Pet Mod Abilitypos: FINAL

blooclipse

formerly Bluecliqse
:ss/copperajah:
Pokemon Modified: Copperajah
Ability Modified: Heavy Metal
New Ability: Heavy Mettle
This Pokemon gains +1 Defense and Special Defense every time it reaches a certain HP threshold, this immediately comes into effect as soon as the pokemon enters battle.
At 3/4 it gains +1/+1, at 1/2 it gains another +1/+1, at 1/4 it gains another +1/+1
if the pokemon switches out at 1/2, when it comes in it will be at 1/2 and has +2 def and spdef
If the Pokemon goes above the thresholds, it loses its boosts (it will always be at the boosts specified)
Type: Steel / Ground
Stats: 140 HP / 130 Atk / 55 Def / 80 SpA / 55 SpD / 30 Spe
BST: 500
Movepool changes: +Body Press, +Gyro Ball, +Drain Punch, -Iron Defense, - Curse, -Defense Curl, -Substitute
Competitive Role: Fat steel, could use Lefties or probably Assault Vest, it still has Rest to be annoying. It can set up rocks and stuff, and with its monstrous HP it eats hits and gets defense boosts on defense boosts. It also has Body Press and a base 130 attack so it's not passive at all. Its basically a better mudsdale. If this is too OP then make it pure steel or lower its HP.
Copperajah @ Assault Vest
Ability: Heavy Mettle
EVs: idk but probably something like 132 HP / 128 Atk / 252 SpD
Adamant / Careful Nature
- Earthquake
- Drain Punch
- Gyro Ball / Heavy Slam
- some coverage like Power Whip or something

:ss/escavalier:
Pokemon Modified: Escavalier
Ability Modified: Swarm
New Ability: Disarm
On switch-in, remove the foe's item. This acts like a Knock Off, as in the item cannot be recycled or gotten back in any way.
Like Knock Off, it also lets you see what the opponent's item was before it was disarmed.
Type: Steel/Bug
Stats: 80 HP / 130 Atk / 110 Def / 60 SpA / 105 SpD / 10 Spe
BST: 495
Movepool changes: +U-Turn, +Shore Up, +Dragon Tail, + Roar + Thunder Wave, - Knock Off, - Encore
Competitive Role: Another fat steel, except this time it gets rid of items which is super nice, and also has instant recovery in Shore Up. It can also pivot with U-Turn, and since it's so slow and gets rid of the opponent's item and because of how bulky it is, its a great pivot. It can use Roar or Dragon Tail to rack up hazards damage on everything, because HDB won't work. Great bulky wall, and with U-Turn and reliable recovery it can do great on many teams.
Escavalier @ Leftovers / Heavy-Duty Boots
Ability: Disarm
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- U-Turn
- Shore Up
- Iron Head / Thunder Wave / Dragon Tail / Roar
- Megahorn / Dragon Tail / Roar

:ss/zeraora:
Pokemon Modified: Zeraora
Ability Modified: Volt Absorb
New Ability: Halt Absorb
Stops Opposing pokemon from halting its sweep
It is immune to phazing moves(Whirlwind, Roar, etc) and Haze. If a stat is dropped +1 atk +1 spatk +1 speed.
Type: Electric
Stats:78 HP / 112 Atk / 75 Def / 102 SpA / 80 SpD / 142 Spe
BST: 600
Movepool changes: + U-Turn, + Swords Dance, + Nasty Plot (it should get those boosting moves to go with its ability)
Competitive Role: Super Fast Pivot, has SD and Halt Absorb to ignore intimidate and not have to deal with Whirlwinders or Hazers. Can Pivot, can sweep with SD and great coverage, still can't touch grounds. If it wants to go mixed, it can use Grass Knot to hit non-lando Ground- types. Can switch into phazing and hazing attempts and get boosts, great mon. It can sweep with SD, NP, CM, or whatever.
Zeraora @ Heavy-Duty Boots / Leftovers / Life Orb
Ability: Halt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Plasma Fists
- Close Combat
- Knock Off / U-Turn
Fun slate.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/metagross:
Ability Modifed: Light Metal
New Ability Name: Flight Metal
New Ability Effect: Levitate clone. Flying moves become Steel-type.
Typing:

Stats: 80 / 135 / 130 / 95 / 90 / 70 [BST: 600]
Movepool Changes: Brave Bird, Pain Split, Acrobatics
Competitive Role: Metagross but with levitate, so probably way better. An offensive version of the bulky Steel/Flying archetype, if you want.
 
