permission granted from atomicllamas
part of the OP stolen from Arikado
RU Cores
Welcome to the RU Good Cores thread for ORAS, where you can discuss your favourite cores to use or the cores that you think will work really well. This is also the place where you can discuss the viability of the cores posted by other members
Effective cores are very important in competitive Pokemon, and any good player uses them, intentionally or not. Defensive cores rely on covering a lot of attacking types and common threats within the core, while also offering team support, so that the core is useful even when walled. On the other hand, offensive cores still like having the common attacking types covered between its members, but offensive synergy is most important. Be it one member of the core attracting Pokemon that another member can easily switch into and force out, one member luring and weakening the checks and counters of another, or one member being able to beat the Pokemon that the other can't, those are the characteristics that are wanted from a good offensive core. Finally, there are mixed or balanced cores, as well as support and pivoting cores, which blend in into offensive and defensive cores. Support or pivoting elements in cores aim to either provide easier switch-in and set up chances to offensive Pokemon, or help to wall and stall out the opponent in the case of defensive cores.
The aim of this thread is to help people who are new to RU, or even experienced players, find cores that they enjoy using, so that they can build their teams and use them effectively on the ladder. Therefore, I hope that with every post made, you can respect what this thread is meant for and NOT post shit cores or cores with bad movesets, examples being Amnesia+Iron Defense Registeel. On seeing this type of movesets, your post will be deleted.
It would be nice if you can post cores that have been tested and be ready to back up your core and reason with people who question the viability of your core. If you could provide good teammates for the core, that could be nice, but it is definitely optional.
This is just a notice to all the people who posted their cores in their past thread: If you have any movesets to change due to the tier changes and some mons getting banned, please PM on here or on PS (where I go under the same name), and I will make the appropriate changes
I guess I should post a core as an example:
+
Movesets:
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Focus Blast
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Fire Blast
- Flamethrower
- U-turn
This core is an offensive core that supports each other in destroying their various checks/counters. Moltres helps Dragalge weaken Bronzong, Escavalier, Registeel, Magneton and Mega Steelix, which can all take on Dragalge pretty nicely if at a decent amount of health. Dragalge helps Moltres weaken Regirock, Lanturn, Alomomola and Slowking.
The speed on Dragalge helps it outspeed Alomomola, so coupled with U-turn from Moltres on the predicted switch-in, Choice Specs Adaptability Draco Meteor can hit something hard, regardless of whether it switches or stays in.
Good teammates for the core are Golbat/Gligar, to provide Defog support to ensure that Moltres doesn't get worn down by Stealth Rock.
part of the OP stolen from Arikado
RU Cores
Welcome to the RU Good Cores thread for ORAS, where you can discuss your favourite cores to use or the cores that you think will work really well. This is also the place where you can discuss the viability of the cores posted by other members
Effective cores are very important in competitive Pokemon, and any good player uses them, intentionally or not. Defensive cores rely on covering a lot of attacking types and common threats within the core, while also offering team support, so that the core is useful even when walled. On the other hand, offensive cores still like having the common attacking types covered between its members, but offensive synergy is most important. Be it one member of the core attracting Pokemon that another member can easily switch into and force out, one member luring and weakening the checks and counters of another, or one member being able to beat the Pokemon that the other can't, those are the characteristics that are wanted from a good offensive core. Finally, there are mixed or balanced cores, as well as support and pivoting cores, which blend in into offensive and defensive cores. Support or pivoting elements in cores aim to either provide easier switch-in and set up chances to offensive Pokemon, or help to wall and stall out the opponent in the case of defensive cores.
The aim of this thread is to help people who are new to RU, or even experienced players, find cores that they enjoy using, so that they can build their teams and use them effectively on the ladder. Therefore, I hope that with every post made, you can respect what this thread is meant for and NOT post shit cores or cores with bad movesets, examples being Amnesia+Iron Defense Registeel. On seeing this type of movesets, your post will be deleted.
It would be nice if you can post cores that have been tested and be ready to back up your core and reason with people who question the viability of your core. If you could provide good teammates for the core, that could be nice, but it is definitely optional.
