Facility Safari Zone: Gemini Taurus


"Alright! One new friend! I think we should keep exploring this area though now!"

Switching to Blueheart the Meloetta, no counterswitch available
Confusion - Psybeam - Confusion
***[Check at start of turn]IF Swampert is under the effects of a Protective move use Heal Bell the first instance and Chill all remaining instances.
***[Check at start of turn]IF Swampert is under the effects of Endure and Swampert is not Badly Poisoned, use Toxic that action.
 
:ss/swampert:
GRRRRRRRRR

Endure, Bulldoze, Chill

Gemini Taurus

Serene Grace
HP: 95/95
EN: 100/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 10/85
EN: 54/100
9/7/6/9/29
3/3
PAR (15%)


Safari Zone
:bw/swampert:
Torrent, Damp, Swift Swim
HP: 7/67
EN: 57/100
9/7/6/7/52
3/4
Step 1
Swampert uses Endure
15 EN

Meloetta uses Toxic
7 EN

-1 HP Swampert (PSN)

Step 2
Meloetta uses Confusion
Crit doesn't matter
Confuse: 57 (<=10/100) no
5+3+9-7=10
Swampert Endures the hit
2 EN

Swampert uses Bulldoze
Crit: 9 (=1/24) no
6+3+9-5=13
4 EN

-1 HP Swampert (PSN)
Swampert is KOed

Gemini Taurus

Serene Grace
HP: 82/95
EN: 91/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 10/85
EN: 54/100
9/7/6/9/29
3/3
PAR (15%)


Safari Zone
:bw/swampert:
Torrent, Damp, Swift Swim
HP: KO/67
EN: 38/100
9/7/6/7/52
3/4
Gemini Taurus, you may use your bagged items (3 Potions, 2 Ethers) before proceeding to battle 2.​
 

"Whoah! Those wild Pokemon sure put up a fight! Lets heal up and press on and see if we can find another new friend in this rare habitat!"
Using 3 Potions:potion: and 1 Ether:ether: on Cicely the Necturna
 
This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0

8 Great Balls
1 Ether


Blueheart the Meloetta (-)

★★★★☆
#648
Nature: Hasty (+Speed, +10% Accuracy -Defence)
Type:
Aria Forme

Pirouette Forme


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 82/95
EN: 91/100
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 9
Speed: 104
Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 148
Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt

Cicely the Necturna (♀)

★★★☆☆
CAP#28
Nature: Hardy (No effect)
Type:


Abilities:
Forewarn, Telepathy

Stats:

HP: 70/85
EN: 74/100
Status: PAR (15%)
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 9
Speed: 58
Size Class: 3
Weight Class: 3

Moveset:
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Fighting)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Spore (Sketch)
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp


Lists of Pokemon available:
Medicham
Abomasnow
Lopunny
Charizard
Gengar
Pinsir
Tyranitar
Mawile
Salamence

Opponents:
Four of the Pokemon from the pool:
6 (d9) Pinsir
4 (d8) Charizard
6 (d7) Mawile
1 (d6) Medicham

:bw/medicham:
Medicham (M)
Stage 4*
Types: Fighting/Psychic

Abilities:
Pure Power / Telepathy

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 60
CHP: 140
Atk: 10 (Pure Power)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 92 (+, +10% Accuracy)
Size Class: 3
Weight Class: 3

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
:bw/charizard:
Charizard (F)
Stage 4*
Types: Fire/Flying

Abilities:
Blaze / Solar Power / Drought / Tough Claws

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 63
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 5 (-)
Spe: 100
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up
:bw/pinsir:
Pinsir (F)
Stage 4*
Types: Bug

Abilities:
Hyper Cutter / Mold Breaker / Moxie / Aerialate

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 60
CHP: 170
Atk: 10 (+)
Def: 7
SpA: 3 (-)
SpD: 5
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Bind
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Captivate
Close Combat
Confide
Curse
Cut
Dig
Double Hit
Double Team
Double-Edge
Earthquake
Endure
Facade
False Swipe
Feint
Feint Attack
Flail
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Helping Hand
Hidden Power
High Horsepower
Hyper Beam
Iron Defense
Knock Off
Me First
Mimic
Natural Gift
Outrage
Protect
Quick Attack
Rage
Rain Dance
Rest
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Storm Throw
Strength
String Shot
Struggle Bug
Submission
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Take Down
Thief
Thrash
Throat Chop
Toxic
Vise Grip
Vital Throw
X-Scissor
:bw/mawile:
Mawile (F)
Stage 4*
Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 56
CHP: 170
Atk: 12 (Huge Power)
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip


