Pet Mod Shellder’s Gate - Defense Slate (Class) Submissions

:sv/entei::sv/gastrodon-east::sv/exeggutor-alola:
Pokémon Slate 1: HP

Here are the class slate winners!

It’s big boy season!!!
:regigigas::eternatus:
Primary Stat:
Extra Restrictions before Pokémon phase:
- Must have a base HP of at least 100.
- Must be at least 2m tall.
Pokemon that can be subbed with these restrictions:
:eternatus-eternamax::guzzlord::zygarde-complete::regidrago::cetitan::wailord::snorlax::ting-lu::giratina::giratina-origin::dondozo::slaking::hariyama::eternatus::lunala::solgaleo::melmetal::ursaluna::lapras::wailmer::xerneas::yveltal::kyurem-black::kyurem-white::kyurem::dudunsparce::aurorus::copperajah::arceus::basculegion::basculegion-f::bewear::farigiraf::baxcalibur::great tusk::entei::rhyperior::ursaluna-bloodmoon::coalossal::mamoswine::regigigas::zygarde::hippowdon::buzzwole::ho-oh::lugia::mewtwo::mewtwo-mega-x::kangaskhan::kangaskhan-mega::rayquaza::roaring moon::calyrex-ice::calyrex-shadow::dialga::dialga-origin::groudon::groudon-primal::kingambit::koraidon::kyogre::kyogre-primal::miraidon::reshiram::spectrier::zekrom::garganacl::rillaboom::tyranitar::tyranitar-mega::centiskorch::glastrier::jellicent::mudsdale::passimian::stonjourner::suicune::tangrowth:

Extra Restrictions in Pokémon phase:
- Must have an HP stat of 120 or higher and must have it as its highest stat.
- Must have one of the following types: Dragon, Fighting, Ground, Normal, Rock, Steel

Description/Justification: Great behemoths that tower over their opponents and can take a beating. The types chosen are very fitting to the giants' physical nature or are dragon which... well those are big. A lot of these pokemon are legendaries as you may expect from foes this massive, but some of them are just big guys. In general, giants will play as tanks or walls, but risk lacking in speed
I’m good to drive I swear
:slowking-galar: :toxapex: :sinistcha:
Primary Stat: HP (A)
Extra Restrictions before Pokemon phase:
-This Pokemon must be part Dark, Poison, Grass, Water, Fairy, Ghost or Psychic type
-This Pokemon must have a recovery move
Extra Restrictions after Pokemon phase:
-This Pokemon must be a combination of Dark, Poison, Grass, Fairy, Water, Ghost or Psychic type
-This Pokemon must be able to run status moves viably, or moves with secondary effects viably, or both
-This Pokemon must have a recovery move
Description/Justification:
In popular culture, alchemists are people who make potions, items and concoctions out of magical elements, herbs, minerals, etc, with the purpose of obtaining strength, power, intelect, but most importantly, eternal life, given by the philosopher's stone, in rpgs, or medieval fantasy games, these are able to heal and buff their allies, creating potions and such to do it, while causing many status effects against their opponents, i thought it would be fine to make it the HP class cus of its role as a healer and support in most rpgs, Pokemon that can have this role are Galarian Slowking, Sinistcha, Hatterene, Toxapex, Clodsire, Appletun and many more!
What was he cooking
Chef Primary Stat: HP
Extra Restrictions before Pokémon phase:
- must have an ability that specifically interacts with Berries.
Extra Restrictions after Pokémon phase:
- must have HP as their highest stat
- must want to hold a Berry
- cannot be weak to Fire
Description/Justification: What will they cook? Berry related effects should be obvious in their relation to the theme. Lack of a Fire weakness is because uhhhh chefs uhhhh kitchens hot.
The beauty of these slates is that absolutely none of these get coded, which means we have an instant turnaround here. You can each submit up to two Pokémon from each of these classes, as well the Cleric. The Cleric’s only restriction is that their highest stat already must be HP before you make changes to the sub.

