Facility Safari Zone: Gemini Taurus

Only users Gemini Taurus and Florina Liastacia should be posting in this thread.

Gemini Taurus is going on a Mega Expedition! They are hunting in Pool 1. They are bringing Bergamot the Gengar and Basil the Primarina.

This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.


Bergamot the Gengar (♂)

★★★☆☆
#94
Nature: Quirky (No effect)
Type:


Abilities:
Cursed Body

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 110
Size Class: 3
Weight Class: 3

Moveset:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

Basil the Primarina (♀)

★★★☆☆
#730
Nature: Bashful (No effect)
Type:


Abilities:
Torrent, Liquid Voice

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 60
Size Class: 2
Weight Class: 3

Moveset:
Acrobatics
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Attract
Baby-Doll Eyes
Blizzard
Brine
Bubble Beam
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Disarming Voice
Dive
Double Slap
Double Team
Draining Kiss
Echoed Voice
Encore
Endure
Energy Ball
Facade
Frustration
Giga Impact
Growl
Hail
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Life Dew
Light Screen
Liquidation
Misty Terrain
Moonblast
Perish Song
Play Rough
Pound
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Round
Scald
Shadow Ball
Sing
Sleep Talk
Snore
Sparkling Aria
Stored Power
Substitute
Surf
Swagger
Toxic
Uproar
Water Gun
Waterfall
Weather Ball
Whirlpool
Wonder Room
Work Up


4d11= 10, 11, 8, 5

Choose two Pokemon to face from the following list:

Altaria, Absol, Manectric, Aerodactyl
 
Last edited:

"A mega pokemon safari! This is such an exciting adventure! Bergamot, Basil, I hope you're ready to face some tough opponents!"

"It appears we've wandered into the habitat of an Altaria and an Absol, we may be familiar with the former, but watch out for the latter's powerful attacks!"


Choosing to battle Altaria:Altaria: and Absol:absol:
 
:bw/altaria:
Altaria (M)
Stage 4*
Types: Dragon/Flying

Abilities:
Natural Cure / Cloud Nine / Pixilate

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
CHP: 170
Atk: 5
Def: 7
SpA: 6 (+)
SpD: 8
Spe: 69 (-, -10% Evasion)
Size Class: 2
Weight Class: 2

Attacks:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room

Absol (F)
Stage 4*
Types: Dark

Abilities:
Pressure, Super Luck, Justified, Magic Bounce (Mega)

Nature: Adamant (+Atk, -SAtk)

Stats:
HP: 60
CHP: 180
Atk: 10 (+)
Def: 5
SpA: 5 (-)
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
Air Slash
Assurance
Attract
Baton Pass
Bite
Blizzard
Body Slam
Bounce
Brutal Swing
Calm Mind
Captivate
Charge Beam
Close Combat
Confide
Counter
Curse
Cut
Dark Pulse
Detect
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Blast
Flamethrower
Flash
Focus Energy
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Hail
Headbutt
Hex
Hidden Power (Steel)
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Tail
Knock Off
Laser Focus
Leer
Magic Coat
Me First
Mean Look
Megahorn
Mimic
Mud-Slap
Natural Gift
Night Slash
Nightmare
Payback
Perish Song
Play Rough
Protect
Psych Up
Psycho Cut
Punishment
Pursuit
Quick Attack
Rain Dance
Razor Wind
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Water Pulse
Will-o-Wisp
Wish
X-Scissor
Zen Headbutt


:altaria: "Kyoooo!"
:absol: *stands edgily.*

Hmm, I'll have to work out the whole "send out/order" order considering the challenger is picking the ref's mons. Anyways, order up!
 

"Bergamot, Basil, these are some wild Pokemon, which we aren't too used to battling, keep that in mind, they may be unpredictable!"

:Gengar:Dazzling Gleam - Dazzling Gleam
***IF Absol is to target you with a damaging Dark-type combination, Protect the first instance.
***IF Altaria is under the effects of a P/E move when you are to act, use Skill Swap (Nothing<==>Magic Bounce)
***IF you are Tormented when you are to use Dazzling Gleam, and you used Dazzling Gleam the action prior, use Icy Wind that action.
:Primarina:Moonblast (Altaria) - Ice Beam (Altaria)
***IF Altaria is under the effects of a P/E move when you are to act, use Aqua Ring the first instance and push actions back.
***[CASOA] IF Altaria is to use Fly, not in combination, and you are slower, use Dive (Absol) that action.
***IF Both Altaria and Absol are under the effects of a P/E move when you are to act, use Reflect that action.
 