:ss/ariados:
Pokémon: Ariados
Ability Modified: Swarm
New Ability Name: Larm
New Ability Effect: This Pokemon is immune to Bug and Ground-type moves. This Pokemon is immune to the effects of hazards. If this Pokemon were to be affected by an entry hazard, its Bug and Ground-type moves deal 1.5x damage on the following turn. At 1/3 max HP or less, this Pokemon’s Bug and Ground-type moves deal 1.5x damage (these stack).
Typing:

Stats: 75 / 110 / 90 / 45 / 90 / 95 [BST: 505]
Movepool Additions: Drill Run, First Impression, Gunk Shot, Spikes, U-Turn
Movepool Removals: N/A
Competitive Role: Physical Wallbreaker, Hazard Setter

larm
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
might change

Pokémon: Larvesta (no longer Eviolite compatible)
Ability Modified: Swarm
New Ability Name: Worm (meaning the kind of bug + to move around with difficulty)
New Ability Effect: If the user moves last, its Bug-type moves are 1.5x stronger.
Typing: Bug/Fire
Stats: 105/135/100/85/60/65
Movepool Changes: +Defog
Competitive Role: Offensive pivot with U-Turns and Leech Lifes that can really sting. Has to rely on Flare Blitz and Wild Charge outside of that so its bulk isn't as great as it may seem, especially with its vulnerability to Knock Off and whatever other forms of chip come its way.

Pokémon: Lanturn
Ability Modified: Volt Absorb
New Ability Name: Host Absorb ("host" referring to parasitic relationship)
New Ability Effect: This Pokemon's contact moves apply Leech Seed to their targets.
Typing: Water/Electric
Stats: 125/68/68/86/86/77 (510)
Movepool Changes: +Nuzzle, Flip Turn
Competitive Role: Fat pivot and paraspreader. Kinda weak and pretty passive outside of throwing status around so y'know

Pokémon: Metagross
Ability Modified: Light Metal
New Ability Name: Fight Meter
New Ability Effect: The user's moves become stronger as it gets weaker. (Scales so the user is exactly 1.1x stronger at 100-80%, 1.2x stronger at 79-60% etc. until it gets to 1.5x stronger at 20% or less)
Typing: Steel/Fighting
Stats: 80/135/130/95/90/70 (600, same as base)
Movepool Changes: +Close Combat, Sacred Sword, Mach Punch, Drain Punch, Bulk Up
Competitive Role: I REALLY should be subbing a fat Steel bc there aren't many fatmons yet (hence the Lanturn) but I realized "Fight Meter" would fit and couldn't help myself. Might end up changing Swarm into something else just for this reason. Could lead to a potentially very fun dynamic with Close Combat, Drain Punch, Life Orb etc.
 
ask and ye shall receive.

:ss/arctozolt:
Pokémon: Arctozolt
Ability Modified:
Volt Absorb
New Ability Name:
Volt Morb
New Ability Effect:
This pokemon's attacks heal it for 25% of damage dealt.
Typing:
Ice / Electric
Stats:
90 / 100 / 90 / 90 / 80 / 65
Movepool Changes:
Spikes, Ice Shard
Competitive Role:
Offensive Spiker, Wallbreaker

:ss/duraludon:
Pokémon: Duraludon
Ability Modified:
Heavy Metal
New Ability Name:
Heavy Metal (As in, the style of Rock and Roll, also, i'll assume this is allowed because of slate 1 torrent.)
New Ability Effect:
This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power. (Punk Rock clone)
Typing:
Dragon / Steel
Stats:
70 / 95 / 115 / 130 / 65 / 90
Movepool Changes:
Flamethrower, Snarl, Overdrive, Parting Shot
Competitive Role:
Stealth Rock Setter, Offensive Pivot, Special Wallbreaker

:ss/beedrill:
Pokémon: Beedrill
Ability Modified:
Swarm
New Ability Name:
Alarm
New Ability Effect:
When this pokemon is attacked the opposing pokemon switches out. This pokemon switches out if the opponent uses a super effective or OHKO move.
Typing:
Bug / Poison
Stats:
90 / 115 / 60 / 70 / 60 / 130
Movepool Changes:
none
Competitive Role:
Swords Dance Sweeper, Offensive Pivot. its a glass cannon, frail but its ability can succesfully keep it alive.
 