Submissions will end after I give out a warning. Good luck!
 
lets see what the rock is cooking

:bw/snorlax:

Pokémon: Snorlax
Class: Cook
Type: Normal
Stats: 160/110/65/65/110/30 (540)
Abilities: Ripen/Thick Fat/Gluttony
Move Changes:
+ Tactical Restock, Drain Punch
-
:
Power: 90
Accuracy: 100
PP: 8
Category: Physical
Type: Normal
Effect: Recycles the users item if it was exhausted, or uses it if it wasn't. (situational recycle / stuff cheeks effects)
Priority: 0
Flags: Contact

Justification: have you seen this boy move. These additions allow for snorlax to become an effective special wall while having great offensive potential with full healing while attacking with tactical restock, however some might opt for the consistency of body slam. Overall, I, (biased) think this is a pretty great mon. Bdrum sets are also viable and definitely silly

:dp/dialga:

Pokémon: Dialga
Class: Giant
Type: Dragon/Steel
Stats: 120/110/90/110/80/70 (580)
Abilities: Pressure/Sturdy
Move Changes: based on BDSP
+ Heavy Slam, Dragon Tail
-
Custom Elements:
Power: 120
Accuracy: 100
PP: 8
Category: Special
Type: Dragon
Effect: Hits 2 Turns after use (fsight clone)
Priority: 0
Flags: Sound

Justification: dragon fsight is what roar of time should of always been, dialga serves as a stand-alone special breaker and overall teamglue

:sm/salazzle:

Pokémon: Salazzle
Class: Alchemist
Type: Poison/Fairy
Stats: 117/64/60/111/60/117 (530)
Abilities: Corrosion/Toxic Chain
Move Changes:
+ Moonblast, Moonlight, Draining Kiss, Frolic, Dazzling Gleam, Play Rough, Charm, Parting Shot
- Dragon Claw, Dragon Pulse, Dragon Tail, Dragon Dance, Fire Blast, Heat Wave, Overheat, Flamethrower, Incinerate, Ember
Power: 20
Accuracy: 100
PP: 32
Category: Special
Type: Fairy
Effect: Sharply Lowers Attack and Defense of the opponent
Priority: 0
Flags: Blocked by anything that blocks charm effects

Justification: probably one of the most definite status users, with a strong debuff move to encourage stat lowering use. NP sets are also strong

:sm/primarina:

Pokémon: Primarina
Class: Cleric
Type: Water/Fairy
Stats: 118/56/74/116/106/60(530)
Abilities: Torrent/Liquid Voice
Move Changes:
+ Eerie Spell, Roar, Noble Roar, Snarl
- Scald
Custom Elements:
Effect: Sparking Aria Now clears the whole teams status when used

Effect: Sound moves become water type and heal the user by 1/8th on use

Justification: idk it’s pretty clericy
 
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Pokémon: Heatmor
Class: Chef
Type: Fire
Stats: 120/73/90/105/90/55
Abilities: Gluttony/Flash Fire/Ripen (HA)
Move Changes: +Toast
Custom Elements:
Toast
Type: Fire
BP: 80
Accuracy: 100%
PP: 16
Effect: If the user is holding a berry it instantly consumes it at the end of the turn.
Justification: An effective walbraker Belch user.

Pokémon: Copperajah
Class: Giant
Type: Steel/Ground
Stats: 140/130/80/80/80/30
Abilities: Sheer Force/Colosus/Heavy Metal (HA)
Move Changes: None
Custom Elements:
Colosus: User receives 1/3 damage from physical moves if the attacker is at least 1 meter shorter than the user
Justification: Iron Treads on steroids

Pokémon: Starmie
Class: Alchemist
Type: Water/Poison
Stats: 80/75/85/100/85/110
Abilities: Regenerator/Natural Cure/ Serene Grace (HA)
Move Changes:
+Mortal Spin, Parasitism, Sludge Wave, Sludge, Sludge Bomb
-Psychic, Psyshock, Expanding Force, Psycho Cut, Psybeam, Psywave
Custom Elements:
Parasitism
Type: Poison
BP: 50
Accuracy: 90%
PP: 16
Effect: Applies Leech Seed to the target.
Justification:
 
