Type Optimisation

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Ground/Steel: Origin0's Donphan
Ground/Water: Solarblade's Hippowdon
Ground/Normal: Author_Pendragon's Lickilicky
Ground/Dragon: Solarblade's Tyrantrum
 
Voting is over and congratulations to PrincessGardevoir's Ground/Dragon Steelix, Origin0's Ground/Steel Donphan and Ground/Normal Sandslash.

There will be a 24 hour tiebreaker for Water/Ground between Solarblade's Hippowdon and Dilasc's Quagsire, so post who you want to win.

For now, here is the next slate



Ghost/Fire, Ghost/Poison, Ghost/Ground and Ghost/Dark
Submissions close at the 16th of December

 
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Pokemon: Ninetales
Type: Ghost/Fire
BST: 80 / 50 / 110 / 105 / 110 / 115 | 570 BST
Abilities:
Poison Heal / Magic Guard / Drought
New Moves: Shadow Ball, Recover, Taunt
Niche: Fits flavour-wise. Now Ninetales is a fast mon that can take some hits from both ends of the spectrum , with Ghost/Fire providing 7 resistances and 2 immunities. Drought is a Ninetales staple (and hey two more immunities are nice switch-in opportunities). Magic Guard to prevent poison and hazard damage (and really fits with the kitsune thing) and Recover helps with the tanking. Poison Heal takes advantage of the fact that Ninetales is immune to burns, so the only passive status it fears (Poison) now helps it, although you lose hazard immunity from Stealth Rock and Spikes (which will get healed anyway). Taunt is also a nice tool with its speed and is helpful against stall teams. Otherwise, it also has Calm Mind/Nasty Plot to boost its Special Attack.


Pokemon: Dusknoir
Type: Ghost/Dark
BST: 80 / 120 / 135 / 65 / 135 / 35 | 570 BST
Abilities:
Analytic / Dazzling / Oblivious
New Moves: Spirit Shackle, Recover, Knock Off
Niche: Let's try to buff Dusknoir yet again. Now with only 1 weakness to Fairy, it can be even more bulkier in general. Analytic makes use of its low speed for more offensive presence and can lead to powerful Paybacks. Oblivious makes sure it gets Trick Room up or doesn't get Taunted while using Recover. Spirit Shackle for a stronger Ghost STAB and it fits with the Grim Reaper thing. Dazzling might sound weird for a mon with such slow Speed, but this fixes the problem of Trick Room being susceptible to priority moves so it can be a self-sufficient Trick Room sweeper.


Pokemon: Muk
Type: Ghost/Poison
BST: 105 / 105 / 95 / 90 / 105 / 70 | 570 BST
Abilities:
Levitate / Flare Boost / Gooey
New Moves: Spirit Shackle, Parting Shot, Recover
Niche: Pretend it upgraded to ectoplasm or something (or Ghostbuster's Slimer)! Levitate gives it 3 immunities which is nice for switch-ins. Flare Boost is a baiting Ability, for those who think they can neuter Muk's physical sets with a Burn. It has a decent array of special moves (Thunderbolt, Fire Blast, Shadow Ball, Focus Blast, Sludge Bomb) and Flare Boost doubles its Special Atk, so could be a fun set. Being a Poison-type means you (normally) can't be Poisoned, so why not use the Burn to your advantage? (Plus Flame Orb sets would mean you can't get be paralysed/asleep). Gooey is mostly for flavour, but you can also go for the Atk/Sp Atk/Spd drop combo with Parting Shot as you safely bring a frail mon in (having 2 immunities help with this pivoting support).



Pokemon: Marowak
Type: Ground/Ghost
BST: 90 / 80 / 160 / 70 / 90 / 85
Abilities: Sand Rush, Rock Head, Skill Link
New Moves: Rock Blast, Head Smash, Shadow Bone
Justification/Niche: Okay time to fix the last Marowak entry. This one is more of a physical bruiser Ghost type, with Onix-level defense (but you know, actually has offensive presence). Speed is average enough for outside Sand, but not too super fast when under Sand Rush mode. Shadow Bone for Ghost STAB, Head Smash for Rock Head and Rock Blast goes with Bone Rush for a Skill Link set.
 