Altaria: Dragon Pulse (Gengar) > Ominous Wind (Gengar)
IF P/E
Absol: Night Slash (Gengar) > Knock Off (Gengar)

:bw/gengar: @ No Item
Ghost/Poison | Cursed Body
30% chance to Disable attackers.
HP: 85/85 | EN: 100
5/5/9/6/110 | 3/3
Status: OK

@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 90/90 | EN: 100
5/5/9/8/60 | 2/3
Status: OK

:bw/altaria: @ No Item
Dragon/Flying | Natural Cure / Cloud Nine / Pixilate
cHP: 170
Removes statuses after 6a. Negates weather. +2 BAP to Normal-type attacks which become Fairy-type.
HP: 63/63 | EN: 100
5/7/6/8/69 | 2/2
Status: OK, -10% Evasion

:bw/absol: @ No Item
Dark | Pressure / Super Luck / Justified / Magic Bounce
cHP: 180
+2 EN cost to opponent moves. Crits more. +1 Atk when hit by Dark-type move. Reflects non-damaging attacks.
HP: 60/60 | EN: 100
10/5/5/5/75 | 3/3
Status: OK
A1

Gengar used Dazzling Gleam! -8 EN, 92 left
2d24=7, 3, no crits
6+1=7*1.5=10.5=11 damage Altaria, 52 left
6+4=10*1.5=15 damage Absol, 45 HP left

Absol used Night Slash! -4 EN, 96 left
1d2=1, crit
7+3+2+3+5=21*1.5=31.5=32 damage, 53 HP Gengar
1d10=9, no disable

Altaria used Dragon Pulse! -8 EN, 92 left
1d24=7, no crit
9+3+2+2=14, 39 HP Gengar
1d10=10, no disable

Primarina used Moonblast! -8 EN, 92 left
1d24=7, no crit, 1d10=4, no SpA drop
10+3+1=14*1.5=21 damage, 31 HP Altaria

A2

Gengar used Dazzling Gleam! -12 EN, 80 left
2d24=10, 10, no crits
11 damage, 24 HP Altaria
15 damage, 30 HP Absol

Absol used Knock Off! -6 EN, 90 left
1d8=3, no crit
7+3+2+5=18*1.5=27 damage, 12 HP Gengar
1d10=5, no disable

Altaria used Ominous Wind! -6 EN, 86 left
1d24=8, no crit, 1d10=1, omniboost
6*1.5=9 damage, 3 HP Gengar!
Altaria is feeling much stronger!
1d10=7, no disable

Primarina used Ice Beam! -9 EN, 85 left
1d24=9, no crit, 1d10=3, no freeze
9+1=10*2=20-2=18 damage, 2 HP Altaria

:bw/gengar: @ No Item
Ghost/Poison | Cursed Body
30% chance to Disable attackers.
HP: 3/85 | EN: 80
5/5/9/6/110 | 3/3
Status: OK

@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 90/90 | EN: 85
5/5/9/8/60 | 2/3
Status: OK

:bw/altaria: @ No Item
Dragon/Flying | Natural Cure / Cloud Nine / Pixilate
cHP: 170
Removes statuses after 6a. Negates weather. +2 BAP to Normal-type attacks which become Fairy-type.
HP: 2/63 | EN: 86
5/7/6/8/69 121 | 2/2
Status: OK, -10% Evasion, +1 Atk, SpA, Def, SpD, Spe (decaying to 0)

:bw/absol: @ No Item
Dark | Pressure / Super Luck / Justified / Magic Bounce
cHP: 180
+2 EN cost to opponent moves. Crits more. +1 Atk when hit by Dark-type move. Reflects non-damaging attacks.
HP: 30/60 | EN: 90
10/5/5/5/75 | 3/3
Status: OK​
Altaria: Air Cutter > Hurricane (Primarina)
IF Gengar P/E A1 THEN Roost and push
Absol: Iron Tail (Primarina) > Thunder (Primarina)
 
Last edited:

"Whoah, that Absol is clearly very powerful, I think that it would be a great addition to our team! Try to set us up for a capture both of you!"