Gemini Taurus to choose 2 mons to fight
 

"I knew that when we got even deeper into this nature preserve we'd find even more powerful pokemon! This is the perfect opportunity to introduce someone new to our team yet again! Lets track down Charizard:charizard: and Medicham:medicham:! I know they'll love this area."
 

"I knew that we'd see a powerful Charizard around these parts! Quick, Blueheart lets start this battle strong!"

Sending out Blueheart the Meloetta
Thunderbolt - Shock Wave - Thunderbolt
***IF Charizard is under the effects of a Protective move, use Heal Bell the first instance and Chill all remaining instances.
***[Check at start of step]IF Charizard is faster than you, and Charizard is to use a damaging-evasive move, use Trick Room the first instance.
***IF Charizard is to use Bide, begin action string Heal Bell - Rain Dance - Thunder the first instance
 
Gemini Taurus

Serene Grace
HP: 82/95
EN: 91/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)


Safari Zone
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 63/63
EN: 100/100
6/6/9/5/100
3/4
:bw/medicham:
Pure Power, Telepathy
HP: 60/60
EN: 100/100
10/6/4/6/92
3/3

Charizard's Drought
10 EN

Step 1
Meloetta uses Thunderbolt
Crit: 17 (=1/24) no
PAR: 20 (<=20/100) yes
(9+9-5)*1.5=19.5->20
7 EN

Full PAR: 54 (<=15/100) no
Charizard uses Fire Spin+Hyper Beam
Hit: 8 (<=90/100) yes
Crit: 2 (=1/24) no
15+3+3+3+9-9=24
29 EN

-1 HP Charizard (Solar Power)
-2 HP Meloetta (Fire Spin)

Step 2
Meloetta uses Shock Wave
Crit: 6 (=1/24) no
(6+9-5)*1.5=15
4 EN

Full PAR: 11 (<=15/100) yes
Charizard is Paralyzed! It can't move.

-1 HP Charizard (Solar Power)
-2 HP Meloetta (Fire Spin)

Step 3
Meloetta uses Thunderbolt
Crit: 12 (=1/24) no
PAR: 5 (<=20/100) yes
(9+9-5)*1.5=19.5->20
7 EN

Full PAR: 31 (<=15/100) no
Charizard uses Blast Burn
Hit: 87 (<=90/100) yes
Crit: 12 (=1/24) no
15+3+3+3+9-9=24
9 EN

-1 HP Charizard (Solar Power)
-2 HP Meloetta (Fire Spin)

Gemini Taurus

Serene Grace
HP: 28/95
EN: 73/100
6/5/9/9/104
1/1
Fire Spin (1s)

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)

Sun (3r)​
Safari Zone
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%), Sluggish (1s)
:bw/medicham:
Pure Power, Telepathy
HP: 60/60
EN: 100/100
10/6/4/6/92
3/3

:bw/medicham:
??????

Switching to Medicham, Fire Spin prevents counterswitch.
Fake Out, Bullet Punch+Giga Impact, Chill
[Check at priority +2] IF Meloetta successfully uses a Protective move, THEN Feint, push back steps, and replace Bullet Punch+Giga Impact in your main orders with Feint.
IF Meloetta successfully uses Endure, THEN initiate action string High Jump Kick, Toxic, Fake Out
IF Meloetta is to use a damaging priority move in a combo AND you are to use Bullet Punch, THEN Detect and push back steps.
 