Voden

formerly megaspoopy000
:ss/registeel:
Pokémon: Registeel
Ability Modified: Light Metal
New Ability Name: Mighty Metal
New Ability Effect: This Pokemon Steel-type attacks have their BP doubled.
Typing: Steel
Stats: 80 / 70 / 150 / 70 / 150 / 60
Movepool Changes: non
Competitive Role:
passive wall not passive anymore
 
:ss/chinchou:
Pokemon: Chinchou (Still Eviolite Compatible)
Ability Modified: Volt Absorb
New Ability Name: Polt Absorb
New Ability Effect: This pokemon's item can't be removed. This pokemon is immune to Ghost-type moves.
Typing: Water/Electric
Stats: 85/38/68/96/86/77 (BST: 450)
Movepool Changes: +Knock Off, Recover
Competitive Role: Special Wall. Anti-Ghost
Description: Chinchou is a defensive pokemon that uses pivoting, recovery, & other utility. It also can't loose its Eviolite & is immune to Poltergeist so it doesn't have to worry about.
 

zxgzxg

scrabble
is a Forum Moderator
:ss/scizor:
Pokemon: Scizor
Ability: Swath | Spread moves deal doubled damage.
Type: Bug / Steel
Stats: 70 / 90 / 100 / 85 / 100 / 55
Added Moves: +Bulldoze, Discharge, Lava Plume, Parabolic Charge
Description: Bulky Steel with boosted utility.

:ss/dracozolt:
Pokemon: Dracozolt
Ability: Voltage Orb | This Pokemon's Electric power is 2x; it can't be paralyzed; Ground power against it is halved.
Type: Dragon / Ground
Stats: 90 / 60 / 65 / 90 / 130 / 70
Added Moves: +Stealth Rock, Volt Switch
Description: Bulky Ground with boosted utility.
 
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:bw/pachirisu:
Pokémon: Pachirisu
Ability: Volt Restore
- Gains the effect of Charge when replacing a fainted ally. (Charge: +1 SpD, user’s electric move next turn has 2x power)
This Pokémon charges after one of its allies faints. It seeks to restore balance to the battle field.
Typing:

Stats: 65 / 55 / 70 / 115 / 110 / 124
Movepool Changes: N/A
Competitive Role: Special Wall Breaker, Revenge Killer
:pachirisu: - This powerful ability is held back by Pachirisu’s limited movepool. This would allow Pachirisu to be a great revenge killer. This is checked by Ground-types as they can be switched in to absorb the Charge turn. Inspired by Mega Jolteon from Megas for All.
~~~~~~~~~~

:bw/aggron:
Pokémon: Aggron
Ability: Jelly Metal
- Fighting/Dark-type moves against this Pokémon deal damage with a halved attacking stat. (Thick Fat clone)
This Pokémon’s metal coat is covered in a gelatinous substance that cushions it from Fighting and Dark-type attacks.
Typing:

Stats: 70 / 60 / 180 / 110 / 60 / 50
Movepool Changes: Power Gem, Slack Off, U-turn
Competitive Role: Physical Wall, Defensive Pivot
:aggron: - It has an interesting niche that sets it apart from other Defensive steels, while retaining the defensive downfalls of the Rock-type. SpA and Atk swapped so it can utilize its natural expansive special movepool.
~~~~~~~~~~

:bw/Scolipede:
Pokémon: Scolipede
Ability: Disarm
- This Pokémon’s Bug-type attacks remove the target’s held item.
When this Pokémon uses a Bug-type move, it disarms the target.
Typing:

Stats: 70 / 110 / 89 / 55 / 89 / 112
Movepool Changes: Gunk Shot, Leech Life
Competitive Role: Physical Wall Breaker, Spikes, Toxic Spikes
:scolipede: - Much needed buff to Bug-type attacks for this mon. While it doesn’t have stellar stats, the offensive utility this mon provides with its ability helps it form a useful niche.
 
