I was working on a Tera Rock Azumarill and I still had the Hisuian Typhlosion raid up, so I figured I might as well use it as practice seeing as Rollout seemed to be a straightforward strategy for Samurott, though there was a considerably smaller shield to deal with in that raid. Overall I felt that it still wasn't a major improvement here because there's not much space or time to go for the full setup and ultimately survivability still relies on missed turns.
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I ended up dropping Belly Drum, which helps to not require large heal cheers to maximize HP for it. Instead the main buff is Defense Curl, which doubles the power of Rollout for the rest of the raid and is never cleared. Amnesia is still used to protect against Typhlosion's offenses early on and for the rest of the raid, though Sylveon helped here, and with paralysis and lowered accuracy it might be simpler to just hope for misses in the last part. Mud-Slap remains as the filler move to build tera charge for maximum shield damage, and lowering accuracy massively increases the likelihood of a successful clear since you can't outheal its attacks for a while until the last Rollouts. You still don't really want to get burnt because it wastes time and Rollout 5 will only break the shield and leave you with no time to kill. I noticed that running out of time during Rollout does not give you any leeway time to input unlike selecting a normal move sometimes, and so the run is over the instant the timer goes down, fate lying in the passage of animation time from the moment you press Rollout.
I tried to get a win without Bellibolt's paralysis and also other options like trying to take burn or Rollout earlier, but it didn't come to pass because of the tight timing and other issues as mentioned. During these attempts, I ran into a bug where inputting a cheer at the same time as a boss's scripted action would just send me back to the menu while also taking away the cheer use but not giving me the effect. I usually ran into this accidentally when trying to heal cheer after setting 3 Amnesia and conflicting with Typhlosion's debuff cleanse, but while trying to reproduce it, I found it faster to just do it on the earlier 95% Sunny Day and use the music as a consistent cue for the timing.
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