Last edited:
Gemini Taurus

Serene Grace
HP: 28/95
EN: 73/100
6/5/9/9/104
1/1
Fire Spin (1s)

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)

Sun (3r)​
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: 60/60
EN: 100/100
10/6/4/6/92
3/3
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)

Step 1
Meloetta uses Protect
7 EN

Medicham uses Feint
Crit: 18 (=1/24) no
4+10-5=9
4 EN

Step 2
Medicham uses Fake Out
Crit: 4 (=1/24) no
4+10-5=9
4 EN

Meloetta flinched

Step 2
Medicham uses Feint
Crit: 24 (=1/24) no
4+10-5=9
4 EN

Meloetta uses Hyper Voice+Sing
Crit: 5 (=1/24) no
SLP counters: 2 (d3) 1 counter
9+3+9-6=15
27 EN

Gemini Taurus

Serene Grace
HP: 1/95
EN: 39/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)

Sun (2r)​
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: 45/60
EN: 88/100
10/6/4/6/92
3/3
SLP (1 counter)
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)

Gemini Taurus up
 

"Perfect, now you just need to give Cicely some help and we should be in a good position!"

Heal Bell - Hyper Beam - Quick Attack
***IF Medicham has Double Team clones when you are to act, use Shock Wave that action and push actions back.
***IF Medicham is under the effects of a Protective move when you are to act, Chill that action and push actions back.
 
Feint x3

Gemini Taurus

Serene Grace
HP: 1/95
EN: 39/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)

Sun (2r)​
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: 45/60
EN: 88/100
10/6/4/6/92
3/3
SLP (1 counter)
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)


Step 1
Meloetta uses Heal Bell
8 EN

Medicham is asleep

Step 2
Medicham uses Feint
Crit doesn't matter
4+9-5=9
Meloetta is KOed
4 EN

Gemini Taurus

Serene Grace
HP: KO/95
EN: 31/100
6/5/9/9/104
1/1

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)

Sun (2r)​
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: 45/60
EN: 84/100
10/6/4/6/92
3/3
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)

Ice Punch x3
 
Necturna should no longer be Paralyzed


"Alright Cicely, take out this foe and we will see if that Charizard comes back for us to catch!"

Phantom Force [Default] - Phantom Force [Default] - Phantom Force [Default]
 
Gemini Taurus

Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
Sun (1r)​
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: 45/60
EN: 84/100
10/6/4/6/92
3/3
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)

Step 1
Medicham uses Ice Punch
Crit: 20 (=1/24) no
FRZ: 98 (<=10/100) no
(8+10-7)*1.5=16.5->17
6 EN

Necturna uses Phantom Force
Crit: 6 (=1/24) no
(9+3+9-6)*1.5=22.5->23
6 EN

Step 2
Medicham uses Ice Punch
Crit: 4 (=1/24) no
FRZ: 70 (<=10/100) no
(8+10-7)*1.5=16.5->17
10 EN

Necturna uses Phantom Force
Crit doesn't matter
(9+3+9-6)*1.5=22.5->23
Medicham is KOed
10 EN

Gemini Taurus

Forewarn, Telepathy
HP: 36/85
EN: 58/100
9/7/6/9/58
3/3
Safari Zone
:bw/medicham:
Pure Power, Telepathy
HP: KO/60
EN: 68/100
10/6/4/6/92
3/3
:bw/charizard:
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%)

Gemini Taurus to order
 

"I think we should quickly get out of here before, we've already caught two pokemon! Our ecological impact has been sufficient for the day!"

Throw 3 Great Balls at Pinsir
 
Gemini Taurus is going to Ultra Wormhole Research Facility on the hunt for Kommo-o with Bewear and Aurumoth!

As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.
Megas: 0
Z-Moves: 1
Battles: 2
16x Ultra Ball

Team Gemini Taurus

Hibiscus the Bewear (♀)

★★★★★
Hibiscus can harness the power of Z-Moves
#760

Nature: Adamant (+Attack, -Special Attack)
Type:


Abilities:
Fluffy, Klutz, Unnerve

Stats:

HP: 105
Attack: Rank 10
Defence: Rank 6
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 60
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Coaching
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt

Solidago the Aurumoth (♀)

★★★☆☆
CAP#32

Nature: Serious (No effect)
Type:


Abilities:
Weak Armor, No Guard, Light Metal

Stats:

HP: 100
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 5
Speed: 94
Size Class: 4
Weight Class: 5 (4)

Moveset:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Wild Pokemon
:ss/decidueye:
Decidueye (Pog)
Stage 4*
Types: Grass / Ghost

Abilities:
Overgrow / Long Reach (Unlocked)

Nature: Relaxed (+Def, -Spe)

Stats:
HP: 65
CHP: 170
Atk: 8
Def: 8 (+)
SpA: 7
SpD: 7
Spe: 60 (-, -10% Evasion)
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Air Slash
Astonish
Attract
Baton Pass
Brave Bird
Confide
Confuse Ray
Covet
Curse
Defog
Double Team
Dual Wingbeat
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Feather Dance
Foresight
Frenzy Plant
Frustration
Fury Attack
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grassy Glide
Growl
Haze
Hex
Hidden Power [Fire]
Hurricane
Hyper Beam
Imprison
Knock Off
Laser Focus
Leaf Blade
Leaf Storm
Leafage
Light Screen
Low Sweep
Nasty Plot
Nature Power
Ominous Wind
Peck
Phantom Force
Pluck
Poltergeist
Protect
Psycho Cut
Razor Leaf
Rest
Return
Roost
Round
Safeguard
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skitter Smack
Sky Attack
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spirit Shackle
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Tailwind
Toxic
U-turn
Work Up
Worry Seed
:ss/nidoking:
Nidoking (Female)
Stage 4*
Types: Poison / Ground

Abilities:
Poison Point / Rivalry / Sheer Force (Unlocked)

Nature: Serious (no change)

Stats:
HP: 65
CHP: 170
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Aqua Tail
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hex
Hidden Power [Fairy]
High Horsepower
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Lovely Kiss
Mega Kick
Mega Punch
Megahorn
Mimic
Morning Sun
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Scorching Sands
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Supersonic
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Taunt
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool


:ss/Decidueye:
Decidueye was sent out.

Gemini Taurus
 

"Well it appears we're already in the wrong area of the research facility, lets try to take this opponent out!"

Darkest Lariat - Ice Punch - Darkest Lariat
***[Check at start of step]IF you are slower and Decidueye is to use a damaging evasive move, use Revenge+Aerial Ace the first instance and Bulk Up all remaining instances restarting queue each time.
***IF Decidueye is under the effects of a Protective move when you are to act, use Swords dance that action and restart queue.
***IF Decidueye has Double Team clones when you are to act, use Aerial Ace that action and restart queue.
 
:ss/Decidueye:
Acrobatics | Acrobatics | Solar Blade
---
Round One

Team Gemini Taurus
:ss/Bewear:
Bewear
HP: 105
EN: 100
Type: Normal/Fighting
Ability: Fluffy/Klutz/Unnerve
Stats: 10/6/3/5/60
S/W: 4/5

Safari Zone
:ss/Decidueye:
Decidueye
HP: 65
EN: 100
CHP: 170
Type: Grass/Ghost
Ability: Overgrow/Long Reach
Stats: 8/8/7/7/60 (-10% Evasion)
S/W: 3/3

Step One
Bewear used Darkest Lariat! (6 EN)
Crit: 12/24 NO
Damage: (9 + 10 - 8) * 1.5 = 16.5 -> 17

Decidueye used Acrobatics! (7 EN)
Crit: 2/24 NO
Damage: (11 + 8 - 6) * 1.5 = 19.5 -> 20

Step Two
Bewear used Ice Punch! (6 EN)
Crit: 17/24 NO
Effect: 59/100 NO
Damage: (8 + 10 - 8) * 1.5 = 15

Decidueye used Acrobatics! (11 EN)
Crit: 4/24 NO
Damage: (11 + 8 - 6) * 1.5 = 19.5 -> 20

Step Three
Decidueye charged up. (8 EN)

Bewear used Darkest Lariat! (6 EN)
Crit: 13/24 NO
Damage: (9 + 10 - 8) * 1.5 = 16.5 -> 17

Decidueye used Solar Blade!
Crit: 5/24 NO
Damage: (13 + 3 + 3 + 8 - 6) = 21


Round One

Team Gemini Taurus
:ss/Bewear:
Bewear
HP: 44
EN: 82
Type: Normal/Fighting
Ability: Fluffy/Klutz/Unnerve
Stats: 10/6/3/5/60
S/W: 4/5

Safari Zone
:ss/Decidueye:
Decidueye
HP: 16
EN: 74
CHP: 170
Type: Grass/Ghost
Ability: Overgrow/Long Reach
Stats: 8/8/7/7/60 (-10% Evasion)
S/W: 3/3
---
:ss/Nidoking:
Nidoking is sent out.