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Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Pokémon: :Dracozolt:
Ability Modified: Volt Absorb
New Ability Name: Jolt Absonant
New Ability Effect: This Pokemon draws Electric moves to itself to raise Atk by 1; Electric immunity.
Typing:
1656101038764.png
1656101043836.png

Stats:
85 / 80 / 85 / 80 / 70 / 90
Movepool Changes: + Scale Shot, Aura Wheel, and Volt Switch.
Competitive Role: Physical Wallbreaker

Pokémon: :Scizor:
Ability Modified: Swarm
New Ability Name: Alarm
New Ability Effect: Super-effective moves have their accuracy decreased by 15% that turn.
Typing:
1656102031477.png
1656102039845.png

Stats: 80 / 115 / 90 / 60 / 75 / 85
Movepool Changes: + Drain Punch, Body Press, Power-Up Punch, Meteor Mash, Bulk Up, Autotomize, Hone Claws, and Encore. - Swords Dance, Bullet Punch, X-Scissor, Bug Bite, Fury Cutter, and Sand Tomb.
Competitive Role: Physical setup sweeper.

Pokémon: :Metagross:
Ability Modified: Light Metal
New Ability Name: Bright Petal
New Ability Effect: Grass-type moves have a 30% chance of burning the opponent.
Typing:
1656102233728.png
1656102242041.png

Stats: 80 / 95 / 90 / 120 / 115 / 60
Movepool Changes: + Future Sight, Dream Eater, Magical Leaf, Energy Ball, Giga Drain, Solar Beam, Leech Seed, Synthesis, Hypnosis, Thunder Wave, and Grassy Terrain. - All Steel-type moves, Stealth Rock, Rock Polish, Refresh, and Hammer Arm.
Competitive Role: Special attacker and wall.
 
"Behold... This is my world system."
- Archer Nikola Tesla, Fate/Grand Order


Pokémon: Galvantula
Ability Modified: Swarm
New Ability Name: Storm
New Ability Effect: During rain, the user's Electric-type moves have their priority increased by one.
Typing:
bug.png
electric.png
(unchanged)
Stats: 70/77/60/97/60/108 (BST: 472) (unchanged)
Movepool Changes: + Weather Ball, - Sticky Web
Competitive Role: Eschews its Sticky Web gimmicks for deceptively potent rain sweeper/cleaner with access to priority Thunder, now with even more accuracy than a Thunder used by a Compound Eyes Galvantula. An increased priority pivot move in Volt Switch is also a unique and silly gimmick that is not seen commonly compared to decreased priority pivot moves (thanks, Teleport).

"O quam sancta, quam serena, quam benigna, quam amoena
O castitatis lilium"

- from Lilium, Elfen Lied


Pokémon: Metagross
Ability Modified: Light Metal
New Ability Name: Blight Petal
New Ability Effect: The user's damaging Grass-type moves have a 50% chance to badly poison hit targets.
Typing:
steel.png
psychic.png
(unchanged)
Stats: 80/135/130/95/90/70 (BST: 600) (unchanged)
Movepool Changes: + Wood Hammer
Competitive Role: With a physical Grass move in Wood Hammer, Stealth Rock sets become even more lethal and provides Metagross with a better option to badly poison foes over Toxic. The 33% recoil of Wood Hammer is more than worth it to badly poison various threats to Metagross and its offensively-minded teammates; and gives additional insurance against Water and Ground-types, the latter of which has moves that prey on one of its weaknesses. There's also Grass Knot but why would you use Special Metagross (when it now has Wood Hammer) lol
 
