Pet Mod TeraMax [Phase 3 - Slate 1: Gen 8 Home]

:eiscue: Analysis geek(sv), z-nogyroP, Pqrdg, Orangesodapop
:falinks: yoshiblaze, Z-nogyroP, Pqrdg, Analysis geek(sv)
:stonjourner: Yoshiblaze, Z-nogyroP, Pqrdg, Beebos
:dudunsparce: Yoshiblaze, Orangesodapop, Z-nogyroP, Gekokeso,
:scovillain: z-nogyroP, Pqrdg, Analysis geek(sv)
:Tatsugiri: Yoshiblaze, pqrdg, Vizar, Z-nogyroP, Beebos
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:falinks:
PQRDG
Yoshiblaze
analysis geek

:stonjourner:
Yoshiblaze
PQRDG
Z-nogyroP
analysis geek
Beebos

:eiscue:
analysis geek
PQRDG
Z-nogyroP
Orangesodapop

:dudunsparce:
PQRDG
Gekokeso
Analysis Geek
Orangesodapop
Yoshiblaze

:scovillain:
Yoshiblaze
Z-nogyroP
PQRDG
Beebos
Analysis Geek

:tatsugiri:
Z-nogyroP
Beebos
ViZar
PQRDG
analysis geek
 
:falinks:
PQRDG
analysis geek
Yoshiblaze
Z-nogyrop

:stonjourner:
Yoshiblaze
Beebos
analysis geek
Z-nogyrop
PQRDG

:eiscue:
analysis geek
Orangesodapop
Z-nogyrop
PQRDG

:dudunsparce:
PQRDG
Gekokeso (sv)
Yoshiblaze
analysis geek

:scovillain:
Yoshiblaze
PQRDG
Beebos
Z-nogyrop
LOrd Fernado

:tatsugiri:
ViZar
PQRDG
analysis geek
Z-nogyrop
Yoshiblaze
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:falinks:
PQRDG
Z-nogyroP
Yoshiblaze (SV)
analysis geek

:stonjourner:
analysis geek
PQRDG
Yoshiblaze (SV)
Beebos
Z-nogyroP

:eiscue:
Z-nogyroP
Orangesodapop
analysis geek
PQRDG

:dudunsparce:
Gekokeso
analysis geek
Orangesodapop
PQRDG
Z-nogyroP

:scovillain:
Yoshiblaze (SV)
LOrd Fernado
PQRDG
Z-nogyroP
Beebos

:tatsugiri-droopy:
PQRDG
ViZar
Z-nogyroP
Beebos
analysis geek
 
:falinks:
Yoshiblaze
analysis geek
PQRDG

:stonjourner:
Yoshiblaze
Beebos
PQRDG
Z-nogyroP
analysis geek

:eiscue:
Z-nogyroP
analysis geek
PQRDG
Orangesodapop

:dudunsparce:
Yoshiblaze
Gekokeso
analysis geek
PQRDG
Orangesodapop

:scovillain:
Yoshiblaze
analysis geek
PQRDG
LOrd Fernando
Beebos

:tatsugiri:
Yoshiblaze
analysis geek
ViZar
PQRDG
Z-nogyroP
 

LOrd Fernado

I COULD BE BANNED!
:dudunsparce:
Gekokeso
Yoshiblaze
analysis geek
PQRDG
Orangesodapop

:eiscue:
analysis geek
Yoshiblaze
Orangesodapop
PQRDG
Z-nogyrop

:falinks:
PQRDG
Yoshiblaze
analysis geek
Z-nogyrop

:scovillain:
Beebos
LOrd Fernado(sv)
Yoshiblaze
Z-nogyrop
analysis geek

:stonjourner:
Beebos
Z-nogyrop
Yoshiblaze
PQRDG

:tatsugiri:
ViZar
Beebos
analysis geek
Yoshiblaze
PQRDG
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:dudunsparce:
Orangesodapop
Yoshiblaze
Gekokeso
PQRDG

:eiscue:
Orangesodapop
Z-nogyroP
PQRDG
analysis geek

:falinks:
Yoshiblaze
Z-nogyroP
analysis geek
PQRDG

:scovillain:
Yoshiblaze
LOrd Fernado
Z-nogyroP
Beebos
analysis geek

:stonjourner:
Z-nogyroP
Yoshiblaze
analysis geek
PQRDG

:tatsugiri:
PQRDG
ViZar (SV)
Z-nogyroP
analysis geek
Beebos
 
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:dudunsparce:
Orangesodapop(sv)
Yoshiblaze
Geko

:eiscue:
Zporygnop
Pqrdg
Orangesodapop (sv)


:falinks:
Zporygnop
Yoshiblaze
analysis geek

:scovillain:
Yoshiblaze
Zporygnop
analysis geek

:stonjourner:
Beebos
Zporygnop
Yoshiblaze

:tatsugiri:
ViZar
Beebos
Yoshiblaze
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:dudunsparce:
Orangesodapop
Yoshiblaze
Gekokeso
Beebos
PQRDG

:eiscue:
Orangesodapop
Z-nogyroP
PQRDG
analysis geek

:falinks:
Yoshiblaze
Z-nogyroP
analysis geek
PQRDG

:scovillain:
Yoshiblaze
LOrd Fernado
Z-nogyroP
Beebos
analysis geek

:stonjourner:
Z-nogyroP
Yoshiblaze
analysis geek
PQRDG

:tatsugiri:
PQRDG
ViZar (SV)
Z-nogyroP
analysis geek
Beebos
Beebos did not submit a Dudunsparce

:dudunsparce:
Orangesodapop(sv)
Yoshiblaze
Geko

:eiscue:
yoshiblaze
Zporygnop
Orangesodapop (sv)


:falinks:
Zporygnop
Yoshiblaze
analysis geek

:scovillain:
Yoshiblaze
Zporygnop
analysis geek

:stonjourner:
Beebos
Zporygnop
Yoshiblaze

:tatsugiri:
ViZar
Beebos
Yoshiblaze
Yoshiblaze did not submit an Eiscue

Please edit votes accordingly
 
:falinks:Yoshiblaze, PQRDG, analysis geek
:stonjourner:Yoshiblaze, Z-nogyrop, Beebos (sv), PQRDG, analysis geek
:eiscue:analysis geek, PQRDG, Orangesodapop, Z-nogyrop
:dudunsparce:Gekokeso, Yoshiblaze, Z-nogyrop, PQRDG, Orangesodapop
:scovillain:PQRDG, Yoshiblaze, Beebos (sv), Z-nogyrop, LOrd Fernando
:tatsugiri:ViZar, Beebos (sv), Yoshiblaze, analysis geek
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!
:sv/stonjourner:
Name: Stonjourner
Type:

Stats: 100 / 125 / 135 / 20 / 60 (+40) / 80 (+10)
Abilities: Power Spot* - Now also affects the user. Additionally, when this Pokémon switches out, its team's attacks deal 1.3x damage for the next turn.
New / Changed Moves: Headlong Rush, Spikes, Bounce
Removed Moves: N/A
Justification: Basically a faster, more offensive Rhyperior, sporting the same excellent STAB EdgeQuake combo, excellent physical bulk, and a ton of power with 125 Attack and a free 1.3x boost. 80 Speed is good enough for a typical crazy powerful wallbreaker, letting Stonj act as a good Scarfer, Dynamax abuser (with Bounce for Speed), or just slapping a Choice Band on it and going crazy. Power Spot also provides some nice utility, giving the next mon that comes in a Life Orb boost for a turn, rewarding you for positioning well and getting in your complimentary breaker. Still deathly afraid of most special attackers despite the huge SpD buff.