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chandelure.gif

Pokemon: Chandelure
Type: Fire / Ghost
BST: 80 / 60 / 95 / 145 / 95 / 95 | 570 BST
Abilities
: Flash Fire / Mold Breaker (Levitate)
New Moves: Recover, Aura Sphere, Nasty Plot
Justification/Niche: Chandelure tried to work by maxing one offensive stat and leaving the rest mediocre, which just doesn't fly in OU today. Now, it gets buffs to both its attack and speed, allowing to put its unique typing to work. Levitate makes so much sense on a floating chandelier, but Mold Breaker let's you threaten Heatran with just STAB moves. Nasty Plot makes sense for a ghost that sucks people souls away, and grants it the ability to threaten bulky stuff like Toxapex. Aura Sphere hits Tran and Ttar hard, especially on a potential Specs set. And Recover let's Chandelure put its cool defensive typing to use.

palossand.gif

Pokemon: Palossand
Type: Ghost / Ground
BST: 85 / 55 / 120 / 125 / 100 / 85 | 570 BST
Abilities
: Water Compaction / Storm Drain (Cursed Body)
New Moves: Will-o-Wisp, Taunt, Hex
Justification/Niche: Ghost / Ground is cool defensively, especially with a water immunity, and it's also rather solid offensively, especially with a boost from Storm Drain. Palossand's combination of bulk, attacking prowess, and speed tier allow it to function as a bulky rock attacker as well as a solid annoyance to defensive mons in the tier.


More coming later
Solarblade's Hippowdon
 
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Pokémon: Spiritomb
Typing:

Stats: 108 HP / 108 Atk / 108 Def / 108 SpA / 108 SpD / 30 Spe | BST: 570
Abilities: Magic Bounce / Infiltrator / Poison Heal
New Moves: Hex, Recover, Aura Sphere
Justification/Niche: For having such a dope design and awesome lore, Spiritomb sure is mediocre. Luckily, a little optimization can fix that. A huge boost in HP and smaller boosts in Attack and Sp. Attack bring all of Spiritomb's stats (except Speed, which has taken a small hit) up to a clean 108, bringing it even more in line with its Pokédex entries. A fully invested 108 HP stat is also a Poison Heal number, so that's nice for sets with that ability. Magic Bounce just fits with its look, and of the 5 unique Pokémon that get it, 2 of them are already Dark-type (one even part-Ghost). Poison Heal makes sense because the evil spirits it encloses are so toxic that they are able to sustain themselves off of poisonous energy. Hex is a given, and Aura Sphere is just sort-of related to life force, so it makes sense here as well. As far as competitive, Optimized Spiritomb would be amazing as a status absorber or a Bouncer. Access to Calm Mind and Recover is great for either ability, although Poison Heal sets might decide to opt for Protect instead.

Tiebreaker for Solar's Hippo

EDIT: Fixed missing defense stat.
 
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Dilasc's Quagsire for tiebreaker

Also, I noticed the Hall of Fame has Parasect mispelled "Parsect," "Flying/Electric Skarmory" is actually supposed to be Pidgeot, and Meowstic is mispelled "Mewostic."


Pokemon: Darmanitan-Zen
Type:

BST: 105 / 60 / 105 / 140 / 105 / 55 | BST: 570
Abilities: Flash Fire / Magic Guard (HA)
New Moves: Shadow Ball, Calm Mind, Recover
Removed Moves: N/A
Justification/Niche: Bulky, slow special wallbreaker. Magic Guard protects it from Toxic and hazard damage, making it difficult to take down. It can set up with Calm Mind to function as the win-con.


Pokemon: Dusknoir
Type:

BST: 75 / 110 / 135 / 65 / 135 / 50 | BST: 570
Abilities: Levitate / Corrosion / Merciless (HA)
New Moves: Recover, Poison Jab, Spirit Shackle
Removed Moves: N/A
Justification/Niche: Bulky physical attacker.


Pokemon: Palossand
Type:

BST: 100 / 75 / 130 / 100 / 95 / 70 | BST: 570
Abilities: Water Absorb / Sand Stream (HA)
New Moves: Power Gem, Focus Blast, Nasty Plot
Removed Moves: N/A
Justification/Niche: Bulky Nasty Plot sweeper. Water Absorb removes a weakness while Sand Stream sets sand and synergizes well with Shore Up.


