Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"Alright! One new friend! I think we should keep exploring this area though now!"
Switching to Blueheart the Meloetta, no counterswitch available
Confusion - Psybeam - Confusion
***[Check at start of turn]IF Swampert is under the effects of a Protective move use Heal Bell the first instance and Chill all remaining instances.
***[Check at start of turn]IF Swampert is under the effects of Endure and Swampert is not Badly Poisoned, use Toxic that action.
"Whoah! Those wild Pokemon sure put up a fight! Lets heal up and press on and see if we can find another new friend in this rare habitat!" Using 3 Potions and 1 Ether on Cicely the Necturna
This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.
Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Charizard (F)
Stage 4*
Types: Fire/Flying
Abilities:
Blaze / Solar Power / Drought / Tough Claws
Attacks:
Attract
Bide
Bind
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Captivate
Close Combat
Confide
Curse
Cut
Dig
Double Hit
Double Team
Double-Edge
Earthquake
Endure
Facade
False Swipe
Feint
Feint Attack
Flail
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Helping Hand
Hidden Power
High Horsepower
Hyper Beam
Iron Defense
Knock Off
Me First
Mimic
Natural Gift
Outrage
Protect
Quick Attack
Rage
Rain Dance
Rest
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Storm Throw
Strength
String Shot
Struggle Bug
Submission
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Take Down
Thief
Thrash
Throat Chop
Toxic
Vise Grip
Vital Throw
X-Scissor
Mawile (F)
Stage 4*
Types: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force / Huge Power
"I knew that when we got even deeper into this nature preserve we'd find even more powerful pokemon! This is the perfect opportunity to introduce someone new to our team yet again! Lets track down Charizard and Medicham! I know they'll love this area."
"I knew that we'd see a powerful Charizard around these parts! Quick, Blueheart lets start this battle strong!"
Sending out Blueheart the Meloetta
Thunderbolt - Shock Wave - Thunderbolt
***IF Charizard is under the effects of a Protective move, use Heal Bell the first instance and Chill all remaining instances.
***[Check at start of step]IF Charizard is faster than you, and Charizard is to use a damaging-evasive move, use Trick Room the first instance.
***IF Charizard is to use Bide, begin action string Heal Bell - Rain Dance - Thunder the first instance
Forewarn, Telepathy
HP: 70/85
EN: 74/100
9/7/6/9/58
3/3
PAR (15%)
Sun (3r)
Safari Zone
Blaze, Solar Power, Drought, Tough Claws
HP: 5/63
EN: 52/100
6/6/9/5/100
3/4
PAR (10%), Sluggish (1s)
Pure Power, Telepathy
HP: 60/60
EN: 100/100
10/6/4/6/92
3/3
??????
Switching to Medicham, Fire Spin prevents counterswitch.
Fake Out, Bullet Punch+Giga Impact, Chill
[Check at priority +2] IF Meloetta successfully uses a Protective move, THEN Feint, push back steps, and replace Bullet Punch+Giga Impact in your main orders with Feint.
IF Meloetta successfully uses Endure, THEN initiate action string High Jump Kick, Toxic, Fake Out
IF Meloetta is to use a damaging priority move in a combo AND you are to use Bullet Punch, THEN Detect and push back steps.
"Perfect, now you just need to give Cicely some help and we should be in a good position!"
Heal Bell - Hyper Beam - Quick Attack
***IF Medicham has Double Team clones when you are to act, use Shock Wave that action and push actions back.
***IF Medicham is under the effects of a Protective move when you are to act, Chill that action and push actions back.
Gemini Taurus is going to Ultra Wormhole Research Facility on the hunt for Kommo-o with Bewear and Aurumoth!
As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.
Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.
Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.
Megas: 0
Z-Moves: 1
Battles: 2
16x Ultra Ball
Team Gemini Taurus
Hibiscus the Bewear ()
★★★★★ Hibiscus can harness the power of Z-Moves #760 Nature: Adamant (+Attack, -Special Attack) Type:
Moveset:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Coaching
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
"Well it appears we're already in the wrong area of the research facility, lets try to take this opponent out!"
Darkest Lariat - Ice Punch - Darkest Lariat
***[Check at start of step]IF you are slower and Decidueye is to use a damaging evasive move, use Revenge+Aerial Ace the first instance and Bulk Up all remaining instances restarting queue each time.
***IF Decidueye is under the effects of a Protective move when you are to act, use Swords dance that action and restart queue.
***IF Decidueye has Double Team clones when you are to act, use Aerial Ace that action and restart queue.
[Toggle Weak Armor]Psychic - Blizzard - Psychic
***IF Nidoking is to use an OHKO move in combination, Protect the first instance and restart queue.
***IF Nidoking is to use Bide begin action string: Will-O-Wisp - Tail Glow - Psychic, the first instance.
***IF you are asleep when you are to act, use Sleep Talk (Psychic, Blizzard, Psyshock, Hydro Pump) that action and restart queue.