With the extra 10 Attack he was given this generation I have been trying to use him in RU beta. I have had some fun success with Unfezant.Where do you guys think Unfezant will end up? Hypnosis + Wish is now a legal combination on the bird, plus he has a nice +10 boost to his attack (it's 115 now). The lack of a strong Flying STAB like Brave Bird ruins his potential quite a bit, but he isn't nearly as prone to being worn down as Swellow is between Hypnosis, slightly better bulk, and no burn damage.
I personally use Assault Vest Wigglytuff.Sadly, think you guys are probably right about Unfezant. Hopefully my favorite quail will get Brave Bird or even Drill Peck as a tutor move next gen or something.
Anyways, I'm excited to try out Wigglytuff in the new NU format. I think he's one of the few Pokemon with the Wish + Destiny Bond combo, plus his movepool and HP is expansive. 85 SpA is slightly underwhelming, but still servicable for a support 'mon. What really limits Wigglytuff's viability IMO as a cleric with an offensive presence is the lack of a reliable boosting move. He has Competitive now, which helps, but it requires either strong prediction, a remiss opponent, or Sticky Web (which may or may not be all that common in NU).
I remember using a Counter Wigglytuff set in Gen 5 NU and surprising the hell out of people by counter-killing their Sawk after a Close Combat, but it was a pretty gimmicky (but fun) setup otherwise.
Assault Vest Wigglytuff may look good but the reason to use Wigglytuff at all is because of it's gigantic Wishes. With Alomomomomomomola ( Fuck that name ) now gone to RU Wigglytuff no longer is outclassed by it so it may see some usage this gen along with it's new Fairy typing. However if you take away the ability to use it's huge Wishes you might as well use a bulky attacker like Kangaskhan or Bouffalant.I personally use Assault Vest Wigglytuff.
Wigglytuff @ Assault Vest
Ability: Competitive
EVs: 252 SAtk / 188 SDef / 68 HP
Modest Nature
- Hyper Voice
- Dazzling Gleam
- Flamethrower / Fire Blast
- Shadow Ball / Psychic / Thunderbolt / Ice Beam
Assault Vest and the EV spread gives you 274 SDef and 438 HP, good bulk to survive. Sticky Web, Intimidate and any Special move that doesn't kill you and happens to lower your stats (Energy Ball is a common one) has become your new friend. Hyper Voice is STAB and bypasses Substitute. Your choice of Flamethrower or Fire Blast either one kills Steel types that might try to switch in or wall you. The last move is up to you or the team. I switch between them all since I simply cannot make up my mind. I never have the move when I need it LOL! Biggest threat is Gunk Shot IMO.
it's a very simple palindromeWith Alomomomomomomola ( Fuck that name )
Ok whatever Alolomolololomolala.it's a very simple palindrome
alo
mom
ola
I never really got why people found that hard to say lol
I don't really like this set too much as there isn't much reason to pour that many Speed EV's on it. Classic SD Gatr normally runs a bit more bulk as it falls under the base 80 speed tier, so in general there aren't too many things it should focus on outspeeding. Also, you should probably be running Aqua Jet for that speed problem I mentioned then in the other two slots Waterfall and Return give you good enough neutral coverage. But in general, I'd rather use Samurott because Gatr barely has more Attack than it (105 vs 100), and Megahorn hits more important things like Mushy and Tangela a lot harder than Return hits them. I think if Gatr is to really form a niche for itself this gen, it should probably use its Dragon Dance set as NU in general doesn't really have good DD users and Gatr would be one of the best ones next to Fraxure.Ok whatever Alolomolololomolala.
Back on topic here one Pokemon I am really exited for is Feraligatr. While Feraligatr didn't gain any new buffs this gen I think it is still a solid wallbreaker and I am looking forward to using it in NU ( How did a badass alligator get in the same tier as Luvdisc ).
Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Waterfall
- Ice Punch
- Earthquake
I don't really know what to say about it other than it will fuck up walls like Regirock, Golem and the new Rhydon allowing Pokemon like Swellow to attempt a sweep.Game freak release Sheer Force dammit.
Yeah i didn't really make a good set but I just made more of a quick set just so I can at least say something about Feraligatr. I am just really exited about using Feraligatr but I need to think about some better sets ( Sub DD and Standard DD looks interesting to me ).I don't really like this set too much as there isn't much reason to pour that many Speed EV's on it. Classic SD Gatr normally runs a bit more bulk as it falls under the base 80 speed tier, so in general there aren't too many things it should focus on outspeeding. Also, you should probably be running Aqua Jet for that speed problem I mentioned then in the other two slots Waterfall and Return give you good enough neutral coverage. But in general, I'd rather use Samurott because Gatr barely has more Attack than it (105 vs 100), and Megahorn hits more important things like Mushy and Tangela a lot harder than Return hits them. I think if Gatr is to really form a niche for itself this gen, it should probably use its Dragon Dance set as NU in general doesn't really have good DD users and Gatr would be one of the best ones next to Fraxure.