:Gengar:Skill Swap(Nothing <--> Absol's Magic Bounce, Cursed Body<-->Absol's Pressure) - Telekinesis (Absol)
:Primarina:Aqua Jet (Altaria) - Sing (Absol)
 
:bw/gengar: @ No Item
Ghost/Poison | Cursed Body
30% chance to Disable attackers.
HP: 3/85 | EN: 80
5/5/9/6/110 | 3/3
Status: OK

@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 90/90 | EN: 85
5/5/9/8/60 | 2/3
Status: OK

:bw/altaria: @ No Item
Dragon/Flying | Natural Cure / Cloud Nine / Pixilate
cHP: 170
Removes statuses after 6a. Negates weather. +2 BAP to Normal-type attacks which become Fairy-type.
HP: 2/63 | EN: 86
5/7/6/8/69 121 | 2/2
Status: OK, -10% Evasion, +1 Atk, SpA, Def, SpD, Spe (decaying to 0)

:bw/absol: @ No Item
Dark | Pressure / Super Luck / Justified / Magic Bounce
cHP: 180
+2 EN cost to opponent moves. Crits more. +1 Atk when hit by Dark-type move. Reflects non-damaging attacks.
HP: 30/60 | EN: 90
10/5/5/5/75 | 3/3
Status: OK​
A1

Primarina used Aqua Jet! -5 EN, 80 left
priority go burrr
Altaria faints!

Gengar used Skill Swap! -16 EN, 64 left
Gengar swapped some abilities around!

Absol used Iron Tail! -9 EN, 81 left
1d4=2, hits, 1d24=4, no crit, 1d10=8, no def drop
10+5=15 damage, 75 HP Primarina

A2

Gengar used Telekinesis! -7 EN, 57 left
Gengar is holding Absol still, and her ears open!

Absol used Thunder! -10 EN, 71 left
1d10=8, misses

Primarina used Sing! -7 EN, 73 left
I promise this is what Primarina sings and it isn't a rick roll
Absol fell asleep!
1d3=2, 1 sleep counter

:bw/gengar: @ No Item
Ghost/Poison | Pressure / Magic Bounce
30% chance to Disable attackers.
HP: 3/85 | EN: 80
5/5/9/6/110 | 3/3
Status: OK

@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 75/90 | EN: 73
5/5/9/8/60 | 2/3
Status: OK

:bw/altaria: @ No Item
Dragon/Flying | Natural Cure / Cloud Nine / Pixilate
cHP: 170
Removes statuses after 6a. Negates weather. +2 BAP to Normal-type attacks which become Fairy-type.
HP: 2/63 | EN: 86
5/7/6/8/69 121 | 2/2
Status: OK, -10% Evasion, +1 Atk, SpA, Def, SpD, Spe (decaying to 0)


:bw/absol: @ No Item
Dark | Cursed Body / Super Luck / Justified
cHP: 180
+2 EN cost to opponent moves. Crits more. +1 Atk when hit by Dark-type move. Reflects non-damaging attacks.
HP: 30/60 | EN: 71
10/5/5/5/75 | 3/3
Status: Asleep (1 counter)
 
Absol has 180 cHP!

Each Pokeball deals (18-3)*2=30 cDmg

180/6 is a round 30, you perfectly and skillfully capture this Absol!

Enjoy your Stage 4 Absol, 4 RC, and 2 TC!

Next round will come in the next post.
 
4d9=4, 7, 8, 9

You can choose two of these four Pokemon!