Pokemon: Banette
Type:

BST: 75 / 115 / 75 / 115 / 85 / 95 | BST: 570
Abilities: Prankster / Sheer Force (HA)
New Moves: Nasty Plot, Swords Dance, Spirit Shackle
Removed Moves: N/A
Justification/Niche: Swords Dance/Nasty Plot sweeper. Sheer Force gives it power, though note that Spirit Shackle doesn't trap if used with Sheer Force. Prankster can be used in conjunction with moves like Will-O-Wisp, Thunder Wave, Trick, Disable, and Destiny Bond to great effect.
 
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Pokemon: Flareon
Type:
Fire/Ghost
BST: 95/130/60/65/110/65 (BST: 525)
Abilities:
Flash Fire / Fur Coat
New Moves: Shadow Sneak, Play Rough
Removed Moves: Rain Dance :P
Justification/Niche: Flareon has always been held back by its bad stat spread, competition with other Fire-types, and low speed. This optimization fixes Flareon by giving it a bulky yet powerful stat Spread. Fur Coat patches up its low defense stat while STAB Shadow Sneak somewhat makes up for its low Speed. As shown with Alolan Marowak, Fire/Ghost typing gives it a lot of resistances and two immunities to make use of its great bulk. Play Rough gives it coverage against Dark-types.
---------------------------

Pokemon: Marowak-Alola
Type:
Ghost/Dark
BST: 70/80/130/70/100/85 BST: 535
Abilities:
Sticky Hold/Motor Drive (Guts)
New Moves: Sucker Punch, Shadow Sneak
Justification/Niche: This variant of Alolan Marowak doesn't fear Knock Off thanks to Dark neutrality and Sticky Hold. Or it can opt to screw certain Pokemon with Motor Drive (Electric-types) and Guts (passive Pokemon). Overall, it's a faster and bulkier Marowak with 3 great abilities to choose from.
 
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MegaFlareon Hi, welcome to Type Optimisation! Unfortunately you'll have to change your entry since Weezing is already Poison/Rock, but feel free to choose another Pokemon (maybe even one with a similar movepool so you don't have to change much?)

There is a list in the 2nd post of the thread of already re-typed Pokemon
 
Pokemon: Mismagius
Type:
/

BST: 80 / 50 / 80 / 125 / 100 / 125 | BST: 570
Abilities: Levitate / Magic Guard (HA)
New Moves: Flamethrower, Fire Blast, Focus Blast
Niche: Mismagius could really enjoy its new Fire coverage to great effect. Fire/Ghost with Electric, Grass or Fairy coverage should be able to hit a lot of enemies. Electric is the most versatile as only Dragon/Dark and Dragon/Normals resist it, but you could use Focus Miss instead.

A fairly straight forward NP and sweep type monster.


Pokemon: Mudsdale
Type: Ground/Ghost
BST: 125/130/125/25/125/40 BST: 570
Abilities: Stamina/Sap Sipper (Dry Skin)
Added Moves: Shore Up, Heat Crash, Shadow Bone
Niche: What do you mean I just submitted this nightmare horse? It's back and has the gait to use two fantastic STABs backed by Fire damage. Dry Skin enables it to be immune to water and absorb electrics for rain teams while Sap Sipper lets it wall Venusaur and most Grassers without HP Ice or a ghost move.

It's a bit more passive than before as it has no boosting move, however so I upped its stats a bit. Lets face it: 125s across the board is fantastic when paired with 3 immunities and the ability to have 1 more for mind games. It's slow as shit, however so be careful. Also watch out for Grass Knot as it's HEAVY!


Pokemon: Nihilego
Type: Poison/Ghost
BST: 109/23/67/131/127/113 (570)
Abilities: Levitate (Beast Boost)
Added Moves: Shadow Ball, Recover, Fire Blast
Niche: Nihilego gets a better ability for a poison type, a great stab combo and coverage. You can force switches with Acid Sprays and do a lot of damage! No boosting moves so you rely doing some Spray and Prey.
 