Gemini Taurus
 

"Solidago your turn here!"

[Toggle Weak Armor]Psychic - Blizzard - Psychic
***IF Nidoking is to use an OHKO move in combination, Protect the first instance and restart queue.
***IF Nidoking is to use Bide begin action string: Will-O-Wisp - Tail Glow - Psychic, the first instance.
***IF you are asleep when you are to act, use Sleep Talk (Psychic, Blizzard, Psyshock, Hydro Pump) that action and restart queue.
 
:ss/Nidoking:
Fire Blast | Fire Blast | Fire Blast
---
Round Two

Team Gemini Taurus
:ss/Bewear:
Bewear
HP: 44
EN: 82
Type: Normal/Fighting
Ability: Fluffy/Klutz/Unnerve
Stats: 10/6/3/5/60
S/W: 4/5
:ss/Aurumoth:
Aurumoth
HP: 100
EN: 100
Type: Bug/Psychic
Ability: Weak Armor*/No Guard/Light Metal
Stats: 9/7/8/5/94
S/W: 4/[2]

Safari Zone
:ss/Decidueye:
Decidueye
HP: 16
EN: 74
CHP: 170
Type: Grass/Ghost
Ability: Overgrow/Long Reach
Stats: 8/8/7/7/60 (-10% Evasion)
S/W: 3/3
:ss/Nidoking:
Nidoking
HP: 65
EN: 100
CHP: 170
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 7/6/6/6/85
S/W: 3/4

Step One
Aurumoth used Psychic! (6 EN)
Crit: 24/24 NO
Effect: 88/100 NO
Damage: (9 + 3 + 8 - 6) * 1.5 = 21

Nidoking used Fire Blast! (8 EN)
Crit: 19/24 NO
Damage: (11 + 2 + 6 - 5) * 1.5 = 21

Step Two
Aurumoth used Blizzard! (8 EN)
Crit: 2/24 NO
Effect: 95/100 NO
Damage: (11 + 8 - 6) * 1.5 = 19.5 -> 20

Nidoking used Fire Blast! (12 EN)
Crit: 23/24 NO
Damage: (11 + 2 + 6 - 5) * 1.5 = 21

Step Three
Aurumoth used Psychic! (6 EN)
Crit: 21/24 NO
Effect: 11/100 NO
Damage: (9 + 3 + 8 - 6) * 1.5 = 21

Nidoking used Fire Blast! (16 EN)
Crit: 16/24 NO
Damage: (11 + 2 + 6 - 5) * 1.5 = 21


Round Two

Team Gemini Taurus
:ss/Bewear:
Bewear
HP: 44
EN: 82
Type: Normal/Fighting
Ability: Fluffy/Klutz/Unnerve
Stats: 10/6/3/5/60
S/W: 4/5
:ss/Aurumoth:
Aurumoth
HP: 37
EN: 80
Type: Bug/Psychic
Ability: Weak Armor*/No Guard/Light Metal
Stats: 9/7/8/5/94
S/W: 4/[2]

Safari Zone
:ss/Decidueye:
Decidueye
HP: 16
EN: 74
CHP: 170
Type: Grass/Ghost
Ability: Overgrow/Long Reach
Stats: 8/8/7/7/60 (-10% Evasion)
S/W: 3/3
:ss/Nidoking:
Nidoking
HP: 3
EN: 64
CHP: 170
Type: Poison/Ground
Ability: Poison Point/Rivalry/Sheer Force
Stats: 7/6/6/6/85
S/W: 3/4

Gemini Taurus can initiate a capture phase
 

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