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:tangrowth::wailord:
:sm/tangrowth:
Pokémon: Tangrowth
Class: Giant
Type:
Grass
Rock

Stats: 105 / 100 / 65 / 60 / 100 / 20
Abilities: Solid Rock / Overgrow / Regenerator
Move Changes:
+ Spikes, Stone Edge, Rock Blast, Smack Down
-
Custom Elements: N/A
Justification: average regen grass type. also sets spikes for something to do

:sm/wailord:
Pokémon: Wailord
Class: Giant
Type:
Water
Ground

Stats: 145 / 75 / 80 / 90 / 65 / 60
Abilities: Earth Eater / Cursed Body
Move Changes:
+ Earth Power, Stealth Rock
- Water Spout
Custom Elements: N/A
Justification: beeg physdef whale. ground type is based on beached whales

:alcremie::muk-alola:
:sm/alcremie:
Pokémon: Alcremie
Class: Alchemist
Type:
Fairy
Poison

Stats: 110 / 60 / 70 / 106 / 80 / 90
Abilities: Aroma Veil / Gooey
Move Changes:
+ Moonblast, Sludge Bomb, Rapid Spin, Taunt, Toxic, Toxic Spikes
Custom Elements:
+ Whip Around:
Fairy
Special
| 90 BP | 95% Acc | 8 PP | Traps and damages the target for 1/8 HP each turn. Lowers the user's Speed by 1 after being let free.
Justification: rapid spinner alcremie bc you literally spin to evolve it. typing is also very good

:sm/muk-alola:
Pokémon: Muk-Alola
Class: Alchemist
Type:
Poison
Dark

Stats: 140 / 90 / 60 / 65 / 70 / 110
Abilities: Power of Alchemy
Move Changes:
+ Stealth Rock, Moonlight
-
Custom Elements:
+Power of Alchemy: The user's physical moves heal the user by 10% of their max HP.
Justification: fast sludge pile

:dedenne:
:sm/dedenne:
Pokémon: Dedenne
Class: Chef
Type:
Electric
Fire

Stats: 120 / 95 / 60 / 45 / 70 / 100
Abilities: Cheek Pouch / Volt Absorb
Move Changes:
+ Fire Punch, Flare Blitz, Belly Drum
-
Custom Elements: N/A
Justification: had this idea in my head for like a month but never got the chance to execute it, but here it is now. belly drum fire dedenne
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:sv/koraidon:
Pokémon: Koraidon
Class: Giant
Type: Dragon/Fighting
Stats: 123/119/81/77/67/103
Abilities: Protosynthesis
Move Changes:
+Defog
-Scale Shot, Sword Dance
Justification: Fairly fast and bulky offensive pivot that can Defog. Can generally act a nice Scarfer thanks to powerful STAB options (notably Close Combat) and U-Turn, but can also run Choice Band for power or simple Leftovers/Boots set if you're looking for flexibility. Bulk Up and Taunt are also nice options. You have decent coverage for Fairies, but still have to watch out a bit as they can stuff it pretty hard.
 
:xy/zygarde:
Pokémon: Zygarde
Class: Giant
Type: Dragon/Ground
Stats: 128/92/121/81/62/91 (575)
Abilities: Aura Break
Move Changes:
+ Recover
- Dragon Dance
Justification: Insanely physically bulky mon that can be a trapper with Thousand Waves if desired or be a bulky sweeper with Coil. Lowered special defense and 4x weakness means it dies to any stray Ice Beam.

:xy/cradily:
Pokémon: Cradily
Class: Alchemist
Type: Grass/Poison
Stats: 107/76/91/81/97/43
Abilities: Gooey/Water Absorb
Move Changes:
+ Parasitic Barrage
- Swords Dance
Custom Elements:
Type: Poison
BP: 50
Accuracy: 75%
PP: 8
10% chance to apply poison, 10% chance to apply leech seed, 10% chance to apply infestation
Justification: wow another poison type how creative. based around using multiple types of chip damage to make the opponent's end of turn actual living hell. Good bulk + leech seed means its also a pretty effective wall. Could run leech seed toxic or just go with the janky rng hell move if you feel like having fun and also having more moves. if this gets vetoed for being uncompetitive im fine w it.

