TEAM AT GLANCE
I've been using this team for 2 days and it helped me reach the leaderboard.
It works pretty decent, but I think I need some changes. So, here we go :
The Lead / scarfer :
Jirachi @ Choice scarf
Ability: Serence grace
EVs: 6hp/252atk/252spd
Nature: Jolly
-Trick
-Firepunch
-Uturn
-Ironhead
This is in my opinion one of the best leads. It can trick wall-leads,
Flinch anything with Ironhead and U-turn to scout counters and to get rid of sashes.
Firepunch is meant to take out scizor.
The Choicescarfer :
Salamence @ Choice scarf
Ability : Intimidate
EVs: 252atk/80spa/176spd
Nature : Naive
-Earthquake
-Draco meteor
-Fireblast
-Outrage
My second scarfer. I use this one to get rid of my mixape weakness.
This mence surprises the opponent and KOs ape with EQ. This set is also usefull against scarftran,
latias and it can outspeed most Swift swimmers during the rain.
Fireblasts hits steels like scizor and Hydropump takes care of gliscor.
The Physical sweeper :
Scizor @ Life orb
Ability: Technician
EVs : 32 hp/252atk/224spd
Nature : Adamant
- Swords dance
- Bulletpunch
- X-Scissor
- Superpower
Yes,the most common physical sweeper,scizor.
I leave this guy for late games,try to get the chance to SD and clean up.
Bulletpunch to hit any sweeper hard with priority ,
X-scissor to take out cress and for STAB. Superpower is meant for prediciting a tran/magnezone switch.
The special sweeper :
Rotom-C @ leftovers
Ability: Levitate
EVs : 64 hp/232spa/212spd
Nature : Timid
- Substitute
- Chargebeam
- Shadowball
- HP fighting
A really great set,it makes rotom fearsome.
Substitute to block status,chargebeam to gain its pretty good sp.atk ,
shadowball for STAB and HP fighting to hit t-tar or any other darktype.
The great thing of this set is that it can set up on bliss, substitute prevents poison or paralysis and with the given HP evs,
blisseys flamethrower won't break rotoms sub. Also, swampert fears this rotom because of its forme.
The Physical wall :
Swampert @ leftovers
Ability: Torrent
EVs: 240 hp/216def/52spa
Nature: Relaxed
- Stealth rock
- Roar
- Icebeam
- Earthquake
I use swampert mostly for SR support and phazing away batonpassers.
He's also usefull to take care of flygon,which is common lately. EQ to take care of electric and firetypes.
The sp.wall :
Blissey @ leftovers
Ability : Natural cure
EVs : 148 hp/252def/108spa
Nature: Bold
- Toxic
- Softboiled
- Flamethrower
- Seismic toss
The best sp.wall in this game ,meant to take any special move.
Toxic for walls, Softboiled for recovery ,
flamethrower to take care of scizor,which get OHKOED and Seismic toss to stop SubCMlatias from setting up.
And that's it,feel free to Rate my team =]
Changes are in Red.
I've been using this team for 2 days and it helped me reach the leaderboard.
It works pretty decent, but I think I need some changes. So, here we go :
The Lead / scarfer :
Jirachi @ Choice scarf
Ability: Serence grace
EVs: 6hp/252atk/252spd
Nature: Jolly
-Trick
-Firepunch
-Uturn
-Ironhead
This is in my opinion one of the best leads. It can trick wall-leads,
Flinch anything with Ironhead and U-turn to scout counters and to get rid of sashes.
Firepunch is meant to take out scizor.
The Choicescarfer :
Salamence @ Choice scarf
Ability : Intimidate
EVs: 252atk/80spa/176spd
Nature : Naive
-Earthquake
-Draco meteor
-Fireblast
-Outrage
My second scarfer. I use this one to get rid of my mixape weakness.
This mence surprises the opponent and KOs ape with EQ. This set is also usefull against scarftran,
latias and it can outspeed most Swift swimmers during the rain.
Fireblasts hits steels like scizor and Hydropump takes care of gliscor.
The Physical sweeper :
Scizor @ Life orb
Ability: Technician
EVs : 32 hp/252atk/224spd
Nature : Adamant
- Swords dance
- Bulletpunch
- X-Scissor
- Superpower
Yes,the most common physical sweeper,scizor.
I leave this guy for late games,try to get the chance to SD and clean up.
Bulletpunch to hit any sweeper hard with priority ,
X-scissor to take out cress and for STAB. Superpower is meant for prediciting a tran/magnezone switch.
The special sweeper :
Rotom-C @ leftovers
Ability: Levitate
EVs : 64 hp/232spa/212spd
Nature : Timid
- Substitute
- Chargebeam
- Shadowball
- HP fighting
A really great set,it makes rotom fearsome.
Substitute to block status,chargebeam to gain its pretty good sp.atk ,
shadowball for STAB and HP fighting to hit t-tar or any other darktype.
The great thing of this set is that it can set up on bliss, substitute prevents poison or paralysis and with the given HP evs,
blisseys flamethrower won't break rotoms sub. Also, swampert fears this rotom because of its forme.
The Physical wall :
Swampert @ leftovers
Ability: Torrent
EVs: 240 hp/216def/52spa
Nature: Relaxed
- Stealth rock
- Roar
- Icebeam
- Earthquake
I use swampert mostly for SR support and phazing away batonpassers.
He's also usefull to take care of flygon,which is common lately. EQ to take care of electric and firetypes.
The sp.wall :
Blissey @ leftovers
Ability : Natural cure
EVs : 148 hp/252def/108spa
Nature: Bold
- Toxic
- Softboiled
- Flamethrower
- Seismic toss
The best sp.wall in this game ,meant to take any special move.
Toxic for walls, Softboiled for recovery ,
flamethrower to take care of scizor,which get OHKOED and Seismic toss to stop SubCMlatias from setting up.
And that's it,feel free to Rate my team =]
Changes are in Red.