Well, after a game of Poker Night at the Inventory, I got this idea...
Pokermon
Pokermon
1. Basic rules
-The game is essentially a no-limit Texas hold-em tournament, mixed with a little bit of pokemon battling.
-5 players, 1 pokemon each, said pokemon can't be used for anything else while in this roleplay
-3 day DQ
-Each player starts with $5000
-Minimum raising amount is twice the calling amount except if it results in going all in; No limits on the maximum
-Blinds start out at $25, $50, and double every 5 hands
-Jokers may be used as wild cards if the ref so chooses; however, keep in mind that natural hands always trump wild ones
-Last player standing wins!
-The game is essentially a no-limit Texas hold-em tournament, mixed with a little bit of pokemon battling.
-5 players, 1 pokemon each, said pokemon can't be used for anything else while in this roleplay
-3 day DQ
-Each player starts with $5000
-Minimum raising amount is twice the calling amount except if it results in going all in; No limits on the maximum
-Blinds start out at $25, $50, and double every 5 hands
-Jokers may be used as wild cards if the ref so chooses; however, keep in mind that natural hands always trump wild ones
-Last player standing wins!
2. Poker flow
2a: During the first hand, RNG which player becomes "dealer". The player before the dealer will be the one to pay the big blind, while the player before him will pay the small blind.
2b: At the start of the hand, the ref will RNG 15 cards. The first ten will be divided amongst the players (two to each), who will recieve said cards via PM. The remaining five will be withheld as the community cards.
2c: After the blinds are paid, the "dealer" will begin the first cycle of play. Players may call (starts off equal to the big blind), raise, fold or challenge another player (see challenges) during their turn. Raising (and/or betting in subsequent cycles) will break said cycle and begin it anew with the next immediate player. A cycle will be completed when all players have either called, checked or folded.
-If the first cycle does not get broken at any point, the small blind payer may call for half the normal amount, while the big blind payer may check instead.
2d: When the first cycle reaches completion, the ref will reveal the first three community cards (the flop), and the second cycle will begin
2e: During the second cycle, players may check, bet, challenge or fold, provided the cycle is not broken. In such a case, it would be call, raise, challenge or fold. This applies to the third and fourth cycles as well.
2f: When the second cycle reaches completion, the ref will reveal the fourth community card (the turn), and start the third cycle
2g: After the third cycle reaches completion, the ref reveals the fifth and last community card (the river), starting the fourth cycle.
2h: At the end of the fourth cycle, all remaining players reveal their cards. Whoever has the best five cards wins the hand, and the pot. Any losing players who have no money left are eliminated from play.
-The types of hands are, from weakest to strongest: High card (single card of the highest number, ace is highest), pair (two cards of the same number), two pair (self-explanatory), three of a kind (three cards of the same number), straight (five cards in numerical order), flush (five cards in the same suit), full house (three of a kind and a pair), four of a kind (four cards of the same number), straight flush (straight of the same suit), and royal flush (straight flush where cards are 10, J, Q, K and A)
2i: The next hand begins. The "dealer" and blind payers all move ahead one, so the previous "dealer" would now pay the big blind, and the previous big blind payer would be the small blind.
2a: During the first hand, RNG which player becomes "dealer". The player before the dealer will be the one to pay the big blind, while the player before him will pay the small blind.
2b: At the start of the hand, the ref will RNG 15 cards. The first ten will be divided amongst the players (two to each), who will recieve said cards via PM. The remaining five will be withheld as the community cards.
2c: After the blinds are paid, the "dealer" will begin the first cycle of play. Players may call (starts off equal to the big blind), raise, fold or challenge another player (see challenges) during their turn. Raising (and/or betting in subsequent cycles) will break said cycle and begin it anew with the next immediate player. A cycle will be completed when all players have either called, checked or folded.
-If the first cycle does not get broken at any point, the small blind payer may call for half the normal amount, while the big blind payer may check instead.
2d: When the first cycle reaches completion, the ref will reveal the first three community cards (the flop), and the second cycle will begin
2e: During the second cycle, players may check, bet, challenge or fold, provided the cycle is not broken. In such a case, it would be call, raise, challenge or fold. This applies to the third and fourth cycles as well.
2f: When the second cycle reaches completion, the ref will reveal the fourth community card (the turn), and start the third cycle
2g: After the third cycle reaches completion, the ref reveals the fifth and last community card (the river), starting the fourth cycle.
2h: At the end of the fourth cycle, all remaining players reveal their cards. Whoever has the best five cards wins the hand, and the pot. Any losing players who have no money left are eliminated from play.