:xy/exeggutor:
Pokémon: Exegutor
Class: Chef
Type: Poison/Psychic
Stats: 125/85/85/85/95/55
Abilities: Harvest/Chlorophyll/Ripen
Move Changes:
+ Chow Down, Belch, Poison Jab
- Energy Ball, Wood Hammer, Synthesis, Leech Seed
Custom Elements:
Type: Poison
Category: Status
PP: 8
Accuracy: N/A
Effect: Eats held berry. Raises Defense and Special Defense by one stage
Justification: Bulky annoying wall that has a ridiculous amount of survivability as long as it has Chow Down PP, but seriously lacks longevity. If you are cool, run a stat boosting berry to have a sweeper

:xy/chansey:
Pokémon: Chansey (Eviolite Compatible)
Class: Cleric
Type: Normal/Grass
Stats: 200/25/25/65/85/50
Abilities: Natural Cure/Serene Grace/Triage
Move Changes:
+ Strength Sap, Leech Seed, Giga Drain, Energy Ball
- Soft Boiled
Justification:
waow another grass type im so creative w this slate. Basically just chansey with wayyyyyyyy less minmaxed stats that has to resort to weird healing options that are now buffed. Strength Sap shuts down physical attackers that would otherwise shred it and it can still do clericy stuff with aromatherapy and wish but its otherwise a lot less of an insurmountable wall while also being a smidge less passive.
 
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signature move is a stupid joke
:sv/reshiram:
Pokémon: Reshiram
Class: Giant
Type: Dragon / Fire
Stats: 125 / 70 / 75 / 120 / 75 / 70 (535)
Abilities: Turboblaze
Move Changes:
+Backburner, Trailblaze
-Toxic
Custom Elements:
Backburner
- 40 BP - 10/16 PP - Fire-type - Special
If the opponent is switching out, hits them at 2x power. (Pursuit effects)
Justification: I LOVE PURSUIT! but i don't want to make an actual pursuiter. Strong and bulky specially offensive mon held back by a bad defensive typing, lower speed, and no recovery.

hey guess what fits for this. lmao
:sv/chien-pao:
Pokémon: Chien-Pao
Class: Alchemist
Type: Dark / Poison
Stats: 111 / 90 / 80 / 84 / 85 / 110 (565)
Abilities: Plaguebringer
Move Changes:
+Inoculate, Gunk Shot, Poison Jab, Toxic
-All Ice moves
Custom Elements:
Plaguebringer - This Pokemon's moves with a chance to poison always badly poison instead. This Pokemon can poison Steel-types.
Inoculate - Poison-type - 80 BP - 10/16 PP - Physical - Biting move
Has a 50% chance to poison the opponent.
Justification: Chien-Pao alchemized too hard and accidentally caused the plague. Spreads status, is fast, is pretty bulky. Held back by a bad typing and generally low offenses.

LET. HIM. COOK!
:sv/dedenne:
Pokémon: Dedenne
Class: Chef
Type: Electric / Fairy
Stats: 120 / 60 / 97 / 113 / 57 / 83 (530)
Abilities: Cheek Pouch / Gluttony (Harvest)
Move Changes:
+Cook Up, Stuff Cheeks, Body Press
-None
Custom Elements:
Cook Up - Fairy-type - Special - 70 BP - 16PP - 100% Accuracy
30% chance to burn. Replenishes the user's Berry.
Justification: ratatouille!!!
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:ss/regigigas:
Pokémon: Regigigas
Class: Giant
Type: Ground
Stats: 150 / 130 / 80 / 70 / 50 / 70 | 550
Abilities: Inner Focus / Filter
Move Changes:
+ Stealth Rock, Bulk Up, Iron Defense
Custom Elements:
Crush Grip | Ground | Physical | 95 BP | 100% Acc | 10 PP | Contact | The target’s move next turn has -1 priority.
Justification: fat ground.