:bw/blastoise:
Blastoise (M)
Stage 4*
Types: Water

Abilities:
Torrent / Rain Dish / Mega Launcher

Nature: Calm (-Atk, +SpD)

Stats:
HP: 63
CHP: 170
Atk: 5 (-)
Def: 7
SpA: 6
SpD: 10 (+)
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt


:bw/gardevoir:
Gardevoir (F)
Stage 4*
Types: Psychic/Fairy

Abilities:
Synchronize / Trace / Telepathy / Pixilate

Nature: Modest

Stats:
HP: 60
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
:bw/manectric:
Manectric (M)
Stage 4*
Types: Electric

Abilities:
Static / Lightningrod / Minus / Intimidate

Nature: Modest (-Atk, +SpA)

Stats:
HP: 60
CHP: 170
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 105
Size Class: 3
Weight Class: 3

Attacks:
Agility
Attract
Bite
Body Slam
Captivate
Charge
Charge Beam
Confide
Crunch
Curse
Discharge
Double Team
Double-Edge
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fire Fang
Flame Burst
Flamethrower
Flash
Frustration
Giga Impact
Headbutt
Hidden Power
Howl
Hyper Beam
Hyper Voice
Ice Fang
Iron Tail
Laser Focus
Leer
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Overheat
Protect
Psychic Fangs
Quick Attack
Rain Dance
Refresh
Rest
Return
Rising Voltage
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Swagger
Swift
Switcheroo
Tackle
Thief
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Volt Switch
Wild Charge
:bw/banette:
Banette (F)
Stage 4*
Types: Ghost

Abilities:
Insomnia / Frisk / Cursed Body / Prankster

Nature: Sassy (+2 SpD, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 60
CHP: 170
Atk: 8
Def: 5
SpA: 6
SpD: 7 (+)
Spe: 56 (-, -10% Evasion)
Size Class: 2
Weight Class: 2

Attacks:
Ally Switch
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Cotton Guard
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp


When you choose, go ahead and order in the same post!
 

"Alright, one down, lets see if we can catch another! This new habitat appears to have a Gardevoir and a Banette try to weaken them!"

:gengar: Destiny Bond - Sludge Bomb (Gardevoir)
***IF Banette is to use a damaging-priority move on you use Protect the first instance.
***IF you are taunted when you are to use Destiny Bond, use Sludge Bomb (Gardevoir) that action instead.
***IF Gardevoir is under the effects of a P/E move when you are to use Sludge Bomb, use Shadow Ball (Banette) that action instead.
:primarina: Shadow Ball (Gardevoir) - Shadow Ball (Gardevoir)
***IF Shadow Ball is disabled when you are to use it, use Moonblast (Gardevoir) that action instead.
***IF you are under the effects of Torment when you are to use Shadow Ball, and you used Shadow Ball the action prior, use Moonblast that action instead.
***IF Gengar is under the effects of a P/E move when you are to act A1, use Life Dew that action.
 
Gardevoir: Trace Cursed Body, Hyper Beam (Primarina) > Swift
Banette: Shadow Sneak (Gengar) > Shadow Sneak (Gengar)

:bw/gengar: @ No Item
Ghost/Poison | Cursed Body
30% chance to Disable attackers.
HP: 3/85 | EN: 57
5/5/9/6/110 | 3/3
Status: OK

@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 75/90 | EN: 73
5/5/9/8/60 | 2/3
Status: OK

:bw/gardevoir: @ No Item
Psychic/Fairy | Syncronize / Trace / Telepathy / Pixilate
Statuses statusers. Steals an ability. Dodges ally atks. Turns Normal moves into Fairy ones with +2 BAP.
HP: 60/60 | EN: 100
4/5/10/8/80 | 3/3
Status: OK

:bw/banette: @ No Item
Ghost | Insomnia / Frisk / Cursed Body / Prankster
Unable to sleep. Can Disable attackers. Prio on nondamaging moves.
HP: 60/60 | EN: 100
8/5/6/7/56 | 2/2
Status: OK, -10% Evasion​
A1

Gengar used Protect! -7 EN, 50 left
Gengar erected a barrier!

