serperiorr
formerly someidiot19
(Long post about Ursaluna)
Alright, everybody has to be in on one massive joke when they say this mon is good, let alone banworthy. I personally think this mon is completely fine, and would put it at around B+ in viability. Now, to be honest I have mixed feelings towards this mon and that's mostly to do with trick room, which I will address at the bottom.
First, I'll go over its strengths and why people think this mon is banworthy, and a counterargument for each. "This mon is unbeatable and gets 2+ kills per match!!!!!!!!" This sentiment towards luna, imo, is completely wrong. Yes it has insane calcs and yes it can OHKO/2HKO pretty much every relevant mon. However, it is still piss slow and still a guts mon. What this means is that it has to come in on either: an attack, or a pivot move (to "secure" a kill). The former is actually really hard to do whilst perserving your bear, since this mon has kinda mid bulk. 130/105/80 is absolutely amazing in a vacuum, with physical bulk comparable to max def Clef uninvested, but there's more than stats to a mon's bulk. Notably, luna has pretty bad weaknesses and its resists are mostly insignificant, aside from ghost immunity. This means that realistically, this mon isn't taking more than 2 hits (not an exact number, just an estimate based on fighting luna teams), severely lowering its chances of getting kills. More importantly, this mon effectively cannot carry an item and is stuck with flame orb + takes 1/16 chip every turn. Also, this mon hates spikes, which is only getting more popular due to the rise of H-samurott. It also deals contact damage for pretty much all of its moves except EQ. What this means is that you are stuck in an awkward position whenever your luna is out, as you have to pretty much make the right predict to get the kill, and if you don't, you probably took too much damage to come in next time (from burn, hazards, or helmet). If you do get the read right, you get a kill 99% of the time, which is really good, but not a new thing in OU. I would like to make some comparisons to some mons in oldgens to prove how this isn't really a factor that makes luna broken.
Gen 8 Conk has 0 switchins. Maybe 1 if you count Buzzwole. On top of that, it has enough bulk to take a hit and priority. Yet it's pretty shit because of its prediction-reliance and being slow as balls. Sure, it's not as strong or bulky as luna but it still functions around the same.
Gen 8 alolawak might be a weird comparison, but under TR they function similarly. Both claim kills under TR, with alolawak having a whopping 0 OU switchins and having serviceable bulk to get in, like switching into volc, vic, or even electrics with lightningrod. Arguably has a better STAB combo than luna, but with less bulk and raw power. You pretty much have to sac at least 1 mon when this comes in. This mon is so broken guys!!!
Probably the best comparison to luna. I would like to highlight specifically CB Mel, since its other sets deviate a bit too far from luna imo, focusing more on longevity and spreading status. CB Mel, especially under TR, has no concrete switchins while only using 1 move (DIB), easing prediction. Also has a nasty 51% flinch chance. Like Ursaluna, this set suffers from longevity and using contact moves.
Volcanion in gen 6 and 8 in particular is amazing at trading due to its bulk but lower speed. Gen 8 Volc runs more offensive "unwallable" sets (unless you have a slowking). Main way to beat this mon is to just attack it and accept the trade.
A few things I'd like to highlight, first, I'm aware that luna can just tera normal to OHKO more things and to remove ground weaknesses. Tera on this mon pretty much always guarantees a kill, there's no sugarcoating it. However, it arguably puts that player in the backfoot, since you're popping your tera already and if the mon in front attacked luna, it probably took ~30%+ as well as burn, hazards, etc. So now you used your single-use tera on a mon which can probably get OHKOd from strong special moves from this range. Meanwhile, the other player can probably tera to win the game with broken Mage or some other sweeper. Second, I don't really follow stall that much but I've heard that this mon decimates it. I consider this a non-argument since there have been popular mons from oldgens which also destroy stall, notably, oldgen heatran and magnezone. Kinda sucks for stall players but oh well.
Counterplay
The reason I'm so adamant on this opinion and keeping the bear in the tier is mainly because ironically, its pure strength means you don't really have to build around it. Counterplay usually devolves into in-game dynamics, which I been enjoying rn on ladder. I think the biggest way to beat it is to just accept it getting a single kill, and attacking it straight-up. Usually you'll do enough to the point where it can't switch in to anything anymore, making it pretty bad. Alternatively, dancing around its STABs is still an option which, if you get the 50/50 right, can result in a positional advantage + chip on the bear.
