Arceus' defensive prodile is much appreciated in this metagame and thus I'm excited to see what it will bring to the table.
Pokémon: Arceus
Changes that were made: Stats
Types: Type of Plate/Z-Move
Abilities: Multitype(No Changes)
Stats: 110/80/110/80/110/110 BST/600)
Movepool Changes: +Stored Power, Leech Seed
Description: I wanted to be able to best translate Arceus, as it is used in real Uber Tiers, to create a positive building presence in OU. The best way to do this, was nerfing it’s offenses by pretty severe amounts, but trust me this thing is a monster, Extreme Killer, still has ease of setup, incredibly good bulk, and all the coverage it needs, making it a solid HO Pick. Calm Mind Sets are obviously not immediate threats, but when it starts snowballing, it can be a capable wincon. And then bulky Defog/Stealth Rock sets are splashable Pokémon you can put on any team.
[B]Pokémon[/B]:
[B]Changes that were made[/B]:
[B]Types[/B]:[IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG]
[B]Abilities[/B]:
[B]Stats[/B]:
[B]Movepool Changes[/B]:
[B]Description[/B]: (This is an essential part of the submission, just like the other aspects)
This one will outclass its base form. Not really a fan of that but your call if you want it this way or not. An ability change would be appreciated but not necessary.
I planned to veto this but after calcing, I think it's fine. Just remember, when it's too much, you're getting kicked :)
Sheer Force is too much on a mon with 160/120/110 offenses. Sure it doesn't have LO to use but it's much faster and its base attack stat is much higher from other Pokemon with this ability. Also remember, it does have Speed Boost before evolving. Replace Sheer Force with a different ability and maybe lower its Atk
You got the speed wrong, it's 112 not 122. Minor thing
Pokémon: Mega Blaziken
Changes that were made: Ability, Moves, Stats
Types:
Abilities: Blaze
Stats: 80 HP / 130 Atk (+10) / 90 Def (+20) / 140 SpA (+30) / 70 SpD / 120 Spe (+40) [BST: 630]
Movepool Changes: +Roost
Description: Mega Blaziken no longer has to rely on speed boost to sweep, as it can overcome many threats with a much faster speed tier. This pokemon also works as a hit and run attacker, either going Physical, Special, or Mixed thanks to its greatly improved special attack. Blaze works in conjunction with Flare Blitz and chip damage from hazards and effects like Rocky Helmet as well as the unfortunate case of High Jump Kick missing. Blaziken would also be a very powerful asset under Sun, hitting ridiculously hard and soon activating Blaze with Flare Blitz.
Pokémon: Mega Blaziken
Changes that were made: Ability, Stats, Moves
Types:
Abilities: Regenerator
Stats: 80 HP / 120 Atk / 107 Def (+37) / 120 SpA (+10) / 107 SpD (+37) / 96 Spe (+16) [BST: 630]
Movepool Changes: +Roost
Description: A new take on a regenerator pivot, but similar to Ho-Oh except with a different toolset, a defogger that reliably beats Ferrothorn, and Heatran. While also matching up well against loads of prevalent Pokémon. And packing role compression in Knockturn. Can run offensive or defensive spreads, has a large movepool. It’s defensive typing makes it a perfect Weavile Check, and an excellent Kartana check as well.
Name: Mega Blaziken
Changes: Stats / Ability
Typing: Fire / Fighting
Ability: Justified
Stats: 80 / 145 / 80 / 120 / 80 / 110
Movepool Changes: None
Description: Mega Blaziken, no longer having speed boost, Is much less problematic. I did give him 10 more points in speed in exchange for 10 less SPatk as well. He now has justified, which allows for more cool reads to happen.
Pokémon: Blaziken-mega
Changes that were made: Ability, Stats
Types:
Abilities: Inner focus
Stats: 80/130/110/130/110/90 Bst: 630
Movepool Changes: No Changes
Description: By changing its ability to Inner focus it means Lando-t no longer comes in on it for free but also means it doesn't get additional speed boost which lets faster pokemon revenge kill it. I took away from some of its attack and increased its bulk so it can actually take some attacks from pokemon it would switch in on such as weavile and ferrothorns.
