Chesnaught @ Heavy-Duty Boots
Ability: Bulletproof
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Synthesis
- Drain Punch
- Knock Off
I know I said I wasn't going to get the requirements, but I hadn't played since the suspicious Gouging Fire and I went to feel the metagame, and it got worse.
Although I was interested in Chesnaught.
Looking for a Grass type that offered some resistance against Waterpon in addition to other uses.
He has Spikes and Knock Off, catching some unsuspecting mon and helping progress. Although the original idea was for Waterpon, between SD + Play Rough or Encore you just exchange HP with Drain Punch and if you choose Play Rough you can use Tera Grass to remove the weakness to Fairy and maintain the Water and Grass resistances. Ultimately not a solid answer, although I found it to be a good use against Crawdaunt and Hamurott. An alternate Spikes and a secondary Knock Off was good. Bulletproof catches some unsuspecting Shadow and Pyro Ball, in addition to being naturally faster than Kingambit without investment and having recovery in Synthesis.
Quick comments about teammates.
Tera Steel (it could be Dark, but I prefer Steel as it maintains immunity to Poisoned) for Stored Power and especially CM + Psyshock Gholdengo and Valiant that caught me by surprise three times on the ladder.
Tera Ghost for anti-spinner, used in 80% of battles.
18 IV Speed is slower, so it acts first under Trick Room against Ursaluna Brave Speed minimum. Mono Body Press for Waterpon. We have other Pokémon on the team to deal with Ghost-types.
Idk about something new or different.
52 EVs SpDef survives Drapapult's Draco Meteor Specs. Tera Dark + Protect for Future Sight.
Some automatic loses to Hoopa Unbound and Gouging Fire CB in the sun. And at the end of day Waterpon it is still a problem.