Physdef ID corv is already a good set for mons like dnite, which deals with luna quite nicely. Not a foolproof check since they can read the roost and use ground move, or simply switch out while you ID, leaving the corv low. Still massively annoying for luna.
Air balloon ghold is an amazing check since clicking fire punch is a hard commitment and you would have to know their set beforehand.
Again, not great checks but both of these, especially with a helmet, can slow down the luna rampage since both of them heavily threaten luna (grass knot on lando).
In general, I like this mon's presence since you don't have to pull out a completely unheard of set or mon to beat it, most teams have their ways around it.
Trick Room
Okay, this part is the most iffy part of this mon and what could change my mind about it. This mon straight up sweeps under TR. It's significantly harder to play around TR luna than non-TR, due to all the support it gets. 1) Magearna automatically makes TR better 2) Glowking can use lagging tail chilly reception to get the bear in 3) Cress and hatt can hwish the bear for free. However, I still think this mon isn't broken overall, even in TR. You guys have to realise that it's still TR we're talking about. Historically never a good choice in OU because of its inherent weaknesses. It's even more prediction-reliant than usual because of limited turns. Also you get 3 turns of attacking (potentially 2 since luna needs to get the flame orb up). Also, your setters are going to be sacced meaning these turns are even more limited - for example, using hwish to heal up luna removes one of your TR setters, and once you have no more TR, you cannot win in most situations. Also, aside from luna and mage, there aren't that many TR abusers, meaning the team is kinda putting it all in on luna. Glastrier is decent, but not comparable to gen 8 abusers like the aforementioned alolawak or crawdaunt. And just like these examples, they all require sacs to beat. The people who complain about luna's brokenness under TR have probably been spamming offense, which historically loses to TR. And if you play screens HO, luna isn't doing shit against you. Finally, with mage inevitably getting banned, TR will be shit again and luna's viability will drop off a cliff. Overall, I think luna making TR good is very fun and unique for the meta, since even melmetal couldn't do that in gen 8.
As a final footnote, if people start using new luna sets that prove to be good, I might change my mind and think this mon is broken. Let me know how much you disagree or agree with me, I'll be happy to change my mind because for now, I really do not get the ursaluna hype.
tl;dr ursaluna mid
Alright, everybody has to be in on one massive joke when they say this mon is good, let alone banworthy. I personally think this mon is completely fine, and would put it at around B+ in viability. Now, to be honest I have mixed feelings towards this mon and that's mostly to do with trick room, which I will address at the bottom.
First, I'll go over its strengths and why people think this mon is banworthy, and a counterargument for each. "This mon is unbeatable and gets 2+ kills per match!!!!!!!!" This sentiment towards luna, imo, is completely wrong. Yes it has insane calcs and yes it can OHKO/2HKO pretty much every relevant mon. However, it is still piss slow and still a guts mon. What this means is that it has to come in on either: an attack, or a pivot move (to "secure" a kill). The former is actually really hard to do whilst perserving your bear, since this mon has kinda mid bulk. 130/105/80 is absolutely amazing in a vacuum, with physical bulk comparable to max def Clef uninvested, but there's more than stats to a mon's bulk. Notably, luna has pretty bad weaknesses and its resists are mostly insignificant, aside from ghost immunity. This means that realistically, this mon isn't taking more than 2 hits (not an exact number, just an estimate based on fighting luna teams), severely lowering its chances of getting kills. More importantly, this mon effectively cannot carry an item and is stuck with flame orb + takes 1/16 chip every turn. Also, this mon hates spikes, which is only getting more popular due to the rise of H-samurott. It also deals contact damage for pretty much all of its moves except EQ. What this means is that you are stuck in an awkward position whenever your luna is out, as you have to pretty much make the right predict to get the kill, and if you don't, you probably took too much damage to come in next time (from burn, hazards, or helmet). If you do get the read right, you get a kill 99% of the time, which is really good, but not a new thing in OU. I would like to make some comparisons to some mons in oldgens to prove how this isn't really a factor that makes luna broken.
Gen 8 Conk has 0 switchins. Maybe 1 if you count Buzzwole. On top of that, it has enough bulk to take a hit and priority. Yet it's pretty shit because of its prediction-reliance and being slow as balls. Sure, it's not as strong or bulky as luna but it still functions around the same.