Banette used Shadow Sneak! -3 EN, 97 left
4+3+3=10*1.5=15 damage, -6 EN Gengar, 44 left

Gardevoir used Hyper Beam! -9 EN, 91 left
1d10=8, hits, 1d24=13, no crit
15+3+2+2=22 damage, 53 Primarina

Primarina used Life Dew! -14 EN, 59 left
Primarina healed itself and Gengar by 10 HP! 13 HP Gengar, 63 HP Primarina

A2

Banette used Shadow Sneak! -7EN, 90 left
15 damage, Gengar faints!
1d10=8, no disable

Gardevoir used Swift! -3 EN, 88 left
6+3+2+2=13 damage, 50 HP Primarina

Primarina used Shadow Ball! -6 EN
1d24=24, no crit, 1d10=2, drops SpD, 1d10=10, no disable
8+1=9*1.5=13.5=14 damage, 46 HP Gardevoir
:bw/gengar: @ No Item
Ghost/Poison | Cursed Body
30% chance to Disable attackers.
HP: 0/85 | EN: 57
5/5/9/6/110 | 3/3
Status: KO


@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 50/90 | EN: 73
5/5/9/8/60 | 2/3
Status: OK

:bw/gardevoir: @ No Item
Psychic/Fairy | Syncronize / Trace / Telepathy / Pixilate
Statuses statusers. Steals an ability. Dodges ally atks. Turns Normal moves into Fairy ones with +2 BAP.
HP: 46/60 | EN: 88
4/5/10/8/80 | 3/3
Status: OK, -1 SpD (decaying to 0)

:bw/banette: @ No Item
Ghost | Insomnia / Frisk / Cursed Body / Prankster
Unable to sleep. Can Disable attackers. Prio on nondamaging moves.
HP: 60/60 | EN: 90
8/5/6/7/56 | 2/2
Status: OK, -10% Evasion
Backed into a corner with only one mon, can Gemini weaken their target enough to catch them?

:gardevoir: Hyper Beam (Primarina) > Swift (Primarina)
IF P/E THEN Light Screen
:banette: Shadow Claw (Primarina) > Shadow Claw (Primarina)
IF P/E THEN Phantom Force​
 
@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 50/90 | EN: 73
5/5/9/8/60 | 2/3
Status: OK

:bw/gardevoir: @ No Item
Psychic/Fairy | Syncronize / Trace / Telepathy / Pixilate
Statuses statusers. Steals an ability. Dodges ally atks. Turns Normal moves into Fairy ones with +2 BAP.
HP: 46/60 | EN: 88
4/5/10/8/80 | 3/3
Status: OK, -1 SpD (decaying to 0)

:bw/banette: @ No Item
Ghost | Insomnia / Frisk / Cursed Body / Prankster
Unable to sleep. Can Disable attackers. Prio on nondamaging moves.
HP: 60/60 | EN: 90
8/5/6/7/56 | 2/2
Status: OK, -10% Evasion​
A1

Gardevoir used Hyper Beam! -9 EN, 79 left
1d10=4, hits, 1d24=23, no crit
15+3+2+2=22 damage, 38 HP Primarina

Primarina used Iron Tail! -7 EN, 66 left
1d4=1, hits, 1d24=6, no crit, 1d10=5, no Def drop
10*1.5=15 damage, 31 HP Gardevoir

Banette used Shadow Claw! -4 EN, 86 left
1d8=2, no crit
7+3+3+2=15 damage, 23 HP Primarina

A2

Gardevoir used Swift! -3 EN, 76 left
1d24=2, no crit
6+3+2+2=13 damage, 10 HP Primarina

Primarina used Iron Tail! -11 EN, 55 left
1d4=1, hits, 1d24=7, no crit, 1d10=8, no def drop
15 damage, 16 HP Gardevoir

Banette used Shadow Claw! -8 EN, 78 left
crit doesn't matter
15 damage, Primarina faints
@ No Item
Water/Fairy | Torrent / Liquid Voice
+3 BAP to Water-type moves below 30 HP. All #Sound moves are water-typed.
HP: 0/90 | EN: 73
5/5/9/8/60 | 2/3
Status: KO


:bw/gardevoir: @ No Item
Psychic/Fairy | Syncronize / Trace / Telepathy / Pixilate
Statuses statusers. Steals an ability. Dodges ally atks. Turns Normal moves into Fairy ones with +2 BAP.
HP: 16/60 | EN: 76
4/5/10/8/80 | 3/3
Status: OK

:bw/banette: @ No Item
Ghost | Insomnia / Frisk / Cursed Body / Prankster
Unable to sleep. Can Disable attackers. Prio on nondamaging moves.
HP: 60/60 | EN: 78
8/5/6/7/56 | 2/2
Status: OK, -10% Evasion
With no Pokemon left, you are forced to leave the Habitat.