-The types of hands are, from weakest to strongest: High card (single card of the highest number, ace is highest), pair (two cards of the same number), two pair (self-explanatory), three of a kind (three cards of the same number), straight (five cards in numerical order), flush (five cards in the same suit), full house (three of a kind and a pair), four of a kind (four cards of the same number), straight flush (straight of the same suit), and royal flush (straight flush where cards are 10, J, Q, K and A)
2i: The next hand begins. The "dealer" and blind payers all move ahead one, so the previous "dealer" would now pay the big blind, and the previous big blind payer would be the small blind.
3. Challenges: Each player may, once during the hand, issue a challenge to another player. The tournament is then interrupted for a pokemon battle under the following conditions...
1v1 singles
2 substitutions
All abilities (except any abilities that involve healing in any way)
No recoveries/chills
No items
Arena: Giant Poker Table (essentially ASB arena; anything goes)
3a. The battle only lasts for a single round, and the winner is determined by whoever dealt the most damage.
3b. Status and energy are completely restored at the end of a challenge, but HP is not. At the end of each hand, all pokemon recover up to 10 HP each.
3c. If the challenger wins, he may choose to check for this turn, even if he normally couldn't. If the challengee wins, he gets this same treatment on his next immediate turn. In either case, the loser automatically folds. If the challenge ends in a draw, both players fold. If said players are the last in the hand, the pot is split between them instead.
3d. If a challenge ends in a KO, the trainer with the KO'd pokemon not only loses regardless of damage, but is also eliminated from play, forfeiting the rest of his money to the winner. Any money he may have bet during the hand remains in the pot. If the challenge ends in a double KO, both players are eliminated, and their money all goes into the pot. If this happens between the last two players in the hand, said pot is split between the remaining players. If this happens between the last two players in the game, both players get second place (see prizes).
3e. A player cannot refuse a challenge, except under at least one of the following conditions:
-The challengee is all in
-The challengee has already been challenged once during the hand (though he may issue a challenge of his own without restriction, provided he hasn't already)
-The challenger has already issued a challenge once during the hand (though he cannot refuse being challenged himself, provided he hasn't been already)
1v1 singles
2 substitutions
All abilities (except any abilities that involve healing in any way)
No recoveries/chills
No items
Arena: Giant Poker Table (essentially ASB arena; anything goes)
3a. The battle only lasts for a single round, and the winner is determined by whoever dealt the most damage.
3b. Status and energy are completely restored at the end of a challenge, but HP is not. At the end of each hand, all pokemon recover up to 10 HP each.
3c. If the challenger wins, he may choose to check for this turn, even if he normally couldn't. If the challengee wins, he gets this same treatment on his next immediate turn. In either case, the loser automatically folds. If the challenge ends in a draw, both players fold. If said players are the last in the hand, the pot is split between them instead.
3d. If a challenge ends in a KO, the trainer with the KO'd pokemon not only loses regardless of damage, but is also eliminated from play, forfeiting the rest of his money to the winner. Any money he may have bet during the hand remains in the pot. If the challenge ends in a double KO, both players are eliminated, and their money all goes into the pot. If this happens between the last two players in the hand, said pot is split between the remaining players. If this happens between the last two players in the game, both players get second place (see prizes).
3e. A player cannot refuse a challenge, except under at least one of the following conditions:
-The challengee is all in
-The challengee has already been challenged once during the hand (though he may issue a challenge of his own without restriction, provided he hasn't already)
-The challenger has already issued a challenge once during the hand (though he cannot refuse being challenged himself, provided he hasn't been already)
4. Prizes
4a. Prizes are awarded to a player when he is done playing, whether that be elimination or winning the tournament.
4b. For each challenge fought, players gain 1 CC, and his pokemon gains 1 EC, 1 DC, 1 MC and any applicable KO counters. If EC and DC are both maxed (or otherwise not applicable), the player's pokemon gains 2 MC instead.
4c. Moreover, the player will gain a certain number of counters depending on where he placed. The rewards are as follows:
-1st place: 20 CC, 10 UC
-2nd place: 15 CC, 5 UC
-3rd place: 10 CC
-4th place: 5 CC
-last place: 2 CC
4d. Referees get a flat 5 UC at the end of the tournament. Furthermore, they gain an additional UC once every three hands, and each challenge overseen will procure a UC as well.
4a. Prizes are awarded to a player when he is done playing, whether that be elimination or winning the tournament.
4b. For each challenge fought, players gain 1 CC, and his pokemon gains 1 EC, 1 DC, 1 MC and any applicable KO counters. If EC and DC are both maxed (or otherwise not applicable), the player's pokemon gains 2 MC instead.
4c. Moreover, the player will gain a certain number of counters depending on where he placed. The rewards are as follows:
-1st place: 20 CC, 10 UC
-2nd place: 15 CC, 5 UC
-3rd place: 10 CC
-4th place: 5 CC
-last place: 2 CC
4d. Referees get a flat 5 UC at the end of the tournament. Furthermore, they gain an additional UC once every three hands, and each challenge overseen will procure a UC as well.
Questions? Criticisms? Bashings?