Man, where to even begin. My rant about Sawk earlier seems pretty miniscule now compared to these dunderheads (although he's still dangerous in his own right). Bolded ones are what I fear the most right now, by either being real powerful from the start, or having plenty of set-up opportunities. I'm more iffy about the italized names, but I suppose they can be handled appropriately despite their threatening potential. Now, RU still needs to get its shit together, but even if only half of the above names end up in NU, things are going to look mighty different. Oughta go check out more RU analyses before I start talking out of my ass regarding these newcomers, but still, I'm looking forward playing in this mess.And a list of NU newcomers:
Accelgor, Archeops, Avalugg, Aurorus, Barbaracle, Bouffalant, Carbink, Crustle, Cryogonal, Dedenne, Dragalge, Durant, Dusclops, Dusknoir, Feraligatr, Ferroseed, Furfrou, Gogoat, Gourgeist (all sizes), Hariyama, Jynx, Klinklang, Lanturn, Lilligant, Magmortar, Magneton, Malamar, Mesprit, Meowstic, Mismagius, Ninetales, Omastar, Pangoro, Politoed, Poliwrath, Pyroar, Qwilfish, Rotom-N, Rhydon, Sceptile, Sandslash, Scyther, Sigilyph, Spiritomb, Steelix, Typhlosion, Uxie, Venomoth, Virizion, Vivilion, Xatu
as well as all Kalos NFEs (including Doublade).
Both of these seem like interesting sets. Though massive Wishes is seen as Wigglytuff's real niche in the NU tier with Alomomola gone, I think it's great to see people trying different things. I'll have to try 'em out myself, thanks!With the extra 10 Attack he was given this generation I have been trying to use him in RU beta. I have had some fun success with Unfezant.
Unfezant @ Scope Lens
Ability: Super Luck
EVs: 252 Spe / 248 HP / 8 Atk
Jolly Nature
- Night Slash
- Quick Attack
- Wish
- Detect
He is a great counter to Ghosts, he out speeds most of them and gets essentially a STAB Night Slash due to guaranteed crit. 50% crit on STAB Quick Attack lets you finish off anyone low and you can always use Wish and Detect (I took Detect because it seems cooler then Protect) to heal damage. The wishes aren't as big as other clerics but sometimes it is the unconventional Pokemon that fits into the team. I would say that Stealth Rock is his biggest weakness but it is also a weakness for a lot of Pokemon and even worse for others. I think Stealth Rock was one of the worst moves added to the game but that is a totally different discussion. Maybe Unfezant will get Brave Bird via Move Tutor or maybe Gen 7 will give Flying types their own version of Extreme Speed (Mach One).
I personally use Assault Vest Wigglytuff.
Wigglytuff @ Assault Vest
Ability: Competitive
EVs: 252 SAtk / 188 SDef / 68 HP
Modest Nature
- Hyper Voice
- Dazzling Gleam
- Flamethrower / Fire Blast
- Shadow Ball / Psychic / Thunderbolt / Ice Beam
Assault Vest and the EV spread gives you 274 SDef and 438 HP, good bulk to survive. Sticky Web, Intimidate and any Special move that doesn't kill you and happens to lower your stats (Energy Ball is a common one) has become your new friend. Hyper Voice is STAB and bypasses Substitute. Your choice of Flamethrower or Fire Blast either one kills Steel types that might try to switch in or wall you. The last move is up to you or the team. I switch between them all since I simply cannot make up my mind. I never have the move when I need it LOL! Biggest threat is Gunk Shot IMO.
Confirm Baby Hippo + LO Sandslash + Stoutland good got rekt by zeb.o, i forgot this thread still exists!! i built around ten teams, though most were kinda bad. a few things:
- few fairies of note. togetic and granbull the only ones worth discussing probably, and even then they're not some kind of staple pokemon.
- sand is good. i used baby hippo + sandslash + band stoutland and the three did a lot of work with smart play of hippo and a good, solid core around them.
- hail is not so good. the advantage of sand is that sandslash + stoutland are both strong on their own and function very well with the huge speed boost; hail abusers aren't as inclined to coming and going thanks to SR weakness shared by both the hail setter and all abusers, and most are built for stalling / long term activities like subprotect glaceon. the weather nerf really did a number on the playstyle of hail teams.
- dd gatr and sd gatr are both cool, i liked pairing dd feraligatr with sd samurott.
- gurdurr is absolutely still the best offensive glue, even though it is dead weight with granbull sticking its nose into places.
- sawk was strong, but not as overwhelming as i thought it'd be.
- virizion and sceptile are both very powerful, and even though we will probably lose one or possibly both to RU since shaymin moved up, i wouldn't be surprised to see them dominate the competition in NU.
- don't forget about normals!! tauros, zangoose, kanga are all very viable and strong still.
- durant is fckn nuts. it probably should not be down here. venomoth is very very strong too.
- cryogonal / shiftry are going to be the go-to hazard removers for offense imo. both are very strong, and the former is more consistent while the latter is probably more useful overall. both are cool though