Pokémon: Mega Blaziken
Changes that were made: Stats, Ability, Movepool
Types: Fire / Fighting
Abilities: Rock Head
Stats: 80/150/130/100/80/90 (+30 Atk +60 Def, +10 SpDef, +10 Spe, -10 SpAtt)
Movepool Changes: Roost
Description: A more defensive Blaziken, with a good Defence and nice Attack. Fire/Fighting gives it a good matchup into hazard setters such as Heatran (dont switch into Earth Power), Ferrothorn, and Tyranitar, whose hazards it can easily remove with Defog, while other attacking options such as Knock Off and U-turn give it a lot of potential utility. Rock Head gives it a lot more longevity while spamming Flare Blitz, while Roost also aids with longevity for hopefully obvious reasons
Name: Lucario-Mega
Changes: Ability
Typing: Fighting/Steel
Ability: Iron Fist
Stats: 70/145/88/140/70/112 (BST: 625)
Movepool Changes: None.
Description: Lucario-Mega hits much less hard as Iron Fist is much worse than Adaptability. It still has nice boosts from the Iron Fist.
Pokémon: Mega Lucario
Changes that were made: Ability, Moves
Types:
Abilities: Technican
Stats: 70 HP / 145 Atk / 88 Def / 140 SpA / 70 SpD / 112 Spe [BST: 625] (Unchanged)
Movepool Changes: +Triple Kick
Description: I just couldn't resist after taking a look at this thing's movepool. It has so many cool options for Technician, why rob it of them?
Name: Lucario-Mega
Changes: Ability
Typing: Fighting/Steel
Ability: Mega Launcher
Stats: 70/145/88/140/70/112 (BST: 625)
Movepool Changes: None.
Description: What broke Lucario is physical sets, and this limits the heavy boost to it by focusing it on special sets, and makes its stab just as strong but more consistent. It still doesn’t hit as hard on either side, because only one of its stabs is boosted.
Name: Mega Lucario
Changes: Ability / Movepool
Typing: Fighting / Steel
Ability: Reckless
Stats: 70 / 145 / 88 / 140 / 70 / 112
Movepool Changes: Nasty Plot removed.
Description: The main thing that got lucario banned was Adaptability and the fact that it could be physical or special. This change severely limits the power of special sets, and removed adaptability. Now it can throw off Reckless High Jump Kicks, however this is balanced by ghost types being a thing. Ghost types are huge checks to this mon, as one wrong read causes lucario to lose half of its HP.
Pokémon: Lucario-mega
Changes that were made: Ability
Types:
Abilities: Justified
Stats: 70/145/88/140/70/112 Bst: 625
Movepool Changes: None
Description: Without adaptability this Pokémon is your standard physical wall breaker with that is now able to be checked by the regular physical walls in the tier. Justified can be used to punish passive knock off users attempting to remove items. Outside of mega Lucario's previous ability, Adaptability; it really has a difference in power as its stab boost is now 1.5x instead of 2x.
Pokémon: Mega Lucario
Changes that were made: Ability
Types: Fighting / Steel
Abilities: Scrappy
Stats: 70/145/88/140/70/112
Movepool Changes: None
Description: Scrappy removes its 2x STAB boost but in return it can now spam Close Combat forever. Access to Swords Dance + Extreme Speed and its lower Speed differentiates it greatly from Mega Lopunny; one is a fast offensive pivot, while the other is a power setup sweeper. Lucario is also a powerful revenge killer thanks to Scrappy Extreme Speed
Pokémon: Mega Salamence
Changes that were made: Ability, Stats
Types:
Abilities: Overcoat
Stats: 95 HP / 165 Atk (+30) / 110 Def (+30) / 120 SpA (+10) / 110 SpD (+30) / 100 Spe [BST: 700]
Movepool Changes: none
Description: This one's interesting. I designed Mega Salamence around benefiting from Aurora Veil and Hail teams. Increasing its bulk and preventing it from residual damage allows it to setup more freely and break through the enemy. Hail teams also benefit from this pokemon as they now gain options for a Defogger and Salamence's Fire coverage against Ferrothorn. Naturally, Overcoat will still protect Salamence from sleeping moves like Spore, and chip damage from Sand Stream.
