My two cents on the new additions to the tiering radar
Gholdengo
Without a doubt the best enabler to entry hazard spam. Being able to block all forms of removal is really good. Its MU into Corviknight is great and so the only spinners I've found causing any fear for me are BIG Tusk and to a lesser extent Iron Treads. Corv U-turning on a Gholdengo switchin is also always pretty safe and has the benefit of popping Balloon if they're running it.
For some more off-meta counterplay, Torkoal, while not really able to switch into Gholdengo, at least makes it think twice about switching in, and I think Sun has a lot of potential in this meta (esp if Bundle and Palafin get axed). I haven't seen any (probably for good reason considering the ground and water infestation), but in the future I don't think Coalossal is completely outlandish either. I don't feel as though Cyclizar or Tsareena are entirely without tools to deal with Cheese man either.
Even without Gholdengo hazards are going to be an omnipresent force in this meta for the time being due to the lack of removal availability. I don't think its unreasonable to suggest that more Pokemon should be opting into Boots. There is a substantial opportunity cost to this but especially if things slow down a little having boots on the likes of Chien-Pao, Iron Bundle, Dragapult, etc. will probably do a lot for their longevity.
I think this is
not quickban worthy. Its great at punishing opponent mistakes but the counterplay feels adequate to me so far.
Annihilape
Monke seems pretty reasonable. It does require meticulous counterplay and you have to be very selective about when you're going to choose to hit it, and the Tera Water variant is really strong. The solid bulk means that it can almost always one-for-one at least in my experience, and its tough to handle, but I find it significantly less egregious than something like Palafin. Before it gets rolling the Ghost coverage is not nearly as threatening and you can heavily chunk it before it even has a chance to setup. Since entry hazards are everywhere in this meta as well, the natural bulk gets undercut slightly.
Also, its slow. Monke definitely gets victimized by faster mons, especially those that can hit it hard neutrally or SE like Chien-Pao, Iron Bundle, or Roaring Moon.
Also
not quickban worthy in my opinion.