:sv/falinks:
Name: Falinks
Type:

Stats: 65 / 115 (+15) / 100 / 70 / 60 / 110 (+40)
Abilities: Battle Armor / Technician / Defiant
New / Changed Moves: No Retreat*, Rock Blast, Bullet Seed, Gunk Shot
*No Retreat - Can only be used once per switch-in, but no longer prevents switching
Removed Moves: N/A
Justification: Mini-Terrakion that has the option to omniboost itself. 110 Speed is very fast for a Rock-type and while it lacks Lycanroc-Dusk's sheer power and Accelerock, Falinks' much better typing and coverage plus No Retreat give Falinks something to do. Loaded Dice with SD or No Retreat and Rock Blast/CC/Bullet Seed will go hard.


Name: Scovillain
Type:

Stats: 95 (+30) / 123 (+15) / 65 / 93 (-15) / 65 / 95 (+20)
Abilities: Chlorophyll / Intimidate / Moody
New / Changed Moves: Spicy Extract* (Grass-type Fire Lash), Flare Blitz, Close Combat
Removed Moves: N/A
Justification: Venusaur is the much preferred option for a special Chlorophyll user, so this aims to make Scovillain a better physical option there. Faces competition from cinderace in this role, but the speed advantage and better matchup into Water-types gives Scovillain some advantages. Also makes for a decent dynamax abuser when it can set Sun for itself and boost with Max Knuckle. Spicy Extract is also fun to bully switch-ins, as not much wants to take an 80 BP Grass move into a Sun-boosted +1 Flare Blitz from a mon with 123 Attack.


Name: Dudunsparce
Type:

Stats
: 130 (+10) / 100 / 80 / 90 (+5) / 80 (+5) / 55
Abilities: Serene Grace / Stamina / Rattled
New / Changed Moves: Hyper Drill* (Now ignores resistances instead of going through protection), Knock Off, Defog
Removed Moves: N/A
Justification: Dudunsparce's 130/80/80 bulk + Stamina + Roost goes kinda insane if left alone for too long, especially in combination with Calm Mind to boost up and patch up Dudun's SpD and the always annoying Glare. Mainly held back by still being pure Normal, which isn't all bad when the opponent's options to handle a super boosted up Dudun are limited to just Fighting moves and also STAB Boomburst, but the lack of resistances and existence of Great Tusk means it's not always gonna be easy for Dudun. Loves Tera, though.
:Eiscue:
Name: Eiscue
Type: Ice/Ground
Stats: 75/110(+30)/130(+20)/65/130(+40)/50 Bst: 560
Noice stats: 75/110/90/65/70/130 Bst: 540
Abilities: Ice Face*-Changes to noice forme when using an attacking move and changes back when using a status move.
New / Changed Moves: Earthquake, Shore up, Spikes
Justification: While i think could be an interesting way to buff eiscue i need some thoughts on this (mainly the ability).
:sv/tatsugiri:
Name: Tatsugiri
Type:

Abilities: Commander / Natural Cure | Storm Drain (HA)
Commander: Opposing slower Pokemon take 10% more damage. 20% if target is Water or Dragon.
Stats: 88/50/70/120/95/92 (515) [+20 HP, +10 Def, +10 Spe]
Move Additions: Recover, Ice Beam, U-turn
:choice-scarf:Choice Scarf:choice-scarf:
Tatsugiri @ Choice Scarf
Ability: Commander
Tera Type: Fairy / Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump
- Ice Beam / Memento
- U-turn / Memento

:heavy-duty-boots:Offensive Pivot:heavy-duty-boots:
Tatsugiri @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Fairy / Grass / Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Draco Meteor
- U-turn / Recover
- Rapid Spin / Recover

:life-orb:Nasty Plot:life-orb:
Tatsugiri @ Life Orb
Ability: Commander
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dragon Pulse
- Nasty Plot
- Rapid Spin

Description: Takes advantage of Tera Water being a great defensive type, mainly on Garganacl, and of naturally good Water-types like Toxapex and Slowking by removing effects of Sludge Bomb and Scald. Being able to muscle through checks like Gastrodon, Azumarill, Slowking, Toxapex and Rotom-Wash is also a great advantage. Old Commender was kinda bad, here you have a better variant that is more useful overall. Now it is stronger overall but still has a great match-up against Water-types, that tend to check it. Alternatively, you can do Natural Cure and act as a more support oriented Tatsugiri. Dracovish and Walking Wake are great offensive Water/Dragons, thus I wanted to focus more on Tatsugiri's support capabilities.
Congrats to everyone who won and everyone who submitted!
Have discussion about our winners, as we will be taking a well needed Playtesting / Balance break, were we will assess the current state of the meta, and check to see if our existing subs are too good or too bad. Cheers!
 
:stonjourner: Strong wallbreaker that has some dmax potential with bounce (max airstream) to boost speed, and some fighting move to boost attack. The nasty weakness to grass and water will hold back a bit but i see it having moderate success.
:falinks: Pretty cut and dry sweeper. It will have a hard time getting no retreat off due to it multiple weaknesses to common types but once its setup it can probably clean through a weakened team.
:dudunsparce: Standard fatmon. It gets good utility moves in knock off, glare, defog, stealth rock but it is rather passive and lets common threats in for free (some don't like their item being removed however).
:scovillain: A self-sufficient dmax sweeper, with the changes it can break through walls easier and boost its atk and set sun if it decides to dmax.

:eiscue: My sub. Its could probably be a solid spiker as its matchup against tusk (without a fighting move) is solid as the tier's main spinner. It has shore up for recovery and standard ground move earthquake for stab. If you are feeling cheeky maybe bd set could be scary but it can be revenged by common priority like aqua jet, mach punch bullet punch or outsped by scarfer and revenged that way. It also has good overall bulk in regular form so it gets many opportunities to come in.

:tatsugiri: Could potentially be a decent scarf user with the ability to revenge kill slower threats due to its stabs hitting harder due to the ability change. Its kinda outclassed outside of that role by walking wake that can also pivot, hits harder, and has slightly better coverage and as a spinner by great tusk (although hydro/surf probably blast gholdengo on the switch if the ability works like analytic boosts).
 
