Lumimorph: I am not impressed with this mon honestly, it’s slow with an awkward typing and not as much bulk as it would like. Drizzle + Fishious is strong, but not so much that it would be a really good breaker, and it’s so slow too, even if it can get a Glare off. CM is also a letdown as your only real form of coverage is Drizzle + Weather Ball, and that forces you to give up Motor Drive (you are not an Elemadillo check either way). The most interesting way to play it is probably by stalling with Eerie Spell and Baneful Bunker, which is at least unique, but again, you are a passive and predictable mono-Psychic with no speed and not enough bulk to make up for it.
Magical Torque is going to be annoying to deal with, but it doesn't have much coverage otherwise.
Magical Torque is a physical move. It genuinely has no good special coverage at all besides Weather Ball.
Bonedos: A lot of people seem to like this one and I can see why, it has a nice kit. Offensively it is passable, although it is reliant on the inconsistent Rock Blast for coverage, and in terms of utility it has Ceaseless Edge and Toxic which are both great. Coil is of course very nice as well and remedies the accuracy of Rock Blast at least. The main concerns about this mon are its relatively flat statline. 110 Speed is solid but likely won't cut it as a great offensive threat in the long run, and it has very average bulk that limits its ability to be a bulky pivot or check to mons like Elemadillo. Overall this one is a good pick, and very fair in my eyes. It has enough tools to find its place even if it gets outpaced or a bulkier Ground gets added.
Volcaninja: This thing has a good variety of possible sets between physical choiced (Gorilla Tactics), special choiced, SubSeed, and some sort of bulky Coil mon. However, I think Gorilla Tactics sets are a trap due to relatively weak STAB moves and giving up on a more potentially useful ability, as well as competing with Flamester which just has much better offenses, and it even has Wicked Blow which is the same effective power as a STAB Crunch, as well as Trick. Besides surprise factor, there is basically no reason to run Gorilla Tactics Volcaninja over CB Flamester. The special set has more powerful STABs as well as Overheat and is a lot more consistently powerful. Of course, both choiced sets have usable coverage and Trick which is always helpful. This thing seems like a great SubSeeder as well with its ability to ignore Toxic Spikes and destroy Grass types with Fire moves, but it is quite slow. Coil is a bit of a trap too, I think. While it can set up freely to +6 on bulky mons that use status to dissuade setup, it is incredibly weak before boosting and easily gets phazed out. This mon does some things better than others, but even its most promising sets have some issues, mainly unimpressive speed. It definitely seems fun to play around with but is just a bit too lacking in the stats department to really stand out enough, but it's far from the worst pick.
Marshsaur: It has great Special Attack and Sheer Force, but it has pretty mid coverage with very low speed too. I think it's too slow to make use of Clangorous Soul (maybe if it had Giga Drain) and as a breaker it'll be easily outsped by faster defensive mons. Without investment, its bulk and defensive typing aren't that impressive either. I think its best set might be AV, leveraging as much bulk and power as possible along with utility moves like Stone Axe, Volt Switch, and Clear Smog. This would really need rigid hazard control and Wish support to succeed though, and what you get in return doesn't really offer enough to be worth it, with its unimpressive typing holding it back offensively and defensively. Plus we've already got a bulky Grass too, one that handles the fledgling meta's threats (Komodung and Elemadillo) better. One other thing you can do with this mon is play it as a terrain setting pivot with Psychic Surge and Volt Switch, but this is extremely speculatory as it wouldn't really be worth it unless we also vote in a very optimized Psychic Terrain abuser.
Flamiswift: I don’t think this mon is completely worthless…. it can pass some huge Wishes with Flip Turn, and Cute Charm is less useless than you may think for a physically defensive mon. It's also not passive with a great Special Attack stat. All that said, it’s not as bulky as it could be with a bad defensive typing and 4MSS (definitely can't fit WishPass + hazard control + Ice Beam on one set), so it’s definitely kinda unimpressive. It's nothing if not unique though, and if it had just a bit more to work with (like a more impactful ability or better-optimized movepool) I could see it being a hit.
Overall this is a weird slate. We got Bonedos which is a very well-rounded mon and an absolute shoe-in, and a bunch of weird slow special attackers that are too weak for one reason or another. I might take a chance on Volcaninja but it's probably more prudent to wait until something more competitive rolls around.