This is just a notice to all the people who posted their cores in their past thread: If you have any movesets to change due to the tier changes and some mons getting banned, please PM on here or on PS (where I go under the same name), and I will make the appropriate changes
I guess I should post a core as an example:
Movesets:
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Focus Blast
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Fire Blast
- Flamethrower
- U-turn
This core is an offensive core that supports each other in destroying their various checks/counters. Moltres helps Dragalge weaken Bronzong, Escavalier, Registeel, Magneton and Mega Steelix, which can all take on Dragalge pretty nicely if at a decent amount of health. Dragalge helps Moltres weaken Regirock, Lanturn, Alomomola and Slowking.
The speed on Dragalge helps it outspeed Alomomola, so coupled with U-turn from Moltres on the predicted switch-in, Choice Specs Adaptability Draco Meteor can hit something hard, regardless of whether it switches or stays in.
Good teammates for the core are Golbat/Gligar, to provide Defog support to ensure that Moltres doesn't get worn down by Stealth Rock.
From user Spirit:
So I wanna share some cores I've been using oo
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This one is pretty simple. Pangoro lures in Gligar and destroys it with Ice Punch, which takes out one road block for Doublade. Pangoro also lures in Fairys and uses Parting Shot to weaken them, this allows Doublade to set up on just about every Fairy (aside from Special Attacking Mega Altaria) with ease. Pangoro is also an excellent user of Knock Off, which works well by softening up various physical walls for Doublade, among those are Alomomola and Weezing. Basically Pangoro can either dismember most physical walls so that Doublade can sweep easier or draw in the ones that Doublade can set up on itself.
+
With the addition of Drain Punch to its movepool, Slurpuff basically only has one counter, and that's Doublade. This is where Spiritomb comes in as it can Pursuit-trap Doublade, thus weakening it to the point where Slurpuff will eventually be able to break through it. Spiritomb also can burn other troublesome checks such as Weezing and Registeel which will (hopefully) weaken them enough so that Slurpuff can take them out with Drain Punch or Frustration, respectively. Also, I realize this looks like a gimmick, but I use Memento on this Spiritomb. It doesn't get the chance all that often, but when it does it really allows Slurpuff to let loose. In addition, it prevents Mega Altaria, specifically Heal Bell variants, from setting up on Spiritomb, while simultaneously turning the tables on it by allowing Slurpuff to withstand its attacks and set up itself.
+
Mega Glalie is a monstrous wallbreaker and Choice Scarf Moltres is still one of the best cleaners in the game, so naturally, the two would work very well together. Choice Scarf Moltres is usually checked by Pokemon such as Lanturn, Regirock, Rhyperior, and the like, all the of which Glalie can either destroy or weaken enough for Moltres to take it itself. Basically, the objective is to break down the opposing team with Mega Glalie and then clean up with Moltres. The Choice of Freeze Dry or Explosion depends on your team; however, Explosion does allow Mega Glalie to destroy Slowking after it has taken damage from Moltres's U-turn. Freeze Dry is still pretty awesome though if only because it allows Glalie to destroy Alomomola. As for the natures, you're better off maxing Speed so that Glalie can always outrun positive base 90s and a minus -SpD nature to better take priority if you opt for Freeze Dry > Explosion.
From user EonX:
+
These two are really great together. Throw them on a Spikes offense team (I love the Cobalion + Accelgor core with these two that I posted in this thread in XY) and it is incredibly difficult to deal with them. Dragalge has next to 0 switch-ins and is sure to weaken special walls to allow Mega Pidgeot to sweep. No-miss Hurricanes are amazing and Mega Pidgeot can even use U-turn to give Dragalge some extra chances to demolish opposing defensive cores. It's wise to have a Scarf user, such as Meloetta or Rotom-C, to make sure that shit like Mega Beedrill, Mega Lopunny, and other various Scarf users don't lay waste to this core. Remember that Mega Pidgeot has Heat Wave for coverage to nail the Steel-types that actually stand a chance against Dragalge's STAB moves.
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Another core that features Mega Pidgeot (can you tell I really like how it plays?) but this time Meloetta is the wallbreaker. While it's true that Mega Pidgeot works well with Spikes offense, it is absolutely golden if you can manage to fit it in on a Spikes team utilizing VoltTurn. Meloetta is not only much faster than Dragalge, but also has a habit of drawing in Steel-types. This is great because Pidgeot can easily Mega Evolve against them should Meloetta catch them with U-turn on the switch, and then either U-turn back out to wear them down further, or just OHKO them with Heat Wave (Pidgeot will need to be Mega Evolved to outspeed Cobalion and Durant) The best part about this core is that Mega Pidgeot fares very well against Spiritomb and Escavalier, the best responses to Specs Meloetta in the tier. Support Cobalion is a great pivot for this core since it has a hard time with Mega Sharpedo (and regular Sharpedo for that matter) as few run Earthquake and Cobalion can take any other move it runs quite easily. The support variant of Cobalion in particular can set Rocks and continue VoltTurn chains mid-game while taking attacks for the core.