:stonjourner: Essentially a stronger version of offensive tusk, but without rapid spin. Still hits stupid hard but should be hanlded by priority.
:falinks: Regular sweeper. Competing / trying to bypass tusk as well as bypassing Gholdengo at the same time might be tough but it does seem extremely strong, especially with tera.
:dudunsparce: Good mon, bulky mon that can really do well with tera.
:scovillain: Good dynamax sweeper for sun teams since it doesn't overlap with common paradox staples like Tusk or Wake. Should fit on thise teams wonderfully.
:eiscue: Looks okay, Ground Ice is a well known great offensive typing to have, although I do worry if Eiscue is going to have similar issues as Damanitan-Galar has in terms of its form changing ability.
:tatsugiri: Interesting take on Tatsugiri, Love having move hazard removal options in the meta that desperately needs it.
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:stonjourner: A really strong Pokemon. It is somewhat one-dimensional due to its lack of coverage and status moves, but its tools are really good. STAB Headlong Rush and Stone Edge are strong on their own and so are Stealth Rocks and Spikes, but the main strength is Power Spot in my eyes. It can more easily run Scarf and Rock Polish and adding extra support for physically offensive teammates like Kingambit, Chien-Pao, Melmetal and Great Tusk (cant read all offensive Pokemon benefit from this) allowing them to break through checks more easily thanks to the boost. Overall, while niche, a solid sub and support options for offensive teams.
Stonjourner @ Choice Scarf
Ability: Power Spot
Tera Type: Grass / Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Stone Edge
- Heat Crash
- Heavy Slam

Stonjourner @ Life Orb
Ability: Power Spot
Tera Type: Fire / Ground / Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Headlong Rush
- Stone Edge
- Heat Crash
- Rock Polish

Stonjourner @ Heavy-Duty Boots / Leftovers / Eject Pack
Ability: Power Spot
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Stone Edge
- Stealth Rock
- Spikes

:falinks: Scary Sweeper. It has a few checks in Dondozo, Clefable, Great Tusk and Gholdengo but to unprepared teams it is a nightmare. It can definitively function as a breaker with STAB CC and Technician Rock Blast give it great coverage and power. It can pretty much do what you want it to do. Break with CB or Sweep with No Retreat. It is kinda a light Great Tusk since that Pokemon is one of, if not, the best Pokemon in the tier but Falinks speed and immediate sweeping potential is not something to scoff at.
Falinks @ Loaded Dice
Ability: Technician
Tera Type: Flying / Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Blast
- Knock Off
- No Retreat

Falinks @ Choice Band
Ability: Technician
Tera Type: Flying / Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Blast
- Knock Off
- First Impression

:scovillain: I'm not sure it this Pokemon can function outside of Sun, but it is amazing in it. Being a physical sweeper is great on this archetype but in Gen 9 it is kinda overshadowed by Roaring Moon and Great Tusk, but the higher speed and Sun boosted STAB gives it value other them. Can also be a utility Pivot with Intimidate, Super Fang, Leech Seed and Will-O-Wisp. Overall a solid Pokemon, but not the best addition.
Scovillain @ Heavy-Duty Boosts / Wishing Stone
Ability: Chlorophyll
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spicy Extract
- Flare Blitz
- Close Combat
- Growth

Scovillain @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water / Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spicy Extract
- Flare Blitz
- Super Fang
- Leech Seed

:dudunsparce: This is the worst winner in all honestly. I think it has amazing traits with Knock Off, Defog, Glare, Recovery, Body Press, Coil, Stealth Rock, Toxic, Stamina and great bulk but I think the things holding this back are its passivity and Normal-typing. Its passivity can be somewhat offset by Coil, but at that point Dondozo and Ting-Lu are better set-up sweepers thanks to their abilities and defensive profile while Normal does not give you anything positive except a Ghost immunity. I think it can work, but is is pretty lackluster ngl.
Dudunsparce @ Rocky Helmet
Ability: Stamina
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Hyper Drill
- Knock Off / Body Press / Glare / Toxic
- Stealth Rock / Defog / Glare / Toxic
- Roost

Dudunsparce @ Leftovers
Ability: Stamina
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Hyper Drill / Body Press
- Knock Off / Body Press
- Coil
- Roost

:eiscue: Solid offensive Pokemon. It is an Aegislash like Pokemon where it uses its low speed to tank a hit and then hit back. However, it has higher speed instead so it has better match-ups against offense instead of defense. In addition, being Ice doesn't give you the checking ability of Aegislash but Shore Up makes up for it. I think this Pokemon is best used as a sweeper or offensive pivot. Interesting take on this mon.
Eiscue @ Heavy-Duty Boots
Ability: Ice Face
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Flip Turn
- Shore Up

Eiscue @ Salac Berry
Ability: Ice Face
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Substitute
- Belly Drum

My sub lol. I already went other this in my sub but it is a strong wallbreaker with great utility options and it can annoy Stealth Rockers like Garganacl and Great Tusk. More details in my sub.


Lastly, from testing I would like to comment on a few things.
First, these Pokemon are not used often or at all. I think they have potential and I think the reason why they are not used is because of new toy syndrome and just testing the meta, but I would love to see more of them:
:amoonguss::barraskewda::pelipper::ceruledge::clefable::dondozo::dragonite::espathra::garchomp::greninja::iron-moth::iron-valiant::kommo-o::meowscarada::roaring-moon::walking-wake::zamazenta:

Also I would to see another nerf slate some time in the future. I think that Pokemon like Kingambit, Gholdengo, Roaring Moon, Great Tusk, Baxcalibur could use some nerfs, especially the former two. However, it is quite early to say and I don't think that it should be addressed immediately, just wanted to throw this in.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Servus! Before the tour starts I'd like to talk about some staples in the meta and some strategies that have been seen and some that are not used but should be.

First the, in my opinion, top 3 of the metagame. There should be at least two of them on a team. They can fullfil many roles but one thing that they have in common is that they provide at least one thing both offensively and defensively to the playstyle of a team.
:sv/great-tusk::sv/gholdengo::sv/kingambit:
Great Tusk is easily the best Pokemon in the tier. In my opinion, every team needs to run it, the only exceptions are Stall, Sand and some teams that refer want to use Ting-Lu as a Ground. Aside from that, you do nothing wrong with this guy. It fullfils the role of a Spinner, progress maker with Knock Off and Stealth Rock, Wallbreaker, Sweeper and Tank. Being Hazard Removal that Gholdengo is scared is scared of is really good, especially since it is faster than Gholdgeno, so mispredicting against it isn't a end all be all. Its Tera is also flexible.
Although the other two here get better use of their Tera, Tusk is still a great Tera Pokemon. Water and Fairy are great defensively, Ice and Fire are great for offensive sets and booster energy variants since they boost Ice Spinner or prevent Will-O-Wisp respectively and Ground is great for boosted Headlong Rush. The other two are probably more volatile and dangerous than Tusk but the fact that Tusk fullfils roles that fit on many teams and the fact that it can solidly check the other two while the reverse isn't true, is what puts in on number 1 for me.

Gholdengo needs no introduction. Its type combo and ability give it great defensive utility and many opportunities to what it wants, which usually is attack or set-up. It has great set versatility and all of its sets are good, even unusual options like Substitute, Dazzling Gleam and Psyshock add more depth into its offensive potential. Its defensive potential is also amazing, with Covert Cloak, Air Balloon, Leftovers and weakness Berries being great options in that slot. Tera is also amazing on it. Fairy, Flying, Water, Ghost, Steel and Fighting are all great types to turn into and help it immensily both offensively and defensively. It fits well on hazard stack teams, offensive teams and bulkier variants with set-up can also fit on slower teams.

