Project What's His / Her / Its / Their / Babyself Last? PU Edition (voting phase)

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Purugly @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Sucker Punch
- U-turn

It helps to stop Defog which is cool for spike stacking offense. It gives him a way of dealing with Focus Sash Kadabra (Fake Out.) It is also really neat for catching momentum much like the rest of his team.
 

2xTheTap

YuGiOh main
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To complete this offensive team, it really needs a Scarfer or some more priority, as it's a bit slow at the moment. Additionally, a Defiant pokemon to protect Rampardos's Stealth Rock and Quilladin's Spikes would also be a decent choice. At the same time, what I'm seeing here is that Electrode is using Aftermath over Soundproof, implying that the last Pokemon is able to be used as an answer to Chatot's Boomburst. And, given we have a Rock-type in Rampardos already, I might be able to assume that it's a Ghost-type meant to spinblock and take Boombursts (that doesn't mean Rampardos takes Chatot's Boombursts, though). Then, with the lack of Speed here, our potential last could either be Unburden Drifblim or double priority Dusknoir (Scarf Haunter would fit here perfectly, RiP).


Bongo Bongo (Dusknoir) @ Life Orb
Ability: Pressure
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Ice Punch / Pursuit
- Sucker Punch
- Shadow Sneak
- Earthquake

Dusknoir's Speed that it can run is variable here: you can run it faster than Defensive Relicanth / Vullaby / Roselia in order to get an Earthquake or an Ice Punch off, but the idea of this nom is the same. With Cryogonal checking Quilladin and Special Floatzel (if at full, Cryo can take a LO Focus Blast), it makes sense to have a spinblocker that can also beat Cryogonal and protect this team's hazards. That makes Pursuit a nice option, but if you go that route, you are then walled by Vullaby, so I slashed Ice Punch with Pursuit. Ice Punch gives you a second check to Altaria, which is nice for Monferno. The priority really helps against boosted threats, but Shadow Sneak by itself is not enough, so LO is better than just CB Ssneak here. LO Sucker Punch hits faster Normal-types, including, but not limited to Sand Stoutland, Scarf Sawsbuck, Scarf Dodrio, Purugly, etc. So, with Monferno's Mach Punch, these Normal-types are handled soundly for the most part if you use Dusknoir here, which is perfect for an HO team that doesn't have a real resist to Normal STABs.
 
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MZ

And now for something completely different
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2x wins! This team has been graciously provided by Rawmelon. What's his last?
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Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Baton Pass

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Chatot @ Silk Scarf
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Boomburst
- Heat Wave
- Substitute

Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Stealth Rock

Gabite @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Toxic
 

Take Azelfie

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Camerupt @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Toxic
- Fire Blast
- Earth Power
- Protect

His team gets utterly destroyed by Rotom-F and a Fire-type. Camerupt can help to alleviate that problem as well as hit Grass-types which is super nice. It compliments Roselia perfectly as well.
 

Stunfisk @ Leftovers
Ability: Static
EVs: 232 HP / 24 Atk / 252 Def
Relaxed Nature
- Earth Power
- Discharge
- Toxic
- Stone Edge

Monferno murks this team. Fire+Fighting stab and priority mach punch generally means that if it SD's up on Roselia and Gabite+Float are slightly weakened, the game ends through a combination of Mach Punch+Flare Blitz. Zebstrika also has fun against the entire team once Gabite is removed. Stunfisk is a good switchin to the former and a good check to the latter. Earth Power+Discharge is dual stab, Toxic cripples walls, and Stone Edge threatens Rotom/Cryogonal switchins. 24 Atk gets the OHKO on Cryogonal 50% of the time.
 

pancake

movement and location
is a Contributor Alumnus
first time posting in this thread so I hope this is good :)

The biggest problem that I see is Rotom-Frost. The only exception is Metang, so combining Rotom-F with a Fire Type or Pursuit Trapper is almost a universal counter the team currently. As a result, I give you: Grumpig!



Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Psyshock
- Focus Blast
- Taunt
- Toxic

This is a fairly standard set, but it really works well with this team. Focus Blast gets rid of Rotom-F and Dark Types that would give this time a problem, and Grumpig's ability Thick Fat helps the fire types that would complement Rotom-F. Taunt allows Roselia to set up Spikes too, which is nice. The Timid nature and EVs allow Grumpig to outspeed Adamant Monferno, Adamant Flareon, and while not as much of a problem, Adamant Arbok.
 

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