Amane Misa
Bring Them Home Now!
Reclaimer
Started with the given core. The core had an obvious weakness to the common Rotom-H, so I added Terrakion. It also serves as the main wincon of the team. Furthermore, it formed a nice core with Mega Pidgeot, as Mega Pidgeot can U-turn on its checks, the very checks that Terrakion scares out, like Blissey and the aforementioned Rotom-H. I added Empoleon because the team needed a Steel-type pretty badly. It helps a lot with the matchup against Calm Mind Latias, and it is a reliable Stealth Rock setter that helps the wallbreakers of the team a lot. Rotom-H was added because of the poor Scizor matchup and the need of a Defogger. Lastly, offensive Florges was added to help with Dark-types. Offensive Florges has a really good damage output and it lures in threats the team, including Nidoqueen, Scizor, and Amoonguss, and helps the team to not lose momentum.
Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Fire Fang
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Protect
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Toxic
- Defog
Florges @ Pixie Plate
Ability: Flower Veil
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psychic
- Synthesis
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Fire Fang
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Protect
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Toxic
- Defog
Florges @ Pixie Plate
Ability: Flower Veil
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psychic
- Synthesis
2MuchHax
This is a team that has been on my builder for a while but it's still relevant so I am posting it. Started with Swords Dance Lucario. Added Gengar because not only does it weaken Pokemon like Tentacruel and Chesnaught for Lucario, but it also invites in Dark-types like Krookodile and Hydreigon that potentially grant Lucario with a setup opportunity. Krookodile was added to the team because the team was weak to Electric-types, as well as to Latias and fast Ghost-types like Choice Scarf Gengar and Choice Scarf Chandelure. Krookodile also helped the team with the matchup against Mega Sharpedo. Shaymin is an interesting pick here, but it synergized really well with the team. It is another setup sweeper that appreciated Gengar and Krookodile luring in Pokemon like Krookodile and Hydreigon, and also beat bulky Water-types like Alomomola and Swampert, which the team struggles to beat without it. It was chosen over Celebi because of the otherwise very poor Hydreigon matchup. Kommo-o was picked as the Stealth Rock setter. I wanted the team to have a Dragon-type to help the Volcanion matchup, and it is also able to break walls early-game for the sweepers. Lastly, Rotom-H was added because the team desperately needed a check to Scizor, as well as a check to Flying-types.
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Meteor Mash
- Extreme Speed
- Swords Dance
Gengar @ Life Orb
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower
Shaymin @ Normalium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Celebrate
Kommo-o @ Life Orb
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Taunt
- Stealth Rock
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic
- Defog
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Meteor Mash
- Extreme Speed
- Swords Dance
Gengar @ Life Orb
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower
Shaymin @ Normalium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Celebrate
Kommo-o @ Life Orb
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Taunt
- Stealth Rock
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic
- Defog