And here's the Cobalion + Accelgor core I have alluded to throughout this post. It still works as good as ever with all of the high-powered offensive Megas in the tier now.
From user The Lucky Absol:
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Doublade is a fantastic partner with Houndoom. While they share a weakness to Ground, they cover their other weaknesses really well. Houndoom hates Fighting type moves which Doublade can switch in on freely (Bar anything from Mega Lopunny.) Doublade benefits with this pairing in a few ways ways. Doublade can't stand Meloetta or Spiritomb, both of which Scooby here can handle without too much of a problem. Thanks to Flash Fire it also has the ability to absorb any fire move aimed at Doublade, especially Will-o-Wisp. It hits pretty damn hard when using a Life Orb, although the Mega Evolution certainly works too. Teammates that could work well with this pair include Gligar, AV Slowking, Virizion, and Aromatisse.
From user Froggyboy:
Sceptile @ Sceptilite
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Hidden Power Fire
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Protect
- Toxic
Here's an basic core, that takes advantage of Sceptile's typing and ability, paired up with Alomomola's bulkiness. Basically, Sceptile switches into any Electric or Grass type move that would screw up Alomomola. And Alo can switch into Ice moves that would take out Scept.
From user Fineonbae:
Triple(ish) WallBreaker Core
Hitmonlee + Doublade + Meloetta
Hitmonlee @ Life Orb
EVs: 252 Atk / 252 Spe / 4 Def
Ability: Reckless
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Meloetta @ Choice Specs
EVs: 252 Spe / 252 SpA / 4 Def
Ability: Serene Grace
Modest Nature
- Psychic
- Shadow Ball
- Hyper Voice
- Thunderbolt/U-Turn/Hidden Power Fire/Focus Blast/Dazzling Gleam
Doublade @Eviolite
EVs: 212 HP / 252 Atk / 44 Spe
Ability: No Guard
Adamant Nature
- Swords Dance
- Shadow Claw/Sacred Sword
- Shadow Sneak
- Iron Head
So this core really is based around the fact that Mel and Lee take out the majority of the things in the tier pretty easy. HJK off of Lee does alot to even bulky things like Mola, doing over half to it. Meloetta takes out physical walls easily like Aromatisse, Amoonguss, and Alomomola that the other two would have trouble with, while Lee takes out the dark types of the tier easy, and destroys special walls (even though mel kills them anyways lol)
Doublade is the cleaner here, taking out things with little HP left, and can take out Cress very easily.
This core has trouble with things like Tomb and kinda Lop. So running things like a special fairy type helps, or Amoonguss works too.
Another from user Spirit:
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What do both Choice Specs Dragalge and Swords Dance Mega Abomasnow have in common? They're both checked by Steel-types, so naturally when you pair the two together, they can put quite a heavy strain on the opposing team's Steel-type. The objective as stated before, is to use one of them to significantly weaken said Steel-type, then have the other common, finish of that Steel in question, and begin pulverizing the opposing team. This core works especially well with Alomomola, considering they can both be quite the nuisance against stall when given constant Wish support, it also helps that Dragalge absorbs Toxic Spikes! Other than Alomomola, something to clear hazards for both of them (particularly Mega Abomasnow) works well to; Gligar does a fine job at that. It's also good to note that both of them have pretty decent defensive synergy, in that Dragalge can take Fire-type and Poison-type moves for Mega Abomasnow, while Mega Abomasnow can sponge Earthquakes for Dragalge.
So I wanna share some cores I've been using oo
This one is pretty simple. Pangoro lures in Gligar and destroys it with Ice Punch, which takes out one road block for Doublade. Pangoro also lures in Fairys and uses Parting Shot to weaken them, this allows Doublade to set up on just about every Fairy (aside from Special Attacking Mega Altaria) with ease. Pangoro is also an excellent user of Knock Off, which works well by softening up various physical walls for Doublade, among those are Alomomola and Weezing. Basically Pangoro can either dismember most physical walls so that Doublade can sweep easier or draw in the ones that Doublade can set up on itself.