Kingambit is probably the only Pokemon here that only has one good set but that set is good. It is generally weaker with G-Max Pokemon being around and them having the extra bulk but its bread and butter of SD, Sucker Punch and Iron Head is really useful in this meta. It mainly fits on offensive teams but it does serve its role well by wallbreaking mid game and cleaning late game. Being a natural check to Gholdengo is a nice thing to be. Kowtow Cleave is probably the best option for it since it has great power and is better against defensive Pokemon that resist Steel. Low Kick is also great against opposing Kingambit specifically. Tera is also really flexible here. Fire, Flying, Ghost, Dark, Fairy and Water are all great fits and it can even reliable run Tera Blast.


Useful Dynamax Pokemon
Now onto this mechanic. I will be honest, a dedicated Gigantamax Pokemon will be better in 99% of games. Dynamax is niche but it can be useful, especially when you play to its strengths, which are setting weather or terrain and raising the user's speed when using Max Air Stream. Thus, some Pokemon can use this when they can afford it and when a Gigantamax does not fit your team.
:arctozolt: - Max Hailstorm activates Slush Rush, Max Knuckle boosts Attack and Max Lightning makes Bolt Beak stronger and makes Valiant or Moth better partners.
:barraskewda: - Max Geyser activates Swift Swim and it can boost itself with Max Knuckle.
:chi-yu: - Max Flare and Max Darkness boost its damage output in some way and the former makes it more flexible on Sun teams, resetting sun in some situations.
:darmanitan-galar: - This one cannot hold an item either way, when using Gorilla Tactics. Therefore it has no opportunity cost.
:dracozolt: - Max Airstream boosts speed, Max Knucle boosts Attack, Max Lightning boosts Bolt Beak and Max Moves never missing works well with Hustle. Max Rockfall can also be used on Sand Rush variants.
:gyarados: - STAB Max Airstream. While not a strong move anymore is usable Flying STAB and it benefits well from it.
:iron-moth: - It can substitute the Sub on its Booster Energy set with Discharge and benefit both from Max Moves and the Quark Drive boost.
:iron-valiant: - Same as moth, but running Booster on this mon is generally better
:melmetal: - Extra bulk and Max Steelspike and Max Quake both boost its defenses and Max Knuckle boost its attack.
:salamence: - Same as Gyarados but better since it has a Flying STAB outside of Dynamax.
:walking-wake: - Almost any move it runs benefits from being a Max Move. Max Geyser boosting Water moves, Max Flare activating Protosynthesis and boosting Hydro Steam. Max Airstream boosting speed.


Great Gigantamax Pokemon
This list isn't really long, especially since most formes haven't been tested yet but some proofed themselves to be great.
:appletun: - Does not need to Giga right away and has great moves.
:alcremie: - Same here.
:butterfree: - Great Tusk check and status spreader, useful for Bulky Dragapults and Bulky Gholdengos.
:flapple: - Max Moves and Hustle work really well together.
:garbodor: - Bulky, hazard stack and generally good moves.
:hatterene: - Good Pokemon already, the extra bulk and potential Light Screen improve its offensive threat.

These Pokemon can also be useful, but they have not been used yet or they have not have had great success yet:
:blastoise::centiskorch::coalossal::copperajah::corviknight::lapras::machamp::rillaboom::snorlax::venusaur:


Changed Pokemon
I will only focus on those Pokemon that have had the biggest impact and the ones that are generally good additions on any team.
:sv/palafin::sv/palafin-hero:
At first I didn't know what to think of it, but it is the best check to Kingambit we have. The typing and physical bulk offset its lack of reliable recovery, resorting to Drain Punch. It also has great utility with a decently strong Flip Turn and Jet Punch. Palafin honestly needs to be bulky to be good since it it is lackluster with its speed and its bulk is where it is strong.

:sv/annihilape:
Annihilape is a good Stealth Rock setter and it is a good check to Great Tusk even. Running enough speed almost always ensures that you check Great Tusk and either recover the health you used or get your own rocks up. Not having set-up is bad and Rage Fist having recoil is even worse so it is significantly worse against bulk and you have to be careful with it since one slip up costs your entire slot.

:sv/iron-bundle:
Iron Bundle loosing Freeze-Dry was a big blow and thus it isn't as threatening as you want it to be. However, it is still fast, strong and good attacks with Surf and Ice Beam and its main strength comes from its utility moves. Encore, Taunt, Destiny Bond, Haze and Defog are all great moves to have. It is overall weaker but it can be great support for offensive teams with the aforementioned moves.


:sv/wo-chien::sv/chien-pao::sv/ting-lu::sv/chi-yu:
I'm gonna keep these short since most of them aren't super different from vanilla.
Wo-Chien is obviously the most different, with the whole type change. It has become better since it has better typing to check Special Attackers like Gholdengo and Hatterene while it has good match-ups against Kingambit and some Iron Valiant sets. Being weak to Great Tusk's Ground STAB is bad but it was weak to Great Tusk's Fighting STAB, so yeah. Overall, it is good now, just needs more testing.
Chien-Pao is just weaker and slower but other than that it is still solid. It is less likely to pick up KOs thanks to the nerf but that is honestly alright lol. Freeze-Dry is now a solid option for it since it can hit Toxapex and Dondozo for more damage but it is hard to fit.
Ting-Lu is Ting-Lu. It can often run Curse now and with Rest, it can play like Dondozo and reliably set-up against foes like Gholdengo and Dragapult.
Chi-Yu is honestly overrated? Like yes, it is good and not missing Fire Blast is always great but it needs time to get going and it sometimes underperformes but it is still something to think about when building.

I also didn't touch on Slate 3 or 4 Pokemon since their main strengths come from Gigantamaxing or they are new, therefore they need more testing.


Useful/Good Pokemon that need more testing
I mentioned this in my previous post, but I feel like these Pokemon have potential or are good in vanilla OU. Some of them are less viable in this meta though due to a lack of reliable support (i.e. Snow Warning setter for Arctozolt) or better competition (i.e. Great Tusk > Excadrill) but never the less, but they niches:
:amoonguss::arctozolt::barraskewda::baxcalibur::ceruledge::clefable::darmanitan-galar::dondozo::diggersby::dracozolt::dragonite::espathra::flutter-mane::garchomp::glimmora::greninja::iron-moth::iron-valiant::kommo-o::mamoswine::meowscarada::pelipper::roaring-moon::rotom-wash::rotom-heat::walking-wake::zamazenta::zoroark-hisui:


Good Cores:
:garbodor-gmax: + :ting-lu: + :gholdengo:/:dragapult: - Hazard Stack + Toxic spreading for Hex users.
:stonjourner: + :iron-valiant: + :great-tusk: - Stonjourner boosts the power of Iron Valiant and Great Tusk, allowing them to break through their checks.
:chi-yu:/:iron-bundle:/:hatterene:/:Alomomola:/:tatsugiri: + :hatterene:/:hatterene-gmax:/:great-tusk:/:kingambit: - Offensive threats with support moves. Allowing set-up sweepers to clean.
:palafin-hero: + :amoonguss: + :mandibuzz: - Defensive Core that checks a lot of the most relevant threats in the meta

