Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 36 SpA / 220 Spe (customizable with nature)
Hasty / Lonely Nature
- Wild Charge
- Hidden Power [Fire] / [Ice] / Nature’s Madness / Grass Knot / Defog
- Brave Bird
- U-turn
Scarf Koko is one of those mons who you see in a match, get surprised by and move on. But as I was looking at sets for this, I found the mon incredibly diverse. It is capable of revenge-killing a myriad of threats (M-Zam, M-Lop, Ash-Gren, +1 Volc, Scarf Gren, all variants of Kart, etc.), making it a fantastic beast against offense while the maintaining its pivoting ability. I do still consider three moves on the set mandatory. Wild Charge is your STAB and you’ll need it despite the recoil to make up for the power loss. Koko’s higher Attack also makes it nicer for cleaning. U-turn keeps momentum for your team, and can be deadly if you haven’t revealed Scarf or have Spikes on the field. Brave Bird mainly slaps Volcarona, bringing both variants into a range where they can be KO’ed with priority. The free slot is very diverse, so I’ll cover the options I like. HP Fire snipes all Kartanas which is amazing now that BB Kart’s a thing, while HP Ice catches your usual Koko switchins like Lando, Chomp and Glisc with annoying chip. NM is a cool play that doesn’t hit the previously mentioned Grounds as hard but makes up for it by being able to annoy Gastrodon, Excadrill and Hippowdon. It can also bring stuff into priority range again. Grass Knot firmly Gastrodon and Mega Swampert in rain, which you outspeed. Lastly, Defog is an emergency hazard check for something like your Volc, as this is the fastest Defogger in the tier. Overall, a very unique and underexplored set which I hope sees use in the future.