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Ema Skye

Work!
Pokémon: Escavalier
Ability Modified: Swarm
New Ability Name:
Sword
New Ability Effect:
Boosts cutting/slash moves by 1.3x. (Psycho Cut, Cut, Slash, Night Slash, Solar Blade, Leaf Blade, X-Scissor, Cross Poison, Air Slash, Air Cutter, Fury Cutter, Sacred Sword, Secret Sword, Razor Shell, Meteor Assault, Behemoth Blade, Aerial Ace)
Typing:
Bug/Steel
Stats:
70 / 135 / 105 / 60 / 105 / 50 (+30)
Movepool Changes:
+Razor Shell, +Sacred Sword
Competitive Role:
pretty strong coverage machine and these X-Scissors will hurt
 
Holy shit I just came up with something (and it’s fuckin Kyottler)
:bw/galvantula:
Pokémon: Galvantula
Ability Modified: Swarm
New Ability Name: Storm
New Ability Effect: When this Pokémon enters the battlefield, the weather switches to Rain (Drizzle clone)
Typing: Bug / Water
Stats: 82 HP / 69 Atk / 80 Def / 107 SpA / 80 SpD / 88 Spe (512 BST)
Movepool Changes: + Hydro Pump, Scald, Rain Dance - Sticky Web
Competitive Role: Rain setter with full Electric coverage sets a precedent for the mod I think can be really interesting. Perhaps held back by being a bug, but Bug/Water’s a decent type combo. (EDIT: I forgot Galvantula got Sticky Web, and that doesn’t sound like fun to have on a rain setter, so I went ahead and fixed that)

BIG AGGRON HOURS

:bw/Aggron:
Pokémon: Aggron
Ability Modified: Heavy Metal
New Ability Name: Death Metal
New Ability Effect: This Pokémon’s Ghost moves become Steel moves and deal 1.2x damage
Typing: Steel / Dragon
Stats: 80 HP / 110 Atk / 120 Def / 60 SpA / 90 SpD / 70 Spe (530 BST)
Movepool Changes: N/A
Competitive Role: Aggron surprisingly has both Shadow Claw and a fuckton of Dragon moves, allowing for an -ate ability and a new type with minimal movepool changes. I also opted to drop some insane physical bulk now that the mon no longer has two 4x weaknesses and instead has a really good defensive type. That said, it should still serve as a decent physical wall, just now with some more offensive capabilities to back it up


Last mon speedrun at 3:00 AM (big dragon hours)
36F70E53-D539-45A7-97A6-31C6BE394EAC.png

Pokémon: Dracozolt
Ability Modified: Volt Absorb
New Ability Name: Very Absurd
New Ability Effect: This Pokémon is always confused, but will never hurt itself in confusion
Typing:
Electric / Dragon
Stats: 90 HP / 100 Atk / 90 Def / 80 SpA / 70 SpD / 75 Spe (505 BST) (Unchanged lmao)
Movepool Changes: N/A
Competitive Role: Hustle boost lost, but now this mon doesn’t get functionally confused after using Outrage, and combined with Bolt Beak I think that’s funny, and unique enough to remain unchanged otherwise, because the Galar fossils were already Very Absurd, in both the aesthetic and mechanical sense.
 
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Dorron

BLU LOBSTAH
is a Top Social Media Contributoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a defending World Cup of Pokemon Champion
:ss/volcarona:

Pokémon: Volcarona
Ability Modified: Swarm
New Ability Name: Slam
New Ability Effect: All special attacks become physical.
Typing: Bug / Fire
Stats:
85 / 125 / 85 / 75 / 90 / 100 (same BST)
Movepool Changes: +Dragon Dance, +Bulk Up
Competitive Role: Larvesta was a physical attacker and now it is Volcarona. Added set up as Volcarona has always been known for setting up.


:ss/metagross:
Pokémon: Metagross
Ability Modified: Light Metal
New Ability Name: Mighty Metal
New Ability Effect: This Pokemon receives x3/4 damage from super effective attacks (Filter clone).
Typing: Steel / Psychic
Stats:
80 / 135 / 130 / 65 / 105 / 85 (same BST)
Movepool Changes: Slack Off, Spikes.
Competitive Role: Now it can be a wall with both Rocks and Spikes.