Some Teams I've build:
:stonjourner::iron-valiant::kingambit::great-tusk::snorlax-gmax::dragonite: - Stonjourner + Valiant Offense
:tatsugiri-droopy::garbodor-gmax::gholdengo::garganacl::iron-valiant::melmetal: - Tatsugiri + Gmax Odor BO
:chi-yu::hatterene-gmax::iron-bundle::great-tusk::garganacl::kingambit: - TR GMax Hatt + Scarf Chi-Yu
:slowking::arctozolt::walking-wake::great-tusk::kingambit::alcremie-gmax: - Snow Arcto + Agility Wake
:palafin-hero::gholdengo::butterfree-gmax::great-tusk::iron-moth::baxcalibur: - Specs Hex Ghold + GMax Butterfree
:annihilape::ting-Lu::corviknight::chien-pao::dragapult::great-tusk: - Bulky SR Ape + CurseLu
:flutter-mane::kingambit::ferrothorn::garganacl::great-tusk::alcremie-gmax: - QD Mane + Muscle Gambit

This is my experience in this meta. It is fun to build in and play. I think that Terastallization and Dynamax both provide depth to the meta and there are a lot of unique strategies you can run. I think overall, Gholdengo and Kingambit are still a bit on the stronger side and the Gigantamax formes are not all equal, but this is something that the tour will hopefully help us to solve.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hey everyone. Welcome Back to TeraMax. We took a well needed break to breathe and reevaluate how we view our fledgling metagame. We decided to take a check on our most controversial aspect - Gigantamax. We also granted some buffs to a few lacklustre adjustments in our metagame as well. Finally, whike many aspects if DLC 2 will not be addressed until Phase 3, movepool changes and Stellar Tera tyoe will be briefly touched on now.

To get the big stuff out of the way, let's cut to the chase. Gigantamax Transformations no longer boost tge HP by ×2, now they only do so by ×1.5. G-Max mons are generally very game warping and can be seen as extremely difficult for teams to wear down esp if they're own G-Max is down or has a bad matchup. G-Max has also completely superceded regular D-Max in terms of viability. We on the council feel that the hold G-Max users have on the tier s too strong, and thus we have adjusted the maximum HP they can have in order to balance them out. I have also decided, to remove the immunity to Destiny Bond from D-Max. D-Max has ALOT of random ass immunities and I felt like Destiny Bond is the least productive one to keep on hand as of this moment.

In addition to that, se have also granted a few adjustments some deserved buffs due to their lacklustre performance in the metagame.

:ss/flutter-mane:
-20 Atk, +20 Def
This gives Flutter Mane a much easier time to set up against a large portion of foes thanks to no longer demanding that all physical mons die before it can get a sweep off duento its pitiful bulk.

:ss/iron-bundle:
+Hydro Pump, Discharge
The massive cut in stats and removal of Hydro Pump and Freeze Dry did do the job of bringing Bundle out of Ubers, but we think it did too much of a good job at that. Hydro Pump's return without full power Tera nor a 130+ SpA stat backing it will most likely no longer be extremely overbearing, and Discharge is a fun option that allows Bundle to get past Waters without being that efficient of a move to slot ala Freeze Dry.

:ss/palafin-hero:
+Bulk Up, +20 Atk
Palafin-Hero has also suffered from the nerf, making it's Hero form something most people have zero interest in adding unto a team outside of just being able to say that they have. Its an awkward wall due to no recovery and being frail with it's first switchin, and is passive as they come with it's pathetic 100 Atk. We decided to grant it back Bulk U and give it an attack buff, to help reestablish it's niche as a bulky wincon without being as oppressive as it is in standard.

:ss/darmanitan-galar:
Gorilla Tactics - Now only disables held Choiced items. All other items are unaffected.
G-Darm's ability nerf was seen as too steep a nerf to receive, and really limited who wanted to run it. With us now limiting its ability's item disabling to Choice Items (the mIn reasons its broken anyways) hopefully more flexibility will arise for G-Darm.

:ss/chi-yu:
+Focus Blast, Scald
This was mainly an oversight on the part of the creator, as they mistakenly believed that Ch-Yu already had Focus Blast and balanced it's ability around access to this move. Never the less, Chi-Yu's less than stellar performance after Beads of Ruin's nerf can be attributed to it not being abke to brute force resists anymore, so it needs actual coverage options. Focus Blast helps it out alot in this scenario, and we felt access to Scald would further bolster its options on how to punish switvhins while not being overbearing.

:ss/tatsugiri:
+Focus Blast, Aura Sphere
Commander - Opposing slower Pokemon take 20% more damage. 30% if target is Water or Dragon
.

Tatsugiri so far had very little reason to be ran over the likes of Walking Wake and Dracovish, who made their powerful STAB moves and presence felt on a team much more apparent. Also its complete inability to touch Ferrothorn outside of Tera made it very annoying to take out, especially considering how popular it is. No longer, as access to Focus Blast and a buff to it's signature ability makes Tatsugiri a much more, for lack of a better term, commanding presence on the field whenever its sent out.

:ss/alcremie-gmax::ss/butterfree-gmax:
+20 and +25 HP respectively
Butterfree and Alcremie more than any other G-Max rework so far took a very big hit from the HP nerf, and I felt it was necessary to somewhat remedy that with a base HP adjustment to compensate. These Pokemon often required the big HP to have meaningful walling capacities so this will somewhat balance them out while not giving them too much of an explicit advantage.

As for movepool changes and more importantly Stellar Tera, some key notes. Unless the Pokémon was specifically reworked in a slate, it loses all moves it had pre DLC 2 as it did in standard. Otherwise, moves it had and where balanced around (see Mystical Fire Alcremie for an example) will be kept. Stellar Tera will have the same ×0.75 damage reduction from D-Max and G-Max moves, but it's boosts have been changed to a ×1.75 STAB boost. Stellar Tera Blast will not lower the user's stats versus a Dynamaxed / Gigantamaxed Pokémon. Also, most importantly, the boosts reset upon switch out. This means that the free 1.2 boost that you have in battle, will reset if you switvh out and come back in later to attack again. This gives alot more reason to run this option over regular Tera.

Hopefully, these changes will result in a much more balanced and more intuitive playgtound for our metagame. With all of that being said, let's announce the next slate!

:scream-tail::brute-bonnet::slither-wing: Slate 5: Past and Future Paradox :iron-jugulis::iron-thorns::iron-leaves:

:ss/scream-tail::ss/brute-bonnet::ss/slither-wing::ss/iron-jugulis::ss/iron-thorns::ss/iron-leaves:

Paradox Pokémon was a concept introduced by Gamefreak in Gen 9 to give a bunch of Pokémon a new form to have a fresh face in competitive. And this worked wonders for many Pokémon, with the likes of Flutter Mane and Iron Bundle joining Ubers and Walking Wake and Iron Valiant being the most dominant offensive forces in OU. Also the phenomenon known as Great Tusk. Alas, not all Paradoxes are created equal, and many have fallen to the wayside in terms of viability. It is your chamce to change that! Help these 6 Paradox Pokemon get a new lease on life and compete with the big guys in TeraMax OU!

