Pet Mod TeraMax [Phase 3 - Slate 1: Gen 8 Home]

:kingler:
Z-nogyroP
G-Luke
PQRDG

:drednaw:
G-Luke
PQRDG
Gekokeso

:coalossal:
Z-nogyroP
Revenge of Depressed Gay
PQRDG

:orbeetle:
Gekokeso (SV)
Z-nogyroP
Orangesodapop

:grimmsnarl:
Yoshiblaze
PQRDG
Z-nogyroP
Gekokeso (SV)
DenebStargazer
 
mb i haven't properly checked mods for like. a week

:kingler:
Z-nogryoP
G-Luke
PQRDG

:drednaw:
G-Luke
Gekokeso
PQRDG

:coalossal:
Z-nogryoP
Revenge of Depressed Gay
PQRDG

:orbeetle:
Z-nogryoP
Gekokeso
Orangesodapop

:grimmsnarl:
Z-nogryoP
Yoshiblaze
DenebStargazer
Gekokeso
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:kingler:
G-Luke
PQRDG

:drednaw:
Gekokeso
G-Luke
Z-nogyroP

:coalossal:
Z-nogyroP
Revenge of Depressed Gay
PQRDG

:orbeetle:
Gekokeso
orangesodapop
Z-nogyroP

:grimmsnarl:
DenebStargazer
Yoshiblaze
Gekokeso
PQRDG
You have to vote for 3 subs minimum. So that means you are gonna have to rearrange your votes so that they can comply with the rules or that specific ballot will be voided.

Sorry, that's just how the cookie crumbles.

:kingler:
PQRDG
Z-nogyroP
G-Luke

:drednaw:
G-Luke
Gekokeso
Z-nogyroP
PQRDG

:coalossal:
PQDRG
Revenge of the Depressed Gay
Z-nogyroP

:orbeetle:
Gekokeso
Z-nogyroP
PQRDG

:grimmsnarl:
DenebStargazer
Gekokeso
Z-nogyroP
Yoshiblaze

Votrs will close midnite EST or whenever Z-nogyroP edits their votes. Whichever comes first.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!
:sv/kingler-gmax:
Name: Kingler
Type: Water / Steel
Stats: 75 / 130 / 125 / 50 / 50 / 85 (515 BST)
Abilities: Hyper Cutter / Tough Claws / Sheer Force (H) | Anger Shell
New Moves: Meteor Mash, Close Combat
Justification: Steel-type gives Kingler some key resistances, letting it switch in more easily and also proc Anger Shell without as much risk of dying miserably as a Gigantamax. Meteor Mash is a potent Sheer Force-boosted STAB, while Close Combat gives it Fighting coverage that doesn't blow chunks. A small bump to bulk and Speed makes its Anger Shell role more doable, though it still needs to avoid special-side hits.
:Coalossal-gmax:
Pokémon: Coalossal
Stats: 125 / 80 / 125 / 100 / 100 / 20 [BST 550] (+15/+0/+5/+20/+10/-10)
Abilities: Steam Engine / Flame Body / Flash Fire
G-Max Ability: Earth Eater
Typing: Rock
Move Changes:
+ Sludge Bomb
Signature Move: Tar Shot: Rock, Special, 80 BP, 100% accuracy, 16 BP. 30% chance to burn the target. If the opponent has an ability that would make it resist/immune to Fire-type moves or being burned (Flash Fire, Thermal Exchange, Water Bubble, etc.) negates the ability.
Signature Ability: Steam Engine: This Pokemon cannot be burned, and takes half damage from Fire- and Water-type moves. When this Pokemon is hit by a Fire or Water type move, sets Sun for five turns.
Description: Rock/Fire is not a great type, and while pure Rock isn't much better it is impossible for it to have 4x weaknesses. if only its max move was Fire type Tar Shot is a Scald clone with a bit more flare for the dramatic, making Pokemon that would usually feel safe in front of Fire suddenly a lot more afraid of it. Sludge Bomb is a nice way for it to boost its Special Attack.
:sv/drednaw-gmax:
Name: Drednaw
Type:

Stats
: 100 HP (+10) / 120 Atk (+5) / 100 Def (+10) / 48 SpA / 88 SpD (+20) / 74 Spe | BST: 530
Abilities: Sturdy / Swift Swim | HA: Shell Armor
G-Max Ability: Solid Rock
New / Changed Moves: Stone Axe, Brick Break, Wave Crash
Justification: Drednaw can serve as either a strong set up sweeper. Brick Break is specifically for Attack boosting in it's G-Max mode, while it's non G-Max utility is increased with Stone Axe and it's attack power is greatly maximixed with Wave Crash under it's belt, jumping from 80 BP to 120 BP is a massive leap. Sturdy helps Jon Rain sets have success as a sweeper and possibly as a lead as well.
:ss/Orbeetle-gmax:
Pokémon: Orbeetle
Stats: 90 / 25 / 110 / 90 / 120 / 115 [BST 550] (+30/-20 /-0/+10/+0/+25)
Abilities: Swarm / Frisk / Psychic Surge
G-Max Ability:
Magic Guard
Typing: Bug / Psychic
Move Changes:
+ Focus Blast, Heat Wave, Encore
Description: Bug Psychic is not a good typing in the meta, but just like bug fire with Centiskorch it has its advantages. Particularly, it has a decent matchup against Great Tusk's stabs, but dislikes knock off. Psychic Surge allows Orbeez to help support its team as a terrain setter, as well as boosting its own psychic attacks as well. Particularly, its stats got buffed to be faster, bulkier and a bit stronger to take advantage of Psurge. Moves include coverage and Encore that can provide support for its team or help itself setup.
:sv/grimmsnarl:
Name: Grimmsnarl
Type:

Stats: 105 (+10) / 120 / 80 (+15) / 95 / 80 (+5) / 60
Abilities: Prankster / Hustle / Pickpocket
G-Max Ability: Misty Surge
New / Changed Moves: Pain Split, Will-O-Wisp
Removed Moves: N/A
Justification: funny megamax reference. Grimmsnarl becomes a strong breaker with Hustle, letting it abuse False Surrender's perfect accuracy to great effec. Will-O-Wisp and Pain Split add some nice utility to Prankster Grimmsnarl, who's already mildly interesting as a pivot with Parting Shot. Misty Surge in its GMax form trades the power you'd get from regular Dynamax + Hustle for the ability to take on status without needing to Max Starfall first, forcing you to have to take it out directly which obviously gets harder with GMax HP boost and Grimm's increased bulk.
Grimmsnarl-Gmax (M) @ Wishing Stone
Ability: Hustle
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Foul Play
- Fire Punch
- Play Rough
- Focus Punch

Grimmsnarl (M) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Parting Shot
- Will-O-Wisp / Thunder Wave
- Spirit Break
- Pain Split

Grimmsnarl (M) @ Choice Band / Wishing Stone
Ability: Hustle
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- False Surrender
- Sucker Punch / Fire Punch
- Play Rough
- Drain Punch / Fire Punch
Congrats to all who won, the next post concerning the following slate will be posted tonight.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:unown: Slate 7: Free For All :unown:

This slate will focus on an open skate, meaning you can pick and choose any four Pokémon you want to submit.​

Restrictions
- Can sub any four unedited Pokémon currently in the TeraMax dex.
- Can add / replace one ability.
- Typing can be modified, but must keep one of its standard typings.
- Can add up to four moves.
- 40 extra BST can be added, with a 20 added stat per limit.
- Pokémon with alternate forms can be bundled as one submission, at the cost of one of you slots. (If I do all Rotom forms in one sub, I can only make 2 additional subs).
"Related families" do not count, only species specific form changes. (You can sub Moltres and G-Moltres in one sub, but not the Legendary Birds)

Submissions last for one week, have fun everyone!
 

