It's a toss up between Currys and PC World.
How much does caffeine, in fact, boost you?
That's it. Where are you? We're gonna have a chat. A little talk. We're going to the woods. Just a conversation.
Hey pard, questions for you:
- With TREE(3) posting points, and the fact that you are an actuary, do you believe in the generous gifting of posting points across the society of smogoff as a whole, or do you think this could potentially upset the entire economic stability and viability of posting points as a whole?
- With actuarial work, do you find yourself worn out by the idea of using more brain power for a hobby such as mons after what I can only assume is a pretty mentally draining job during the regular work day?
- What is your favorite and least favorite role to play in Blood on the Clocktower?
- Are there any other games similar to blood on the Clocktower you'd recommend? (I am partial to 2 Rooms and A Boom myself)
- Do you think these simulated reality role games like blood on the Clocktower vary from playing in an online space to a real-life, in-person space? If so, how? If not, why?
- Also, how does actuarial work at all translate to skill when playing mons or these simulated role experience games, if at all?
- given your age and being born in what some people (posters) have coined "Generation Fucked", do you find that the world (smogoff) you've inherited from the previous generation (of posters) is ultimately beyond saving? Or do you think that we (posters) who were born in the years between '96 and '00 actually have a chance to reverse the course that our world (smogoff) is headed?
If the posting point economy collapses, then please inform your local Dungeon Master that the DM inspiration economy is gonna have a real bad time.
This is actually the one thing holding me back from straight up joining a draft league again. I put in a lot of time into teambuilding for those things but I've found out that I tire very easily and fear I could burn myself out by going from my spreadsheet-centric job to a spreadsheet-centric hobby, all while trying to learn the intricacies of Gen 9's format like what the new mons do, adapting to the widespread culling of utility moves like Knock Off and Toxic on a bunch of Pokemon, Terastalisation which despite my previous answer about it can actually be a pain in the ass to prep around unless the draft leagues impose a rule on it, which tbf most of them do.
So yeah, I'd say I do find myself worn out by the idea of it, in as much as I find myself worn out at the idea of starting again having gathered a generation's worth of rust.
For the most part, I like to be unimportant evil, important good. If I'm a Demon then I tend to want to have a contingency available to me (e.g Scarlet Woman or Pit-Hag), if I'm a Minion I tend to want to be either unimportant with my ability (Baron or Spy for example pretty much finish their job after N1) or something that can lead to creative ways of playing (Pit-Hag or any of the execution based roles). As a Townsfolk, I like to get a lot of info, with the exception of the goddamn Flowergirl. I do not have a good enough attention to count votes while trying to have a conversation with people. At the very least, I want to have a role that affects how I play as good.
2R1B is good, though I'd recommend that you use President/Bomber, Doctor/Engineer, Spy/Spy, Coy/Coy OR Shy/Shy Vanilla Blue/Vanilla Red x2, then just start adding a bunch of fun/funny neutrals for the best experience. The Resistance (Avalon specifically) is another great example of a social deduction board game that fits the whole informed minority vs uninformed majority social deduction formula.
I think it does vary, but I haven't played enough IRL to form a full opinion on it (the one IRL game I've played was much more beginner friendly and I found myself taking the helm a lot more than I do online, where I usually just spout nonsense and see what happens).
I teambuild with spreadsheets in draft league. A lot of the technical skills are transferrable. Actually, I think my general teambuilding style is very much like actuarial science, in that I'm trying to create a team of 6 that can beat any team of 6 my opponent would bring, considering various scenarios and just trying to find a strategy that maximises the likelihood I'll win. Fuck just talking about this makes me want to do more draft league.
The Industrial Revolution and its consequences have been a disaster for the posting race. They have greatly increased the like-expectancy of those of us who live in “advanced” subforums, but they have destabilized society, have made posting unfulfilling, have subjected users to indignities, have led to widespread psychological suffering (in the wells to physical suffering as well) and have inflicted severe damage on the homepage.