Reserving meloetta (ILL TRY NOT TO FORGET)
Meloetta @ Choice Specs / Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hyper Voice
- Focus Blast
- U-turn
Specs Meloetta, while not as defensively synergized with Jumpluff as Slowking, is still a fantastic partner for it. While it doesn't immediately force out the steels, it instead lures them in. Things that normally wall Jumpluff, like Steelix, Registeel, and the like and hits them very hard with a focus blast, making a potential Jumpluff sweep easier. Furthermore, Meloetta and Jumpluff form a pseudo VoltTurn core, and coupled with Tspikes or Spikes, makes much easier to break down teams, whether they are more offensively or defensively inclined. Obviously, this core is very weak to Sneasel and lacks a switch in to Steelix, so an option to combat both, possibly Qwilfish as a pseudo answer to Steelix, would be nice to fill the multiple roles for the team. Also, some speed control to combat scarfers such as Tyrantrum would help.
And I'll throw in another great teammate.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Surf
Similarly, Exploud aims to lure in steels and bulky rock types for Jumpluff, however, takes a much more anti-stall approach. Furthermore, Exploud feasts on free turns and can decimate both offense and defensive teams id given these free turns. Again, tools vs the aforementioned Steelix and Sneasel would help as well as more tools to help versus offense.