LOrd Fernado

I COULD BE BANNED!
:sv/scrafty:
Name: Scrafty
Type:

Stats: 85 / 100 / 125 / 45 / 115 / 58
Abilities: Shed Skin / Regenerator / Intimidate(HA)
New Moves: Iron Defense, Gyro Ball, Stealth Rock, Spikes
Justification: good wall that has a buff in gyro ball and regen
 
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:sv/tinkaton:
Name: Tinkaton
Type: Fairy / Steel
Stats: 85 / 95 / 87 / 70 / 105 / 94 (536 BST)
Abilities: Mold Breaker / Opportunist / Pickpocket (Hidden)
New Moves: Wish, Earthquake, Defog
Justification: Tinkaton no longer hits like a wet rag, and Gigaton Hammer is now a properly threatening move. Mold Breaker + Defog obviously lets you style on Gholdengo, but Opportunist shouldn't be overlooked - Tinkaton has Encore and Thunder Wave, and switching in on a setup move with Opportunist can easily stop a sweep before it starts. Wish is recovery and Earthquake is coverage if you want to run it offensively.

:sv/pincurchin:
Name: Pincurchin
Type: Electric / Poison
Stats: 68 / 101 / 105 / 91 / 95 / 15 (475 BST)
Abilities: Lightning Rod / Electric Surge (Hidden)
New Moves: Volt Switch, Barb Barrage, Rising Voltage, Sludge Bomb
Justification: Real Electric Surge setter. Electric / Poison gives you more resists and more opportunities to switch in in exchange for getting owned even harder by Tusk than you already were. Volt Switch is the momentum that Pincurchin desperately wants to provide, Rising Voltage lets it actually deal damage, and Barb Barrage and Sludge Bomb are different flavours of Poison STAB.

:sv/brambleghast:
Name: Brambleghast
Type: Grass / Ghost
Stats: 75 / 125 / 70 / 80 / 70 / 100 (520 BST)
Abilities: Wind Rider / Speed Boost / Infiltrator (Hidden)
New Moves: Will-O-Wisp, U-turn, High Horsepower
Justification: Brambleghast is sort of a sweeper but sort of not. Speed Boost is obviously terrifying, but a lack of Swords Dance means it can't just snowball and kill everything, and it's relatively unreliable with its reliance on Power Whip and Poltergeist. It does pretty well at offensive support, bringing Spikes, Will-O-Wisp, Rapid Spin, fast Strength Sap, and whatever else you need, though it can't run them all on the same set.

:sv/revavroom:
Name: Revavroom
Type: Steel / Poison
Stats: 80 / 119 / 110 / 54 / 77 / 100 (540 BST)
Abilities: Overcoat / Neutralizing Gas / Filter (Hidden)
New Moves: Noxious Torque, Rapid Spin, Will-O-Wisp, Flare Blitz
Justification: Offensive mon with Neutralizing Gas that isn't strictly offensive. Noxious Torque is a great STAB, effectively being Earthquake with a 30% poison chance, and it can spin and Wisp and Parting Shot or it can just sweep.
 
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:mabosstiff:
Name: Mabosstiff
Type: Dark/Fairy
Stats:
80/125/90/60/70/90 (515)
Abilities: Intimidate / Guard Dog | Stakeout (HA)

New Moves: Knock Off, Parting Shot, Superpower, Moonlight
Justification: The most viable stakeout mon still kind of underperforms despite the ability being very strong, and that is mostly due to dark typing not having good stab if not knock off. This gives mabosstiff what it needs to be somewhat decent as a scarfer and choice bander with the addition of pivot move and such

:spidops:
Name: Spidops
Type: Bug
Stats: 80
/79/102/60/96/35 (444)
Abilities: Insomnia / Poison Heal | Stakeout (HA)

New Moves: Toxic, Rapid Spin, Stealth Rock, Swords Dance
Justification: gen X reference (permipeakneta). Anyway this thing is kinda sad, really not much you can do with it, so I went for poison heal mon that gets every hazard in the game
 
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:Flygon:
Pokémon: Flygon
Stats: 100 / 120 / 80 / 80 / 80 / 100 [BST 560] (+20/+20/+0/+0/+0/+0)
Abilities: Levitate / Sand Stream
Typing:
Ground/Dragon
Move Changes:
+ Brave Bird, Defog, Flare Blitz, Roost
Description: It has always irked me that Flygon does not have Sand Stream, despite all of its Pokedex entries talking about how it can stir up sandstorms. This change will make it the fastest sand setter, while still having all the utility of classic Flygon. Higher Attack and HP should allow it to do the same things it normally does while having a lot of its previous utility back in its kit. Flare Blitz and Brave Bird are here to be better Flying and Fire coverage, and Brave Bird also adds the benefit of being a strong Max Airstream for rare Dynamax sets.


