I think this is a really good post as to why Gholdengo is a negative influence on the tier all in all. I like the mentioning that Gholdengo really hurts balance structures a lot, which is something that I feel should be considered a lot more as an overall effect on the metagame.
I would like to expand on point 1, however, which even further strengthens the argument for a Gholdengo ban. I want to look at the Gholdengo + spikes setter + Zapdos core that is pretty popular when it comes to hazard stacking.
Here is a sample paste of the core that I feel could be really strong:
https://pokepast.es/dcc3f33a64722951
This isn't a perfect example, and I don't have a team that best showcases this, but I have seen these cores pop up a lot more, and when I was playing structures such as balance and bulky offense, these cores really felt incredibly overpowered.
Here's my issue with these cores as a whole:
1. The opponent goes into their hazard setter, which is Ting-Lu in this case, and sets up some hazards. This can be a spike or rocks.
You respond by going to Great Tusk to spin away the hazards. Why wouldn't you?
2. The opponent goes into Zapdos as to not risk their Gholdengo. Yes, this max defense Gholdengo will live a hit, but you can just knock into headlong rush the following turn, and if they switch after getting knocked, they're in range.
Great Tusk successfully gets the hazards off, for now. You lose tempo, but at least teams like these cannot punish you too hard with momentum advantage. Seems fine, right?
3. Over the course of a game, steps 1 and 2 repeat until Great Tusk inevitably gets paralyzed by the static Zapdos.
This doesn't seem like too much of a problem, but this is where the problems start occurring.
4. The hazard setter, Ting-Lu, switches in to get hazards up.
You, again, go Great Tusk to get the hazards off.
5. The opponent either goes into...
a) Zapdos to respond to Great Tusk and threaten it with a hurricane
or b) a full health Gholdengo; Gholdengo outspeeds your Great Tusk now, so this isn't a horrible idea because you can kill it with a make it rain after it headlongs or just recover off the knock off.
For the situation of a), you get the spin off and you are safe. All is well, right?
For the situation of b), you get the headlong off, but because Gholdengo outspeeds you, you need to retreat into something in order to take the attack. You have to deal with hazards for a couple of cycles, but this is only one layer, so it shouldn't be that bad, right?
6. If a) occurred last time, the opponent follows this cycle until, you guessed it, Great Tusk gets paralyzed! Now, you lost your spin chance and your opponent can put even more pressure on you, especially since Great Tusk is slower than almost the entire opposing team. If b) occurred last time, this is even worse, because now the layer on your side is too difficult to get rid of. This is a scary situation to be in against a pretty bulky team. If the opponent even wants to do so, the opponent can try to get even more layers with Ting-Lu (some rocks, for example) and attempt to sack the Gholdengo, going for game with Zapdos + pivot wear down.
This is my problem with Gholdengo. Even if you have the mon that is literally marketed to beat Gholdengo structures, against hazards, Great Tusk is simply forced to spin until it literally gets full stopped and you succumb to hazards.
Now, this is just a sample situation and, consequently, does not always result in the hazard stacker winning. If you have a mon that can punish bulkier structures like these ones in particular, you still have chances. However, these teams aren't always full stall or even necessarily balance; these structures can be what I like to isolate as just "hazard stack," where the opponent has the hazard stack core and anti-offense countermeasures, such as a Dragonite or an Iron Valiant, just to set an example.
What this translates into is a situation where realistically, you cannot get hazards off, even with one of the only hazard remover that can dream of getting hazards off consistently. Yes, Maushold exists, but that gets earthquaked on the switch by Ting-Lu until it goes down. Hatterene also exists, but it struggles to Samurott-Hisui.
Now, my last way to (hopefully) simplify everything in a way that all players would be able to easily understand and relate to is by comparing it to ice spinner during the Gliscor meta. If Great Tusk wants to remove hazards in the face of said cores, you would likely either need protective pads + wish support or head smash and pray the Zapdos is not max defense. Or, looking at a more viable solution that more balanced (and fatter) teams use, we get heavy duty boots spam, the good ol' item that pisses off low ladder players due to the fact that there is no item clause and/or heavy duty boots ban.