MegaFlareon Hi, welcome to Type Optimisation! Unfortunately you'll have to change your entry since Weezing is already Poison/Rock, but feel free to choose another Pokemon (maybe even one with a similar movepool so you don't have to change much?)

There is a list in the 2nd post of the thread of already re-typed Pokemon
Apologies for the mistake. Done with the changes. :psynervous:
 
Pokemon: Marowak-Alola
Type:
Ghost/Fire
BST: 90/100/110/50/105/45 BST 500
Abilities: Technician / Gluttony | Magic Guard
New Moves: Trick Room, Wood Hammer, Head Smash
Justification/Niche: Making a new recoil abuser out of Maro-A. New moves means its only resists is Kommo-o. I threw Technician for fun and Gluttony for an estranged Belly Drum set. This 'mon is purely to have fun, as it is probably hard to fit on a normal team.

Pokemon: Gengar
Type:
Ghost/Poison
BST: 50/40/40/130/120/120 BST 500
Abilities: Sheer Force / Levitate | No Guard
New Moves: Ice Beam, Blizzard, Earth Power
Justification/Niche: A powerful special attacker in Sheer Force and No Guard. If you're trying to understand the No Guard, I would like to remind you of the existence of Gen 2's Zap Cannon. And Gengar gets it. Yeah...

Pokemon: Palossand
Type:
Ghost/Ground
BST: 130/75/120/100/110/35 BST 570
Abilities: Water Compaction / Water Absorb | Sand Stream
New Moves: Night Shade, Heal Bell, Wish
Justification/Niche: A wall. That's all. With access to a 66% recovery move (with Sandstorm) and a moveset much like Chansey's. R.I.P. Eviolite though. It's pretty much Night Shade, Toxic, Heal Bell and Shore Up. But it's beautiful.

Pokemon: Sableye
Type:
Dark/Ghost
BST: 120/45/75/45/75/20 BST 380
Abilities: Intimidate / Pressure | Prankster
New Moves: Stealth Rock, U-Turn, Night Shade
Justification/Niche:
What? It's a Sableye with barely nothing changed?
Check again, I sure you've notice it's mega now sits at 120/125/115 defenses. Now new access to Intimidate and Pressure allows a little stall before it's mega, making it hard to do damage. Getting Stealth Rock let's it keep hazards away and let it set up it's own. Night Shade so it isn't fully dependent on Foul Play. U-Turn to create nice momentum without needing to hard switch. In fact, part of it's pre-mega could be to just U-Turn + Intimidate to keep dropping boosts.
I might be called out to change this, aren't I?
 
Thanks for the submissions, so now voting begins!

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Ghost/Fire: Someone's Pokemon
Ghost/Poison: Someone's Pokemon
Ghost/Ground: Someone's Pokemon
Ghost/Dark: Someone's Pokemon

Voting ends in 48 hours

Next slate is Steel. Types remaining are Steel/Fire, Steel/Electric and Steel/Psychic
 
Ghost/Fire: Origin0's Darmanitan-Z (would normal Darmanitan turn into this during Zen Mode? Origin0 )
Ghost/Poison: Solarblade's Muk
Ghost/Ground: Origin0's Palossand
Ghost/Dark: Jamis361's Spiritomb
 
Ghost/Fire: Solarblade’s Ninetales
Ghost/Poison: Solarblade’s Muk
Ghost/Ground: Shoopz_Whisper’s Palossand
Ghost/Dark: Jamis361’s Spiritomb

Solarblade I actually hadn’t considered that. I was thinking of my sub as a stand-alone Pokemon since no one uses Zen Mode Darmanitan anyway. But if someone did, the answer would be “yes” and I would like its HA Zen Mode to be replaced by Magic Guard, preventing it from transforming back. Not sure if that can be done though.
 
And voting is over, thanks to all who voted! Congratulations to Jamis361's Ghost/Dark Spiritomb, Origin0's Ghost/Ground Palossand and Solarblade's Ghost/Fire Ninetales and Ghost/Poison Muk.

And now, the next slate!



