Pet Mod Set In Stone (Phase 2: Slate 7)

New slate tomorrow or wait for coding?

  • Continue with Slates

    Votes: 5 100.0%
  • Wait until DragonHeaven is updated

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .

gastlies

running up that hill
is a Pre-Contributor
Set #1
Ability: Flare Boost
Move 1: Nasty Plot
Move 2: Thunderbolt
Move 3: Earth Power
Move 4: Volt Switch

Set #2
Ability: Corrosion
Move 1: Spikes / Toxic Spikes
Move 2: Toxic
Move 3: Sludge Bomb / Gunk Shot
Move 4: Recover
 
All sets are approved, so we are moving onto Phase 2!

Slate 1: Setting the Tone
Just a reminder, the combos for this slate and all future slates were chosen entirely at random. With that said, here are the first three combos!

Gastlies Set #2 & Squawkerz Set #1
Name:
Type:
Viable Abilities: Corrosion, Levitate
Flavor Abilities: (optional)
Stats:
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves:
Description:

I-Deepblue-I Set #2 & MegaFlareon Set #2
Name:
Type:
Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: (optional)
Stats:
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavor Moves:
Description:

DuoM2 Set #2 & Tanny89k Set #1
Name:
Type:
Viable Abilities: Purifying Salt, Levitate
Flavor Abilities: (optional)
Stats:
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
Flavor Moves:
Description:


These 3 pokemon will serve to set the power level of the mod, so plan your submissions accordingly!

Reminder that you can not include any custom elements for these pokemon.

Submissions will last until next Saturday, so you have 1 week to submit!

Also expect a discord channel soon-ish!
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Name: Morbion (Morbius + scorpion)
Type: Poison / Dark
Viable Abilities: Corrosion, Levitate
Flavor Abilities: Poison Point
Stats: 80 / 100 / 70 / 100 / 70 / 110 | 530
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog + Dark Pulse, Calm Mind, Bulk Up, Parting Shot
Flavor Moves: Aerial Ace, Assurance, Attract, Bide, Bite, Body Slam, Brick Break, Captivate, Confide, Crunch, Curse, Cut, Dark Pulse, Dig, Double Team, Double-Edge, Embargo, Endure, Facade, Fake Tears, Feint Attack, Fling, Foul Play, Frustration, Giga Impact, Grass Knot, Headbutt, Hidden Power, Hone Claws, Hyper Beam, Infestation, Iron Tail, Lash Out, Leer, Low Kick, Mega Drain, Mimic, Mud-Slap, Natural Gift, Night Slash, Payback, Poison Jab, Poison Sting, Protect, Psych Up, Rage, Rain Dance, Rest, Retaliate, Return, Revenge, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Scary Face, Screech, Secret Power, Shadow Ball, Shadow Claw, Sleep Talk, Snarl, Snatch, Snore, Solar Beam, Spite, Strength, Substitute, Sunny Day, Swagger, Swift, Take Down, Taunt, Thief, Throat Chop, Torment, Toxic, Uproar, Venom Drench, Venoshock
Description: had to flex the no weakness mon. it comes at the cost of mediocre bulk and middling offensive power unboosted. corrosion can help vs something like fighting steels in the future.

Name: Hieroduel (Hierodulinae + duel)
Type: Bug / Fighting
Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: Swarm
Stats: 80 / 110 / 120 / 70 / 60 / 90 | 530
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
+ Heal Order, Leech Life, Cross Chop, Bulk Up
Flavor Moves: Aerial Ace, Assurance, Attract, Body Slam, Brick Break, Bug Bite, Bug Buzz, Bulldoze, Captivate, Coaching, Confide, Counter, Detect, Dig, Double Team, Double-Edge, Dual Chop, Dynamic Punch, Electroweb, Endure, Facade, Feint, Flash, Fling, Focus Blast, Focus Energy, Focus Punch, Frustration, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Infestation, Iron Defense, Iron Head, Laser Focus, Leer, Light Screen, Low Kick, Low Sweep, Mega Kick, Mega Punch, Mimic, Mud-Slap, Natural Gift, Payback, Poison Jab, Power-Up Punch, Protect, Quick Guard, Rain Dance, Rest, Retaliate, Return, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Scary Face, Screech, Secret Power, Seismic Toss, Signal Beam, Skitter Smack, Sleep Talk, Snore, Solar Beam, Strength, String Shot, Struggle Bug, Substitute, Sunny Day, Superpower, Swagger, Swift, Thief, Thunder Punch, Toxic, Vacuum Wave, Venoshock, Work Up, X-Scissor
Description: p good physical wall with the ability to gain momentum through encoring setup attackers and priority parting shot. compound eyes can also be used to help hit its megahorns and stone edges too.