:rotom:
Pokémon: Rotom
Stats: 60 / 50 / 80 / 110 / 80 / 100 [BST 480] (+10/+0/+3/+15/+3/+9)
Abilities: Levitate / Adaptability
Typing:
Electric/Ghost
Move Changes:
+ Overdrive (this carries over to the appliances too)
Description: Semi-decent buff to base form Rotom, minor buff to the other appliances, and a movepool buff that they all should appreciate.
:rotom-fan:
Pokémon: Rotom-Fan
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Wind Rider
Typing:
Electric/Flying
Move Changes:
+ Hurricane, Tailwind, Whirlwind

:rotom-frost:
Pokémon: Rotom-Frost
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Ice Body
Typing:
Electric/Ice
Move Changes:
+ Freeze Dry, Ice Shard, Icy Wind

:rotom-heat:
Pokémon: Rotom-Heat
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Well-Baked Body
Typing:
Electric/Fire
Move Changes:
+ Heat Wave, Incinerate, Scorching Sands

:rotom-mow:
Pokémon: Rotom-Mow
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Sap Sipper
Typing:
Electric/Grass
Move Changes:
+ Energy Ball, Grass Knot, Grassy Glide

:rotom-wash:
Pokémon: Rotom-Wash
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Storm Drain
Typing:
Electric/Water
Move Changes:
+ Chilling Water, Scald, Whirlpool

:Noivern:
Pokémon: Noivern
Stats: 101 / 75 / 81 / 101 / 81 / 131 [BST 570] (+16/+5/+1/+4/+1/+8)
Abilities: Frisk / Infiltrator / Aerilate
Typing: Psychic
/Dragon
Move Changes:
+ Alluring Voice, Earth Power, Flash Cannon, Sludge Wave
Description: Noivern is a Pokemon that would seem solid on paper, but is always outclassed as a fast Dragon by Dragapult, and outclassed as a useful Dragon/Flying Pokemon by Dragonite or Salamence. There are no Psychic/Dragon Pokemon in the tier thanks to no Lati-twins, so this Noivern gets to pick up a niche. New coverage moves allow it to be potentuially a solid Dynamaxer, while still being a solid Specs user like the vanilla form. Aerilate Boomburst will be a strong offensive option for it, and not being STAB should keep it in check.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/gyarados:
Name: Gyarados
Type:

Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe | BST: 540
Abilities: Intimidate | HA: Moxie
New Moves: Bounce, Power Whip, Wave Crash, Superpower
Justification: Gyarados gets back it's Flying STABs specifically for Dynamax sets, and regains it's most potent coverage in Power Whip, makes Gyarados a very scary threat. Wave Crash is the best Water STAB one can get, and Superpower gives him a good means for Dynamax to bolster its Attack. This makes it a very strong regular Dynamax sweeper. Even outside of Dynamax DDance is very threatening for unprepared teams.

:ss/Kilowattrel:
Name: Kilowattrel
Type:

Stats: 80 HP (+10) / 70 Atk / 70 Def (+10) / 115 SpA (+10) / 70 SpD (+10) / 125 Spe | BST: 530
Abilities: Wind Power / Volt Absorb | HA: Competitive
New Moves: +Defog, Heat Wave
Justification: Zapdos at home. Kilowattrel serves as a fast paced offensive pivot with great coverage and good utility, bringing a Defog user that can pressure Gholdengo with Thunderbolt. 80/70/70 is decent bulk for an offensive mon especially sitting at it's speed. Heat Wave gives it a good midground for Ferrothorn, Ghold and multiple Steels in general.

