducky),
 

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