:ss/jolteon:
Pokémon: Jolteon
Ability Modified: Volt Absorb
New Ability Name: Mow Absorb
New Ability Effect: This Pokemon Electric-type moves hit super-effectively Grass-types and ignore abilities.
Typing: Electric / Grass
Stats:
95 / 65 / 60 / 110 / 95 / 130 (+30 HP)
Movepool Changes: Calm Mind, Giga Drain, Energy Ball
Competitive Role: Bulkier pivot that can deal with Grass-types or set up with Calm Mind.
 
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i got nothin for volt absorb and the metals but i can do swarm

:ss/escavalier:
Pokémon: Escavalier
Ability Modified: Swarm
New Ability Name: Stark (can be used to refer to something stiff and rigid)
New Ability Effect: When the user is hit by a physical attack, increase their Defense by 1 stage. (slightly nerfed Stamina)
Typing: Bug / Steel
Stats: 80 / 135 / 105 / 70 / 75 / 30 (HP +10, Sp. Atk +10, Spd +10, Sp. Def -30)
Movepool Changes: + Body Press, Recover; - Fell Stinger
Competitive Role: Physical Wall and/or Wallbreaker (Also goes fast in Trick Room, but that's not much of a niche yet with no setters)
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Pokémon: Ariados
Ability Modified - Swarm
New Ability Name - Swamp
New Ability Effect - Summons a Swamp on the foes field upon switch-in (Grass + Water Pledge effect)
Typing - Bug/Poison
Stats - 90 / 110 / 90 / 60 / 90 / 60 (+20 HP, Atk, Def, SpD, Spe) [500 BST]
Movepool Changes - +Earthquake, +Gunk Shot, U-Turn
Competitive Role - Incredible speed control with Swamp and Sticky Web. Can pivot out with U-Turn to stay safe for longer into the match to keep swamp and webs up
 
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Bloopyghost

guging
is a Pre-Contributor
:beedrill:
Pokémon: Beedrill
Ability Modified: Swarm
New Ability Name: Warm
New Ability Effect: This Pokemon's contact moves have a 30% chance of burning.
Typing:

Stats: 65 HP / 110 Atk / 70 Def / 45 SpA / 100 SpD / 115 Spe / 505 BST
Movepool Changes: + Spikes
Competitive Role: It burns things
 
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Vetoes!
:ss/escavalier:
Pokemon Modified: Escavalier
Ability Modified: Swarm
New Ability: Disarm
On switch-in, remove the foe's item. This acts like a Knock Off, as in the item cannot be recycled or gotten back in any way.
Like Knock Off, it also lets you see what the opponent's item was before it was disarmed.
Type: Steel/Bug
Stats: 80 HP / 120 Atk / 115 Def / 60 SpA / 110 SpD / 10 Spe
BST: 495
Movepool changes: +U-Turn, +Shore Up, +Dragon Tail, + Thunder Wave, - Knock Off, - Encore
Competitive Role: Another fat steel, except this time it gets rid of items which is super nice, and also has instant recovery in Shore Up. It can also pivot with U-Turn, and since it's so slow and gets rid of the opponent's item and because of how bulky it is, its a great pivot.

:ss/zeraora:
Pokemon Modified: Zeraora
Ability Modified: Volt Absorb
New Ability: Halt Absorb
Stops Opposing pokemon from halting its sweep
It is immune to phazing moves, if a stat is dropped, +1 atk +1 spatk +1 speed.
Type: Electric / Ice
Stats:88 HP / 112 Atk / 75 Def / 102 SpA / 80 SpD / 143 Spe(Same)
BST: 600
Movepool changes: + U-Turn, + Swords Dance, + Ice Shard, +Nasty Plot, + Ice Beam, + Triple Axel, + Icicle Crash
Competitive Role: super fast pivot a la weavile (except with u-turn and volt switch). It also can do a ton of damage with STAB Volt Switches at the start of a game, and it also has utility in ice shard. Cannot be intimidated, completely counters sticky web, lots of utility, blah blah blah. weavile on steroids
Between the high bulk and momentum shifting ability, Disarm Escavelier is incredibly centralizing. Please change the ability’s effect (you can change its name as well if needed). As for Zeraora, it has 600 BST, STAB coverage against what was its biggest counter, and no clear way to fuck with its stats. Drop most if not all of the ice moves, and change its type (very interesting ability though, nice job).
:ss/chinchou:
Pokemon: Chinchou (Still Eviolite Compatible)
Ability Modified: Volt Absorb
New Ability Name: Polt Absorb
New Ability Effect: This pokemon's item can't be removed. This pokemon is immune to Ghost-type moves.
Typing: Water/Electric
Stats: 85/38/68/96/86/77 (BST: 450)
Movepool Changes: +Knock Off, Recover
Competitive Role: Special Wall. Anti-Ghost
Description: Chinchou is a defensive pokemon that uses pivoting, recovery, & other utility. It also can't loose its Eviolite & is immune to Poltergeist so it doesn't have to worry about.
This mon is really fuckin bulky when it holds the one fuckin item it’s expected to hold. Change the ability and/or change the mon to Lanturn.
:bw/Scolipede:
Pokémon: Scolipede
Ability: Disarm
- This Pokémon’s Bug-type attacks remove the target’s held item.
When this Pokémon uses a Bug-type move, it disarms the target.
Typing:

Stats: 70 / 100 / 89 / 55 / 89 / 112
Movepool Changes: Gunk Shot, U-turn, Leech Life
Competitive Role: Offensive Pivot, Spikes, Toxic Spikes
:scolipede: - Much needed buff to Bug-type attacks for this mon. While it doesn’t have stellar stats, the offensive utility this mon provides with its ability helps it form a useful niche.
This mon’s just a little bit over the top. Drop U-Turn and it should probably be fine.
:ss/metagross:
Pokémon: Metagross
Ability Modified: Light Metal
New Ability Name: Mighty Metal
New Ability Effect: This Pokemon Steel weaknesses are supressed (same way Delta Stream Works).
Typing: Steel / Psychic
Stats:
80 / 135 / 130 / 65 / 105 / 85 (same BST)
Movepool Changes: Slack Off, Spikes.
Competitive Role: Now it can be a wall with both Rocks and Spikes.
Steel’s already a really good defensive type, but then getting rid of the weaknesses steel has on a mon with that much bulk is just too much to deal with. Either change the ability or drop the defenses.

You have 24 hours to fix your submissions, good luck everyone
 
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Apologies to Dorron (and everyone really) but we have a couple more vetoes to drop real quick
:ss/volcarona:

Pokémon: Volcarona
Ability Modified: Swarm
New Ability Name: Slam
New Ability Effect: All special attacks become physical.
Typing: Bug / Fire
Stats:
85 / 125 / 95 / 45 / 105 / 100 (same BST)
Movepool Changes: +Dragon Dance, +Bulk Up
Competitive Role: Larvesta was a physical attacker and now it is Volcarona. Added set up as Volcarona has always been known for setting up.
The bulk’s just a bit too high on this mon, which makes it that much easier to set up. Drop the bulk to around what it normally is and you should be fine.
:ss/jolteon:
Pokémon: Jolteon
Ability Modified: Volt Absorb
New Ability Name: Mow Absorb
New Ability Effect: This Pokemon Electric-type moves hit super-effectively Grass-types and ignore abilities. Normal-type moves turn Grass-type with x1.2 power.
Typing: Electric / Grass
Stats:
95 / 65 / 60 / 110 / 95 / 130 (+30 HP)
Movepool Changes: Calm Mind
Competitive Role: Bulkier pivot that can deal with Grass-types or set up with Calm Mind.
Just drop the Grass type -ate from the ability, then give it Energy Ball for STAB or smth.

Thank you for your patience
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Voting has begun! All of Dorron, JosJet, and Blueclisqe's vetoed subs are fine and can be voted on. Voting won't work the same this time. Vote for as many subs as you'd like per category, but the one you listed first gets 3 points, and the one you listed second gets 2 points.

by the way i'm filling in for just today bc i'm council and mod host is busy
 

zxgzxg

scrabble
is a Forum Moderator
Volt Absorb: Host Absorb, Voltage Orb (sv), Volt Restore
Swarm: Worm, Swath (sv), Stark
Metal: Death Metal, Flight Metal, Heavy Mettle (ducky)
 
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