Thank you for playing! You earn a total of 11 RC (6 Pokeballs returned), 4 TC, and one new Stage 4 Pokemon!
 
Only users: epicdrill and Gemini Taurus should be posting in this thread.

Gemini Taurus is going to Mega Expedition (Pool 2)! Gemini Taurus will be using Meloetta and Necturna:

This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0

12 Great Balls
3 Potions
2 Ethers


Blueheart the Meloetta (-)

★★★★☆
#648
Nature: Hasty (+Speed, +10% Accuracy -Defence)
Type:
Aria Forme

Pirouette Forme


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 95
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 9
Speed: 104
Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 148
Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt

Cicely the Necturna (♀)

★★★☆☆
CAP#28
Nature: Hardy (No effect)
Type:


Abilities:
Forewarn, Telepathy

Stats:

HP: 85
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 9
Speed: 58
Size Class: 3
Weight Class: 3

Moveset:
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Fighting)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Spore (Sketch)
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp


Lists of Pokemon available:
Medicham
Abomasnow
Lopunny
Charizard
Gengar
Pinsir
Ampharos
Tyranitar
Mawile
Swampert
Salamence

Opponents:
Four of the Pokemon from the pool:
5 (d11) Gengar
9 (d10) Swampert
8 (d9) Mawile
6 (d8) Ampharos

:bw/gengar:
Gengar (M)
Stage 4*
Types: Ghost/Poison

Abilities:
Cursed Body / Shadow Tag

Nature: Modest (+SpA, -Atk)

Stats:
HP: 60
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/swampert:
Swampert (M)
Stage 4*
Types: Water/Ground

Abilities:
Torrent / Damp / Swift Swim

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 170
Atk: 9 (+)
Def: 7
SpA: 6
SpD: 7
Spe: 52
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
:bw/mawile:
Mawile (F)
Stage 4*
Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 56
CHP: 170
Atk: 12 (Huge Power)
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip
:bw/ampharos:
Ampharos (M)
Stage 4*
Types: Electric

Abilities:
Static / Plus / Mold Breaker

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 47 (-, -10% Evasion)
Size Class: 3
Weight Class: 4

Attacks:
After You
Agility
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Dragon Pulse
Dynamic Punch
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Flatter
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Hidden Power
Hold Back
Hyper Beam
Ion Deluge
Iron Tail
Laser Focus
Light Screen
Magnet Rise
Magnetic Flux
Mega Kick
Mega Punch
Mimic
Natural Gift
Odor Sleuth
Outrage
Power Gem
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Smash
Round
Safeguard
Sand Attack
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Swagger
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon


Gemini Taurus to choose two Pokemon from these four!
 

"Here we are, back at the Safari Zone to try to catch a few pokemon! I think that we should keep our eyes peeled for Swampert:swampert: and Ampharos:ampharos:! I hear those species can be found in this type of habitat!
 

"Whoah! We've stumbled right into a Swampert:swampert:! Cicely, start us off, maybe that means the Ampharos will be nearby!"

Sending out Cicely the Necturna
Power Whip - Power Whip - Horn Leech
***[Check at start of step]IF Swampert is to use a damaging evasive move and you are slower, use Solar Blade that action.
***IF Swampert is under the effects of a protective move when you are to act, use Future Sight the first instance and Chill all remaining instances.
***IF Swampert has Double Team clones when you are to act, use Magical Leaf that action.
 