:ss/krookodile:
Name: Krookodile
Type:

Stats: 100 HP (+5) / 122 Atk (+5) / 80 Def / 85 SpA (+20) / 70 SpD / 92 Spe | BST: 549
Abilities: Intimidate / Moxie | HA: Sheer Force
New Moves: Sucker Punch, Rapid Spin, Swords Dance, U-turn
Justification: Krookodile turns into a powerful mixed attacker with access to Sheer Force, or be a useful pivot with Intim and decent utility in Spin and KnockTurn. Swords Dance serves as an excellent wallbreaker as well.
 
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:ss/claydol:
Pokémon: Claydol
Stats: 80 / 70 / 105 / 90 / 120 / 75 [BST 540] (+20 HP, + 20 SpA)
Abilities: Levitate / Well-Baked Body (HA)
Typing:

Move Changes:
+Teleport, +Recover, +Heal Bell, +Psychic Noise
Justification: Claydol is kind of like a discount Equilibra now, as a bulky Ground type with a choice between two immunities. Unlike Equilibra, it's offenses kinda suck, and it's weaknesses to Ghost, Dark, and Bug kinda suck, but it does bring a variety of utility options in Rapid Spin, Rocks, and Heal Bell (which is no longer a signature move in SV, both Chimecho and Blissey learn it). Teleport, Recover, and better SpA make sure it's not too much of a momentum sink.

:ss/togekiss:
Pokémon: Togekiss
Stats: 85 / 65 / 95 / 120 / 115 / 90 [BST 565] (+10 Atk, +10 Spe)
Abilities: Thick Fat / Serene Grace / Super Luck (HA)
Typing:

Move Changes:
+Defog, +Moonblast, +Hurricane, +Heal Bell
Justification: Keeping on the Heal Bell redistribution train, Togekiss sorely misses this move for its stallbreaking sets, as does it miss Defog for team support. Moonblast and Hurricane are upgrades to its current STAB options, and Moonblast let's it's abuse Serene Grace even more. Hopefully Togekiss won't always be using Serene Grace though, as Thick Fat is a superb defensive ability, giving it a new resistance to Fire and letting it take on Weavile and Kyurem with more surety. A small boost to Spe ensures Togekiss can outspeed Great Tusk and the Rotom appliances. Overall this should make Togekiss a viable defensive option in OU.

:ss/forretress:
Pokémon: Forretress
Stats: 95 / 90 / 140 / 60 / 80 / 40 [BST 505] (+20 HP, +20 SpD)
Abilities: Sturdy / Bulletproof / Overcoat (HA)
Typing:

Move Changes:
+Infestation, +Sticky Web, +Clear Smog, +Toxic
Justification: Could you tell I liked Stall? Forretress provides stellar control over hazards, but it stats so often just fell flat in the modern OU environment. With a boost to its HP and SpD, it should be able to take hits on the special side a bit better, and Bulletproof gives it even more switch-in opportunities. Truth be told, Forretress is actually more of a tool for offense than defense with its newfound access to Sticky Web, making it the only good user of the move, and one that can come in repeatedly throughout the game. It is however, a momentum suck. It's not really a good statement that Toxic is its best offensive option, but it does help it from doing absolutely nothing after the hazards situation is where Forry wants.

:ss/lucario:
Pokémon: Lucario
Stats: 90 / 110 / 70 / 120 / 70 / 95 [BST 555] ( +20 HP, +5 SpA, +5 Spe)
Abilities: Steadfast / Mega Launcher / Justified (HA)
Typing:

Move Changes:
+Volt Switch, +Power Gem, +Stealth Rock
Justification: Last one isn't stall! Lucario gets the Urshifu treatment, as it essentially has Fighting / Dark STAB thanks to Mega Launcher, pivoting in the form of Volt Switch, and it can even use its Steel STAB to dispense of Fairies. It's not all sunshine and roses for Lucario though; it's still pretty damn frail, it's Speed tier is merely good, and it has wicked 4MSS, wanting all of Nasty Plot, Dark Pulse, Aura Sphere, Flash Cannon, Vacuum Wave, and Volt Switch. Ironically it can't do much against Bulletproof Forretress either. Still, I think a special Fighting type that isn't Iron Valiant was overdue, and the threat of priority from Lucario should help allay its below average speed tier.