Name: Cryolith
Type: Ice / Rock
Viable Abilities: Purifying Salt, Levitate
Flavor Abilities: Flash Fire
Stats: 70 / 110 / 70 / 100 / 70 / 110 | 530
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
+ Ice Shard, Ice Beam, Power Gem, Stealth Rock
Flavor Moves:
Ancient Power, Attract, Aurora Veil, Avalanche, Blizzard, Block, Body Slam, Brick Break, Bulldoze, Captivate, Confide, Curse, Dig, Double Team, Double-Edge, Encore, Endure, Facade, Fling, Freeze-Dry, Frost Breath, Frustration, Giga Impact, Hail, Harden, Headbutt, Hidden Power, Hyper Beam, Ice Punch, Icicle Crash, Icicle Spear, Icy Wind, Incinerate, Iron Defense, Iron Head, Iron Tail, Light Screen, Mimic, Mist, Mud-Slap, Mystical Fire, Natural Gift, Payback, Powder Snow, Protect, Rain Dance, Reflect, Rest, Return, Roar, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rollout, Round, Safeguard, Sand Tomb, Sandstorm, Secret Power, Sheer Cold, Signal Beam, Sleep Talk, Smack Down, Snore, Stomping Tantrum, Strength, Substitute, Sunny Day, Superpower, Swagger, Tackle, Take Down, Toxic, Water Pulse, Weather Ball
Description: fast offensive pivot that can damage waters with volt switch on offensive pivot sets and maybe lure physdef steels with its fire coverage.
 
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Gastlies Set #2 & Squawkerz Set #1
Name
: Sicksticky
Type: Poison
Viable Abilities: Corrosion, Levitate
Flavor Abilities: Gooey
Stats: 113 / 92 / 91 / 92 / 91 / 41 | 520
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
+ Sludge Wave, Corrosive Gas, Acid Armor, Body Press, Drain Punch, Fire Punch, Fire Blast, Flamethrower, Ice Punch, Giga Drain, Nasty Plot, Swords Dance
Flavor Moves: Venoshock, Acid Spray, Clear Smog, Venom Drench, Brick Break, Whirlwind, Body Slam, Protect, Rest, Sleep Talk, Substitute
Description: Bulky wall that can provide support with its access to hazards, hazard removal, Knock Off, and Corrosion Toxic. Levitate gives it only one weakness, making it very hard to take down offensively. Can also become a bulky set-up sweeper with moves such as Swords Dance, Acid Armor, and Nasty Plot. Its flaws include its passive and slow nature, making it often taken advantage of.

I-Deepblue-I Set #2 & MegaFlareon Set #2

Name: Molecricketer
Type: Bug / Ground
Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: Earth Eater
Stats: 69 / 123 / 86 / 52 / 70 / 105 | 505
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
+ X-Scissor, Leech Life, U-Turn, Rock Slide, Rock Tomb, Rock Blast, Bullet Seed, Shadow Claw, Swords Dance, Bulk Up
Flavor Moves: Dig, Bulldoze, Earth Power, Sand Tomb, Sandstorm, Aerial Ace, Poison Jab, Double-Edge, Crush Claw, Protect, Rest, Sleep Talk, Substitute
Description: Can either serve as a suicide lead with Prankster Stealth Rock and Parting Shot, offensive support, or just sweeping sets with Swords Dance. With Compound Eyes, Megahorn and Stone Edge are always accurate. However, its poor bulk and vulnerability to status and hazards can wear it down.

DuoM2 Set #2 & Tanny89k Set #1
Name
: Tombgast
Type: Rock / Ground
Viable Abilities: Purifying Salt, Levitate
Flavor Abilities: Sturdy
Stats: 95 / 114 / 141 / 104 / 60 / 31 | 545
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
+ Meteor Beam, Power Gem, Rock Slide, Rock Blast, Stealth Rock, Earth Power, Scorching Sands, Spikes, Superpower, Body Press, Heavy Slam, Iron Defense, Poltergeist, Shadow Ball, Shadow Claw, Knock Off, Dark Pulse, Nasty Plot, Flamethrower, Fire Punch, Will-O-Wisp, Thunder, Thunderbolt, Thunder Punch, Hurricane, Air Slash, Whirlwind, Psychic, Trick Room, Reflect, Light Screen, Curse
Flavor Moves: Ancient Power, Rock Tomb, Sandstorm, Sunny Day, Spite, Protect, Rest, Sleep Talk, Substitute
Description: Bulky tank with a huge movepool, with several support and coverage options. Purifying Salt and Levitiate are both solid options for more defensive utility. Flaws include its bottom of the barrel speed, poor special bulk, lack of reliable recovery, and 4x weakness to Water and Ground.
 
Name: Oleandrone (Oleander + Drone)
Type: Poison/Steel
Viable Abilities: Corrosion, Levitate
Flavor Abilities: Light Metal
Stats: 65/110/90/110/50/105 (BST 530)
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog +Iron Head, Flash Cannon, Sludge Wave, Giga Drain, Grass Knot, Shift Gear
Flavor Moves: Acid, Acid Spray, Captivate, Feint, Feint Attack, Gear Grind, Gear Up, Iron Tail, Poison Gas, Rototiller, Sludge, Smog, Vine Whip
Description: Fast Hazard Setter, great attack stats, Shift Gear

Name: Tricket (Trick + Cricket, an old Pokegod from the olden days of the internet and thought the name fit with this concept)
Type: Bug/Dark
Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: Swarm
Stats: 75/120/90/50/90/100 (BST 525)
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock, +First Impression, Swords Dance, Darkest Lariat, Memento, U-Turn, Trick
Flavor Moves: Assurance, Bite, Brutal Swing, Bug Bite, Confuse Ray, Confusion, Disarming Voice, Fake Tears, Fell Stinger, Flatter, Fury Cutter, Last Resort, Leech Life, Lunge, Pluck, Pounce, Quash, Skitter Smack, Wonder Room, Wring Out
Description: Lokix 2 Prankster lead, offensive, pivot.

