https://pokepast.es/5ceb6bd13b48582a
First team post so be kind please, also sorry if my English isn't perfect.
Well this is a fire af ho of my conception (although the concept is no new).
Gameplan : 1) Get up rocks 2) Get tailwind up 3) Get hit the same turn, activate eject button, go to a sweeper to mess up your opponent 4) Mess up your opponent 5) If you fucked up, you can get the tailwind back up and try again.
1) Excadrill is a very solid lead if you're aiming to get up rocks at all cost. Be aware of the following mons that can get away with you not getting them up : fake out users (Lopunny, Medicham), prankster Tomohawk, rocky helmet Tomohawk with a fighting type attack and rapid spin, well played Snaelstrom with rapid spin, and taunt Tornadus-T in a lesser extent. Also people (even good people) (too) often forget that levitate Equilibra is not a check, because of mold breaker.
2) and 3) Fidgit's persistent tailwind is very painful for your opponent, and it is the team's best asset. Taunt is very useful to avoid getting taunted / encored / set up on. Eject button is a double edged item that can be either really good or really annoying to have. It's really good if you're faster (which is why you have full speed investment), so you get up tailwind and immediatly start the butchery ; but it's bad if your opponent is faster / has a priority (and knows your set) / if you want to hard switch into an attack. It can really benefit you if you play well with it. If your opponent doesn't attack you, you just stack the spikes. I'll add that not many attacks are able to ohko Fidgit with full hp investment, so you can very often get a second tailwind later on.
4) Adamant Mega-Medicham with fire punch over fake-out (for Kitsunoh, Scizor, protect Ferrothorn) is the last thing you want to face under tailwind. It ohkoes most pokemon in the metagame, and sees few counters when the rocks are up. However it is consistently checked by acid armor or z psy Reuniclus, Clefable, Mega-Sableye and Slowbro. It is softly checked (= it doesn't ohko + it gets damaged hard) by Tapu Fini, bulky Tomohawk, and Victini. You will need some chip damage / spikes up in order to beat those.
Z celebrate Victini is a slept on threat in the metagame. With rocks up, very few things can come and survive a hit + threaten it. I've swept many good players with this threat. Although you can set up only once, so be mindful of Chansey, opposing Victini, Lati@s and Reuniclus.
Cawm is a ladder/noob ish pokemon, but it is a big threat under tailwind, as it can belly drum safely against a lot of pokemon and do big damages. It's still played with full speed to pressure the opposing team without tailwind.
Finally, life orb bulu is a very strong attacker that helps a lot at dealing with the bulky water types. Grassy terrain really helps, as it provides some safety to Victini and Medicham.
This team is truly good, especially at dealing with offensive and balanced teams. Z fly Gyarados is an enormous offensive threat so I'm definetly considering thunder punch on Medicham over zen headbutt or fire punch. The Trick Room matchup is almost unwinnable. The team can sometimes lack priority (as bullet punch on cawm is definetly quite weak) if your opponent finds a way to setup on your face. Very fat stalls are really hard to break, although it's not unwinnable (as for many hyperoffence teams).
(Posted that in the sample teams thread before, but I'm just looking for advices)
edit : how do you make so clicking on the sprites leads into a link ?