Edit: Reduced Lucario's SpA boost to +5, bringing it down to 120 SpA
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:sv/turtonator:
Name: Turtonator
Type:

Stats: 80 (+20) / 78 / 135 / 97 (+6) / 85 / 50 (+14) | 525
Abilities: Shell Armor / Bulletproof
New Moves: Recover
Justification: fat spinner that counters gholdengo but otherwise loses to most hazard setters. has a threatening smash + dynamax set as well but unfortunately only cracks 437 spe at +2 timid, which allows it to get outsped by scarf easily.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sv/ninjask:
Name: Ninjask
Type:

Stats: 81 (+20) / 110 (+20) / 45 / 50 / 50 / 160
Abilities: Speed Boost / Sharpness / Infiltrator
New / Changed Moves: Knock Off, Earthquake, Stealth Rock, Aqua Cutter
Removed Moves: N/A
Justification: Adjusted Ninjask sub, now a super fast Ground-type which has never really been a thing, able to leverage the good neutral coverage of Sharpness-boosted X-Scissors and Earthquakes to bully anything slower while always being able to U-Turn out whenever it wants. Plays like a weaker JolteMons Mega Beedrill that can hold an item. Still stupid frail, though. Run Fury Cutter if real
Ninjask @ Choice Band / Heavy-Duty Boots
Ability: Sharpness
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- U-turn
- Knock Off


:sv/maractus:
Name: Maractus
Type:

Stats: 93 (+18) / 86 / 67 / 124 (+18) / 67 / 64 (+4)
Abilities: Water Absorb / Sand Rush / Storm Drain
New / Changed Moves: Moonblast, Earth Power, Nasty Plot, Strength Sap
Removed Moves: N/A
Justification: Weird Sand guy, beats Waters and Grounds for Excadrill
Maractus @ Life Orb / Choice Specs
Ability: Sand Rush
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball / Leaf Storm
- Moonblast
- Earth Power
- Nasty Plot / Spikes / Strength Sap
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ok, time to make some critiques. Since these subs are more vague Ill be more critical of subs to help guide them out, especially since imo, alot more questionable wins have gotten through as of late.

:sv/brambleghast:
Name: Brambleghast
Type: Grass / Ghost
Stats: 55 / 125 / 70 / 80 / 70 / 100 (500 BST)
Abilities: Wind Rider / Speed Boost / Infiltrator (Hidden)
New Moves: Will-O-Wisp, U-turn, High Horsepower
Justification: Brambleghast is sort of a sweeper but sort of not. Speed Boost is obviously terrifying, but a lack of Swords Dance means it can't just snowball and kill everything, and it's relatively unreliable with its reliance on Power Whip and Poltergeist. It does pretty well at offensive support, bringing Spikes, Will-O-Wisp, Rapid Spin, fast Strength Sap, and whatever else you need, though it can't run them all on the same set.
:brambleghast: I don't see what these changes do to place it in OU. It's main flaws in its fragility are still prevalent, it's massive 4MSS really makes it struggle to fit any f the tools added anyway. Spin, dual STAB, Spikes, Strength Sap alone is hard to choose and th additions don't help. As far as I can see, I'd rather just run Great Tusk as my spinner or run Boots spam instead of running this as my main form of hazard control.

:spidops:
Name: Spidops
Type: Bug
Stats: 80
/79/102/60/96/35 (444)
Abilities: Insomnia / Poison Heal | Stakeout (HA)

New Moves: Toxic, Rapid Spin, Stealth Rock, Swords Dance
Justification: gen X reference (permipeakneta). Anyway this thing is kinda sad, really not much you can do with it, so I went for poison heal mon that gets every hazard in the game
:spidops: This still sucks, badly. Its passive as hell and competes with goats like Ferrothorn for hazard stacking. Webs is really it's only major niche, which sucks since it hard loses to every form of hazard control. Mon needs a major rework or even a different mon altogether.