Pangoro (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Parting Shot
- Superpower
- Knock Off
- Ice Punch
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Parting Shot
- Superpower
- Knock Off
- Ice Punch
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
With the addition of Drain Punch to its movepool, Slurpuff basically only has one counter, and that's Doublade. This is where Spiritomb comes in as it can Pursuit-trap Doublade, thus weakening it to the point where Slurpuff will eventually be able to break through it. Spiritomb also can burn other troublesome checks such as Weezing and Registeel which will (hopefully) weaken them enough so that Slurpuff can take them out with Drain Punch or Frustration, respectively. Also, I realize this looks like a gimmick, but I use Memento on this Spiritomb. It doesn't get the chance all that often, but when it does it really allows Slurpuff to let loose. In addition, it prevents Mega Altaria, specifically Heal Bell variants, from setting up on Spiritomb, while simultaneously turning the tables on it by allowing Slurpuff to withstand its attacks and set up itself.
Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 52 HP / 252 Atk / 4 Def / 200 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Frustration
Spiritomb @ Dread Plate
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Memento
Ability: Unburden
Happiness: 0
EVs: 52 HP / 252 Atk / 4 Def / 200 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Frustration
Spiritomb @ Dread Plate
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Memento
Mega Glalie is a monstrous wallbreaker and Choice Scarf Moltres is still one of the best cleaners in the game, so naturally, the two would work very well together. Choice Scarf Moltres is usually checked by Pokemon such as Lanturn, Regirock, Rhyperior, and the like, all the of which Glalie can either destroy or weaken enough for Moltres to take it itself. Basically, the objective is to break down the opposing team with Mega Glalie and then clean up with Moltres. The Choice of Freeze Dry or Explosion depends on your team; however, Explosion does allow Mega Glalie to destroy Slowking after it has taken damage from Moltres's U-turn. Freeze Dry is still pretty awesome though if only because it allows Glalie to destroy Alomomola. As for the natures, you're better off maxing Speed so that Glalie can always outrun positive base 90s and a minus -SpD nature to better take priority if you opt for Freeze Dry > Explosion.
Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Naive / Jolly Nature
- Double-Edge
- Earthquake
- Ice Shard
- Freeze Dry / Explosion
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Hurricane
- Flamethrower
- U-turn
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Naive / Jolly Nature
- Double-Edge
- Earthquake
- Ice Shard
- Freeze Dry / Explosion
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Hurricane
- Flamethrower
- U-turn
From user EonX:
These two are really great together. Throw them on a Spikes offense team (I love the Cobalion + Accelgor core with these two that I posted in this thread in XY) and it is incredibly difficult to deal with them. Dragalge has next to 0 switch-ins and is sure to weaken special walls to allow Mega Pidgeot to sweep. No-miss Hurricanes are amazing and Mega Pidgeot can even use U-turn to give Dragalge some extra chances to demolish opposing defensive cores. It's wise to have a Scarf user, such as Meloetta or Rotom-C, to make sure that shit like Mega Beedrill, Mega Lopunny, and other various Scarf users don't lay waste to this core. Remember that Mega Pidgeot has Heat Wave for coverage to nail the Steel-types that actually stand a chance against Dragalge's STAB moves.
Dragalge (F) @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Sludge Bomb
- Hidden Power [Fire]
- Dragon Pulse
Pidgeot-Mega (F) @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Sludge Bomb
- Hidden Power [Fire]
- Dragon Pulse
Pidgeot-Mega (F) @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
Another core that features Mega Pidgeot (can you tell I really like how it plays?) but this time Meloetta is the wallbreaker. While it's true that Mega Pidgeot works well with Spikes offense, it is absolutely golden if you can manage to fit it in on a Spikes team utilizing VoltTurn. Meloetta is not only much faster than Dragalge, but also has a habit of drawing in Steel-types. This is great because Pidgeot can easily Mega Evolve against them should Meloetta catch them with U-turn on the switch, and then either U-turn back out to wear them down further, or just OHKO them with Heat Wave (Pidgeot will need to be Mega Evolved to outspeed Cobalion and Durant) The best part about this core is that Mega Pidgeot fares very well against Spiritomb and Escavalier, the best responses to Specs Meloetta in the tier. Support Cobalion is a great pivot for this core since it has a hard time with Mega Sharpedo (and regular Sharpedo for that matter) as few run Earthquake and Cobalion can take any other move it runs quite easily. The support variant of Cobalion in particular can set Rocks and continue VoltTurn chains mid-game while taking attacks for the core.