:ss/yveltal:
Pokémon: Yveltal
Class: Giant
Type: Fighting / Flying
Stats: 126 / 101 / 70 / 101 / 70 / 82 | 550
Abilities: Dark Aura / Gale Wings / Debilitate (On switchin, this Pokemon lowers the SpA of adjacent opponents by 1.)
Move Changes:
+ Close Combat, Superpower, Brick Break, Aura Sphere, Vacuum Wave, Bulk Up
Custom Elements:
Oblivion Wing | Flying | Special | 80 BP | 100% Acc | 10 PP | Heal | Heals 50% of the damage dealt.
Justification: defensive pivot w debilitate or offensive pivot w gale wings specs something

:ss/aromatisse:
Pokémon: Aromatisse
Class: Alchemist
Type: Fairy / Poison
Stats: 111 / 76 / 76 / 109 / 99 / 29 | 500
Abilities: Misty Surge / Neutralizing Gas
Move Changes:
+ Strange Steam, Poison Jab, Gunk Shot, Smog, Acid, Acid Spray, Clear Smog, Venoshock, Sludge, Sludge Bomb, Sludge Wave, Toxic Spikes, Poison Gas, Venom Drench, Mystical Fire, Giga Drain, Strength Sap, Teleport
Custom Elements:
Strange Steam | Fairy | Special | 90 BP | 100% Acc | 10 PP | If the target affected by Misty Terrain, 100% chance to lower the target’s Special Defense.
Justification: defensive pivot or kinda weird stallbreaker w misty surge.
 
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LOrd Fernado

I COULD BE BANNED!
:sv/solgaleo:
Pokémon: Solgaleo
Class: Giant
Type:

Stats: 127 / 92 / 67 / 97 / 100 / 97
Abilities: Full Metal Body / Sheer Force(HA)
Move Changes:
+ Earth Power, Aura Sphere, Recover, Astral Barrage
- Iron Defense
Custom Elements:
Sunsteel Strike |
| Special | 90 BP | ♾️% | 5 PP | This move bypasses abilities
Justification: funky mon that uses sunsteel strike as a special attacker and can run calm mind sets

:sv/ursaluna-bloodmoon:
Pokémon: Ursaluna-Bloodmoon
Class: Giant
Type:

Stats: 130 / 50 / 73 / 105 / 85 / 112
Abilities: Competitive / Trace / Speed Boost(HA)
Move Changes:
+ Stored Power, Psychic, Psyshock
- Gunk Shot, Focus Punch, Hammer Arm, Low Kick
Custom Elements:
Blood Moon |
| Special | 130 BP | 90% | 5 PP | 50% chance to burn opponent
Justification: bulky ground that has a whopping 5 weaknesses but has access to stored power and speed boost. however, it is quite weak without a boost
:sv/lunala:
Pokémon: Lunala
Class: Alchemist
Type:

Stats: 127 / 92 / 67 / 97 / 100 / 97
Abilities: Shadow Shield / Magic Guard(HA)
Move Changes:
+ Sludge Bomb, Sludge Wave, Toxic, Steel Beam
- Focus Blast
Custom Elements:
Moongeist Beam |
| Special | 90 BP | ♾️% | 5 PP | This move bypasses ablities
Justification: the opposite of solgaleo, but it can run defensive sets and offensive sets
:sv/exeggutor-alola:
Pokémon: Exeggutor-Alola
Class: Alchemist
Type:

Stats: 125 / 110 / 85 / 110 / 75 / 75
Abilities: Frisk / Mold Breaker(HA)
Move Changes:
+ Seed Flare, Hydro Pump, Calm Mind, Scald, Aqua Tail, Water Gun, Chilling Water, Rain Dance, Dragon Dance, Liquidation
- All Dragon Moves
Justification: alolan exeggutor lives in tropical places and is a tree. funny offensive mon with potential to run physical or special sets.
:sv/raticate-alola:
Pokémon: Raticate-Alola
Class: Chef
Type:

Stats: 115 / 111 / 90 / 50 / 80 / 87
Abilities: Gluttony / Hustle / Thick Fat(HA)
Move Changes:
+ Belly Drum, Drain Punch, Close Combat,
- N/A
Justification: greedy rat
:sv/farigiraf:
Pokémon: Farigiraf
Class: Chef
Type:

Stats: 130 / 90 / 70 / 120 / 70 / 80
Abilities: Inner Focus / Cud Chew / Sap Sipper(HA)
Move Changes:
+ Focus Blast, Fire Blast, Flamethrower
- N/A
Justification: double dance stored power
:sv/darmanitan:
Pokémon: Darmanitan
Class: Cleric
Type:

Stats: 165 / 110 / 55 / 20 / 55 / 95
Abilities: Justified / Beast Boost(HA)
Move Changes:
+ Grassy Glide, Power Whip, Darkest Lariat, Pursuit, Knock Off, Crunch, Sucker Punch, Night Slash, Leaf Blade, Jungle Healing, Synthesis, Growth, Grass Knot, Giga Drain, Energy Ball
- All Fire Moves apart from Fire Punch
Custom Elements:
Grassy Glide |
| Physical | 70 BP | 15 PP | 100% | Has +1 Priority under 50% HP
Justification: funky cleric totally not taken from the avatar sub
 
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:sv/Eternatus:
Pokemon: Eternatus
Class: Giant
Type: Dragon/Poison
Stats:
130/110/60/60/80/85 (535)
Abilities: Intimidate
Move Changes:
+U-Turn, Knock Off, Dragon Hammer
-Dragon Dance, Cosmic Power, Toxic Spikes

Justification: Solid Intimidate offensive pivot to start the metagame with, with 130/60/80 defenses, a good defensive type, and Intimidate, it has a solid defensive profile, as well as good 110 Atk, with access to STAB Gunk Shot/PJab and Dragon Hammer, utility in Recover and Knock Off, and a decent 85 Spd, balanced by its lack of coverage, and weak Def if the opponent isnt affected by Intimidate

:sv/Sinistcha:
Pokemon: Sinistcha
Class: Alchemist
Type: Grass/Ghost
Stats:
110/60/85/85/75/95 (505)
Abilities: Hospitality | Triage
Move Changes:
+Knock Off, Volt Switch, Taunt, Encore
-Scald, Calm Mind, Nasty Plot, Iron Defense
It now works with Triage, and its 100% Accurate

Justification: Utility mon, has priority Matcha Gotcha and Strength Sap, utility in Knock Off, Taunt, Foul Play and Encore, and pivoting in Volt Switch, balanced out by weak defenses and a mid defensive typing

:sv/Flapple:
Pokemon: Flapple
Class: Chef
Type: Grass/Dragon
Stats: 105/95/70/50/70/100 (490)
Abilities: Ripen | Gluttony
Move Changes:
+Clangorous Soul, Dragon Hammer, Wood Hammer
-Dragon Dance, Leech Seed, Sucker Punch
Justification: Clang Soul sweeper, has access to both Ripen and Gluttony to heal more after boosting once or twice with a berry, or activate a berry earlier, which comboes well with its only good coverage move, Acrobatics, and then sweep, balanced out by weak stats before boosting, a lack of coverage, only having Acrobatics, and a weak defensive type

:sv/Clodsire:
Pokemon: Clodsire
Class: Cleric
Type:
Ground/Poison
Stats:
130/105/100/45/60/40 (480)
Abilities: Poison Point/Water Absorb | Intimidate
Move Changes:
+U-Turn
Justification: Intimidate Ground type wall, basically the same as normal Clodsire but its special and physical bulk are swapped, gets more atk, gets U-Turn to pivot, and now gets Intimidate instead of Unaware, balanced by a low special bulk
 
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Pokemon: Tyrannitar
Class: Giant
Type: Rock/Dark
Stats:
134/130/100/95/90/51 (600)
Abilities: Sand Stream / Sand Force / Intimidate
Move Changes:

+Knockoff, +Recover
Justification: Sand-loving wall, gets recover for healing and knock off to bully opponents, stronger to make up for loss of defense.
 