Name: Sleevet (Sleet + Civet)
Type: Ice/Fire
Viable Abilities: Purifying Salt, Levitate
Flavor Abilities: Snow Cloak
Stats: 80/110/115/95/60/70 (BST 530)
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch, +Flamethrower, Fire Lash, Ice Beam, Calm Mind, Ice Shard, Ice Spinner, Freeze-Dry, Rock Slide
Flavor Moves: Aurora Beam, Baby-Doll Eyes, Dig, Ember, Fire Spin, Flame Wheel, Ice Ball, Inferno, Rock Throw, Rollout, Smack Down, Spark, Stomping Tantrum, Sunny Day, Tail Whip, Tar Shot, Teeter Dance
Description: Levitate gets rid of its Ground-type weakness, though Purifying Salt does have its niche. Good Attack stats and good physical Defense. The Ice/Fire combo has been woefully underused and has it's strengths. It however, has a 4x weakness to Rock.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Going to be trying to stick as closely to the prompts as possible and not adding any viable moves.

Name: Wysteerithe
Type: Grass/Poison
Viable Abilities: Levitate / --- | Corrosion
Stats: 95/80/80/80/80/115 (530)
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves: will fill in if it wins unless i get really bored tomorrow, notably will not get giga drain
Description: So this set's moves and abilities push me towards...uh, a fat Poison. Got a lot of utility options too. Cool. Ground immunity is a big thing to have though and I've gotta wonder how I justify making it feel droppable for Corrosion sometimes. People here also seem to hate defensive mons with Corrosion Toxic so I've gotta try and balance that out with a Pokemon being obviously built away from offense. I think going a fast, stallbreaker-ish route with it is best, and giving it Grass makes it easier to justify dropping Corrosion Toxic in favor of Knock Off. Gunk Shot and Sludge Bomb's usage kind of depend on whether you want slightly more damage or the Poison chance unless there's something you want to hit from one defensive side.

Name: Termight
Type: Ground/Fighting
Viable Abilities: Compound Eyes / --- | Prankster
Stats: 90/120/110/60/80/60 (520)
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavor Moves: will fill in if it wins unless i get really bored tomorrow, notably will not get any boosting moves or any fighting attacks stronger than brick break
Description: So we've got an annoying supportive pivot with Prankster or an offensive hazard setter. I feel like Ground is kind of a given here, you resist Stealth Rock for the pivoting sets and both Stone Edge and Megahorn feel somewhat natural as coverage moves to hit Flyings and Grasses respectively on offensive sets. Fighting I think also works great here. It's pretty good from a physically bulky standpoint, can feel redundant with Earthquake at times, and the healing gives it obvious use over Earthquake on more heavily utility-focused sets. It's not foolproof but it's there. Didn't really know what to do with stats but I feel like there's a sweetspot I could hit where Drain Punch has enough oomph to make the healing actually feel worth it but low enough to make it feel like it needs Compound Eyes with all that stuff. Not going to think too much about it though.

Name: Charwhal
Type: Fire/Rock
Viable Abilities: Levitate / --- | Purifying Salt
Stats: 100/120/50/140/80/110 (600)
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
Flavor Moves: will fill in if it wins unless i get really bored tomorrow, notably will not get power gem, any half decent special attacks, or any physical fire moves better than fire punch
Description: Oh hey, one of mine got chosen...with possibly one of the least synergetic pairings it could've gotten. A Pokemon running Overheat to me can only imply either you're desperate for coverage or you're a Choice Specs mon in the sun, and it's not the former because it has Fire Blast already so I guess we're going Sun abuser. This pushes it into being a Fire-type and messes with Purifying Salt's burn immunity unfortunately but it is what it is. Similar line of thinking to the last one for its physical sets, Rock being its main STAB type there could lend to it really wanting EdgeQuake and like Triple Axel for Grounds and Grasses. Kinda tired so I can't tell if this breaks it but I felt like bloating its other stats a bit too, higher Sp. Def because it has some pretty cool resists for that end like Fairy, Fire, and Ice. The one issue with this is that I don't think there's a way you can make this sub have the options of Levitate and Purifying Salt open without really stretching some things and even then it's going to be borderline impossible to balance both properly for it.
 

Fragmented

procrastinating...
is a Pokemon Researcher
I was working on this, saw Duo's post, and went to remove the additional viable moves out of shame.

