Su(b)perior Offense
Hey guys, especially the UU players! Thank you for checking out this team and taking some time out to read/rate it.
This team was originally made in the previous round, with a slightly different line up of pokes catering for the various threats of the time. Starting fresh in UU, I really tried to make a team that encompassed my personality and rather offensive, cavalier battle style. The team worked extremely well, getting me to a rating of 1661, reaching the #4 spot on the ladder behind some opponents I hold in the highest esteem, namely Bluewind and Ironbullet. The rating itself is rather insignificant to me. What I remember most profoundly are the great battles this team has been in against the heavyweights of UU. This team has taken numerous big-name scalps, the two I treasure most being Bluewind in an epic, and a tense thriller against Stallion.
The team has changed somewhat with the new suspects dropping down so it’s difficult to compare both eras of this team. New threats were dealt with, while old threats became more prominent.
To sum this team up, it is basically structured to allow Rhyperior some room to manoeuvre and sweep late game with its greatest foes paralysed, heavily damaged or out of commission. However, the likes of PZ, Venusaur and Alakazam can also pull off a devastating run, and are not to be taken lightly.
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HISTORY
mk.I "The original and probably best. My personal favourite, having laddered to #4 in the Gallade/Honch era."
mk.II "Rather than ladder in the P-Z/Cress era, this served brilliantly to head-hunt the most prolific names in UU."
mk.III "Having peaked on the leaderboard, and taken nearly all the names on my hit-list, this is the final incarnation of the team that has served me so well."
Hit-list: The Prolific 23
Bluewind
Ironbullet.
A.P
Xianglongfa
Batpig
Philip7086 (lost 0-1)
trickroom
Lemmiwinks
RT.
Stallion
Flareblitz
Whistle
Jamasha
Thund91
Flashstorm1
PowertothePika
August
J. Franky
Coronis
Krack (lost in a tight contest)
Teifu
Eo ut mortus
LonelyNess
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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Stealth Rock
- U-turn
- Psychic
Although I'd rather start off the match with a massive blitz, the glaring weakness to moltres caused by Arcanine and Sharpedo's departure was too much to ignore. I need a lead who could provide paralysis support, Lay down rocks and function as a bulky pivot similar to Slowbro did. On the advice of Franky, I've now incorporated uxie into the team. Provides a neat fighting resist and has some good synergy with the rest. Because the rest of the team isnt very solid defense wise, a slow u-turn allows my sweepers to enter the battefield unscathed.
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Absol (M) @ Choice Scarf
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Sucker Punch
- Night Slash
- Superpower
- Pursuit
First of all I must take the time to thank Jamasha for suggesting this set, which also carries a massive surprise element. Alakazam and Mismagius want to play mind games with Sucker Punch? Rotom thinks life’s good with a scarf? Uhh.. how about a Night Slash to the face? Absol is a fantastic revenge killer, and if I get super lucky, break things that are outside my range. It is my # 1 go-to mon to deal with CM Cresselia. Without a sub up, it’s clean OHKO’d by punishment. Unfortunately it loses to Swellow in terms of speed, but unless I’m below 50%, I can play mind games with Sucker Punch and Night Slash. Sucker Punch might seem redundant given its speed, but it combats priority and is a great asset.
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Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Power Whip
- Sleep Powder
- Swords Dance
- Earthquake
Swords Dance Venusaur is an extremely fearsome sweeper due to its ability to incapacitate incoming counters and double its attack instantly. Max speed allows me to punish those defensively EV’d fire types who think they can bluff me out. Without Honchkrow taking sleep, its effect is arguably much more profound this round. One boost is enough to down many walls such as Registeel, Milotic and Cress. It forms a nice little core with Slowbro, both of which lend resistances to Rhyperior’s greatest fears: a drop of water and a leaf falling from a tree.
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/252 Atk/24 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Substitute
- Megahorn
Su(b)perior, the star of the show. This thing is an absolute beast late game with paralysis support. Substitute eases the pressure on prediction, allowing me to pick out the relevant move to ass kick. The EV spread provide for nice 101 subs, with enough speed to outpace base 50s. If everything goes to plan, Rhyperior will seem to be the spriteliest thing in existence, dancing around Sceptile, Molres, Raikou and co. The one thing that irritates me is the shaky accuracy on both Stone Edge and Megahorn. Seriously, moves in that range have a bad tendency to approach 0% acc when you need it most.
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Alakazam (M) @ Life Orb
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Psychic
- Focus Blast
- Signal Beam
Life's Short, Live While You Can. That’s the motto of every glass cannon and Alakazam is certainly no exception. Like its physical counterpart, it utilizes subs to avoid status and Sucker punchers before unleashing some real firepower. With substitute and Alakazam’s own mercurial speed, it can deal two lots of pain before taking a hit. Max speed allows me to tie with Sceptile and Dugtrio, while out speeding Ambipoms. Life Orb provides that extra bit of kick that can make the difference between being swept and sweeping myself.
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Porygonz @ Choice Scarf
Ability: Download
EVs: 178 HP/172 Spd/160 SAtk (Props to Negator for the spread)
Modest nature (+SAtk, -Atk)
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Trick
My answer to swellow and moltres who caused me problems before. Comes in and can revenge easily with a 2x STAB Tri attack. The EVs may seem alittle strange so i'll explain. 80 in speed allows me to outspeed jolly swellow, and the 178 in HP provides this duck with some much needed bulk. Therefore quick attack is a rather fruitless endeavour. Once only stubborn walls remain, I can trick a scarf onto a para'd blockade. No more Moonlight, Softboiled or Recover.
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