helo i would like 2 nominat cherrim caus jaba told me cherim can swep a groundon
I'd like to nominate Venusaur this round under the support characteristic.
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Venusaur fits the bill for support characteristic perfectly. It can come in on a multitude of threats, force them out, and hit the switch in hard with a STAB Grass or Poison attack, or boost and take out or weaken some key defensive pokemon in the opponent's team.
Possibly the largest threats in UU are the bulky waters-Slowking, Slowbro, Milotic, Blastoise, and Azumarill. Venusaur can come in on each of these repeatedly (bar CB Azumarill) and force them out. On the switch out, Venusaur can boost or fire off a STAB attack, or force the opponent to sacrifice a pokemon to sleep. Not much enjoys coming in on a Mix Venusaur either. It also boasts sleep, along with the ability to lure in and kill Grass types usual nemeses in Fire types with STAB Sludge Bomb with SR down. Many times you have to make a sacrifice to kill Venusaur, possibly allowing another sweeper to capitalize on the hole. Venusaur will be causing a lot of havoc once in.
Venusaur is no laughing matter defensively. 80/83/100 is a really nice stat set, combined with his beautiful typing that includes resistances to Grass, Fighting, Water, and Electric, combined with the beautiful ability to not be able to be Poisoned. Defensively isn't the only place where his typing shines, though. Poison / Grass gets fantastic coverage, only missing out on pure Steels. 100 base special defense means that a bulky water's Ice Beam isn't doing enough to scare off Venusaur. Venusaur also carries fairly reliable healing in Synthesis. You can't just wear it down with hitting and going to Registeel; it can heal on the switch and cause grief for the rest of the match. Venusaur is also nigh-impossible to spin on. All of the common spinners are forced out by it.
Venusaur has a ton of opportunities to come in-all the water types it threatens, the bulky fighting types that plague UU, as well as weaker attacks (Spiritomb Shadow Sneak, Chansey Seismic Toss, Clefable Façade, etc). After a boost, he is doing a lot of damage to defensive pokemon-certainly enough for, say, Toxicroak to come in and sweep after Venusaur knocked the opponent's Spiritomb into low health levels. Unlike, say, Houndoom who might be able to fit the SC if he had bulk and healing, Venusaur has all of these things. Not to mention the unpredictability; do I go to Chansey to sponge Leaf Storm, or is the risk of Power Whip too much? Can I go to Moltres to handle an Earthquake, or will it OHKO me with LO Sludge Bomb? Is he going to attack straight up, or sleep my first switch in? This can force mistakes, again, opening up holes.