:sv/scrafty:
Name: Scrafty
Type:

Stats: 85 / 100 / 125 / 45 / 115 / 58
Abilities: Shed Skin / Regenerator / Intimidate(HA)
New Moves: Iron Defense, Gyro Ball
Justification: good wall that has a buff in gyro ball and regen
This thing's utility movepool is alot slimmer than one thinks. Specifically like no Rocks. Otherwise it just swaps in on stuff and swaps out.

:rotom:
Pokémon: Rotom
Stats: 60 / 50 / 80 / 110 / 80 / 100 [BST 480] (+10/+0/+3/+15/+3/+9)
Abilities: Levitate / Adaptability
Typing:
Electric/Ghost
Move Changes:
+ Overdrive (this carries over to the appliances too)
Description: Major buff to base form Rotom, minor buff to the other appliances, and a movepool buff that they all should appreciate.
:rotom-fan:
Pokémon: Rotom-Fan
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Wind Rider
Typing:
Electric/Flying
Move Changes:
+ Heat Wave, Hurricane, Icy Wind

:rotom-frost:
Pokémon: Rotom-Frost
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Ice Body
Typing:
Electric/Ice
Move Changes:
+ Chilling Water, Freeze Dry, Icy Wind

:rotom-heat:
Pokémon: Rotom-Heat
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Well-Baked Body
Typing:
Electric/Fire
Move Changes:
+ Heat Wave, Scald, Scorching Sands

:rotom-mow:
Pokémon: Rotom-Mow
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Sap Sipper
Typing:
Electric/Grass
Move Changes:
+ Energy Ball, Giga Drain, Grass Knot

:rotom-wash:
Pokémon: Rotom-Wash
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Storm Drain
Typing:
Electric/Water
Move Changes:
+ Chilling Water, Scald, Whirlpool

:Noivern:
Pokémon: Noivern
Stats: 101 / 75 / 81 / 101 / 81 / 131 [BST 570] (+16/+5/+1/+4/+1/+8)
Abilities: Frisk / Infiltrator / Aerilate
Typing: Psychic
/Dragon
Move Changes:
+ Alluring Voice, Earth Power, Flash Cannon, Sludge Wave
Description: Noivern is a Pokemon that would seem solid on paper, but is always outclassed as a fast Dragon by Dragapult, and outclassed as a useful Dragon/Flying Pokemon by Dragonite or Salamence. There are no Psychic/Dragon Pokemon in the tier thanks to no Lati-twins, so this Noivern gets to pick up a niche. New coverage moves allow it to be a versatile Dynamaxer, while still allowing the non-Dynamax variant to be strong but bearable. Aerilate Boomburst will be a strong offensive option for it, and not being STAB should keep it in check.
:rotom: This mon still soundly sucks. I know it's probably not the main point of the sub, but I'm jut pointing out it does kinda suck in case you really want this to be good.
:rotom-frost: I think Freeze Dry may be problematic here due to the crazy dual STAB potential. Lack of Ice Beam + Freeze Dry imo prevents me from going full veto here, but the potential should note that.

Outside of Rotom-Wash, and maybe Rotom-Frost, I think these mons are kinda lacking in a certain omph to make them viable members on an OU team. I think you maybe give them beter tools, or make them more distinct from each other in order to have this be more than a glorifed Rotom-Wash sub. This one is also just my own personal preference, amd not anything that is technically competitive, but I am never personally fond of giving Rotom Forms access to coverage that match the type of other Rotoms.

:noivern: :flygon:
I think both of these are fine, the former better than the latter, but these to me are not the Pokemon you spend time running as dedicated D-Max abusers. I see the vision kinda, but it feels very forced, esp in Flygon's case. Just saying this because alot of the components to your sub specialize around being good mons and great D-Maxers.

