Here's some sample sets for the new shit added to the weebly, starting from lower tier mons and working our way up
Ampharos @ Electrium Z / Fightinium Z
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Tier: PU
With the addition of Tail Glow, Ampharos has transformed into one of, if not the deadliest wallbreaker in PU. While its performance against offense is still lackluster, bulkier builds will have an extremely hard time taking it down. Whether it'll be broken in PU remains to be seen.
Mr. Mime @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Swift
- Psyshock
- Shadow Ball
- Trick / Teleport
Tier: NU
Mr. Mime has definitely gotten a hugely improved defensive presence, with better bulk all-around and a better typing. It can still hit hard too, especially with Technician Swift and higher Special Attack and Speed. A Nasty Plot set could also be of interest.
Passimian @ Choice Band
Ability: Defiant / Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Close Combat
- U-turn
- Knock Off
Tier: NU
This is basically the PU band set but with Double-Edge over Gunk Shot. Submission could be run on a Rock Head set, but it often doesn't justify the huge loss in power over CC.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Agility
- Dragon Pulse
- Thunderbolt
Tier: UU
While Ampharos will likely be run primarily as a balance breaker, a Double Dance set with Agility can be run to surprise offensive teams. Ampharos can get many set-up opportunities by virtue of its awesome type and good bulk.
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown / Fire Blast
- Shadow Ball
- Trick
- Energy Ball
Tier: OU
Blacephalon's standard Specs set but with a few upgrades. Seeing as Mind Blown is now a good move, it can be run over Fire Blast for sustain and accuracy at the slight expense of some power. Energy Ball is great for hitting Tyranitar and Water types such as Mega Swampert and Alomomola. Toxapex's huge loss in special bulk really helps it out, as it no longer needs to waste a slot on otherwise useless Psychic coverage.
Blacephalon @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Shadow Claw
- Head Smash
- Iron Head
Tier: OU
Physical Blacephalon is a fun option to lure in special walls like Chansey, Mantine and Cresselia. Beast Boost could be a secondary option over Rock Head, but it then makes Head Smash much less reliable. Iron Head is for hitting Tyranitar.
Oh Christ... Well, seeing as this Pokemon can do just about anything really well, I'm gonna have to save its sets for a separate post.