Pokémon: Mega Salamence
Changes that were made: Stats
Types:
Abilities: Aerilate
Stats: 95 HP / 115 Atk(-20) / 135(+55) / 140 SpA (+30) / 115 SpD (+35) / 100 Spe [BST: 700]
Movepool Changes: none
Description: The defensive Aerilate Dragon Dancer, this Mon is ludicrously strong naturally, so nerfing it is a tough job, and even with this I’m not sure it’s safe.
Pokémon: Salamence-Mega
Changes that were made: Stats, Ability
Types:
Abilities: Levitate
Stats: 95/145/110/140/110/100 (700)
Description: Here is a different approach to Salamence. I wanted to make it a honorary Flying-type with solid bulk and good attacking stats, which allows it to run more effective mixed sets and its bulk makes it a nice tank too. A homage to DPP Salamence.
Pokémon: Mega Mewtwo-X
Changes that were made: Ability, Stats
Types:
Abilities: Guts
Stats: 106 HP / 170 Atk (+60) / 105 Def (+20) / 124 SpA / 105 SpD (+20) / 90 Spe [BST: 700]
Movepool Changes: none
Description: Guts allows Mega Mewtwo-X to absorb status like Toxic and Will-o-Wisp in order to stampede through its enemy.
Pokémon: Mega Mewtwo-X
Changes that were made: Ability, Stats, Move
Types:
Abilities: Magic Guard
Stats: 106 HP / 199 Atk (+89) / 110 Def (+25) / 74 SpA(-50) / 110 SpD(+25) / 101 Spe(+11) [BST: 700]
Movepool Changes: +High Jump Kick
Description: Look at those legs, those stompers. Talk about Ludicrously Thick Thighs. MGHJK has been done before, but I think it makes the most sense and can be the coolest used on a Mon like this, which has 2 inconsistent stabs, and no swords dance, so you can go pretty strong. As it’s going to be worse than Mega Medicham in most scenarios without a reshuffle. So I gave it a better speed tier, but since it loses coverage and its brain has atrophied and pumped into the muscle, it loses any aspect of a mixed set. But it is a damn good physical Wallbreaker, and Stallbreaker(except for the fact it’s pretty much hard walled by mega sableye.
Name: Mega Mewtwo-X
Changes: Stats
Typing: Psychic / Fighting
Ability: Pressure
Stats: 106 / 170 / 115 / 124 / 95 / 90
Movepool Changes: None
Description: This version of Mega Mewtwo-X is not nearly as strong, or fast, as its Uber counterpart. Some ghost types such as Calyrex shadow can take a zen headbutt from Mega Mewtwo X and OHKO it with astral barrage, Physical walls like Ho-oh wall it even at plus 1 attack from bulk up, and it is heavily crippled by burn. It is still quite powerful with its 170 attack stat, but isnt too fast and is therefore balanced (I hope)
Pokémon: Mewtwo-Mega-X
Changes that were made: Stats, Ability
Types:
Abilities: Iron Fist
Stats: 106/150/125/114/105/110 (700)
Description: I aimed for a SubPunch abuser with this one. Its HP stats makes for nice 101 HP Substitutes while its solid bulk helps it tank moves from defensive Pokemon thus keeping its sub. Boosted elemental Punches are also nice.
Pokémon: Mega Mewtwo-Y
Changes that were made: Ability, Stats
Types:
Abilities: Neuroforce
Stats: 106 HP / 119 Atk (+9) / 95 Def (+10) / 154 SpA (+30) / 125 SpD (+40) / 111 (+11) Spe [BST: 600]
Movepool Changes: none
Description: What Mewtwo lacks in speed when compared to Alakazam, it makes up for in absurd breaking power. It is a direct upgrade from Mewtwo, even without the choice of an item such as Life Orb, is nuclear 154 special attack combined with Nasty Plot makes it a very threatening wallbreaker. Even Neutral attacks still pack a punch as it relies on its main STAB, Psystrike.
Pokémon: Mewtwo-Mega-Y
Changes that were made: Stats, Ability
Types:
Abilities: Synchronize
Stats: 106/110/85/154/135/100 (700)
Description: Wow only two submissions for this one. Anyway, I made this bulkier and a bit faster than regular Mewtwo, but not to the extend that it will outclass the base form, and not the other way around. Honestly generic Psychic-type, but we need at least two submissions, so here you go.
This submission doesn't have a BST of 630, therefore it will be changed in case it wins.