Name: Repper
Type: Poison/Normal
Viable Abilites: Corrosion/Levitate
Flavour Abilities: -
Stats: 85/92/85/81/85/102
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavour Moves: Acrobatics, Aerial Ace, Air Slash, Aqua Tail, Brick Break, Bullet Seed, Clear Smog, Copycat, Corrosive Gas, Covet, Cross Poison, Disable, Facade, Fake Out, Flame Burst, Fire Punch, Giga Impact, Haze, Headbutt, Hone Claw, Hyper Beam, Ice Punch, Ice Spinner, Incinerate, Low Kick, Mega Punch, Quick Attack, Poison Jab, Razor Wind, Rock Smash, Rock Throw, Seed Bomb, Sludge, Snore, Swagger, Take Down, Taunt, Thief, Thunder Punch, Trailblaze, Work Up | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast
Description: Of course it's going to be Poison. Disruptive hazard setter with some bulk and recovery, with a useful Ghost immunity. Could viably run either ability depending on what the team wants. More of a supportive mon with options like Haze, Clear Smog and Taunt to deter set-up.

Name: Areccenid
Type: Rock/Ground
Viable Abilities: Prankster/Compound Eyes
Flavour Abilities: Keen Eye
Stats: 72/100/130/41/80/77
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavour Moves: Aerial Ace, Arm Thrust, Attract, Bounce, Bulldoze, Charm, Curse, Dig, Double Edge, Drill Run, Entrainment, Facade, Fake Tears, Giga Drain, Hone Claws, Iron Defense, Leech Life, Lock-On, Lunge, Mean Look, Metronome, Mimic, Mud Bomb, Mud Slap, Pin Missile, Pounce, Rock Blast, Rock Smash, Rock Throw, Rock Tomb, Rock Polish, Sand Attack, Sand Tomb, Sandstorm, Slash, Supersonic, Struggle Bug, Take Down, Thief, Throat Chop, Wide Guard, Work Up, Worry Seed | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast
Description: Weird tank that can hit somewhat hard and pivot. Megahorn works as a tool to punish Grass types that think they can come in safely on EQs, while Drain Punch/Leech Life are okay recovery options. Speed tier is kind of in the middle so it isn't entirely reliant on Prankster to get of status moves.

Name: Vilcunyo
Type: Fire/Rock
Viable Abilities: Purifying Salt/Levitate
Flavour Abilities: -
Stats: 85/110/90/95/65/96
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
Flavour Moves: Avalanche, Blaze Kick, Block, Bulldoze, Dig, Fire Fang, Fire Punch, Fire Spin, Flame Wheel, Giga Impact, Growth, Headbutt, High Horsepower, Hyper Beam, Lava Plume, Outrage, Pain Split, Roar, Rock Blast, Rock Polish, Rock Slide, Rock Tomb, Smack Down, Smokescreen, Solar Beam, Solar Blade, Stomping Tantrum, Sunny Day, Tri Attack, Thrash, Uproar, Wide Guard, Will-O-Wisp, Work Up | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast
Description: (was working on this when Duo posted, so I just... uh...) Just an offensive mon really, doesn't get as much value out of Purifying Salt though not having to worry about paralysis is nice. Could make for a nice mixed AOA set or go for dual dance EdgeQuake if given the opportunity.
 
Name: Malisoar (Malice + Mal + Soar)
Type: Poison/Dragon
Viable Abilities: Corrosion/Levitate
Flavor Abilities: Sticky Hold
Stats: 73/86/82/101/89/109
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves: Acid, Acid Armor, Acid Spray, Bind, Bubble, Breaking Swipe, Chilling Water, Corrosive Gas, Confusion, Cross Poison, Dragon Breath, Extrasensory, Fling, Fly, Gastro Acid, Low Sweep, Mystical Fire, Poison Tail, Rock Smash, Rollout, Scale Shot, Snarl,Stomping Tantrum, Venom Drench
Description: A levitating lizard thing made of pure smoke and negativity. Stats are about starter levels, not super strong, but not terrible either. With decent special attack and speed, Malsoar would function as an offensive hazard setter, but the decent defensive typing and abilities, could allow it to serve utility roles with knock off and recover. Without solid Dragon STAB, Malsoar’s offensive presence would be somewhat limited, so the utility role might prove to be more viable. Didn’t want to just make an defensive poison like the sets encouraged.

Name: Shrimpower (Shrimp + Power + Emperor)
Type: Fighting/Dark
Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: Storm Drain
Stats: 115/100/60/70/55/30
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavor Moves: Aerial Ace, Beat Up, Coaching, Comet Punch, Dual Chop Embargo, Endure, Giga Impact, Infestation, Metal Claw, Night Slash, Power Trip, Quash, Sky Uppercut, Water Pulse, Work Up
Description: An evil emperor mantis shrimp. With decent attack and natural bulk, could serve as a decent wallbreaker and offensive pivot. The low speed hurts wallbreaking potential, but a slow pivot mon can be very useful.