Steel/Fire, Steel/Electric and Steel/Psychic
Submissions close at the 22nd of December
 

Pokemon: Solgaleo
Type:

Old Stats: 137 / 137 / 107 / 113 / 89 / 97 [ BST: 680 ]
New Stats: 93 / 127 / 81 / 103 / 104 / 62 [ BST: 570 ]
Abilities: Full Metal Body | HA: Levitate
New Moves: Stealth Rock, Bulk Up, Defog
Justification/Niche: It’s intended to be a Bulk Up-based sweeper, somehow in the middle between Snorlax and Scizor as a role, but it can also work in TR teams or as hazard control.
 
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Pokemon: Hypno
Type:
Psychic/Steel
BST: 105 / 73 / 70 / 115 / 115 / 67 (BST: 555)
Abilities:
Lightning Rod / Filter (Illusion)
New Moves: Flash Cannon, Sleep Powder, Recover
Justification/Niche: The pendulum acts as a Lightning Rod. As much as I love its design and concept, Hypno has always been overshadowed by Alakazam since the first generation. An additional steel typing and 3 useful abilities allow it to seperate itself from its Psychic-type brethren. Its stats had been adjusted similar to its Gen 1 stats (115 Special stat) with an HP boost to boot. Each ability allows it to play differently. Filter gives it durability for a set-up sweeper role, Illusion allows it to play mind games with its opponents, and Lightning Rod gives it a nifty immunity on top of a great defensive typing.
 
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Pokémon: Houndoom
Typing:

Stats: 85 HP / 100 Atk / 60 Def / 130 SpA / 80 SpD / 115 Spe | BST: 570
Abilities: Flash Fire / Sheer Force / Mega Launcher
New Moves: Flash Cannon, Thunderbolt, Earthquake
Justification/Niche: Since Heatran has the “bulky Fire-Steel type” niche down pat, I figured, why not buff this hell hound. Flash Fire now provides an immunity to a neutrality rather than a resist, and Sheer Force plus Nasty Plot makes it an offensive monster. Access to Tbolt helps it take out those pesky bulky Waters. No Earth Power (cuz that would be a bit too much), but it does have Earthquake in case it wants to use that 100 base Attack stat. Mega Launcher is there for a bit of fun, and it’s the best way for it to “keep” its Dark-type STAB.


Pokémon: Magnezone
Typing:

Stats: 70 HP / 80 Atk / 115 Def / 150 SpA / 90 SpD / 65 Spe | BST: 570
Abilities: Magnet Pull / Analytic / Levitate
New Moves: Overheat, Recover, Aurora Beam
Justification/Niche: Magnezone has always been a great Pokémon in OU, but mostly as a Steel-trapper. With the addition of Levitate and Recover, however, it can now function as a very effective tank, putting its fantastic defensive typing to use. A nice boost in Sp. Attack and a tiny increase in Speed make Choiced sets that much more enticing. Overheat and Aurora Beam not only provide great flavor, but offensive utility as well. For the first time in its 12 years on this great green earth, Magnezone might find itself suffering from 4MSS. Overall, a respectable improvement on an already-stellar Pokémon.


Pokémon: Solgaleo
Typing:

Stats: 107 HP / 127 Atk / 97 Def / 83 SpA / 89 SpD / 67 Spe | BST: 570
Abilities: Full Metal Body / Flash Fire
New Moves: Swords Dance, Autotomize, Curse
Justification/Niche: Poor Solgaleo, outdone in his home tier by Necrozma hijacking his own body. Even though he might be sadly irrelevant in the Ubers tier, nothing is stopping his Optimized self from raining supreme. With a few added boosting moves, a handy new immunity, and some lowered stats, Solgaleo is finally not outclassed; in fact, he’d find himself quite useful in the Type Optimization metagame.
 
