Im sorry but we have built more than one team with Fraxure (take a look on the first page of the lab). Feel free to submit again thoRequesting a team built around DD Fraxure.
If this team has to tank any sort of ground move that hits musharna hard or is claydol, or has rocks up, the team falls apart. Otherwise the team does well.blaziken1337, I tried building your team, but I just couldn't do it. CB Pinsir was doing jack shit, so I ended up changing it to SD and now I really like the team. If you still want CB Pinsir, a fellow builder can make it for you.
So I went with SD Pinsir because the team really needed some way to break opposing fat teams. CB was just clicking non-STAB coverage moves and doing like 35% to random shit, which doesn't really help the team win in the way SD does. Life Orb Tauros helps break teams and does well against offense. Lanturn is a slow pivot that checks tons of important Pokemon. Musharna does the same thing but resists Fighting and the meta instead of Steel, Electric, Flying, and Fire. Regirock does the same thing but gets up Stealth Rock and paralyzes shit instead of pivoting. Eviolite Magneton gives a soft switch-in to things it can beat and has Hidden Power Fire to bait Ferroseed. The team struggles more with Ferroseed than it does Stunfisk and Lanturn, and HP Grass on Lanturn helps beat opposing Lanturn well.
Pinsir @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Swords Dance
- Earthquake
- Quick Attack
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Climb
- Earthquake
- Fire Blast
- Rock Slide
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 236 Def / 168 SpD
Calm Nature
IVs: 0 Atk / 30 SpA
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Grass]
Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Psychic
- Baton Pass
- Yawn
- Moonlight
Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 112 Atk / 16 Def / 116 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Thunder Wave
Magneton @ Eviolite
Ability: Analytic
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Hey man,Deeerpz
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Freeze-Dry
- Psychic
- Earth Power
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Gunk Shot
- Ice Punch
Liepard @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Encore
- Knock Off
- Sucker Punch
Lanturn @ shuca berry
Ability: Volt Absorb
EVs: 104 HP / 232 Def / 160 SpD / 12 Spe
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Toxic
Uxie @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Psychic
- Stealth Rock
- Thunder Wave
- U-turn
Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Seed Bomb
- Swords Dance
- Sleep Powder
Hey there, building volt turn + Aurorus was a lot of fun since literally every time Aurorus comes in, something is either forced out or killed. The only comment i have on the 3 mons you suggested is that scarf ape is generally not run because of how weak it is. However, it works incredibly well on this team so i would keep it the way it is. In the future, i suggest fist plate encore or choice band so you can kill things. The 4 th member of the team is Lanturn. I added this to heal bell off status and act as my dedicated water and fire resist. My spread allows me to be bulky on both sides so i can beat Fletchinder too if its boosts up. Shuca berry allows me to get off maybe a clutch heal bell or scald on Archeops / Tauros which can really help surprise the opponent. The next mon is bulky pivot Uxie. This mon gives me stealth rock and a fighting resist. It also keeps up momentum. Lastly i have a Jumpluff. This mon gives me a win condition, water resist, grass resist and fighting resist. Hope the team looks ok, it worked very well in test matches.
tennis made one back on page 10 I think with CB archeops but it was based around Life orb kecleon.Can anyone please build me a team based on Choice Band Archeops. I Would be really happy to anyone who can help me out.please
Either Balanced or offensive playstyle is fine.
Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 Def/ 252 Spe
Jolly Nature
- U-turn
- Stone Edge
- Knock Off
- Earthquake
Thnx in advance.