Name: Refractyl (Refract + Crystal + Pterodactyl)
Type: Fire/Electric
Viable Abilities: Purifying Salt, Levitate
Flavor Abilities: Clear Body
Stats: 60/93/45/137/78/102
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
Flavor Moves: Ancient Power, Bulldoze, Charge, Charge Beam, Erie Impulse, Ember, Fire Spin, Heat Crash (500 kg) Inferno, Meteor Beam, Mud Bomb, Mystical Fire, Rising Voltage, Thunder Fang, Zap Cannon
Description: A multicolor pterodactyl made of salt crystals with light refracting through, empowering it. With very nice special attack and speed, it has potential to be a deadly sweeper, particularly with choice items due to volt switch and trick. Physical sets are less reliable due to lower physical attack and no viable physical STAB, however swords dance gives it wallbreaking opportunities. This one was my favorite to build, where do you go with these sets while trying to create something interesting and unique from other subs? A salt crystal pterodactyl apparently.
 
Gastlies Set #2 & Squawkerz Set #2
Name: Pikorrode
Type:

Abilities: Corrosion, Levitate
Stats: 84 / 92 / 56 / 124 / 107 / 125
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves: Chilling Water, Foul Play, Poison Jab, Water Pulse
Description: Makes for a good suicide lead with high speed, Corrosion, and good offensive presence. Solid special bulk and combination of Poison typing and Levitate also allow it to run defensive sets.

DuoM2 Set #2 & Tanny89k Set #1
Name: Explume
Type:

Abilities: Purifying Salt / Levitate
Stats: 91 / 101 / 77 / 114 / 75 / 95
Viable Moves: Earthquake, Fire Blast, Stone Edge, Swords Dance, Trick, Triple Axel, Volt Switch
Flavor Moves: Discharge, Fire Fang, Lava Plume, Poison Gas, Smokescreen, Thunder, Thunder Fang
Description: Can run SD or special-biased Scarf. SD sets can tech stuff like Fire Blast and Thunder Fang.
 
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LOrd Fernado

I COULD BE BANNED!
Gastlies Set #2 & Squawkerz Set #1
Name: Anaconjala (Anaconda + Jalapeno)
Type:

Viable Abilities: Corrosion, Levitate
Flavor Abilities: Solar Power
Stats: 80 / 110 / 77 / 115 / 73 / 90 [BST:545]
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves: Fire Punch, Flare Blitz, Flame Charge, Nasty Plot, Stealth Rock, Morning Sun, Sunny Day, Dragon Dance, Poison Jab, Flash Cannon, Solar Blade, Power Gem, Gen 9 Universals
Description: Snakes are known for fatal ways of killing things and jalapeno's are hot (not half-based off of anaconja trust me) based off of winged serpent

I-Deepblue-I Set #2 & MegaFlareon Set #2
Name: Paleocust (Paleo + Locust)
Type:

Viable Abilities: Prankster, Compound Eyes
Flavor Abilities: Swarm
Stats: 75 / 130 / 91 / 42 / 92 / 90 [BST:520]
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavor Moves: Bug Bite, Bug Buzz, Rock Throw, Rock Slide, Spikes, Pin Missile, Rock Blast, Poison Sting, Poison Jab, Swords Dance, Bulk Up, Sucker Punch, Trailblaze, Gen 9 Universals
Description: No one did the classic rock/bug combo so i decided to do it. Has a Kleavor feel with with it's typing and reliance on SR but has also a Heracross feel with its movepool (i also averaged kleavor and heracross stat spreads averaged them and added stats respectively)
 
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Gastlies Set #2 & Squawkerz Set #1
Name: Pollutron (Pollution + Electron)
Type: Poison/Electric
Viable Abilities: Corrosion (HA), Levitate
Flavor Abilities: Poison Point
Stats: 90 HP / 65 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe [BST: 490]
Viable Moves: Spikes, Toxic Spikes, Toxic, Sludge Bomb, Gunk Shot, Recover, Knock Off, Defog
Flavor Moves: Discharge, Shock Wave, Spark, Poison Gas, Poison Sting, Smog, Sludge, Acid Armor, Magnet Bomb, Self-Destruct, Explosion
Description: A defensive wall that aims to support its team either by setting hazards, removing hazards, or removing the opponents' held items. The combination of Poison and Electric typing gives it a whopping total of 8 resistances while only being weak to Psychic if it runs Levitate. It the team can manage its double weakness to Ground, then Corrosion can be run to allow it to wear down Steel-types with Toxic.

I-Deepblue-I Set #2 & MegaFlareon Set #2
Name: Terradon (Terra [Earth] + Don [Lord])
Type: Ground/Rock
Viable Abilities: Prankster (HA), Compound Eyes
Flavor Abilities: Sturdy
Stats: 85 HP / 115 Atk / 90 Def / 65 SpA / 65 SpD / 100 Spe [BST: 520]
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock
Flavor Moves: Bulldoze, Drill Run, Rock Slide, Rock Tomb, Rock Throw, Strength, Cut, Double-Edge, Take Down, Submission, Vital Throw, Revenge
Description: Offensive STAB EdgeQuake wallbreaker that focuses on sweeping the opposing team with its powerful and fully accurate moves thanks to Compound Eyes. Megahorn synergizes very well with its offensive typing as it allows this Pokémon to punish Grass-types that may resist its STAB combo. It can also work as a lead or support Pokémon with Prankster Stealth Rock, Encore, and Parting Shot. 100 base Speed sets a good standard for an offensive Pokemon.