Restrictions
Past
- Must remain 570 BST, and all stats must be odd
- Keep one typing it's base form carries.
- Can only have Protosynthesis as its ability

Future
- Must remain 570 BST, and all stats must be even
- Keep one typing it's base form carries.
- Can only have Quark Drive as an ability

:iron-leaves:
- Psyblade can be adjusted
- Must remain 590, and all stats must be even

That's it, embrace the changes that have happened for TeraMax, and hopefully this allows you to ave a more keen insight into making these Paradox Pokémon shine in the meta. Have fun!
 
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:sv/iron-jugulis:
Name: Iron Jugulis
Type: Dark/Flying
Stats: 94/70/86/122/80/118 (-+10 attack speed)
Abilities: Quark Drive
New / Changed Moves: Nasty Plot
Removed Moves: N/A
Justification: really all it needs. Despite it being rather simple changes it pushes jug to be a very nice offensive mon with np/quark, and above ival but lower than moon. Risky but powerful with hurricane, encouraging rain

:sv/slither-wing:

Name: Slither Wing
Type: Bug/Fighting
Stats: 95/135/105/75/89/71
Abilities: Protosynthesis
New / Changed Moves: Horn Leech (it has horns), Sticky Web, Gunk Shot, Roost, Burning Bulwark, Swords Dance
Removed Moves: N/A
Justification: Focusing on slither wings defensive capabilities and typing, we can make a buzzwole with wisp. We sacrifice some speed for this but it’s aight. Notably slither wing beats the shit out of tusk easier. Also the access to sticky web creates a very potent web user due to defensive qualities and uturn
 
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:sv/scream-tail:
Pokémon: Scream Tail
Type: Ground / Fairy
Ability: Protosynthesis
Stats: 115 / 65 / 99 / 65 / 115 / 111
New Moves: + Earthquake, Earth Power, Moonblast, Stomping Tantrum, Rapid Spin, Draining Kiss
Justification: Ground / Fairy is an excellent typing, and while Scream Tail is far from a sweeper, it likes these changes quite a bit. Calm Mind + Draining Kiss + Earth Power + whatever is a potent wincon with near-perfect coverage, Rapid Spin gives it removal, and Moonblast gives it a stronger general-purpose Fairy STAB.

:sv/brute-bonnet:
Pokémon: Brute Bonnet
Type: Grass / Dark
Ability: Protosynthesis
Stats: 111 / 127 / 99 / 79 / 99 / 55
New Moves: + Wood Hammer, Darkest Lariat, Swords Dance, Gunk Shot
Justification: Brute Bonnet now has better STABs and Swords Dance to do what it does best (being a menace with Sucker Punch). Gunk Shot is anti-Fairy tech.

:sv/slither-wing:
Pokémon: Slither Wing
Type: Fire / Fighting
Ability: Protosynthesis
Stats: 85 / 115 / 109 / 75 / 105 / 81
New Moves: + Roost
Justification: Shedding Bug for Fire gives Slither Wing the nuclear sun-boosted STAB enjoyed by Gouging Fire, though its Attack takes a big hit to compensate - but hey, more bulk! Fighting is an excellent secondary STAB that also makes it neutral to Stealth Rock, and that's more or less all it needs.

:sv/iron-jugulis:
Pokémon: Iron Jugulis
Type: Dark / Flying
Ability: Quark Drive
Stats: 94 / 80 / 82 / 122 / 80 / 112
New Moves: + Aeroblast, Roost, Defog, Electro Shot
Justification: Aeroblast is a better general-purpose Flying STAB for Jugulis that makes it a little more consistent, but Electro Shot is the real draw here, turning it into a horrific rain sweeper with Hurricane and a slight bump to Speed.

:sv/iron-thorns:
Pokémon: Iron Thorns
Type: Rock / Electric
Ability: Quark Drive
Stats: 100 / 134 / 110 / 64 / 84 / 78
New Moves: + Shift Gear, Double Shock, Heat Crash, Aqua Tail
Justification: Shift Gear is an upgrade on Dragon Dance, Double Shock is the physical Electric STAB it desperately wants (while Tera'd, anyway), and Aqua Tail gives it Ground coverage that hits harder than Ice Punch. Its Speed is also a bit better now to make sweeping more realistic with SG.

:sv/iron-leaves:
Pokémon: Iron Leaves
Type: Grass / Psychic
Ability: Quark Drive
Stats: 90 / 130 / 88 / 70 / 108 / 104
New Moves: + Bitter Blade, Psychic, Psycho Cut, Psyblade (no longer has power boosted on Electric Terrain; if no Terrain is active, sets Electric Terrain)
Justification: Psyblade is no longer nuclear under Electric Terrain, but as compensation lets Iron Leaves serve as incredible team support for other future Paradoxes without the need to burn your Dynamax as well as making itself significantly stronger by activating Quark Drive. Bitter Blade is also a nice pickup, although Leaves isn't exactly wanting for coverage.
 
:sv/Brute Bonnet:
Pokémon: Brute Bonnet
Stats: 125 / 139 / 93 / 63 / 93 / 57 (+14/+12/-6/-16/-6/+2)
Ability: Protosynthesis
Typing: Dark/Poison
Move Changes:

+ Beat Up, Bulldoze, Curse, Darkest Lariat, Foul Play, Gunk Shot, Heat Wave, High Horsepower, Ice Spinner, Moonlight, Shadow Ball, Sludge Bomb, Sludge Wave, Temper Flare, Toxic, Toxic Spikes
- Bullet Seed, Ingrain, Leaf Storm, Magical Leaf, Spore, Stun Spore, Synthesis
Description: Keeping with the theme of Paradox Pokemon keeping one type from their original Pokemon, Brute Bonnet inherits the Poison type from Amoonguss instead of the Grass type. This new typing is a lot better defensively, and allows it to be all around a much better Pokemon for it. Removing Spore felt fair with all the other tools I was giving it, it seemed a bit too good if it had the choice to Toxic or Spore something coming in on it. Increasing its HP and Attack while keeping its Speed low should allow it to be a strong but slow physical attacker.

:sv/scream tail:
Pokémon: Scream Tail
Stats: 125 / 57 / 91 / 75 / 107 / 115 (+10/-8/-8/+10/-8/+4)
Ability: Protosynthesis
Typing: Fairy/Psychic
Move Changes:
+ Air Slash, Ancient Power, Cosmic Power, Draining Kiss, Earth Power, Energy Ball, Foul Play, Moonblast, Mystical Fire, Pollen Puff, Scald, Scorching Sands, Shadow Ball, Sludge Bomb, Sludge Wave, Snarl, Tail Glow, Teleport
- Stealth Rock
Description: Scream Tail is known for being a passive Pokemon only being good for passing off huge Wishes to its teammates. This change to its stats, and the addition of the move Tail Glow, will make it a bit more active, allowing it to put its good special movepool to work.