Name: Mega Blaziken
Changes: Stats / Ability
Typing: Fire / Fighting
Ability: Justified
Stats: 80 / 145 / 80 / 120 / 80 / 110
Movepool Changes: None
Description: Mega Blaziken, no longer having speed boost, Is much less problematic. I did give him 10 more points in speed in exchange for 10 less SPatk as well. He now has justified, which allows for more cool reads to happen.
...abismal for winning Mega Lucario, Mega Salamence and Mega Mewtwo Y and...
Pokémon: Mega Blaziken
Changes that were made: Ability, Stats, Moves
Types:
Abilities: Regenerator
Stats: 80 HP / 120 Atk / 107 Def (+37) / 120 SpA (+10) / 107 SpD (+37) / 96 Spe (+16) [BST: 630]
Movepool Changes: +Roost
Description: A new take on a regenerator pivot, but similar to Ho-Oh except with a different toolset, a defogger that reliably beats Ferrothorn, and Heatran. While also matching up well against loads of prevalent Pokémon. And packing role compression in Knockturn. Can run offensive or defensive spreads, has a large movepool. It’s defensive typing makes it a perfect Weavile Check, and an excellent Kartana check as well.
...I won Mega Mewtwo X
Pokémon: Mega Mewtwo-Y
Changes that were made: Ability, Stats
Types:
Abilities: Neuroforce
Stats: 106 HP / 119 Atk (+9) / 95 Def (+10) / 154 SpA (+30) / 125 SpD (+40) / 111 (+11) Spe [BST: 600]
Movepool Changes: none
Description: What Mewtwo lacks in speed when compared to Alakazam, it makes up for in absurd breaking power. It is a direct upgrade from Mewtwo, even without the choice of an item such as Life Orb, is nuclear 154 special attack combined with Nasty Plot makes it a very threatening wallbreaker. Even Neutral attacks still pack a punch as it relies on its main STAB, Psystrike.
Pokémon: Mega Salamence
Changes that were made: Ability, Stats
Types:
Abilities: Overcoat
Stats: 95 HP / 165 Atk (+30) / 110 Def (+30) / 120 SpA (+10) / 110 SpD (+30) / 100 Spe [BST: 700]
Movepool Changes: none
Description: This one's interesting. I designed Mega Salamence around benefiting from Aurora Veil and Hail teams. Increasing its bulk and preventing it from residual damage allows it to setup more freely and break through the enemy. Hail teams also benefit from this pokemon as they now gain options for a Defogger and Salamence's Fire coverage against Ferrothorn. Naturally, Overcoat will still protect Salamence from sleeping moves like Spore, and chip damage from Sand Stream.
Pokémon: Mega Lucario
Changes that were made: Ability, Moves
Types:
Abilities: Technican
Stats: 70 HP / 145 Atk / 88 Def / 140 SpA / 70 SpD / 112 Spe [BST: 625] (Unchanged)
Movepool Changes: +Triple Kick
Description: I just couldn't resist after taking a look at this thing's movepool. It has so many cool options for Technician, why rob it of them?
Pokémon: Mewtwo-Mega-X
Changes that were made: Stats, Ability
Types:
Abilities: Iron Fist
Stats: 106/150/125/114/105/110 (700)
Description: I aimed for a SubPunch abuser with this one. Its HP stats makes for nice 101 HP Substitutes while its solid bulk helps it tank moves from defensive Pokemon thus keeping its sub. Boosted elemental Punches are also nice.
[B]Pokémon[/B]:
[B]Changes that were made[/B]:
[B]Types[/B]:[IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/.png[/IMG]
[B]Abilities[/B]:
[B]Stats[/B]:
[B]Movepool Changes[/B]:
[B]Description[/B]: (This is an essential part of the submission, just like the other aspects)
Water/Dragon is a really good typing and the Dragon-type makes it harder to deal with since it now hits Palkia for super effective STAB damange and removes Grass- and Electric-types from its threat list. Fairies might give it troubles but its Water STAB threatens them.Kyogre-Primal
Changes that were made: Stats, Typing, Movepool
Types:
Abilities: Primordial Sea
Stats: 95 / 105 (+25) / 100 (+10) / 150 (+40) / 135 (+15) / 85 (+10) BST: 670
Movepool Changes: Dragon Tail, Dragon Pulse, Outrage
Description: An excellent wall... WIP
Other : WIP...