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- U-turn
- Shadow Ball
Pidgeot-Mega (F) @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- U-turn
- Shadow Ball
Pidgeot-Mega (F) @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn
And here's the Cobalion + Accelgor core I have alluded to throughout this post. It still works as good as ever with all of the high-powered offensive Megas in the tier now.
From user The Lucky Absol:
Scooby Doom (Houndoom) (M) @ Life Orb/Houndoominite
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Nasty Plot
- Dark Pulse
- Sucker Punch
Dubs (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Sacred Sword
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Nasty Plot
- Dark Pulse
- Sucker Punch
Dubs (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Sacred Sword
Doublade is a fantastic partner with Houndoom. While they share a weakness to Ground, they cover their other weaknesses really well. Houndoom hates Fighting type moves which Doublade can switch in on freely (Bar anything from Mega Lopunny.) Doublade benefits with this pairing in a few ways ways. Doublade can't stand Meloetta or Spiritomb, both of which Scooby here can handle without too much of a problem. Thanks to Flash Fire it also has the ability to absorb any fire move aimed at Doublade, especially Will-o-Wisp. It hits pretty damn hard when using a Life Orb, although the Mega Evolution certainly works too. Teammates that could work well with this pair include Gligar, AV Slowking, Virizion, and Aromatisse.
From user Froggyboy:
Sceptile @ Sceptilite
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Hidden Power Fire
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Protect
- Toxic
Here's an basic core, that takes advantage of Sceptile's typing and ability, paired up with Alomomola's bulkiness. Basically, Sceptile switches into any Electric or Grass type move that would screw up Alomomola. And Alo can switch into Ice moves that would take out Scept.
From user Fineonbae:
Triple(ish) WallBreaker Core
Hitmonlee + Doublade + Meloetta
Hitmonlee @ Life Orb
EVs: 252 Atk / 252 Spe / 4 Def
Ability: Reckless
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Meloetta @ Choice Specs
EVs: 252 Spe / 252 SpA / 4 Def
Ability: Serene Grace
Modest Nature
- Psychic
- Shadow Ball
- Hyper Voice
- Thunderbolt/U-Turn/Hidden Power Fire/Focus Blast/Dazzling Gleam
Doublade @Eviolite
EVs: 212 HP / 252 Atk / 44 Spe
Ability: No Guard
Adamant Nature
- Swords Dance
- Shadow Claw/Sacred Sword
- Shadow Sneak
- Iron Head
So this core really is based around the fact that Mel and Lee take out the majority of the things in the tier pretty easy. HJK off of Lee does alot to even bulky things like Mola, doing over half to it. Meloetta takes out physical walls easily like Aromatisse, Amoonguss, and Alomomola that the other two would have trouble with, while Lee takes out the dark types of the tier easy, and destroys special walls (even though mel kills them anyways lol)
Doublade is the cleaner here, taking out things with little HP left, and can take out Cress very easily.
This core has trouble with things like Tomb and kinda Lop. So running things like a special fairy type helps, or Amoonguss works too.
Another from user Spirit:
What do both Choice Specs Dragalge and Swords Dance Mega Abomasnow have in common? They're both checked by Steel-types, so naturally when you pair the two together, they can put quite a heavy strain on the opposing team's Steel-type. The objective as stated before, is to use one of them to significantly weaken said Steel-type, then have the other common, finish of that Steel in question, and begin pulverizing the opposing team. This core works especially well with Alomomola, considering they can both be quite the nuisance against stall when given constant Wish support, it also helps that Dragalge absorbs Toxic Spikes! Other than Alomomola, something to clear hazards for both of them (particularly Mega Abomasnow) works well to; Gligar does a fine job at that. It's also good to note that both of them have pretty decent defensive synergy, in that Dragalge can take Fire-type and Poison-type moves for Mega Abomasnow, while Mega Abomasnow can sponge Earthquakes for Dragalge.
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 4 Def / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Dragon Pulse
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Earthquake
- Ice Shard
Ability: Adaptability
EVs: 200 HP / 4 Def / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Dragon Pulse
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Earthquake
- Ice Shard
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