:sv/slither wing:
Pokémon: Slither Wing
Stats: 97 / 139 / 121 / 69 / 81 / 63 (+12/+4/+42/-16/-24/-18)
Ability: Protosynthesis
Typing: Bug/Fighting
Move Changes:
+ Air Slash, Ancient Power, Bulldoze, Earth Power, Fell Stinger, Fiery Dance, Final Gambit, Focus Blast, Gyro Ball, Iron Head, Pin Missile, Pounce, Quiver Dance, Rock Blast, Rock Slide, Rock Tomb, Roost, Stone Edge, Struggle Bug
-Acrobatics, High Horsepower
Description: Oh hello Buzzwole! The Ultra Beasts don't exist in this game, so making Slither Wing more similar to last gen's OU staple should work well for it. The massive increase to its Physical bulk should allow it to still be up to par with a lot of the other physical attackers, while still having a useable Special bulk. Rock and Steel moves for coverage is a nice benefit, and Fell Stinger is here as a niche option for it to run, as is the potential of special Quiver Dance sets.


:sv/iron-jugulis:
Pokémon: Iron Jugulis
Stats: 96 / 64 / 88 / 128 / 84 / 110 (+2/-16/+2/+6/+4/+2)
Ability: Quark Drive
Typing: Dark/Flying
Move Changes:
+ Aura Sphere, Nasty Plot, Roost, Supercell Slam, Sludge Bomb, Sludge Wave, Volt Switch
- Acrobatics
Description: Nasty Plot and Roost are two tools Jugulis would love to have. Just minor adjustments to the rest of its stats to compensate, and a couple minor moves to give it a bit more coverage. Sludge Bomb/Wave here is especially nice, as it can potentially set up with Max Ooze (alongside moves like Max Airstream or Max Lightning) to do some serious damage.

:sv/iron-thorns:
Pokémon: Iron Thorns
Stats: 104 / 132 / 120 / 54 / 84 / 76 (+4/-2/+10/-16/+0/+4)
Ability: Quark Drive
Typing: Rock/Steel
Move Changes:

+ Flash Cannon, Gyro Ball, Hard Press, Head Smash, Iron Tail, Meteor Mash, Outrage, Power Whip, Raging Fury, Solar Beam, Steel Beam, Superpower
- Blizzard
Description: New typing might not be that much better, but it is unique thanks to no Aggron. Still has its 4x weakness to Ground but now has more resistances and more bulk. It is also a tiny bit faster to appreciate Dragon Dance potential, while still being slow enough to possibly use Curse + Gyro Ball. Probably a great Tera abuser, using something like Tera Flying to negate both of its 4x weaknesses, while still allowing it to use its good defensive stats and offensive movepool.

:sv/iron-leaves:
Pokémon: Iron Leaves
Stats: 98 / 132 / 96 / 52 / 104 / 108 (+8/+2/+8/-18/-4/+4)
Ability: Quark Drive
Typing: Grass/Ghost
Move Changes:

+ Bulk Up, Curse, Hex, Horn Leech, Leech Seed, Phantom Force, Poltergeist, Power Whip, Psycho Cut, Shadow Ball, Strength Sap, Supercell Slam, Wood Hammer
- Calm Mind
Signature Move: Psyblade (Ghost type, 90 BP. Replace current secondary effect with If a terrain is active, changes type to match the current terrain.)
Description: New version of Leaves that gives it a good option under multiple terrain options. Ghost typing should allow it to have a unique place in the meta, as it would be the only Ghost-type paradox Pokemon.
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sv/iron thorns:
Name: Iron Thorns
Type:

Stats: 100 / 80 (-54) / 100 (-10) / 124 (+54) / 84 / 82 (+10)
Abilities: Quark Drive
New / Changed Moves: Flamethrower, Rising Voltage
Removed Moves: N/A
Justification: They tried to make Iron Thorns stand out from Tyranitar as best they could by making it faster and giving stuff like Swords Dance and Spikes, but nothing short of giving it Shift Gear (which someone already did) is gonna save this thing in its current state, so here's an overhaul. Iron Thorns is a super dangerous special breaker, with all the coverage it could dream of in Ice Beam, Focus Blast, Earth Power, and Fire Blast, while having good STABs in Thunderbolt, Volt Switch, and Meteor Beam. Rising Voltage also makes Iron Thorns as very scary Dynamax abuser, being able to activate Quark Drive for itself and just melt stuff with Rising Voltages, though you do either have to run very little SpA investment to boost your Speed or deal with your meh 82 Speed tier and/or slot in Dragon Dance over a coverage more you probably wanted.
Iron Thorns @ Wishing Stone
Ability: Quark Drive
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Ice Beam
- Power Gem / Earth Power / Fire Blast
- Volt Switch

Iron Thorns @ Choice Specs
Ability: Quark Drive
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Fire Blast
- Volt Switch

Iron Thorns @ Wishing Stone
Ability: Quark Drive
Tera Type: Rock
EVs: 240 HP / 16 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Ice Beam
- Power Gem / Earth Power / Fire Blast
- Volt Switch

Iron Thorns @ Power Herb
Ability: Quark Drive
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Meteor Beam
- Dragon Dance

:sv/brute bonnet:
Name: Brute Bonnet
Type:

Stats: 111 / 117 (-10) / 89 (-10) / 89 (+10) / 89 (-10) / 75 (+20)
Abilities: Protosynthesis
New / Changed Moves: Bulk Up, Solar Blade, Petal Blizzard, Foul Play, Beat Up
Removed Moves: N/A
Justification: Game Freak very purposely made it so that Brute Bonnet can't get a Speed boost from Protosynthesis, but I am not Game Freak and this is a Sleep Clause meta, so congrats, you can now use Spore with 409 Speed. Outside from that, Brute Bonnet is kinda like a bulkier Dark-type Breloom, trading power and Swords Dance for a ton of bulk and the ability to be really fast, as previously mentioned. Set to be a pretty good sweeper and general disruptor, especially in Sun. Still hates Fairies, though.
Brute Bonnet @ Loaded Dice
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up / Spore
- Bullet Seed
- Crunch
- Tera Blast

Brute Bonnet @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Crunch
- Close Combat
- Petal Blizzard / Spore

Brute Bonnet @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Spore / Synthesis
- Bulk Up
- Petal Blizzard
- Crunch

:sv/iron jugulis:
Name: Iron Jugulis
Type:

Stats
: 84 (-10) / 110 (+30) / 76 (-10) / 122 / 70 (-10) / 108
Abilities: Quark Drive
New / Changed Moves: Swords Dance, Sucker Punch, Earthquake, Roost, Thunderbolt
Removed Moves: N/A
Justification: Literally all this thing needs is Nasty Plot, which other subs have done, so here's a wild take. You know how Roaring Moon is really good at using Booster Energy + Acrobatics? Imagine that, but with Swords Dance and you don't need to Tera. At the cost of some bulk, Iron Jugulis gains a respectable 110 Attack stat, which turns Acrobatics sets into scary lategame cleaners, whether it's Swords Dance or even mixed with Meteor Beam. Sucker and EQ are great for physical sets, Thunderbolt adds an extra coverage option for special sets, and Roost helps with longevity on all sets.
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Flying / Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Acrobatics
- Earthquake / Iron Head

Iron Jugulis @ Booster Energy
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Dark
Timid Nature
- Dark Pulse
- Hurricane
- Taunt / Roost
- Flamethrower
 
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:sv/scream-tail:
Scream Tail
Type
:

Stats: 115 | 63 | 93 | 83 | 105 | 111 {-2 Atk, -6 Def, +18 SpAtk, -10 SpDef}
Ability: Protosynthesis
Move Changes:
+ Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Draining Kiss, Earth Power, Heal Bell, Moonblast, Nasty Plot, Taunt
- Stealth Rock
Description: VAPEMONS REFERENCE... okay there's a little more going on under the surface. Scream Tail gets a big SpAtk buff and NPlot to beat the passivity allegations - I went special since the Fairy and Dragon types have better moves on that side. It's overall less bulky to compensate, but its HP and Speed are the same, letting Scream Tail maintain its status as a powerful Wish passer.

