Would recomend Tough Claws to boost all movesPerrserker @ Life Orb
Ability: Steely spirit
EVs: 252 Atk / 4 Df / 252 Spd
Adamant Nature
- Close Combat
- Iron Head
- Swords Dance
- Crunch
Work or what build
It seems that those items extend the weather turns from what I see in PS. I'm not entirely sure if that's the case for cart though.Does Heat/Damp/Smooth/Icy Rock extend the turns of the weather set by Max Flare/Geyser/Rockfall/Hailstorm respectively?
Thanks!It seems that those items extend the turns weather is active from what I see in PS. I'm not entirely sure if that's the case for cart though.
https://replay.pokemonshowdown.com/gen8ubers-1027303684
Currently, regular Zamazenta does have a bigger niche than its Crowned forme due to its Choice Scarf and Choice Band sets.Is regular zamazenta better than it's crown form?
you don't have a badge.why am i not allowed to speak in the Farceus thread? my opinion matters and is very valuable
We don't know about if the council already is making a VR, but the Teambuilding Compendium already has a list of possibly viable Pokémon.Considering that UU now has a viability list, when will Ubers get to have one?
Neutralizing Gas makes it so like that they don't have any ability during the time that it's activated; once it's knocked out, they regain their abilities, which triggers them again. I can't test with Intrepid Sword specifically right now, but Intimidate works just like (Weezing gets out of the field, the Attack drop activated again), so I'm 99% sure it's not a bug and that's how it works on the cart.When Zacian or Zamazenta knocks out Galarian Weezing with Neutralizing Gas, why do they get their respective attack/defense boost twice? Is this a bug, because it seems awfully exploitable by something like Ditto who can get to +3 in a pinch.
Interesting so Ditto + Galarian-Weezing can synergize quite well, especially if opposing Quagsire are removed from the game.Neutralizing Gas makes it so like that they don't have any ability during the time that it's activated; once it's knocked out, they regain their abilities, which triggers them again. I can't test with Intrepid Sword specifically right now, but Intimidate works just like (Weezing gets out of the field, the Attack drop activated again), so I'm 99% sure it's not a bug and that's how it works on the cart.
It's option 2. Gorilla Tactics acts as a Choice Band, and as such is disabled during Dynamax like Choice items are.Question: Is a G-Darm's Max Flare presumably boosted by Flare Blitz supposed to do less damage to something than an actual Flare Blitz would do (it's supposed to be 140 BP vs. 120 BP)? Because I saw a surprisingly weak Max Flare used against me in a match today (I'm assuming the Max Flare my opponent used was originally a Blitz). My only possible guesses are 1) he ran a second Fire-type attack with less power in addition to Flare Blitz, 2) GT doesn't activate when Dynamaxed (I don't recall that being supposed to happen unless it's been programmed that way on purpose), or 3) it's a bug.
Yeah I try out some less conventional mons in Ubers from time to time. What of it?
Reuniclus runs either an Assault Vest Regenerator set, or a Trick Room Magic Guard set. Clefable runs either a support set with Wish and Rocks/Aromatherapy, or an offensive Calm Mind set that can also set up rocks. All of them are pretty good actuallyWhich sets do Reuniclus and Clefable run? I haven't seen them at all on the ladder
Its being internally worked on and will probably be done around the time 2019's championship is done (wednesday) if not earlier.Is a 2020 tour calendar likely to be up soon?
Nice, could you share the EV spread by any chance? :)Reuniclus runs either an Assault Vest Regenerator set, or a Trick Room Magic Guard set. Clefable runs either a support set with Wish and Rocks/Aromatherapy, or an offensive Calm Mind set that can also set up rocks. All of them are pretty good actually
Clefable @ Shed ShellNice, could you share the EV spread by any chance? :)
Adamant vs Jolly on Zamazenta is mostly user preference, Timid Eternatus does not really exist commonly anymore, but you still lose out on it indeed, Jolly still 2HKOs / OHKOs all of its important targets and outspeeding the aforementioned two, which is why Jolly is usually preferred. Choice Banded Zamazenta uses Jolly on the analysis as a default which most newer players copy sets from.I've been using an Adamant Zamazenta for the extra power since it already has pretty solid speed and bulk. Most sets I see are running Jolly, are there any other threats besides Zacian or Timid Eternatus that Jolly outspeeds that Adamant doesn't?
More general question: Almost every Choice Scarf set I see uses a speed boosting nature. Since the scarf is already providing a ton of speed is it not useful to opt for a power nature instead with scarf? I'm clearly in the minority here so I'd love to know the reasoning. Thanks.
Thanks for the insight, very much appreciated. I've been toying with Adamant because occasionally I try out Zamazenta-C. I'll keep experimenting.Adamant vs Jolly on Zamazenta is mostly user preference, Timid Eternatus does not really exist commonly anymore, but you still lose out on it indeed, Jolly still 2HKOs / OHKOs all of its important targets and outspeeding the aforementioned two, which is why Jolly is usually preferred. Choice Banded Zamazenta uses Jolly on the analysis as a default which most newer players copy sets from.
In the discussion of Choice Scarfers, Pokemon like Galarian Darmanitan absolutely need Jolly to outpace Zacian-C. Scarfers such as Zamazenta also outpace Jolly Excadrill in Sand which is noteable. Scarfers such as Dugtrio can afford Adamant though and appreciate the extra power Adamant nature provides and running Jolly Dugtrio does not really gain on much besides other dugtrio.