Gemini Taurus

Forewarn, Telepathy
HP: 85/85
EN: 100/100
9/7/6/9/58
3/3

Serene Grace
HP: 95/95
EN: 100/100
6/5/9/9/104
1/1


Safari Zone
:bw/swampert:
Torrent, Damp, Swift Swim
HP: 67/67
EN: 100/100
9/7/6/7/52
3/4
:bw/ampharos:
Static, Plus, Mold Breaker
HP: 67/67
EN: 100/100
6/6/9/7/47
3/4

Step 1
Necturna uses Power Whip
Hit: 71 (<=95/100) yes
Crit: 3 (=1/24) no
(12+3+9-7)*2=34
7 EN

Swampert uses Avalanche
Crit: 5 (=1/24) no
(12+9-7)*1.5=21
8 EN

Step 2
Swampert uses Protect
7 EN

Necturna uses Future Sight
8 EN

Step 3
Necturna uses Horn Leech
Crit: 9 (=1/24) no
(8+3+9-7)*2=26
+5 HP Necturna
8 EN

Swampert uses Ice Ball+Giga Impact
Hit: 13 (<=90/100) yes
Crit: 8 (=1/24) no
(15+9-7)*1.5=25.5->26
28 EN

Gemini Taurus

Forewarn, Telepathy
HP: 43/85
EN: 77/100
9/7/6/9/58
3/3

Serene Grace
HP: 95/95
EN: 100/100
6/5/9/9/104
1/1


Safari Zone
:bw/swampert:
Torrent, Damp, Swift Swim
HP: 7/67
EN: 57/100
9/7/6/7/52
3/4
Future Sight (6 SpA)
:bw/ampharos:
Static, Plus, Mold Breaker
HP: 67/67
EN: 100/100
6/6/9/7/47
3/4

:ss/ampharos:
BZZZZZZ

Ampharos steps forward to fight you.
Counterswitch?
 
:ss/ampharos:
BBBBBBBBBZZZZZZZZZZZZZZZZZZZZZZ

Fire Punch, Fire Punch, Fire Punch
IF you are asleep when you are to act, THEN Sleep Talk (Fire Punch, Zap Cannon, Thunderbolt, Thunder)
IF you are Tormented when you are to act S2, THEN Zap Cannon and replace Zap Cannon in your above sub with Outrage.
IF Necturna is in the Evasive stage of a D/E move when you are to act AND Trick Room is not up, THEN Agility.
 
Gemini Taurus

Forewarn, Telepathy
HP: 43/85
EN: 77/100
9/7/6/9/58
3/3

Serene Grace
HP: 95/95
EN: 100/100
6/5/9/9/104
1/1


Safari Zone
:bw/ampharos:
Static, Plus, Mold Breaker
HP: 67/67
EN: 100/100
6/6/9/7/47
3/4
Future Sight (6 SpA)
:bw/swampert:
Torrent, Damp, Swift Swim
HP: 7/67
EN: 57/100
9/7/6/7/52
3/4

Step 1
Necturna absorbs light

Ampharos uses Fire Punch
Crit: 23 (=1/24) no
BRN: 97 (<=10/100) no
(8+6-7)*1.5=10.5->11
6 EN

Necturna uses Solar Blade
Crit: 3 (=1/24) no
Static: 21 (<=30/100) yes
13+3+9-6=19
8 EN

Future Sight hits
Crit: 1 (=1/24) yes
12+3+6-7=14

Step 2
Ampharos uses Fire Punch
Crit: 11 (=1/24) no
BRN: 83 (=10/100) no
(8+6-7)*1.5=10.5->11
10 EN

Full PAR: 81 (<=20/100) no
Necturna uses Horn Leech
Crit: 8 (=1/24) no
8+3+9-6=14
+5 HP Necturna
8 EN

Step 3
Ampharos uses Fire Punch
Crit: 22 (=1/24) no
BRN: 31 (<=10/100) no
(8+6-7)*1.5=10.5->11
14 EN

Full PAR: 22 (<=20/100) no
Necturna uses Spore
SLP duration: 1 (d3) 1S
7 EN

Gemini Taurus

Forewarn, Telepathy
HP: 10/85
EN: 54/100
9/7/6/9/29
3/3
PAR (15%)

Serene Grace
HP: 95/95
EN: 100/100
6/5/9/9/104
1/1


Safari Zone
:bw/ampharos:
Static, Plus, Mold Breaker
HP: 20/67
EN: 70/100
6/6/9/7/47
3/4
SLP (1s)
:bw/swampert:
Torrent, Damp, Swift Swim
HP: 7/67
EN: 57/100
9/7/6/7/52
3/4

Gemini Taurus to order​
 

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