:sv/iron-leaves:
Iron Leaves
Type
:

Stats: 90 | 130 | 88 | 70 | 108 | 104 {unchanged}
Ability: Quark Drive
Move Changes:
+ Hard Press, Heavy Slam, Iron Head, Leech Seed, Power Whip, Psycho Cut
- N/A
Psyblade Change:
85 BP, 15/24 PP, 100 Acc | Power is boosted by 1.5x when any terrain is active, and type changes based on active terrain (Electric in Electric Terrain, Fairy in Misty Terrain, etc.)​
Description: Bit of an obvious change but Steel as a secondary typing not only helps Leaves defensively but offensively with its better physical STABs compared to Psychic (e.g. Iron Head and Hard Press). Psyblade change is mostly a gimmick, but is a good option if you're willing to slot Leaves alongside Rillaboom for an explosive Grass STAB, or if the 5 BP difference is important enough in key matchups to sacrifice Iron Head's flinch chance.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:sv/brute-bonnet:
Name: Brute Bonnet
Type:

Stats
: 111 HP / 127 Atk / 89 Def (-10) / 79 SpA / 99 SpD / 65 Spe (+10) | BST: 570
Abilities: Protosynthesis
New / Changed Moves: Toxic, Gunk Shot, Sludge Bomb, Sludge Wave, Poison Fang, Fire Fang, Poltergeist, Shadow Sneak, Shadow Ball, Will-O-Wisp, Raging Fury, Temper Flare, Earthquake
Removed Moves: Bullet Seed, Seed Bomb, Lash Out, Close Combat, Grassy Terrain, Energy Ball, Leaf Storm, Grass Knot, Synthesis
Justification: Brute Bonnet is a poisonous extinct mushroom. It's Fire type moves relay to it's fiery temper and aren't that major a conflicy now that its not Grass typed. 111/89/99 bulk is solid, and can allow Bonnet to check a variety of threats especially with it's menacing Poison Ghost defensive prowess.

:sv/iron-thorns:
Name: Iron Thorns
Type:

Stats
: 100 HP / 134 Atk / 100 Def (-10) / 60 SpA (-10) / 86 SpD (+2) / 90 Spe (+18) | BST: 570
Abilities: Quark Drive
New / Changed Moves: Knock Off, Sucker Punch, Zing Zap, Toxic Spikes, Ceaseless Edge, Dark Pulse, Snarl, Switcheroo, Spiky Shield, Ice Spinner, Aqua Tail
Removed Moves: Rock Blast, Stone Edge, Sand Tomb, Sandstorm, Stealth Rock, Rock Tomb
Justification: Iron Thorns can't be seen as viable if you do not address the Great Tusk in the room - as long as Great Tusk is around, standard Thorns CANNOT make progress. So I decided to address that here. STAB Ceaseless Edge means that even upon switch in Thorns can chip a Tusk while getting up hazards, as well as STAB Knock. 90 Speed to emsure if push comes to shove Thorns can always outspeed Tusk is very good as well, as ifit wants to make a last minute Ice Spinner to dealk chip before it dies it can. I feelmlike it's too hard to make Great Tusk outright lose to this thing, but with the edits at hand here I believe at the bare minimum life for it is alot easier.

:sv/Slither-wing:
Name: Slither Wing
Type:

Stats
: 85 HP / 135 Atk / 79 Def / 85 SpA / 105 SpD / 81 Spe | BST: 570
Abilities: Protosynthesis
New / Changed Moves: Burning Bulwark, Fire Lash, Victory Dance, Stone Edge, Taunt
Removed Moves: N/A
Justification: Slither Wing doesn't really need much in a Tera metagame where it can flip its typing in a snap, so I gave it one of the best tools a Tera Sweeper could want - physical Quiver Dance. Victory Dance makes it alot harder to catch in OU now and makes it quite the annoying foe to take down if you don't act quickly. Tera bolsters it, with a Tera Fire turning the tides on most opponents. Burning Bulwark, Fire Lash and Stone Edge are more quality of life buffs that make utility and offensive sets better to run. Taunt let's it be a good stallbreaker.
 
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:swsh/scream-tail:
Name: Scream Tail
Type: Fairy/Dark
Stats: 115/65/99/65/115/111
Abilities: Protosynthesis
New / Changed Moves: Knock Off, Nasty Plot, Snarl, Taunt, U-Turn
Removed Moves:
Justification: I think the concept of a fast bulky support mon is very interesting, but vanilla Scream Tail is... a little less than ideal? The Dark typing and addition of Knock Off and U-Turn give it a little more offensive utility with a mildly useful Prankster immunity.

:swsh/brute-bonnet:
Name: Brute Bonnet
Type: Grass/Water
Stats: 115/121/105/79/99/51
Abilities: Protosynthesis
New / Changed Moves: Toxic, Swords Dance, Liquidation, Aqua Jet, Rain Dance, Ice Hammer
Removed Moves: N/A
Justification: Patches up the immediate standout issue Brute Bonnet has, that being having a 4x U-Turn weakness on a slow, bulky mon, with a handful of new tools to compensate for the loss of STAB Sucker Punch in Aqua Jet/Swords Dance. Ice Hammer is here as an option to avoid being completely walled by Grasses and Dragons.

:swsh/iron-jugulis:
Name: Iron Jugulis
Type: Dark/Flying
Stats: 90/80/80/120/80/120
Abilities: Quark Drive
New / Changed Moves: Aura Sphere, Discharge, Nasty Plot, Roost
Removed Moves: N/A
Justification: Gives the funny guy a better Speed tier, a slightly better offensive stat, a boosting move, a recovery option, and a bonus coverage move. (and Aura Sphere as a more consistent Focus Blast sidegrade)

:swsh/iron-thorns:
Name: Iron Thorns
Type: Rock/Electric
Stats: 100/70/110/134/84/72
Abilities: Quark Drive
New / Changed Moves: Flash Cannon, Shift Gear
Removed Moves: N/A
Justification: A Mechagodzilla guy that isn't incentivised to shoot powerful beam attacks is a very strange choice, I think. Hopefully this change distinguishes it from just being Worse Tyranitar (a mon who is already not doing particularly well in standard Gen 9). Struggles a bit with finding an entry point, given that a 4x Ground weakness is a little less than ideal, but access to Shift Gear should make it able to get into a position to clean up a weakened team.
 
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