Gen 8 alolawak might be a weird comparison, but under TR they function similarly. Both claim kills under TR, with alolawak having a whopping 0 OU switchins and having serviceable bulk to get in, like switching into volc, vic, or even electrics with lightningrod. Arguably has a better STAB combo than luna, but with less bulk and raw power. You pretty much have to sac at least 1 mon when this comes in. This mon is so broken guys!!!
Probably the best comparison to luna. I would like to highlight specifically CB Mel, since its other sets deviate a bit too far from luna imo, focusing more on longevity and spreading status. CB Mel, especially under TR, has no concrete switchins while only using 1 move (DIB), easing prediction. Also has a nasty 51% flinch chance. Like Ursaluna, this set suffers from longevity and using contact moves.
Volcanion in gen 6 and 8 in particular is amazing at trading due to its bulk but lower speed. Gen 8 Volc runs more offensive "unwallable" sets (unless you have a slowking). Main way to beat this mon is to just attack it and accept the trade.
A few things I'd like to highlight, first, I'm aware that luna can just tera normal to OHKO more things and to remove ground weaknesses. Tera on this mon pretty much always guarantees a kill, there's no sugarcoating it. However, it arguably puts that player in the backfoot, since you're popping your tera already and if the mon in front attacked luna, it probably took ~30%+ as well as burn, hazards, etc. So now you used your single-use tera on a mon which can probably get OHKOd from strong special moves from this range. Meanwhile, the other player can probably tera to win the game with broken Mage or some other sweeper. Second, I don't really follow stall that much but I've heard that this mon decimates it. I consider this a non-argument since there have been popular mons from oldgens which also destroy stall, notably, oldgen heatran and magnezone. Kinda sucks for stall players but oh well.
Counterplay
The reason I'm so adamant on this opinion and keeping the bear in the tier is mainly because ironically, its pure strength means you don't really have to build around it. Counterplay usually devolves into in-game dynamics, which I been enjoying rn on ladder. I think the biggest way to beat it is to just accept it getting a single kill, and attacking it straight-up. Usually you'll do enough to the point where it can't switch in to anything anymore, making it pretty bad. Alternatively, dancing around its STABs is still an option which, if you get the 50/50 right, can result in a positional advantage + chip on the bear.
Physdef ID corv is already a good set for mons like dnite, which deals with luna quite nicely. Not a foolproof check since they can read the roost and use ground move, or simply switch out while you ID, leaving the corv low. Still massively annoying for luna.
Air balloon ghold is an amazing check since clicking fire punch is a hard commitment and you would have to know their set beforehand.
Again, not great checks but both of these, especially with a helmet, can slow down the luna rampage since both of them heavily threaten luna (grass knot on lando).
In general, I like this mon's presence since you don't have to pull out a completely unheard of set or mon to beat it, most teams have their ways around it.
Trick Room
Okay, this part is the most iffy part of this mon and what could change my mind about it. This mon straight up sweeps under TR. It's significantly harder to play around TR luna than non-TR, due to all the support it gets. 1) Magearna automatically makes TR better 2) Glowking can use lagging tail chilly reception to get the bear in 3) Cress and hatt can hwish the bear for free. However, I still think this mon isn't broken overall, even in TR. You guys have to realise that it's still TR we're talking about. Historically never a good choice in OU because of its inherent weaknesses. It's even more prediction-reliant than usual because of limited turns. Also you get 3 turns of attacking (potentially 2 since luna needs to get the flame orb up). Also, your setters are going to be sacced meaning these turns are even more limited - for example, using hwish to heal up luna removes one of your TR setters, and once you have no more TR, you cannot win in most situations. Also, aside from luna and mage, there aren't that many TR abusers, meaning the team is kinda putting it all in on luna. Glastrier is decent, but not comparable to gen 8 abusers like the aforementioned alolawak or crawdaunt. And just like these examples, they all require sacs to beat. The people who complain about luna's brokenness under TR have probably been spamming offense, which historically loses to TR. And if you play screens HO, luna isn't doing shit against you. Finally, with mage inevitably getting banned, TR will be shit again and luna's viability will drop off a cliff. Overall, I think luna making TR good is very fun and unique for the meta, since even melmetal couldn't do that in gen 8.
As a final footnote, if people start using new luna sets that prove to be good, I might change my mind and think this mon is broken. Let me know how much you disagree or agree with me, I'll be happy to change my mind because for now, I really do not get the ursaluna hype.
tl;dr ursaluna mid