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Pokemon: Wailord
Class: Giant
Type: Water/Steel
Stats:
170/110/105/30/35/80 (550)
Abilities: Heavy Metal / Huge Power / Hydration (HA)
Move Changes:

+Belly Drum
Custom elements: max bp of heavy slam and water spout increased to 180
Justification: Gets stab on Heavy Slam, can combo with rain, hydration, Rest and belly drum.
 
:sv/gourgeist:
Pokémon: Gourgeist
Class: Alchemist
Type:

Stats: 105 / 63 / 92 / 105 / 80 / 54 [499 BST]
Abilities: Pickup / Frisk / No Guard [HA]
Move Changes:
+ Inferno
- Moonblast
Justification: Maintains the class stereotype of status spreading, but in a more offensive context. Main idea is offensive status spreading via No Guard Inferno, which can then be monopolized upon with full power Hexes. Main counter to this Mon would be Fire types, given they resist Inferno (& immune to burn), and also resist Grass STAB

:sv/scream-tail:
Pokémon: Scream Tail
Class: Cleric
Type:

Stats: 115 / 61 / 85 / 91 / 107 / 111 [570 BST]
Abilities: Protosynthesis / Sheer Force [HA]
Move Changes:
+ Moonblast
Justification: I always liked the idea of Sheer Force Scream Tail given its special movepool lending itself rather well to SF boosts. With Moonblast added, both its STABs get SF boosted options, as well as Thunderbolt, Ice Beam, or Flamethrower, and Focus Blast as potential coverage. Boosted its special attack to be more on-par with with other Special Sheer Forcers, at the cost of some bulk. However the bulk is still respectable if anyone wishes to run more support-heavy sets w/ Wish & Screens
 
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Pokémon: Swalot
Class: Chef
Type: Poison/Flying
Stats: 101 / 80 / 80 / 80 / 80 / 46 [467 BST]
Abilities: Gluttony / Regurgitate: Upon consuming a berry, this pokemon gains a stack of stockpile, and all adjacent pokemon lose 10% of their health.
Move Changes:
+ Heat Wave, Thief, Sludge Wave, Dual Wingbeat, Air Slash, Fly
- Brick Break, Bulldoze, Fire Punch, Ice Punch, Thunder Punch
Decription: This Swalot looks like a normal swalot, but it has tiny bat wings instead of hands.
Potential Sets:
Swalot @ Kee Berry
Ability: Regurgitate
EVs: 252 HP / 252 Def / 4 SpD
Nature: +Def / -SpA or +Def / -Atk
- Stuff Cheeks
- Knock Off(-SpA)/Thief(-SpA)/Shadow Ball(-Atk)
- Body Press
- Belch(-Atk)/Gunk Shot(-Spa)/Dual Wingbeat(-Atk)/Air Slash(-SpA)/Other STAB or coverage of choice/Stockpile/Acid Armor/Swallow
Description: This Swalot Chef set focuses on maximizing Def and doing crazy damage with Body Press afterwards. The Shadow Ball option allows better coverage and makes the mon better against phys def mons, such as this mon itself if given a free turn. Knock off is a generally potent move, while Thief can be used to steal opposing chef's berries and set up even more.
Justification: This would be a strong pokemon that excels despite its quite mediocre stats, utilizing the ability to get +4 DEF in a single turn and do damage as well. It is inspired by birds that vomit their food to feed their children, and the fact that swalot gets so many good moves for a chef but its stats make it outclassed. If this pokemon ends up too strong, I would change it in the following ways: Remove Regurgitate Damage > Remove Heat Wave, Thief, Dual Wingbeat > Remove Regurgitate Stockpile, add back Regurgitate Damage.
 
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