DuoM2 Set #2 & Tanny89k Set #1
Name: Tundrapt (Tundra + Erupt)
Type: Fire/Ice
Viable Abilities: Purifying Salt (HA), Levitate
Flavor Abilities: Anger Point
Stats: 70 HP / 105 Atk / 70 Def / 105 SpA / 70 SpD / 110 Spe [BST: 530]
Viable Moves: Swords Dance, Triple Axel, Stone Edge, Earthquake, Overheat, Fire Blast, Trick, Volt Switch
Flavor Moves: Eruption, Blizzard, Ice Burn, Ember, Flame Wheel, Icy Wind, Aurora Beam, Rock Slide, Rock Tomb, Bulldoze
Description: The combination of the viable moves given for this Pokemon makes a good opportunity to create a mixed attacker in the metagame. Having high offensive stats on both sides and a good selection of viable offensive moves can create mindgames and catch the opponent off guard. It's also an offensive Pokemon that doesn't rely on its ability; it can use either as a perk to get status immunity or a valuable type immunity if your team needs it. It can act as a sweeper with Swords Dance or as a pivot with Volt Switch. I added Eruption and Blizzard to its movepool to give it niche but very powerful moves under the right circumstances. It gets a high Speed to compensate for its poor bulk and defensive typing.
 
I-Deepblue-I Set #2 & MegaFlareon Set #2
:klawf::armarouge:
Name: Irrorogue (Irroratus + Rogue)
Type:

Abilities: Shell Armor / Compound Eyes / Prankster [HA]
Stats: 80 / 120 / 150 / 40 / 60 / 75 [525 BST]
Viable Moves: Encore, Parting Shot, Knock Off, Drain Punch, Earthquake, Stone Edge, Megahorn, Stealth Rock, Cross Chop, Crabhammer
I
= Added viable moves
Flavor Moves: Ancient Power, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Wide Guard, Arm Thrust, Brick Break, Detect, Final Gambit, Focus Blast, Karate Chop, Low Sweep, Reversal, Rock Smash, Cut, False Swipe, Giga Impact, Guillotine, Harden, Slash, Vice Grip, Rain Dance, Razor Shell, Surf, Fury Cutter, X-Scissor, Metal Claw, Shadow Claw, Beat Up, Dark Pulse, Embargo, Fling, Nasty Plot, Night Slash, Payback, Torment, Protect, Rest, Sleep Talk, Substitute, Take Down, Endure, Facade, Dig, High Horsepower, Stomping Tantrum
Description: Given the sets, in order to make Drain Punch, in any way, a viable move here, it seemed necessary to make it part Fighting. From there, the second STAB would be between Ground/Rock/Bug, in which I opted for Rock. High Physical Bulk, High Attack, and Mid-to-Low Speed builds around the Compound Eyes set as a Physical Tank & Wallbreaker, with Prankster sets being able to make up for the low-ish speed with priority status, finding stallbreaking and support capabilities via Encore & PShot. I understand the sentiment for not wanting any extra viable moves, however with the STAB combo, it felt necessary to grant it a a Fighting STAB capable of being used in the Compound Eyes set, and Crabhammer is kinda necessary flavor for Crabs. Both of these moves specifically cater to the Compound Eyes set, being 100 BP imperfect accuracy alternative coverage options.
 
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Alright, submissions are closed and voting will start now!

template:
Gastlies Set #2 & Squawkerz Set #1: user 1, user 2, user 3
I-Deepblue-I Set #2 & MegaFlareon Set #2: user 1, user 2, user 3
DuoM2 Set #2 & Tanny89k Set #1: user 1, user 2, user 3

reminder that you can self-vote, but not in 1st place.

voting will last for 48 hours!
 

LOrd Fernado

I COULD BE BANNED!
Gastlies Set #2 & Squawkerz Set #1: flareth13, LOrd Fernado, anaconja
I-Deepblue-I Set #2 & MegaFlareon Set #2: anaconja, LOrdFernado, Rasdanation
DuoM2 Set #2 & Tanny89k Set #1: DuoM2, Tanny89k, Fragmented
 
Gastlies Set #2 & Squawkerz Set #1: MegaFlareon, DuoM2, L0rd Fernado
I-Deepblue-I Set #2 & MegaFlareon Set #2: Anaconja, DuoM2, Loginator (sv)
DuoM2 Set #2 & Tanny89k Set #1: Anaconja, Loginator (sv), MegaFlareon
 
Gastlies Set #2 & Squawkerz Set #1: anaconja, flareth13 (SV), Fragmented
I-Deepblue-I Set #2 & MegaFlareon Set #2: DuoM2, LOrdFernado, flareth13 (SV)
DuoM2 Set #2 & Tanny89k Set #1: MegaFlareon, anaconja, Sigilyph Bro
 

Fragmented

procrastinating...
is a Pokemon Researcher
Gastlies Set #2 & Squawkerz Set #1: MegaFlareon, anaconja, Loginator
I-Deepblue-I Set #2 & MegaFlareon Set #2: DuoM2, LOrd Fernando, Loginator
DuoM2 Set #2 & Tanny89k Set #1: anaconja, MegaFlareon, Fragmented (sv)
 
i have some things to announce:

firstly, here is the spreadsheet! https://docs.google.com/spreadsheets/d/1RJa-kdIEp9-7vUP_HijZCteWGNqmo-NZREIwBn4Ksuo/edit?usp=sharing

second, here is a discord server! https://discord.gg/K4ksTrYBdW

finally, here is the next slate!