:ss/lucario:
Pokémon: Lucario
Stats: 90 / 110 / 70 / 130 / 70 / 95 [BST 565] ( +20 HP, +15 SpA, +5 Spe)
Abilities: Steadfast / Mega Launcher / Justified (HA)
Typing:

Move Changes:
+Volt Switch, +Power Gem, +Stealth Rock
Justification: Last one isn't stall! Lucario gets the Urshifu treatment, as it essentially has Fighting / Dark STAB thanks to Mega Launcher, pivoting in the form of Volt Switch, and it can even use its Steel STAB to dispense of Fairies. It's not all sunshine and roses for Lucario though; it's still pretty damn frail, it's Speed tier is merely good, and it has wicked 4MSS, wanting all of Nasty Plot, Dark Pulse, Aura Sphere, Flash Cannon, Vacuum Wave, and Volt Switch. Ironically it can't do much against Bulletproof Forretress either. Still, I think a special Fighting type that isn't Iron Valiant was overdue, and the threat of priority from Lucario should help allay its below average speed tier.
This the only veto so far. Asking that Lucario gets a SpA decrease of like 10, mainly because this + Mega Launcher makes it alot stronger than you think, esp with the bulk and speed increase that partnered with it.

:sv/turtonator:
Name: Turtonator
Type:

Stats: 80 (+20) / 78 / 135 / 97 (+6) / 85 / 50 (+14) | 525
Abilities: Shell Armor / Bulletproof
New Moves: Recover
Justification: fat spinner that counters gholdengo but otherwise loses to most hazard setters. has a threatening smash + dynamax set as well but unfortunately only cracks 437 spe at +2 timid, which allows it to get outsped by scarf easily.
Not saying this is outright bad, but hinging a Pokémon's viability solely on its matchup with one mon regardless of that one mon's standing in the metagame may not be a good idea. Maybe make sure it can do something other than serve as a reliable spinner to a very specific structure of playstyle. And it still may struggle with Hex + Twave bulky variants, especially since Tera is on the table.

:sv/ninjask:
Name: Ninjask
Type:

Stats: 81 (+20) / 100 (+10) / 55 (+10) / 50 / 50 / 160
Abilities: Speed Boost / Sharpness / Infiltrator
New / Changed Moves: Knock Off, Earthquake, Taunt
Removed Moves: N/A
Justification: speedran this sub like how ninjask is gonna speed past everything in the meta. be fast, click coverage moves, and pivot. suffers from still being as sturdy as wet one-ply toilet paper

:sv/maractus:
Name: Maractus
Type:

Stats: 95 (+20) / 86 / 67 / 116 (+10) / 67 / 70 (+10)
Abilities: Iron Barbs / Sand Rush / Storm Drain
New / Changed Moves: Moonblast, Earth Power, Nasty Plot, Parting Shot
Removed Moves: N/A
Justification: weird sand guy, beats waters and grounds for excadrill
:ninjask: Honestly, I am unsure if this is enough to put your guy on the map. As you said, it's frail, it's coverage is really only just a moderately strong Earthquake, piss poor STABs. I really find it hard to believe as it currently stands this would be an OU threat at all.

:maractus: Similar sentiments as to what shared above to a lesser degree. I think Sand MAY run this on their team, but I don't think this adds as much to sand as a playstyle as one might think. It's really the fragility that hurts it, because it's offensive potential is kind of there with NP. I just think it needs an extra oomph since Sand itself kinda sucks in this metagame anyways.

These are alot of critiques, so I have decided to give a generous 48 Hour window for people to adjust subs as you (or in koista's case, I) see fit. As per usual, during this window new submissions can be made by both existing submitters AND new submitters, the only difference is they don't get the grace of this commentary, and are thus subject to an abrupt veto when subs offically close if deemed necessary.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
All vetoes are fixed.

Voting Guidelines

You vote for your top 5 submissions (3 at minimum), unless not applicable, in order from most favourite to least favourite. The top two are weighted (3 and 2 points respectively). You have a maximum of two self votes and only one can be weighted, but it can occupy the top slot. (unless it's your only sub)

Voting will last for 48 Hours. May the best submitter win!
 

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