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metagross.gif

Pokémon: Metagross
Typing: Psychic / Steel
Stats: 85 / 135 / 130 / 55 / 83 / 82 | BST: 570
Abilities:
Clear Body / Bulletproof (Iron Fist)
New Moves: Shift Gear, Ice Hammer
Justification/Niche: Metagross gains a plethora of new roles with this do-over - Assault Vest sets have new life breathed into them with Bulletproof, granting Metagross an immunity to Shadow Ball and Focus Blast. It is now a 100% counter to Mega Alakazam as well as other psychic types it previously checked like the latis. Remember Agiligross from Gen 4? Well Shift Gear blows that out of the water, as Metagross can now also use Iron Fist to power up its Steel STABs, Thunder and Ice Punch, as well as the occasional Hammer Arm or Ice Hammer. 82 Speed means that Adamant max speed Metagross can outspeed up to scarf base 110s at +2 Spe. Clear Body is still useful for retaining the Attack boosts through Intimidate.

togedemaru.gif

Pokémon: Togedemaru
Typing: Steel / Electric
Stats: 80 / 120 / 105 / 60 / 100 / 105 | BST: 570
Abilities:
Iron Barbs / Galvanize (Serene Grace)
New Moves: Meteor Mash, Stealth Rock, Recover
Justification/Niche: Togedemaru takes up Jirachi's mantle as a somewhat fast annoying Steel type that flinches everything slower than it to death. Besides the obvious Serene Grace shenanigans with Zing Zap and Iron Head, Togedemaru also distinguishes itself with a decent speed tier and attacking prowess courtesy of Galvanize. It's bulk is just good enough that it can attempt to use it as a pivot, with instant recovery and Stealth Rocks.
 
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MegaFlareon Nice concept but Bad Dreams is legendary exclusive so as much as I like the flavour I think it should be changed. Maybe something like Corrosion with a slightly similar concept (and at least it's not one time use)?

Jamis361 Similarly, I get your reasoning for Dark Aura, but why not something non-legendary exclusive like Mega Launcher instead since it's mostly going to use Dark Pulse as a Dark STAB anyway? Also more importantly you can only have 3 new moves so you'll have to remove some moves from Houndoom and Solgaleo.


Pokemon: Beheyeem
Type: Steel/Psychic
BST:
70 / 105 / 120 / 125 / 120 / 30 (570)
Abilities: Analytic, Magic Bounce, Stamina
New Moves: Gyro Ball, Flash Cannon, Recover
Removed Moves: None
Justification/Niche: It strangely learns Steel Wing...so let's make this alien a steel type! Reworked it's stats a bit to make it a Trick Room setter/sweeper as Steel gives it nice resistances to take a hit and set TR up. Gave it much more bulk by upgrading its Def/Res stats and gave it the ability to hit at both physically (Gyro Ball works well with its Speed and can catch special sponges by surprise) and specially (better special movepool with Thunderbolt/Shadow Ball/Dark Pulse for coverage). Analytic works for non-TR tanking builds, Magic Bounce helps prevent Taunt for more consistent Trick Room use while Stamina gives it more defensive longevity and works well with Calm Mind sets.


Pokemon: Solrock
Type: Steel/Fire
BST:
90 / 125 / 110 / 50 / 90 / 105 (570)
Abilities: Levitate, Magic Guard, Magnet Pull
New Moves: Shore Up, Meteor Mash, Rapid Spin
Removed Moves: None
Justification/Niche: Meteorite = Meteor Mash = Steel. Levitate because it is the default ability and helps with the 4x Ground weakness, while Magic Guard protects it from both hazard damage and recoil from Flare Blitz. Magnet Pull really plays to the strength of its type, as Steel types wouldn't want to be trapped with someone with a Fire STAB (Air Balloon works to avoid Ground moves for this set). It has really good resistances so Shore Up helps with its defensive prowess, while Meteor Mash for a stronger Steel STAB than Iron Head and flavour. Rapid Spin is for utility, especially with Magic Guard.


Pokemon: Raichu
Type: Steel/Electric
BST:
60 / 100 / 95 / 110 / 95 / 110 (570)
Abilities: Flare Boost, Lightning Rod, Regenerator
New Moves: Anchor Shot, Bullet Punch, Flash Cannon
Removed Moves: None
Justification/Niche: Yeah I know Togedemaru exists, but time for another shot at buffing Raichu. Anchor Shot + Volt Switch could be a nice combo to take control of the flow of battle, and if using Regenerator, gives some health back. Flare Boost could be a fun specially offensive set, it doesn't have to worry about Poison and equipping a Flame Orb means it doesn't have to worry about Sleep/Freeze.
 
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