Slate 2: insert stone pun here
Just a reminder, the combos for this slate and all future slates were chosen entirely at random. With that said, here are the second three combos!

Th3Bak3r Set #1 & Gravity Monkey Set #1
Name:
Type:
Viable Abilities: Frisk, Poison Touch, Comatose
Stats:
Viable Moves: Parting Shot, Shadow Sneak, Stone Axe, Ice Punch, Spirit Shackle, Earthquake, Brave Bird, Thunder Punch, Toxic
Flavor Moves:
Description:

Anaconja Set #2 & Low-Key Set #1
Name:
Type:
Viable Abilities: Rising Sun*, Rough Skin
Flavor Abilities: (optional)
Stats:
Viable Moves: Morning Sun, Flamethrower, Earthquake, Taunt, Flip Turn, Surf, Earth Power, Ice Beam
Flavor Moves:
Custom Elements: Rising Sun- This Pokemon’s Attack is raised by 1 when using a special move, and vice versa.
Description:

IceLevelIncarnate Set #1 & XenonHero126 Set #2
Name:
Type:
Viable Abilities: Sturdy, Poison Heal
Flavor Abilities: (optional)
Stats:
Viable Moves: Salt Cure, Bullet Punch, Swords Dance, U-Turn, Court Change, Armor Cannon, Volt Switch, Spiky Shield
Flavor Moves:
Description:

For this slate, no custom elements are allowed, except for Rising Sun on Anaconja & Low-Key's combo.

Submissions will last until next Tuesday, unless activity dies down early.

Good Luck!
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Name: idk
Type: Ghost / Ground
Viable Abilities: Frisk, Poison Touch, Comatose
Stats: 50 / 100 / 150 / 75 / 75 / 75 | 525
Viable Moves: Parting Shot, Shadow Sneak, Stone Axe, Ice Punch, Spirit Shackle, Earthquake, Brave Bird, Thunder Punch, Toxic
+ Pain Split, Will-o-Wisp
Flavor Moves: Ally Switch, Ancient Power, Astonish, Attract, Body Slam, Brick Break, Bulldoze, Calm Mind, Captivate, Confide, Confuse Ray, Counter, Curse, Dark Pulse, Destiny Bond, Dig, Disable, Double Team, Double-Edge, Dream Eater, Earth Power, Earthquake, Embargo, Endure, Energy Ball, Facade, Fissure, Flash, Fling, Foul Play, Frustration, Giga Drain, Giga Impact, Headbutt, Hex, Hidden Power, High Horsepower, Hyper Beam, Icy Wind, Imprison, Iron Defense, Iron Head, Iron Tail, Magic Coat, Mimic, Mud Shot, Mud-Slap, Natural Gift, Night Shade, Ominous Wind, Payback, Phantom Force, Protect, Psych Up, Psychic, Rain Dance, Rest, Return, Roar, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Sand Tomb, Sand-Attack, Sandstorm, Scorching Sands, Secret Power, Shadow Ball, Shadow Claw, Shock Wave, Skill Swap, Sleep Talk, Sludge Bomb, Snatch, Snore, Spite, Stealth Rock, Stomping Tantrum, Strength, Substitute, Sucker Punch, Sunny Day, Swagger, Tackle, Take Down, Telekinesis, Thief, Thunder, Thunderbolt, Toxic, Trick, Trick Room, Uproar, Wonder Room
Description: big trapper, defensive pivot, rocks setter.

Name: idk 2
Type: Fire / Ground
Viable Abilities: Rising Sun*, Rough Skin
Flavor Abilities: Flame Body
Stats: 80 / 90 / 90 / 90 / 90 / 100 | 540
Viable Moves: Morning Sun, Flamethrower, Earthquake, Taunt, Flip Turn, Surf, Earth Power, Ice Beam
Flavor Moves: Ancient Power, Attract, Body Slam, Brick Break, Bulldoze, Captivate, Confide, Counter, Covet, Curse, Dig, Double Team, Double-Edge, Ember, Endure, Facade, Fire Punch, Fire Spin, Fissure, Flame Charge, Flare Blitz, Fling, Frustration, Giga Impact, Headbutt, Heat Wave, Helping Hand, Hidden Power, High Horsepower, Hyper Beam, Hydro Steam, Incinerate, Iron Defense, Iron Head, Iron Tail, Leer, Mimic, Mud Shot, Mud-Slap, Natural Gift, Overheat, Protect, Rain Dance, Rest, Return, Roar, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Round, Sand Tomb, Sand-Attack, Sandstorm, Secret Power, Sleep Talk, Sludge Bomb, Snore, Solar Beam, Stomping Tantrum, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Take Down, Thief, Uproar, Will-o-Wisp, Work Up
Custom Elements: Rising Sun- This Pokemon’s Attack is raised by 1 when using a special move, and vice versa.
Description: true mixed attacker. great stallbreaker with a handicap of being weak initially.

Name: idk 3
Type: Electric / Fire
Viable Abilities: Sturdy, Poison Heal
Flavor Abilities: Flash Fire
Stats: 90 / 120 / 100 / 120 / 100 / 20 | 550
Viable Moves: Salt Cure, Bullet Punch, Swords Dance, U-Turn, Court Change, Armor Cannon, Volt Switch, Spiky Shield
+ Flare Blitz, Lava Plume, Will-o-Wisp, Zing Zap, Thunderbolt, Discharge
Flavor Moves: Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Heat Wave, Fire Blast, Flamethrower, Overheat, Flame Charge, Will-o-Wisp, Sunny Day, Attract, Confide, Double Team, Frustration, Hidden Power, Return, Swagger, Toxic, Incinerate, Ember, Endure, Secret Power, Fire Spin, Solar Beam, Rock Smash, Headbutt, Iron Tail, Body Slam, Giga Impact, Hyper Beam, Natural Gift, Work Up, Taunt, Double-Edge, Strength, Captivate, Swift, Curse, Dig, Helping Hand, Mud-Slap, Fling, Leer, Rock Tomb, Roar, Covet, Fire Punch, Mimic, Thief, Rock Slide, Thunder Wave, Thunder, Wild Charge, Discharge, Shock Wave, Rain Dance, Charge Beam, Electro Ball, Charge, Magnet Rise, Light Screen, Thunder Shock, Signal Beam, Spark, Rising Voltage, Electroweb, Agility, Flash, Thunder Punch, Electric Terrain, Quick Attack, Reflect, Uproar, Grass Knot, Eerie Impulse, Mega Punch, Tail Whip, Brick Break, Mega Kick, Nuzzle, Tackle
Description: slow af defensive pivot. dislikes rocks but can at least court change it.
 
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Fragmented

procrastinating...
is a Pokemon Researcher
Name: Lethargeist
Type: Ghost/Ground
Viable Abilities: Frisk/Poison Touch/Comatose
Stats: 80/100/80/80/80/120
Viable Moves: Parting Shot, Shadow Sneak, Stone Axe, Ice Punch, Spirit Shackle, Earthquake, Brave Bird, Thunder Punch, Toxic
Flavor Moves: Shadow Ball, Astonish, Protect, Endure, Substitute, Rest, Sleep Talk, Earth Power, Drill Run, Mud Shot, Rock Slide, Trick Room, Spite, Block, Pain Split, Hex, Calm Mind, Focus Blast, Thunderbolt, Rock Polish, Iron Defense, Body Press, Haze, Clear Smog, Sandstorm, Sunny Day, Rain Dance, Taunt, Torment, Dream Eater, Fissure, Flatter, Gyro Ball, Hypnosis, Quash, Reversal, Scary Face, Phantom Force, Shadow Punch, Swagger, Tickle, Work Up
Description: Fast rocks lead.

Name: Lagmite
Type: Ground/Water
Viable Abilities: Rising Sun*/Rough Skin
Flavor Abilities: -
Stats: 105/95/90/100/85/75
Viable Moves: Morning Sun, Flamethrower, Earthquake, Taunt, Flip Turn, Surf, Earth Power, Ice Beam
Flavor Moves: Defog, Waterfall, Protect, Endure, Substitute, Rest, Sleep Talk, Water Pulse, Ice Punch, Fire Punch, Rock Slide, Poison Jab, Sludge Bomb, Venoshock, Mud Bomb, Rock Throw, Ancient Power, Circle Throw, Brick Break, Dragon Tail, Withdraw, Iron Defense, Counter, Bulldoze, Giga Impact, Hyper Beam, Snowscape, Blizzard, Body Slam, Facade, First Impression, Fissure, Stomping Tantrum, Flail, Muddy Water, Recycle, Reversal, Scale Shot, Snarl, Work Up
Custom Elements: Rising Sun- This Pokemon’s Attack is raised by 1 when using a special move, and vice versa.
Description: Tanky mixed attacker.

Name: Lavahava
Type: Fire
Viable Abilities: Sturdy/Poison Heal
Flavor Abilities: Iron Fist
Stats: 70/90/94/113/90/123
Viable Moves: Salt Cure, Bullet Punch, Swords Dance, U-Turn, Court Change, Armor Cannon, Volt Switch, Spiky Shield
Flavor Moves: Flamethrower, Fire Punch, Thunder Punch, Lava Plume, Power Gem, Flame Charge, Drain Punch, Confuse Ray, Energy Ball, Sunny Day, Fire Blast, Gunk Shot, Belch, Clear Smog, Fake Out, Facade, Heat Wave, Ember, Fire Spin, Sludge Bomb, Power-up Punch, Taunt, Fling, Switcheroo, Accupressure, Burning Jealousy, Dynamic Punch, Final Gambit, Inferno, Mega Punch, Shock Wave, Smokescreen, Snarl, Work Up
Description: Fast pivot, blasts with Armor Cannon and annoys with Salt Cure
 

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